YandereGirlfriend wrote: »And if people buying items and re selling them for an profit then you sold to cheap.
This is not necessarily true nor is it what the OP is talking about.
They are talking about artificial scarcity brought about by cartel-like behavior designed to manipulate markets for certain goods. You can see this phenomenon quite clearly in real life right now in the GPU market, where organized groups of flippers are buying up (with bots) all card stocks and re-selling them for 2x-3x their MSRP. Since they've cleaned out the market, buyers have no choice but to bow to the extortion or forego a card.
In ESO, you can see this with raw materials. The cartels that traffic in a particular material will clean out all of the inventory as an enforcement mechanism to prop up their own artificially high price. Buyers are then forced to pay the price or farm it themselves but rest assured this is not the behavior of a well-functioning market.
Araneae6537 wrote: »Zodiarkslayer wrote: »I have noticed very often, that a lot of the items I wish to buy, have been bought right under my nose, only to reappear on a different guild trader for a much higher price.
And not just me. All the guildies, that I talked to about it, have agreed and talked about similar experiences. One openly admitted he became filthy rich doing that.
Now, as many will probably agree on, that pushes prices by a LOT, like a LOT LOT.
Buying that one elusive motif page and reselling it for twice, thrice or even ten times the value is hurting the entire community by limiting use/consumption to a very small percentage of players.
My suggestion to alleviate this is to simply make all items purchased on guild traders or even send by mail auto-bind to ones account.
That would solve a lot of the issues that reselling is causing.
How that would work for consumables or upgrade materials, I cannot fathom. I do not know how binding works technologically in ESO.
What does the community think?
Am I right?
Wrong?
Am I missing something?
Please comment and PLEASE be civil.
I am not sure, that it is the right time to do something like this (and that there will be such time at all). But that would be a huge benefit for any game that starts with auto-binding for all items, bought from player traders. Personally I would implement this without a doubt for any new game with trading system. After 7 year of working the other way? A bit too late.
Why would that be beneficial to do in any game??? In ESO, I have bought gear for others and several times I’ve bought something for one of my characters only to discover I made an error. Being able to resell the item enabled me to recoup some or even all the cost whereas if my only option had been to decon, it would have been a loss. Likewise with furnishings — I may buy something but it doesn’t work how I envisioned or I change my mind, then because both space and funds are limited, I can resell the item for someone else to use.
And what is wrong with flipping? The person posting for a low price got the quick sale they wanted and it won’t be posted above market rates most times or else that is a waste of money and a trading slot.
YandereGirlfriend wrote: »And if people buying items and re selling them for an profit then you sold to cheap.
This is not necessarily true nor is it what the OP is talking about.
They are talking about artificial scarcity brought about by cartel-like behavior designed to manipulate markets for certain goods. You can see this phenomenon quite clearly in real life right now in the GPU market, where organized groups of flippers are buying up (with bots) all card stocks and re-selling them for 2x-3x their MSRP. Since they've cleaned out the market, buyers have no choice but to bow to the extortion or forego a card.
In ESO, you can see this with raw materials. The cartels that traffic in a particular material will clean out all of the inventory as an enforcement mechanism to prop up their own artificially high price. Buyers are then forced to pay the price or farm it themselves but rest assured this is not the behavior of a well-functioning market.
There is nothing wrong with flipping in a game with working "economy". There is everything wrong with flipping in a game, where a single person (or a very small group) can buy everything from all stores and continue doing this for indefinite time, just because this person (or a group) has billions. Once started, this monopoly is self-sustainable, especially for items that are not easily farmed.
SilverBride wrote: »Zodiarkslayer wrote: »I have noticed very often, that a lot of the items I wish to buy, have been bought right under my nose, only to reappear on a different guild trader for a much higher price...
that pushes prices by a LOT...
My suggestion to alleviate this is to simply make all items purchased on guild traders or even send by mail auto-bind to ones account...
Am I right?
