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Predict max dps of the Companions

  • RunForTheHills
    RunForTheHills
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    It would be interesting if they could scale the companion's DPS off of the player's DPS. However, it would be easy to game that system by having a more skilled player take over your account for a day and log a high DPS. Although that would be against ToS.
  • xaraan
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    I'm expecting their DPS will probably be fairly low like any NPC companion we get in the game. Maybe a bit faster as they rank up, but if you look at their cool down between skills, it's fairly long and will just go in the order you put them in whether they need to use the skill or not. Mostly they will be a body to take some aggro, do some decent utility skills sometimes when you need them, sometimes when you don't and do a small amount of actual damage mostly in light attack form.
    -- @xaraan --
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  • remosito
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    Nestor wrote: »
    I would rather them not do DPS of any significance. The best in quest companions the game has partnered me with Heal or Draw Aggro. The ones that do DPS tend to get in my way and do not really contribute to the fight.

    then use one to your liking and dont use the dps ones???

    some of us are tanks/healers. and a dps buddy is what WE need.

    if they do sub 10k. I dont think I will get the chapter even at 50% off a few months later. tanks/healers get shafted enough as is.
    Edited by remosito on April 2, 2021 4:47PM
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • zaria
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    xaraan wrote: »
    I'm expecting their DPS will probably be fairly low like any NPC companion we get in the game. Maybe a bit faster as they rank up, but if you look at their cool down between skills, it's fairly long and will just go in the order you put them in whether they need to use the skill or not. Mostly they will be a body to take some aggro, do some decent utility skills sometimes when you need them, sometimes when you don't and do a small amount of actual damage mostly in light attack form.
    My guess is 3-5K dps, lower end it that you get from an good proc set. Now you could stuff them in various group buff sets like SPC and using combat prayer, if he is smart enough to chain in casters and archers and not pulling adds out of boss it would be more important than his dps.

    Now I don't think they can be used in dungeons unless you solo / duo it. Tank builds will be common and 3 tank companions and an real tank would be a bit hilarious.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Linaleah
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    some of the numbers people are guessing are telling me just how out of touch they are with what numbers your average players are pulling (not just going by my own numbers, btw, going by the total damage numbers I see when I occasionally pug)

    and from personal experience, you can solo quite a few base game normal dungeons with under 10k dps. how do I know? cause I pull under 10k dps and I can solo quite a few normal base game dungeons.

    yes. i am that baddie. its part of the reason that when i queue up, I do so as a healer. I still dps a bit, but as a healer people don't expect as high of a number from you, as long as you are keeping people alive, doing some buffing/debuffing and at least throw some damage out.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • WrathOfInnos
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    The problem with low-DPS companions is that they wouldn’t really address the pain point of solo tanks and healers going through content very slowly. Sure having a tank or healer companion would be nice for a solo DPS, but solo DPS already has a fairly easy time in most content.

    Would it be worth it for a healer to cast combat prayer (5% damage increase) on a companion doing 5-10k DPS? Nope, that 250 to 500 added DPS is far lower than just slotting a damage skill yourself (and making the healer build less realistic for real group content). Same thing for a tank, nobody is going to wear buff sets like Yolnakriin to marginally increase a weak damage companion. Instead that solo tank would be much better off just wearing damage gear and using damage skills themself, which goes against the idea of introducing companions to fill the role.

    We certainly shouldn’t try to match companion DPS to the floor of players in the random queue. The DPS floor in random queues is one of the main reasons players don’t enjoy playing tank and healer roles. Obviously the companion DPS also shouldn’t be the ceiling, where most players couldn’t compete with them, and would always choose to tank or heal with a DPS companion killing everything. They need to be tuned somewhere between these extremes, I’d suggest making them equal to an average DPS player wearing blue/purple gear sets and doing a basic rotation, maybe missing some light attacks here and there.
  • Seraphayel
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    The problem with low-DPS companions is that they wouldn’t really address the pain point of solo tanks and healers going through content very slowly. Sure having a tank or healer companion would be nice for a solo DPS, but solo DPS already has a fairly easy time in most content.

    Come on, even as a dedicated tank or healer you can pull DPS in the range of <2-3k. You really don’t need more for any content. If you’re companion deals an additional 2-3k that’s more than enough for almost everything.

    If you want to deal big damage when you’re solo just put more DPS skills into your bar.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Grandchamp1989
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    Based on how they setup the one bar we're probably looking at 2-4k DPS if you can give them loadout.
    Probably 6-8k if we can deck them out in proc sets.
    Edited by Grandchamp1989 on April 2, 2021 10:53PM
  • Chilly-McFreeze
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    Seraphayel wrote: »
    The problem with low-DPS companions is that they wouldn’t really address the pain point of solo tanks and healers going through content very slowly. Sure having a tank or healer companion would be nice for a solo DPS, but solo DPS already has a fairly easy time in most content.

    Come on, even as a dedicated tank or healer you can pull DPS in the range of <2-3k. You really don’t need more for any content. If you’re companion deals an additional 2-3k that’s more than enough for almost everything.

