griffkhalifa wrote: »I’m actually really confused. I’m on PS4 NA and I thought the changes were going live this morning...just logged in and nothing is different. Soo can’t offer much feedback
Haters gonna keep hating, but at least the buffs the green tree offers are insane and OP. +20% movement speed? Also, I really think that statements like "it feels like a different char" etc are exaggerated. Recovery problems? Really? We get >1k mag + >1k stam per kill now (another OP skill)! It's funny how everyone perceives the same reality in a completely different way
Rogue_Wolf wrote: »Way too much changed too fast. All of a sudden my research times for stuff I had already began researching prior to update now show over 36 days time remaining. No idea what happened there as nothing was over 25 days before u29. I guess any research scrolls used are for naught as well. 10 toons I have to completely rework and not sure how to get them close to where they were as the new cp system is so overly complex. CP 890 and it doesn't look like Ive got enough points to distribute to get to where I was a few days ago.
Really not impressed at all. 4500 hours of gameplay and this is the first time I have not enjoyed the game.
Milli_Rabbit wrote: »RandomKodiak wrote: »teh_squirrel wrote: »Red_Feather wrote: »My stam sorcery used bow build and now it is so bleck and I don't know if it's a bug or or intended.
My stamsorc dps dropped almost in half. Of course my magden does more dps...
Not sure where things are going wrong for everyone but on my stamsorc bow/bow I am dead even where I was a few days ago
Will agree the Green CP mini game sucks but overall not seeing any real loss of dps and neither are my guild mates. Skinny and Alcast both have blue and red CP guides up as I'm sure do others and they are very nice.
People just complaining. They forget they are playing an MMO where part of the variety is changing metas and designs. If you don't like grinding, its hard to enjoy any MMO. I play ESO because its a grind that is enjoyable for me compared to other options.
amm7sb14_ESO wrote: »Returned from launch, played hard the last 2 years, the last one of which was spent finding a character / setup I could actually manage to do decent DPS on, which I found last month and was elated to not only break 55K, but actually hit 91K DPS! Today after re-alloting everything with my mere 1025 CP points, I am back to square one. I barely managed to hit 70K DPS, 65K was more the norm after many tries.
I do not have multiple years of grinding left in me to get back to where I was yesterday. I am at a complete loss at this point and don't know what to do. I am more than very sad as I really was enjoying this game.
65k is MORE THAN ENOUGH for any bit of vet content in this game. That 91k you hit was wholly unnecessary.
Hmm... My understanding has been that 65K was the bare minimum DPS to get accepted in a vet DLC trials and 80K+ was what most trial guilds were looking for. Also, whether it was necessary or not really isn't for you to say, I make my own goals. I spent a year practicing my LA Weaving, a system that shouldn't exist and gates many people from a lot of content, but I did it and although still not great, I managed to finally hit the 91K on a build similar to the 115K build, so I obviously wasn't able to get the most out of it. Also, if you read my whole post, I was stuck at 55k forever, which was not enough to do vet DLC Trials.
After a few days and several different CP builds and loadouts, I for one will be hanging up my sword and board until this stuff is tweaked.
It isn't a damage issue, at least in big boss fights. It's a resource issue.
First, block cost increased.
Dodge cost increased as well, moreso than block.
Next, tenacity is gone, so less stamina recovered from heavy attacks.
So as far as stamina is concerned, its more or less a double whammy nerf. Not only does my stuff cost more now, but I also recover it slower than from before. Even spamming heavy attacks aren't enough to gain more than I spend.
This means I am forced to pool my stamina for blocking and dodging, no longer do I have the expendable resources to spend on things like immobilize, self absorb shields, buffs, debuffs, etc.
I also sprint slower now, so I am even further behind those electric speedster sorces and winged wardens.
For context, before the patch I could keep 4-5 bosses busy in a harrowstorm. I didn't expect to beat them by any means, more or less I just herded them into the corner away from the squishes so they could focus down the spires faster and easier. It wasn't easy, but it was doable. After the patch? I have my hands full with 1 or 2, thats simply all my resources will allow me to wrangle with all the blocking, dodging, self healing, and pitiful heavy attack resource recovery.
But that's just the group game. Lets talk solo play.
Soloing as a tank was already a slog to begin with. It was a chore, but doable. Now however, it's even worse.
With increased costs, I no longer can slot and use what semi offensive abilities I had, particularly in groups. No longer do I consider clearing my way through a delve, as it simply takes too long. I just jog past groups of spawns now to my objective. If I cleared my way as I did before, I would be there for over an hour.
When fighting a spawn/group, I am forced to pool all my recourses for multiple blocking and absorb/self healing. No longer can I drop down an AoE dot or something to speed the process up, I am more or less 100% entirely on defensive. And my armor procs actually ending up doing more damage than I do myself through abilities and melee attacks, which honestly, is absurd.