Wrong?
You are wrong. There is nothing wrong with someone buying an item that has been underpriced then reselling it at market value.
The real solution is for you to research the market value of an item before you put it up for sale.
Araneae6537 wrote: »Zodiarkslayer wrote: »I have noticed very often, that a lot of the items I wish to buy, have been bought right under my nose, only to reappear on a different guild trader for a much higher price.
And not just me. All the guildies, that I talked to about it, have agreed and talked about similar experiences. One openly admitted he became filthy rich doing that.
Now, as many will probably agree on, that pushes prices by a LOT, like a LOT LOT.
Buying that one elusive motif page and reselling it for twice, thrice or even ten times the value is hurting the entire community by limiting use/consumption to a very small percentage of players.
My suggestion to alleviate this is to simply make all items purchased on guild traders or even send by mail auto-bind to ones account.
That would solve a lot of the issues that reselling is causing.
How that would work for consumables or upgrade materials, I cannot fathom. I do not know how binding works technologically in ESO.
What does the community think?
Am I right?
Wrong?
Am I missing something?
Please comment and PLEASE be civil.
I am not sure, that it is the right time to do something like this (and that there will be such time at all). But that would be a huge benefit for any game that starts with auto-binding for all items, bought from player traders. Personally I would implement this without a doubt for any new game with trading system. After 7 year of working the other way? A bit too late.
Why would that be beneficial to do in any game??? In ESO, I have bought gear for others and several times I’ve bought something for one of my characters only to discover I made an error. Being able to resell the item enabled me to recoup some or even all the cost whereas if my only option had been to decon, it would have been a loss. Likewise with furnishings — I may buy something but it doesn’t work how I envisioned or I change my mind, then because both space and funds are limited, I can resell the item for someone else to use.
And what is wrong with flipping? The person posting for a low price got the quick sale they wanted and it won’t be posted above market rates most times or else that is a waste of money and a trading slot.
There is nothing wrong with flipping in a game with working "economy". There is everything wrong with flipping in a game, where a single person (or a very small group) can buy everything from all stores and continue doing this for indefinite time, just because this person (or a group) has billions. Once started, this monopoly is self-sustainable, especially for items that are not easily farmed.
allhailskippy wrote: »There is nothing wrong with flipping in a game with working "economy". There is everything wrong with flipping in a game, where a single person (or a very small group) can buy everything from all stores and continue doing this for indefinite time, just because this person (or a group) has billions. Once started, this monopoly is self-sustainable, especially for items that are not easily farmed.
There are ~200 traders spread out over all of Tamriel.
There is no way for a single, or even a small group of people to be at all of them all the time buying all items. Just doesn't happen.
I've only seen the occasional empty trader, and it's usually in a remote place with a guild who I've never seen with a trader before.
SilverBride wrote: »Zodiarkslayer wrote: »I have noticed very often, that a lot of the items I wish to buy, have been bought right under my nose, only to reappear on a different guild trader for a much higher price...
that pushes prices by a LOT...
My suggestion to alleviate this is to simply make all items purchased on guild traders or even send by mail auto-bind to ones account...
Am I right?
Wrong?
You are wrong. There is nothing wrong with someone buying an item that has been underpriced then reselling it at market value.
The real solution is for you to research the market value of an item before you put it up for sale.
How does one research the market value? With MM ATT and TTC? Because i can tell you that historically i have sold items for prices based upon all three metrics but when i have sought to buy things based on all 3 metrics i could never find them for that price. Most of the time the prices i find for things are well and above what those three metrics are reporting as their value. There is in place a system to constantly drive prices up no matter what and its very obvious to anyone who buys stuff. Yes sometimes the prices crash. i can remember years ago selling atherial dust for 1.5 mil and today it's selling for a fraction of that or it was before the most recent update. Since this update iridium platings are 2-3 times what i used to be able to buy them at. Same goes for perfect roe - it's hardly worth the cost to buy it to complete a crafting writ as the 40 writ voucher doesnt compensate my cost. I hate what this update has done to my crafting writ expenses. CP system has been awful on the markets and the crafting. Maybe it will calm down eventually but i may just quit doing many crafting writs because the expense isn't worth it. This past week i got 968 or so writ vouchers from crafting writs but i could have bought 2 complete crafting sets for what i spent on mats and only got enough vouchers to buy 1 crafting set. Cost prohibitive!
