colossalvoids wrote: »SimonBelmont wrote: »What the hell is a "Martial Skill"..?Is that just melee..? Are we too cool to use the word "melee"?
Has nothing to do with range, it counts bleeds, phys., disease type etc.
SimonBelmont wrote: »What the hell is a "Martial Skill"..?Is that just melee..? Are we too cool to use the word "melee"?
I tried various CP arrangements, for the purpose of tanking. I feel pretty confidant saying that tanks got screwed the hardest here. Even basic, easy-mode stuff starves you for Stam. It's totally ridiculous. And the damage output..? I know tanks aren't meant to be high on the DPS meters, but tank damage is crazy-low..
What's the name of that dun with all the grappling, that looks like a desert-ish tomb..? My (random) party members managed to die on one of the poison waves on the Lich boss, and only I was alive to go around the ledges and kill off the adds up there. Hoooly crap... It was embarrassing how long it took! I had a 2h on the back-bar and even with the higher dmg 2h skills (though, sadly I didn't have executioner on my bar), I was wondering, "am I just missing the target? if so, HOW am I missing? the guy's RIGHT IN FRONT OF ME!!!"
And on the issue of Stam recovery, I was just praying they'd gib the bosses before I ran out of Stam.. It's like, once combat starts, you can pretty much set a 45 sec timer (if that!) to let you know when your Stam will flat-line.
SimonBelmont wrote: »colossalvoids wrote: »SimonBelmont wrote: »What the hell is a "Martial Skill"..?Is that just melee..? Are we too cool to use the word "melee"?
Has nothing to do with range, it counts bleeds, phys., disease type etc.
Okay. Thanks.
So, does the attack which applies the effect count as the martial skill too, or just the secondary effect (bleed, poison, disease, etc).
amm7sb14_ESO wrote: »I made a thread on Monday concerned about the tank changes myself. Especially seeing the Heavy Armor penalties. I still dislike them. And I still have more playing to do to test it, and there are things I genuinely dislike about the change. But after playing it a couple days, I'm not convinced of the total doom and glow quite yet.
I respect your insight and thank you for sharing. But my CP is a mere 180. As I said, I am on the bottom rung. And tanking is so resourced starved its painful. I have just enough resources to block 2-3 times, and dodge once. A single Dodge takes roughly 1/4th of my stamina bar. Before, a heavy attack could refill 30-40% of my stamina. Now? I might get 10-20%.
What this means is, even if I do absolutely nothing, but block and dodge and heavy attack. Nothing else whatsoever - no buffs, no debuffs, no absorbs, nothing, if the fight goes on long enough, I will become stamina starved. From that point, its a cascading failure in defenses until my demise.
This has happened to me on dungeon bosses, this has happened to me on world bosses. This has happened to me when soloing as well.
This is even while wearing 2 heavy armor healing sets - Leeching Plate, and Crimson. Even with all that free passive healing to boot, I still run out of resources, and I still die.
And I was under the impression that I was quite well geared for my rather low CP level. I mean I even have my monster set as well, and I still experience a failure in defense, even if I do absolutely everything I can to manage stamina - potions, every skill morph to help reduce cost, CP points into cheaper blocks and dodges, everything, I will "still" run out. Its just a question of "how long."
I have given thought to changing over to medium armor, but I only just finished completing my heavy armor sets with great difficulty and no small help from friends. Moreso, I am skeptical it would resolve matters or fix things.
So, while you 800+ cp folks might not feel so bad, for those of us in the freshly 50 to 200 range, its resource starvation, and nothing you can do will help, aside from flat out not blocking or dodging and just eating the hit.
Now apply that to solo play and it gets worse. Much, much, worse.
totzummrdave_ESO wrote: »Yep, add me in this list. I was going to purchase a year of ESO+ for myself and a friend next month, but not now. Not ever. I'll vote with my wallet and ZOS can do without my money from now on.
I have plenty of examples from this massive nerf fest, so I'll just post a couple of them.
What was the reasoning behind slowing harvesting back down regardless of points spent? Being punished in an overhaul is a surefire way to guarantee loss of income.
Why are all CP perks locked behind other perks? This Fallout style of spending points before you can spend points is ***.
echo2omega wrote: »Racial passives are in dire need or rebalancing....again.
There are a LOT of skills (especially ones that proc on crit) that are in dire need of rebalancing. (because crit got nerfed so hard)
There are a TON of gear sets that proc on crit that are now in dire need or rebalancing. (because crit got nerfed so hard)
CP 2.0 is a substantial nerf to DPS. AND survivability. (1100CP)
When you look deeper there really is not much "horizontal progression" either. For example: Melee dps are not going to "horizontally progress" into the healing or tanking slotables. And for the DPS slotables there are very clear winners and losers.