    If you want to deal big damage when you’re solo just put more DPS skills into your bar.

    I think you forgot a 0 or so. No one doing <2-3k dps in any role should be the benchmark. You can do more by simply spamming left mouse button. And no, totalled 6k is not enough to do any content outside of overland.
  • StarOfElyon
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    I expect mine to merely be a decoy.
  • Seraphayel
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    Seraphayel wrote: »
    The problem with low-DPS companions is that they wouldn’t really address the pain point of solo tanks and healers going through content very slowly. Sure having a tank or healer companion would be nice for a solo DPS, but solo DPS already has a fairly easy time in most content.

    Come on, even as a dedicated tank or healer you can pull DPS in the range of <2-3k. You really don’t need more for any content. If you’re companion deals an additional 2-3k that’s more than enough for almost everything.

    If you want to deal big damage when you’re solo just put more DPS skills into your bar.

    I think you forgot a 0 or so. No one doing <2-3k dps in any role should be the benchmark. You can do more by simply spamming left mouse button. And no, totalled 6k is not enough to do any content outside of overland.

    If you’re a tank or a healer you’re having DPS by your side. You’re companion is not there to replace them. For any kind of overland content those low DPS numbers are enough. For (vet) dungeons you will have real damage dealers by your side - that was my point.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • heartburnkid
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    How many can you have per toon?
  • Diminish
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    Companions seems to be focused on adventuring, aka, questing. Someone to tag along with you as you adventure through the various zones. With that said, overland content is way too easy. Mobs are a joke, most world bosses are a joke, delve bosses are a joke, quest bosses are a joke, etc. I can't see companions having anything more then ~10k dps, and that is being generous. I would expect them to be more around half of that initially. They will likely be used as tank/heal bots, and just another thing to grind (leveling them) to inflate playtime. After leveling them, and gearing them out, I still think they will likely max out around 15k dps, and will still be more suited to fill a role as a tank/healer for normal difficulty content - nothing more.
  • Diminish
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    AntonShan wrote: »
    Whatever it will be, it would still be higher than DD's in your random group

    I've met some really high DPS players from PUGs; sounds like you just have bad luck with group finder.
  • MudcrabAttack
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    I might have missed some details, but did they mention you can use 2x full proc sets on a companion with a monster helm/arena weapon? If so I'd say around 30kdps.

    If not, assuming the damage based on their skills? Perhaps 15k

    Flip the whole thing around from a perspective of an experienced dps player. They're going to have a tank companion. The role is binary, the tank just needs to taunt and survive, it either happens or it doesn't. If they can have buff/debuff skills that's just icing on the cake.
  • Seraphayel
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    They haven’t shown us anything about how equipment for Companions works.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Elsonso
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    Seraphayel wrote: »
    They haven’t shown us anything about how equipment for Companions works.

    They seem to be avoiding any detailed discussion of the companions. There is probably some marketing thing (article, paper, leaflet, stream, etc) coming up between now and PTS that they don't want to spoil. :smile:
    XBox EU/NA:@ElsonsoJannus
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  • Seraphayel
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    Elsonso wrote: »
    Seraphayel wrote: »
    They haven’t shown us anything about how equipment for Companions works.

    They seem to be avoiding any detailed discussion of the companions. There is probably some marketing thing (article, paper, leaflet, stream, etc) coming up between now and PTS that they don't want to spoil. :smile:

    I think it has more to do with the fact that everything surrounding Companions is still a work in progress as they said several times during the stream.

    In my opinion they haven’t made up their mind yet what Companions are eventually able to do, how they work, etc.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Kiralyn2000
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    Wouldn't it be interesting if they could get them to do "25% of your DPS"? It could help anyone, but still encourage them to improve.
    But I'm pretty sure that level of sophistication is beyond the current game.
    Linaleah wrote: »
    and from personal experience, you can solo quite a few base game normal dungeons with under 10k dps. how do I know? cause I pull under 10k dps and I can solo quite a few normal base game dungeons.

    yes. i am that baddie.

    Eh, you're better than me. I can't solo dungeons. (Likely due to survivability more than other things, but still. Even on my self-healing Magplar, I don't kill regular mobs or delve bosses quickly. She just stays up better than my stealth/bow Stamblade.)
  • RageKing
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    I imagine they will be on par with a cp300 player. so 5k dps
  • Linaleah
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    Wouldn't it be interesting if they could get them to do "25% of your DPS"? It could help anyone, but still encourage them to improve.
    But I'm pretty sure that level of sophistication is beyond the current game.
    Linaleah wrote: »
    and from personal experience, you can solo quite a few base game normal dungeons with under 10k dps. how do I know? cause I pull under 10k dps and I can solo quite a few normal base game dungeons.

    yes. i am that baddie.