SilverBride wrote: »Zodiarkslayer wrote: »I have noticed very often, that a lot of the items I wish to buy, have been bought right under my nose, only to reappear on a different guild trader for a much higher price...
that pushes prices by a LOT...
My suggestion to alleviate this is to simply make all items purchased on guild traders or even send by mail auto-bind to ones account...
Am I right?
Wrong?
You are wrong. There is nothing wrong with someone buying an item that has been underpriced then reselling it at market value.
The real solution is for you to research the market value of an item before you put it up for sale.
How does one research the market value? With MM ATT and TTC? Because i can tell you that historically i have sold items for prices based upon all three metrics but when i have sought to buy things based on all 3 metrics i could never find them for that price. Most of the time the prices i find for things are well and above what those three metrics are reporting as their value. There is in place a system to constantly drive prices up no matter what and its very obvious to anyone who buys stuff. Yes sometimes the prices crash. i can remember years ago selling atherial dust for 1.5 mil and today it's selling for a fraction of that or it was before the most recent update. Since this update iridium platings are 2-3 times what i used to be able to buy them at. Same goes for perfect roe - it's hardly worth the cost to buy it to complete a crafting writ as the 40 writ voucher doesnt compensate my cost. I hate what this update has done to my crafting writ expenses. CP system has been awful on the markets and the crafting. Maybe it will calm down eventually but i may just quit doing many crafting writs because the expense isn't worth it. This past week i got 968 or so writ vouchers from crafting writs but i could have bought 2 complete crafting sets for what i spent on mats and only got enough vouchers to buy 1 crafting set. Cost prohibitive!
THEDKEXPERIENCE wrote: »allhailskippy wrote: »There is nothing wrong with flipping in a game with working "economy". There is everything wrong with flipping in a game, where a single person (or a very small group) can buy everything from all stores and continue doing this for indefinite time, just because this person (or a group) has billions. Once started, this monopoly is self-sustainable, especially for items that are not easily farmed.
There are ~200 traders spread out over all of Tamriel.
There is no way for a single, or even a small group of people to be at all of them all the time buying all items. Just doesn't happen.
I've only seen the occasional empty trader, and it's usually in a remote place with a guild who I've never seen with a trader before.
Traders outside of main cities are essentially irrelevant to the overall economy.
Also, on console empty traders are quite common.
Lastly ... and I want to stress this ... the economies on console and PC are VASTLY different. Console is pure Wild West and a market can be almost completely controlled by price fixing in less than 5 locations.
How about instead of binding there is a cool down on flipping items. Once an item is bought from a guild trader it can’t be resold for two weeks?
SilverBride wrote: »There is nothing wrong with someone buying an item that has been underpriced then reselling it at market value.
The real solution is for you to research the market value of an item before you put it up for sale.
How does one research the market value? With MM ATT and TTC? Because i can tell you that historically i have sold items for prices based upon all three metrics but when i have sought to buy things based on all 3 metrics i could never find them for that price. Most of the time the prices i find for things are well and above what those three metrics are reporting as their value.
Araneae6537 wrote: »Araneae6537 wrote: »Zodiarkslayer wrote: »I have noticed very often, that a lot of the items I wish to buy, have been bought right under my nose, only to reappear on a different guild trader for a much higher price.
And not just me. All the guildies, that I talked to about it, have agreed and talked about similar experiences. One openly admitted he became filthy rich doing that.
Now, as many will probably agree on, that pushes prices by a LOT, like a LOT LOT.