So, honest question to any ZoS member who might read this. Exactly what "incentive" is there to be a tank now? Before it was rough, but rewarding. Now its just straight up punishing. My dps is a fraction of anyone elses, my resources are nerfed to the point where just me standing there focused on defense and letting my armor procs do all the work is the best means of killing groups solo.
While not a pvper myself, I cringe at just what is expected from tanks in pvp now. Or what, are they supposed to be "gimmie" wins? Mere targets for ganking builds? Because they sure arent going to win in a dps race, and certainly not out of any source of attrition. If nothing else, they could just flat out outrun a tank now, and just range one to death. So I am honestly perplexed as to how a tank is supposed to win any such matches.
So yea, hanging up my sword and board. The painful soloing, the wth pug groups, the restricted raid/trial slots, its just not worth it. And I am not the only one. I expect tank dungeon cues to be even longer now as support roles are a joke now. Its a thankless painful playstyle here. Maybe when dungeon wait times go over an hour to cue ZoS will get the message, but I doubt it. Who knows, maybe they even wanted it.
And for any tankers and healers mains out there, you have my sympathies.
amm7sb14_ESO wrote: »I made a thread on Monday concerned about the tank changes myself. Especially seeing the Heavy Armor penalties. I still dislike them. And I still have more playing to do to test it, and there are things I genuinely dislike about the change. But after playing it a couple days, I'm not convinced of the total doom and glow quite yet.
@Rogue_Wolf, the only good news I have for you: Put the points back in for reduced research time and you will recover that lost time immediately, up to and including instant completion. If you don't put those points back in, your triple research will continue, but reverts back to the base rate for each.Rogue_Wolf wrote: »Way too much changed too fast. All of a sudden my research times for stuff I had already began researching prior to update now show over 36 days time remaining. No idea what happened there as nothing was over 25 days before u29. I guess any research scrolls used are for naught as well. 10 toons I have to completely rework and not sure how to get them close to where they were as the new cp system is so overly complex. CP 890 and it doesn't look like Ive got enough points to distribute to get to where I was a few days ago.
Really not impressed at all. 4500 hours of gameplay and this is the first time I have not enjoyed the game.
amm7sb14_ESO wrote: »I made a thread on Monday concerned about the tank changes myself. Especially seeing the Heavy Armor penalties. I still dislike them. And I still have more playing to do to test it, and there are things I genuinely dislike about the change. But after playing it a couple days, I'm not convinced of the total doom and glow quite yet.
I respect your insight and thank you for sharing. But my CP is a mere 180. As I said, I am on the bottom rung. And tanking is so resourced starved its painful. I have just enough resources to block 2-3 times, and dodge once. A single Dodge takes roughly 1/4th of my stamina bar. Before, a heavy attack could refill 30-40% of my stamina. Now? I might get 10-20%.
What this means is, even if I do absolutely nothing, but block and dodge and heavy attack. Nothing else whatsoever - no buffs, no debuffs, no absorbs, nothing, if the fight goes on long enough, I will become stamina starved. From that point, its a cascading failure in defenses until my demise.
This has happened to me on dungeon bosses, this has happened to me on world bosses. This has happened to me when soloing as well.
This is even while wearing 2 heavy armor healing sets - Leeching Plate, and Crimson. Even with all that free passive healing to boot, I still run out of resources, and I still die.
And I was under the impression that I was quite well geared for my rather low CP level. I mean I even have my monster set as well, and I still experience a failure in defense, even if I do absolutely everything I can to manage stamina - potions, every skill morph to help reduce cost, CP points into cheaper blocks and dodges, everything, I will "still" run out. Its just a question of "how long."
I have given thought to changing over to medium armor, but I only just finished completing my heavy armor sets with great difficulty and no small help from friends. Moreso, I am skeptical it would resolve matters or fix things.
So, while you 800+ cp folks might not feel so bad, for those of us in the freshly 50 to 200 range, its resource starvation, and nothing you can do will help, aside from flat out not blocking or dodging and just eating the hit.
Now apply that to solo play and it gets worse. Much, much, worse.
It doesn't affect the 90's that lost 25. It absolutely affects the 45's that lost 12 and it crushes the 22's that lost 6.amm7sb14_ESO wrote: »Returned from launch, played hard the last 2 years, the last one of which was spent finding a character / setup I could actually manage to do decent DPS on, which I found last month and was elated to not only break 55K, but actually hit 91K DPS! Today after re-alloting everything with my mere 1025 CP points, I am back to square one. I barely managed to hit 70K DPS, 65K was more the norm after many tries.
I do not have multiple years of grinding left in me to get back to where I was yesterday. I am at a complete loss at this point and don't know what to do. I am more than very sad as I really was enjoying this game.
