I would rather them not do DPS of any significance. The best in quest companions the game has partnered me with Heal or Draw Aggro. The ones that do DPS tend to get in my way and do not really contribute to the fight.
My guess is 3-5K dps, lower end it that you get from an good proc set. Now you could stuff them in various group buff sets like SPC and using combat prayer, if he is smart enough to chain in casters and archers and not pulling adds out of boss it would be more important than his dps.I'm expecting their DPS will probably be fairly low like any NPC companion we get in the game. Maybe a bit faster as they rank up, but if you look at their cool down between skills, it's fairly long and will just go in the order you put them in whether they need to use the skill or not. Mostly they will be a body to take some aggro, do some decent utility skills sometimes when you need them, sometimes when you don't and do a small amount of actual damage mostly in light attack form.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
WrathOfInnos wrote: »The problem with low-DPS companions is that they wouldn’t really address the pain point of solo tanks and healers going through content very slowly. Sure having a tank or healer companion would be nice for a solo DPS, but solo DPS already has a fairly easy time in most content.
Seraphayel wrote: »WrathOfInnos wrote: »The problem with low-DPS companions is that they wouldn’t really address the pain point of solo tanks and healers going through content very slowly. Sure having a tank or healer companion would be nice for a solo DPS, but solo DPS already has a fairly easy time in most content.
Come on, even as a dedicated tank or healer you can pull DPS in the range of <2-3k. You really don’t need more for any content. If you’re companion deals an additional 2-3k that’s more than enough for almost everything.
If you want to deal big damage when you’re solo just put more DPS skills into your bar.
Chilly-McFreeze wrote: »Seraphayel wrote: »WrathOfInnos wrote: »The problem with low-DPS companions is that they wouldn’t really address the pain point of solo tanks and healers going through content very slowly. Sure having a tank or healer companion would be nice for a solo DPS, but solo DPS already has a fairly easy time in most content.
Come on, even as a dedicated tank or healer you can pull DPS in the range of <2-3k. You really don’t need more for any content. If you’re companion deals an additional 2-3k that’s more than enough for almost everything.
If you want to deal big damage when you’re solo just put more DPS skills into your bar.
I think you forgot a 0 or so. No one doing <2-3k dps in any role should be the benchmark. You can do more by simply spamming left mouse button. And no, totalled 6k is not enough to do any content outside of overland.
Seraphayel wrote: »They haven’t shown us anything about how equipment for Companions works.
Seraphayel wrote: »They haven’t shown us anything about how equipment for Companions works.
They seem to be avoiding any detailed discussion of the companions. There is probably some marketing thing (article, paper, leaflet, stream, etc) coming up between now and PTS that they don't want to spoil.
and from personal experience, you can solo quite a few base game normal dungeons with under 10k dps. how do I know? cause I pull under 10k dps and I can solo quite a few normal base game dungeons.
yes. i am that baddie.
Kiralyn2000 wrote: »Wouldn't it be interesting if they could get them to do "25% of your DPS"? It could help anyone, but still encourage them to improve.
But I'm pretty sure that level of sophistication is beyond the current game.and from personal experience, you can solo quite a few base game normal dungeons with under 10k dps. how do I know? cause I pull under 10k dps and I can solo quite a few normal base game dungeons.
yes. i am that baddie.
Eh, you're better than me. I can't solo dungeons. (Likely due to survivability more than other things, but still. Even on my self-healing Magplar, I don't kill regular mobs or delve bosses quickly. She just stays up better than my stealth/bow Stamblade.)
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
that said, I would absolutely hate it if their damage was scaling of player damage. because that way people who don't need them in a first place - get the most damage out of them, while people who could use the help of a companion, do not get enough help to bother leveling them.
the1andonlyskwex wrote: »the1andonlyskwex wrote: »Anything more than 5k will cause problems in overland questing and for players with poor DPS. I can't really see ZOS making companions preferable to random human teammates.
My actual prediction is around 2k.
They are actually meant to give people the option of not having a random teammate to do content. I would say they will probably be able to reach 10 to15k max dps
The point is to make it easier to find groups to do content. If companions do more DPS than random PuG players, they'll wind up making it harder for those players to find groups. In other words, ZOS doesn't want people asking: "Why would I ever queue for a PuG if I would be better off just soloing or duoing a dungeon with companion NPCs?"
If ZOS gets the balance right, companions will be worse than pretty much any human player, which means less than 5k DPS. I could see companions being a little bit better as healers or tanks, but that's mostly because so many humans that queue for those roles aren't actually trying to do the role. Having companions be decent healers or tanks is also less destructive to the overall queue economy because there are already shortages of humans queueing for those roles.