Buying that one elusive motif page and reselling it for twice, thrice or even ten times the value is hurting the entire community by limiting use/consumption to a very small percentage of players.
My suggestion to alleviate this is to simply make all items purchased on guild traders or even send by mail auto-bind to ones account.
That would solve a lot of the issues that reselling is causing.
How that would work for consumables or upgrade materials, I cannot fathom. I do not know how binding works technologically in ESO.
What does the community think?
Am I right?
Wrong?
Am I missing something?
Please comment and PLEASE be civil.
I am not sure, that it is the right time to do something like this (and that there will be such time at all). But that would be a huge benefit for any game that starts with auto-binding for all items, bought from player traders. Personally I would implement this without a doubt for any new game with trading system. After 7 year of working the other way? A bit too late.
Why would that be beneficial to do in any game??? In ESO, I have bought gear for others and several times I’ve bought something for one of my characters only to discover I made an error. Being able to resell the item enabled me to recoup some or even all the cost whereas if my only option had been to decon, it would have been a loss. Likewise with furnishings — I may buy something but it doesn’t work how I envisioned or I change my mind, then because both space and funds are limited, I can resell the item for someone else to use.
And what is wrong with flipping? The person posting for a low price got the quick sale they wanted and it won’t be posted above market rates most times or else that is a waste of money and a trading slot.
There is nothing wrong with flipping in a game with working "economy". There is everything wrong with flipping in a game, where a single person (or a very small group) can buy everything from all stores and continue doing this for indefinite time, just because this person (or a group) has billions. Once started, this monopoly is self-sustainable, especially for items that are not easily farmed.
How is it sustainable? The more an item is bought up, the more people will go out to get it and post it for sale to make quick gold. With gear I check the average market price to determine whether it’s worth posting or decon. And if I do post it, a quick sale will reinforce that I should continue posting such items for at least that price, maybe even go out of my way to find more. When supply is not limited, I do not think any monopoly is self-sustainable, no. If I tried to by every Mother’s Sorrow Inferno staff and list it for a million gold, people would be farming, not only for their own staff, but for a quick sale to me or through zone chat advertising how it is less than guild traders (or maybe I watch like a hawk and buy there too). Ultimately, no one buys for my ridiculous price, lots of people are farming Mother’s Sorrow Inferno staves, and I lose lots of gold in my attempted monopoly.
allhailskippy wrote: »There is nothing wrong with flipping in a game with working "economy". There is everything wrong with flipping in a game, where a single person (or a very small group) can buy everything from all stores and continue doing this for indefinite time, just because this person (or a group) has billions. Once started, this monopoly is self-sustainable, especially for items that are not easily farmed.
There are ~200 traders spread out over all of Tamriel.
There is no way for a single, or even a small group of people to be at all of them all the time buying all items. Just doesn't happen.
I've only seen the occasional empty trader, and it's usually in a remote place with a guild who I've never seen with a trader before.
It is sustainable, because in broken "economy" there are not only those, who can buy everything, but also those, who can buy something. The border between buying and not buying for everyone is different. Clearly, it is more sustainable for rare items. You can try to go and farm paintings, ayleid furnishings, one-per-day event pages, or even something like luxury furnishings.Araneae6537 wrote: »Araneae6537 wrote: »Zodiarkslayer wrote: »I have noticed very often, that a lot of the items I wish to buy, have been bought right under my nose, only to reappear on a different guild trader for a much higher price.
And not just me. All the guildies, that I talked to about it, have agreed and talked about similar experiences. One openly admitted he became filthy rich doing that.
Now, as many will probably agree on, that pushes prices by a LOT, like a LOT LOT.
Buying that one elusive motif page and reselling it for twice, thrice or even ten times the value is hurting the entire community by limiting use/consumption to a very small percentage of players.
My suggestion to alleviate this is to simply make all items purchased on guild traders or even send by mail auto-bind to ones account.