    Eh, you're better than me. I can't solo dungeons. (Likely due to survivability more than other things, but still. Even on my self-healing Magplar, I don't kill regular mobs or delve bosses quickly. She just stays up better than my stealth/bow Stamblade.)

    its definitely survivability. not standing in stuff matters more then how much damage you make in those early dungeons. my strategy on pretty much every character is.. put down AoE, kite mobs through it, heal as needed, throw in single target attacks when possible and make sure to do key mechanics (like interrupting/killing those healing tendrils on chokethorn). its not the fastest and it doesn't work for some of the later dungeons, but it works for most 1s.

    that said, I would absolutely hate it if their damage was scaling of player damage. because that way people who don't need them in a first place - get the most damage out of them, while people who could use the help of a companion, do not get enough help to bother leveling them.
    Edited by Linaleah on April 3, 2021 3:41PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Kiralyn2000
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    Linaleah wrote: »
    that said, I would absolutely hate it if their damage was scaling of player damage. because that way people who don't need them in a first place - get the most damage out of them, while people who could use the help of a companion, do not get enough help to bother leveling them.

    Good point. I was just thinking from the standpoint of "not overpowered for weak players, but still useful for strong ones". But, yeah.
  • Dojohoda
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    ;) Future eso joke template:
    A Tank, a Healer and two dd companions enter a vet dlc dungeon ...

    Edited by Dojohoda on April 3, 2021 4:40PM
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Thechuckage
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    ThorianB wrote: »
    Anything more than 5k will cause problems in overland questing and for players with poor DPS. I can't really see ZOS making companions preferable to random human teammates.

    My actual prediction is around 2k.

    They are actually meant to give people the option of not having a random teammate to do content. I would say they will probably be able to reach 10 to15k max dps

    The point is to make it easier to find groups to do content. If companions do more DPS than random PuG players, they'll wind up making it harder for those players to find groups. In other words, ZOS doesn't want people asking: "Why would I ever queue for a PuG if I would be better off just soloing or duoing a dungeon with companion NPCs?"

    If ZOS gets the balance right, companions will be worse than pretty much any human player, which means less than 5k DPS. I could see companions being a little bit better as healers or tanks, but that's mostly because so many humans that queue for those roles aren't actually trying to do the role. Having companions be decent healers or tanks is also less destructive to the overall queue economy because there are already shortages of humans queueing for those roles.

    I think you've nailed it perfectly.

    Also some of you are wildly optimistic about the companions overall capabilities and intelligence. HM Vet DLC dungeons? hahahahahaha.

    Most likely scenario, companions will be good enough to let an average overlander duo struggle thru a normal dungeon. Expecting them to be programed to preform mechanics beyond smack the boss/heal/taunt is unreasonable IMO.
  • Thechuckage
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    How many can you have per toon?

    1 per player
  • Vevvev
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    Less than 10k if they act like current NPCs, and about 20k if the devs actually want us taking them into veteran content. Anything less is a hinderance.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Erebear
    Erebear
    Like most, I'd guess in the 10kish mark.
  • SirAndy
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    I don't have much hope for the dps version.

    I'd be happy if they can actually tank decently, that would take a lot of pressure off the main char while soloing.
    shades.gif


  • Jacozilla
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    Everyone quoting dps needs to provide context because thread is all mixed up.

    The 50k being about half a good player 100k is wrong on two counts - first these numbers are fully buffed iron atro parses yet many ppl on thread talk about overland or dungeon with these examples.

    Second, a good player does nowhere close to 100k iron atro parse. A top end, one of the best in game player, equal to or within 1-2% of benchmark streamers like Liko, Skinnycheeks, etc. Common sense says if around 95-105k (depending on class) is the absolute cream of the crop, then a merely ‘good’ player be about 80% of this or 80-85k ballpark.

    Last, a top end player does just a bit more than 50k, call it 50-54k range on self buff only 3mil dummy. 80% of this max end range would be about 40k for a ‘good’ player.

    Therefore, a companion that blasts 50k on solo targets in dungeons or overland is a non starter discussion because not even ‘good’ players will hit that except on super low hp instant kill burst targets.

    If we use 40k solo self buffed, single target dps (not group aoe which also inflates and confuses discussion) as the upper end of ‘good’ players, then the median for the ‘average” player could reasonably be qualified as about 20k (this is pure guess, actual median may be higher or lower, I’m just taking rough avg not actual population of player avg)

    Therefore, if a companion did more than 20k single target, self buffed dps, then we can reasonably say it is more than the avg player. I don’t see zos doing that even if I personally would prefer that. In my .02 cents this feature is dead on arrival, DOA before launch because too many players will be jealous and not want companions anywhere near their avg dps.

    Instead of improving over time to be better than their companion, the calls for nerf before or shortly after launch dooms the concept to be utter trash. Companions will pull aggro like quest NPCs do - pure annoyance because mobs will move out of your aoe dot to rush companion but then jerk immediately back to player (e.g. they pull mobs for split second but don’t hold them). Maybe tank companion will be better but far as dps companions go, they are DOA.
  • PaddyVu
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    I can deal over 8k dps to a boss with AFK mist form with pet and proc set ( tank role, no auto attack at all ) , if companion cant do atleast 15k as a DPS compare to my tank, well worthless, useless
    Edited by PaddyVu on April 3, 2021 6:14PM
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