The red tree is 1 dimensional and boring. Sorry, its BORING.
and the green tree...
- It is an absolute micromanagement nightmare.
- I don't have an issue of the nodes in the tree.
- I have a huge issue with what nodes you need to slot in order for them to be active.
- Constantly swapping between a combat set up, a movement setup, a gathering set up and a crafting set up is just miserable. Just completely miserable. Didn't even mention fishing...or stealth...or chest farming...or...
Also. The icing on the letdown cake:
The armor penalties. There are just so many other, better, more elegant ways of handing armor bonuses (without penalties).
totzummrdave_ESO wrote: »Yep, add me in this list. I was going to purchase a year of ESO+ for myself and a friend next month, but not now. Not ever. I'll vote with my wallet and ZOS can do without my money from now on.
I have plenty of examples from this massive nerf fest, so I'll just post a couple of them.
What was the reasoning behind slowing harvesting back down regardless of points spent? Being punished in an overhaul is a surefire way to guarantee loss of income.
Why are all CP perks locked behind other perks? This Fallout style of spending points before you can spend points is ***.
The spending points before u spend points is done in Skyrim. Also its generally done in alot of other games with skill trees
Agenericname wrote: ».
So, while you 800+ cp folks might not feel so bad, for those of us in the freshly 50 to 200 range, its resource starvation, and nothing you can do will help, aside from flat out not blocking or dodging and just eating the hit.
Now apply that to solo play and it gets worse. Much, much, worse.
For tanking, remember, if you have a frost staff equipped and the points in the destruction staff, it changes the resource used to magicka rather than stamina while on that bar. There are times it helps and times it wont. There can be a stigma to using staves on tanks, which I mostly ignore. My main tank is a warden, which utilizes the frost line. They are essentially an elemental mage. It makes my life easier to use one.
Yes & no.Goregrinder wrote: »SimonBelmont wrote: »What the hell is a "Martial Skill"..?Is that just melee..? Are we too cool to use the word "melee"?
I tried various CP arrangements, for the purpose of tanking. I feel pretty confidant saying that tanks got screwed the hardest here. Even basic, easy-mode stuff starves you for Stam. It's totally ridiculous. And the damage output..? I know tanks aren't meant to be high on the DPS meters, but tank damage is crazy-low..
What's the name of that dun with all the grappling, that looks like a desert-ish tomb..? My (random) party members managed to die on one of the poison waves on the Lich boss, and only I was alive to go around the ledges and kill off the adds up there. Hoooly crap... It was embarrassing how long it took! I had a 2h on the back-bar and even with the higher dmg 2h skills (though, sadly I didn't have executioner on my bar), I was wondering, "am I just missing the target? if so, HOW am I missing? the guy's RIGHT IN FRONT OF ME!!!"
And on the issue of Stam recovery, I was just praying they'd gib the bosses before I ran out of Stam.. It's like, once combat starts, you can pretty much set a 45 sec timer (if that!) to let you know when your Stam will flat-line.SimonBelmont wrote: »colossalvoids wrote: »SimonBelmont wrote: »What the hell is a "Martial Skill"..?Is that just melee..? Are we too cool to use the word "melee"?
Has nothing to do with range, it counts bleeds, phys., disease type etc.
Okay. Thanks.
So, does the attack which applies the effect count as the martial skill too, or just the secondary effect (bleed, poison, disease, etc).
Any attack that's magical is a Magic attack. Anything that's not a Magic attack is Martial. Frost, Fire, Lightning damage are all magic attacks. Not all Melee attacks are Martial attacks, they are not interchangeable words. Templar's puncturing sweeps is a melee attack with 8 meter range, but it does Magic damage. Not a martial skill. Dizzy swing is a martial skill because it does physical damage, not magical damage. Someone bleeding is not magical. Someone poisoned is not magical. Someone hit by an ice shard that shot out of a staff suddenly is 100% magical.
@majulookYes, I do not like this Patch....
I Have 4 Healers / DPS's that I ran Dungeons and Trials (Normal and Vet) with I could change from Healer to DPS with at he most a Weapons and Skills swap. that does not function very well now as the CP for Damage and Healing buffs are more separated. requiring a lot more that the 1485 CP I have.