That would solve a lot of the issues that reselling is causing.
How that would work for consumables or upgrade materials, I cannot fathom. I do not know how binding works technologically in ESO.
What does the community think?
Am I right?
Wrong?
Am I missing something?
Please comment and PLEASE be civil.
I am not sure, that it is the right time to do something like this (and that there will be such time at all). But that would be a huge benefit for any game that starts with auto-binding for all items, bought from player traders. Personally I would implement this without a doubt for any new game with trading system. After 7 year of working the other way? A bit too late.
Why would that be beneficial to do in any game??? In ESO, I have bought gear for others and several times I’ve bought something for one of my characters only to discover I made an error. Being able to resell the item enabled me to recoup some or even all the cost whereas if my only option had been to decon, it would have been a loss. Likewise with furnishings — I may buy something but it doesn’t work how I envisioned or I change my mind, then because both space and funds are limited, I can resell the item for someone else to use.
And what is wrong with flipping? The person posting for a low price got the quick sale they wanted and it won’t be posted above market rates most times or else that is a waste of money and a trading slot.
There is nothing wrong with flipping in a game with working "economy". There is everything wrong with flipping in a game, where a single person (or a very small group) can buy everything from all stores and continue doing this for indefinite time, just because this person (or a group) has billions. Once started, this monopoly is self-sustainable, especially for items that are not easily farmed.
How is it sustainable? The more an item is bought up, the more people will go out to get it and post it for sale to make quick gold. With gear I check the average market price to determine whether it’s worth posting or decon. And if I do post it, a quick sale will reinforce that I should continue posting such items for at least that price, maybe even go out of my way to find more. When supply is not limited, I do not think any monopoly is self-sustainable, no. If I tried to by every Mother’s Sorrow Inferno staff and list it for a million gold, people would be farming, not only for their own staff, but for a quick sale to me or through zone chat advertising how it is less than guild traders (or maybe I watch like a hawk and buy there too). Ultimately, no one buys for my ridiculous price, lots of people are farming Mother’s Sorrow Inferno staves, and I lose lots of gold in my attempted monopoly.
Zodiarkslayer wrote: »Am I right?
Wrong?
Am I missing something?
Please comment and PLEASE be civil.
It is possible to buy all items from all stores. It doesn't mean that somebody is actually buying all. I am not talking about problem of empty traders. I am talking about problem of buying (something or everything, but in reality likely something) from all stores to sell it from the same stores for 10-time price or whatever else.
Anyway, there are anti-monopoly laws in real world. In a game nobody will bother with laws in such a way that "you technically can do this, but will be punished if found guilty", so the options are either to allow monopoly or to prevent it on technical level. Auto-binding is preventing on technical level.
allhailskippy wrote: »Anyway, there are anti-monopoly laws in real world. In a game nobody will bother with laws in such a way that "you technically can do this, but will be punished if found guilty", so the options are either to allow monopoly or to prevent it on technical level. Auto-binding is preventing on technical level.
Can't murder people in real life either. Doesn't mean we should delete the dark brotherhood guild.
You may increase the price of any product (computer, phone, food) right now 100 times and still sell such an amount, that you get at least the same overall income (if it is possible to build monopoly). That doesn't mean that the value of any such product is 100 times more. That simply means that you are selling it to 100 times less customers.allhailskippy wrote: »It is possible to buy all items from all stores. It doesn't mean that somebody is actually buying all. I am not talking about problem of empty traders. I am talking about problem of buying (something or everything, but in reality likely something) from all stores to sell it from the same stores for 10-time price or whatever else.
And if it sells for 10x the price, then that's its value, and the people selling it for 1/10th the price should be charging more.
allhailskippy wrote: »THEDKEXPERIENCE wrote: »allhailskippy wrote: »There is nothing wrong with flipping in a game with working "economy". There is everything wrong with flipping in a game, where a single person (or a very small group) can buy everything from all stores and continue doing this for indefinite time, just because this person (or a group) has billions. Once started, this monopoly is self-sustainable, especially for items that are not easily farmed.
