WrathOfInnos wrote: »Why would they be so low? They could do 50k and still be half of a good player. If they’re intended to make soloing as a tank or healer less painful then they’d have to be at least equal to a mediocre DPS.
the1andonlyskwex wrote: »Anything more than 5k will cause problems in overland questing and for players with poor DPS. I can't really see ZOS making companions preferable to random human teammates.
My actual prediction is around 2k.
Grandesdar wrote: »WrathOfInnos wrote: »Why would they be so low? They could do 50k and still be half of a good player. If they’re intended to make soloing as a tank or healer less painful then they’d have to be at least equal to a mediocre DPS.
Are you saying 50k DPS is mediocre? Total DPS of most pug groups on consoles is much less than that.
Besides I'm not gonna recruit a companion who puts out more damage than I ever had. There is no fun in it.
On another note, I believe people are missing the point of companions. It's more about RPG than it's about MMO side of things. There will be a very vocal and annoyed group of players when the chapter launches.
Grandesdar wrote: »WrathOfInnos wrote: »Why would they be so low? They could do 50k and still be half of a good player. If they’re intended to make soloing as a tank or healer less painful then they’d have to be at least equal to a mediocre DPS.
Are you saying 50k DPS is mediocre? Total DPS of most pug groups on consoles is much less than that.
Besides I'm not gonna recruit a companion who puts out more damage than I ever had. There is no fun in it.
On another note, I believe people are missing the point of companions. It's more about RPG than it's about MMO side of things. There will be a very vocal and annoyed group of players when the chapter launches.
Actually, the point of companions is so that players don't have to group with others to do content and so that the number of real players needed to do content can be reduced. It is not about RPing. House guests are about RPing. Companions are suppose to be a viable replacement for a group member, at least that is what is being pushed in the official streams.
This is going to be the big question for sure. I feel they should be in line with around 15-20K. They could be even more formidable if they will be able to light attack in between skills...
Seraphayel wrote: »This is going to be the big question for sure. I feel they should be in line with around 15-20K. They could be even more formidable if they will be able to light attack in between skills...
How would this even make sense in overland content? Your companion would do everything for you with those numbers. You can just passively stand there, with 15-20k DPS usual mobs are twoshots. Stronger mobs will be dead in 5-8 seconds. Bosses will be dead within 1 minute - and all of that without you, the player, even doing anything.
Finedaible wrote: »They didn't say if companions could be brought to 4-man dungeons, but judging by experience in other games AI never mixes well with mechanics so I'm guessing they wouldn't be useful there in any case.
WrathOfInnos wrote: »Why would they be so low? They could do 50k and still be half of a good player. If they’re intended to make soloing as a tank or healer less painful then they’d have to be at least equal to a mediocre DPS.
I would rather them not do DPS of any significance. The best in quest companions the game has partnered me with Heal or Draw Aggro. The ones that do DPS tend to get in my way and do not really contribute to the fight.
Seraphayel wrote: »You really think companions can wear proc sets? This would be the most overkill they could possibly do with them.
I know there was an equipment tab, but it didn’t show what kind of equipment we can give them. And who wants to farm another set of an set you’re already wearing and have maxed out?
the1andonlyskwex wrote: »Anything more than 5k will cause problems in overland questing and for players with poor DPS. I can't really see ZOS making companions preferable to random human teammates.
My actual prediction is around 2k.
They are actually meant to give people the option of not having a random teammate to do content. I would say they will probably be able to reach 10 to15k max dps
Seraphayel wrote: »Grandesdar wrote: »WrathOfInnos wrote: »Why would they be so low? They could do 50k and still be half of a good player. If they’re intended to make soloing as a tank or healer less painful then they’d have to be at least equal to a mediocre DPS.
Are you saying 50k DPS is mediocre? Total DPS of most pug groups on consoles is much less than that.
Besides I'm not gonna recruit a companion who puts out more damage than I ever had. There is no fun in it.
On another note, I believe people are missing the point of companions. It's more about RPG than it's about MMO side of things. There will be a very vocal and annoyed group of players when the chapter launches.
Actually, the point of companions is so that players don't have to group with others to do content and so that the number of real players needed to do content can be reduced. It is not about RPing. House guests are about RPing. Companions are suppose to be a viable replacement for a group member, at least that is what is being pushed in the official streams.
Not necessarily in dungeon or trial content though. They might work there, but they might not be useful there. A companion alone could pretty much solo most of the solo PvE content anyway because the level of skill needed for that is incredibly low.
Agenericname wrote: »I think they'll be useful for casual players or solo players who want to run content at their own pace and the damage will likely reflect that.
Snowstrider wrote: »Hopefully better than a class pet
f047ys3v3n wrote: »Realistically, if a companion does 10k and doesn't stand in red and die, your taking it over a PUG aren't you. The median pug seems to be a 5k affair with a high chance of dying every given fight. Since most of the point of dungeon finder is to incentivize good players to carry poor ones though their pledges or completion on other dungeons I really doubt they will be putting in a system that disincentivizes that.
My expectation is companions will do 5k and will not self heal at all. I expect the tanks to hold agro and be quite tanky but not self heal.
Would be nice if you could que with a buddy each having a companion and then despawn them when the rando normal starts to get +10%xp for the run. Not sure if ZOS will see that coming and stop it LOL.
I would rather them not do DPS of any significance. The best in quest companions the game has partnered me with Heal or Draw Aggro. The ones that do DPS tend to get in my way and do not really contribute to the fight.