Base on the increase in XP/CP gains I have seen with this patch, I figure the options are it will be:
1. Just over a year of regular playing to get what i need to be able to play the same way.
2. Grind for XP/CP for a few of months.
3. Find something alternative to play.
Not sure I want to undergo either of those options as:
1. Is a long time to recover what i had.
2. Is not at all fun and is very boring game play.
3. Seriously looking at alternatives.
How much XP/CP I can get in the next month, will probably be the deciding factor.
Still waiting on console, but might re-sub due to the no proc changes, best change in years!
Random_Zombie wrote: »I honestly just really don't want to play right now. I think of something I wanna do, then I hop on and remember they want me to commit 25% of my slotted green passives to regain the ability to harvest at normal speed and I get mad and log off. The whole thing is just a slap in the face.
My shealth darloc brae farming build seems to be broken too. Mobs are noticing me a lot more often. Stay in combat as much time as I spend farming.
volkeswagon wrote: »ESO is bad at combat. Nerfing sets and skills because of PVP is poor management. Until they separate the two it will always tick peoole off.
Goregrinder wrote: »SimonBelmont wrote: »What the hell is a "Martial Skill"..?Is that just melee..? Are we too cool to use the word "melee"?
I tried various CP arrangements, for the purpose of tanking. I feel pretty confidant saying that tanks got screwed the hardest here. Even basic, easy-mode stuff starves you for Stam. It's totally ridiculous. And the damage output..? I know tanks aren't meant to be high on the DPS meters, but tank damage is crazy-low..
What's the name of that dun with all the grappling, that looks like a desert-ish tomb..? My (random) party members managed to die on one of the poison waves on the Lich boss, and only I was alive to go around the ledges and kill off the adds up there. Hoooly crap... It was embarrassing how long it took! I had a 2h on the back-bar and even with the higher dmg 2h skills (though, sadly I didn't have executioner on my bar), I was wondering, "am I just missing the target? if so, HOW am I missing? the guy's RIGHT IN FRONT OF ME!!!"
And on the issue of Stam recovery, I was just praying they'd gib the bosses before I ran out of Stam.. It's like, once combat starts, you can pretty much set a 45 sec timer (if that!) to let you know when your Stam will flat-line.SimonBelmont wrote: »colossalvoids wrote: »SimonBelmont wrote: »What the hell is a "Martial Skill"..?Is that just melee..? Are we too cool to use the word "melee"?
Has nothing to do with range, it counts bleeds, phys., disease type etc.
Okay. Thanks.
So, does the attack which applies the effect count as the martial skill too, or just the secondary effect (bleed, poison, disease, etc).
Any attack that's magical is a Magic attack. Anything that's not a Magic attack is Martial. Frost, Fire, Lightning damage are all magic attacks. Not all Melee attacks are Martial attacks, they are not interchangeable words. Templar's puncturing sweeps is a melee attack with 8 meter range, but it does Magic damage. Not a martial skill. Dizzy swing is a martial skill because it does physical damage, not magical damage. Someone bleeding is not magical. Someone poisoned is not magical. Someone hit by an ice shard that shot out of a staff suddenly is 100% magical.
QuebraRegra wrote: »volkeswagon wrote: »ESO is bad at combat. Nerfing sets and skills because of PVP is poor management. Until they separate the two it will always tick peoole off.
this is interesting from another lead developer in the industry:
https://www.forbes.com/sites/paultassi/2021/03/12/destiny-2-is-now-absolutely-balancing-pvp-and-pve-separately/?sh=30df84997b0f
Starlight_Whisper wrote: »I am so bitter yet again they forgot about healers in changes! Would it of hurt to look at sets and skills that relay on critical healing... like come on power surge is useless and I know few sets are going to hurt just the same now... hollowfang, combat physican
Still what are you angry about?
master_vanargand wrote: »I like this patch.
This is the beginning to improve the game balance of PvP.
This patch made Battlegrounds a lot of fun.
QuebraRegra wrote: »volkeswagon wrote: »ESO is bad at combat. Nerfing sets and skills because of PVP is poor management. Until they separate the two it will always tick peoole off.
this is interesting from another lead developer in the industry:
https://www.forbes.com/sites/paultassi/2021/03/12/destiny-2-is-now-absolutely-balancing-pvp-and-pve-separately/?sh=30df84997b0f
The other awesome feature of "that" other game is the account-wide triumphs (achievements). It allows players to enjoy all classes, exotics, while having the feeling that everything participates to their progression rather than stepping back each time, and the developers to steer the meta over time rather than trying to abolish it. So much more creativity and thought...