There are ~200 traders spread out over all of Tamriel.
There is no way for a single, or even a small group of people to be at all of them all the time buying all items. Just doesn't happen.
I've only seen the occasional empty trader, and it's usually in a remote place with a guild who I've never seen with a trader before.
Traders outside of main cities are essentially irrelevant to the overall economy.
Also, on console empty traders are quite common.
Lastly ... and I want to stress this ... the economies on console and PC are VASTLY different. Console is pure Wild West and a market can be almost completely controlled by price fixing in less than 5 locations.
I am on console (PS4NA). Empty traders are very uncommon in my experience. Even in the boonies.
As for fixing prices in 5 locations.. well there are a LOT of other locations. Don't like the prices in the hubs. Go hunting in the smaller zones for a better price.
You can't complain that prices suck when you only shop in a limited number of places. They're expensive at those places because the cheap stuff gets bought quickly by the fact there is lots and lots of traffic to them.
Dark Brrotherhood is interacting with NPCs. Trading is interacting with players. Managing possible interactions between players is a sign of game with healthy community.
allhailskippy wrote: »You may increase the price of any product (computer, phone, food) right now 100 times and still sell such an amount, that you get at least the same overall income (if it is possible to build monopoly). That doesn't mean that the value of any such product is 100 more. That simply means that you are selling it to 100 less customers.
The purchase/resell cycle is a byproduct of a free, unregulated market. Though the practice can feel unethical at times, that's just the way free markets work.
Zodiarkslayer wrote: »I have noticed very often, that a lot of the items I wish to buy, have been bought right under my nose, only to reappear on a different guild trader for a much higher price.
And not just me. All the guildies, that I talked to about it, have agreed and talked about similar experiences. One openly admitted he became filthy rich doing that.
Now, as many will probably agree on, that pushes prices by a LOT, like a LOT LOT.
Buying that one elusive motif page and reselling it for twice, thrice or even ten times the value is hurting the entire community by limiting use/consumption to a very small percentage of players.
My suggestion to alleviate this is to simply make all items purchased on guild traders or even send by mail auto-bind to ones account.
That would solve a lot of the issues that reselling is causing.
How that would work for consumables or upgrade materials, I cannot fathom. I do not know how binding works technologically in ESO.
What does the community think?
Am I right?
Wrong?
Am I missing something?
Please comment and PLEASE be civil.
YandereGirlfriend wrote: »The purchase/resell cycle is a byproduct of a free, unregulated market. Though the practice can feel unethical at times, that's just the way free markets work.
It's also why basically no nation on earth actually has completely unregulated markets - it's a recipe for disaster.
If it feels unethical it's because it is unethical - more folks should listen to their conscience.
YandereGirlfriend wrote: »The purchase/resell cycle is a byproduct of a free, unregulated market. Though the practice can feel unethical at times, that's just the way free markets work.
It's also why basically no nation on earth actually has completely unregulated markets - it's a recipe for disaster.
If it feels unethical it's because it is unethical - more folks should listen to their conscience.
I imply that any social interaction between players should be regulated in a game. Do you imply that scamming, for example, should be allowed in games?allhailskippy wrote: »Dark Brrotherhood is interacting with NPCs. Trading is interacting with players. Managing possible interactions between players is a sign of game with healthy community.
This was said because you were implying that real world rules apply in a video game. They do not.allhailskippy wrote: »You may increase the price of any product (computer, phone, food) right now 100 times and still sell such an amount, that you get at least the same overall income (if it is possible to build monopoly). That doesn't mean that the value of any such product is 100 more. That simply means that you are selling it to 100 less customers.
If I list an item for 100g and it sells for 100g. Then that's its value.
You are again, arguing reality vs video games. They do not operate the same, and they should not operate the same.