65k is MORE THAN ENOUGH for any bit of vet content in this game. That 91k you hit was wholly unnecessary.
amm7sb14_ESO wrote: »Awww. If you are only CP180, then yes, I can absolutely see your pain. As a nearly 810, I can see that my resources / mitigation are worse, but not by tons. But the lower levels, yes I would agree this patch is detrimental to you. It's going to be very difficult for younger up and coming tanks to make the grind through to get back to an efficient levels through CP's
Merlin13KAGL wrote: »@Rogue_Wolf, the only good news I have for you: Put the points back in for reduced research time and you will recover that lost time immediately, up to and including instant completion. If you don't put those points back in, your triple research will continue, but reverts back to the base rate for each.Rogue_Wolf wrote: »Way too much change
If any of your characters is researching, free respec time is the time to sink all points into the speed up.]
SirLeeMinion wrote: »Also not a fan. Even with something north of 1100 CP on my main account, my characters feel one dimensional. It used to be I could do a lot with one character just by swapping some gear. It doesn't feel that way now. So I guess I'll have a character that just runs skyreach for XP. Another character will just DPS in organized groups, but I'll need a third that is sturdy enough to DPS PUGs. If I'm not going to do that, I guess I'll have to pull points out of one set of slottable stars and pay to put them in another set of slottable stars... because at only 1100 CP I can't buy many slottable stars.
Oddly, I have enough characters that I could specialize and have a character to just run chests and a different one to pick flowers. I could have a DPS Sorc for trials and another DPS sorc for PUGging. But, the fact is, it's just a hassle. I find myself already ignoring crafting requests and please help with WB requests because the toon I'm on is hardwired for something else.
I had a lot more freedom to play how I wanted a week ago. I enjoyed being at the finish line a week ago. I don't enjoy seeing that freedom and that finish line moved over a year into the future. Am I quitting? Nope. Am I going to contribute to ZOS' bottom line? Nope.
amm7sb14_ESO wrote: »amm7sb14_ESO wrote: »Returned from launch, played hard the last 2 years, the last one of which was spent finding a character / setup I could actually manage to do decent DPS on, which I found last month and was elated to not only break 55K, but actually hit 91K DPS! Today after re-alloting everything with my mere 1025 CP points, I am back to square one. I barely managed to hit 70K DPS, 65K was more the norm after many tries.
I do not have multiple years of grinding left in me to get back to where I was yesterday. I am at a complete loss at this point and don't know what to do. I am more than very sad as I really was enjoying this game.
65k is MORE THAN ENOUGH for any bit of vet content in this game. That 91k you hit was wholly unnecessary.
Hmm... My understanding has been that 65K was the bare minimum DPS to get accepted in a vet DLC trials and 80K+ was what most trial guilds were looking for. Also, whether it was necessary or not really isn't for you to say, I make my own goals. I spent a year practicing my LA Weaving, a system that shouldn't exist and gates many people from a lot of content, but I did it and although still not great, I managed to finally hit the 91K on a build similar to the 115K build, so I obviously wasn't able to get the most out of it. Also, if you read my whole post, I was stuck at 55k forever, which was not enough to do vet DLC Trials.
65k is not the bare minimum. You can complete any vet content in the game with 30k - 35k. Some trial guilds require 65k+ because they want to burn through and not do mechanics. There are lots of guilds out there that have no 65k requirements and complete vets just fine.
That's great if you want to shoot for more for personal reasons. However, the levels that you are at make you a strong group member to have for trial content. You are well above the actual minimum.
The reason I am so adamant about this is because the pressure and intimidation that comes from guilds expecting 65k+ minimums, makes it harder for me to recruit for my guild runs, because people feel scared and intimidated by the fact that they aren't at that level yet, and refuse to even attempt the content period.
That false narrative that has been allowed to run rampant and unchecked throughout the ESO community might make things easier for the uber burn scoreboard groups, but it has made things wholly more difficult - and needlessly so - for the rest of us who want to play the game and clear content and aren't worried about a leaderboard.
Give me a group full of 40k DPS, and I'll show you vet trial clears.
amm7sb14_ESO wrote: »amm7sb14_ESO wrote: »Returned from launch, played hard the last 2 years, the last one of which was spent finding a character / setup I could actually manage to do decent DPS on, which I found last month and was elated to not only break 55K, but actually hit 91K DPS! Today after re-alloting everything with my mere 1025 CP points, I am back to square one. I barely managed to hit 70K DPS, 65K was more the norm after many tries.
I do not have multiple years of grinding left in me to get back to where I was yesterday. I am at a complete loss at this point and don't know what to do. I am more than very sad as I really was enjoying this game.
65k is MORE THAN ENOUGH for any bit of vet content in this game. That 91k you hit was wholly unnecessary.
Hmm... My understanding has been that 65K was the bare minimum DPS to get accepted in a vet DLC trials and 80K+ was what most trial guilds were looking for. Also, whether it was necessary or not really isn't for you to say, I make my own goals. I spent a year practicing my LA Weaving, a system that shouldn't exist and gates many people from a lot of content, but I did it and although still not great, I managed to finally hit the 91K on a build similar to the 115K build, so I obviously wasn't able to get the most out of it. Also, if you read my whole post, I was stuck at 55k forever, which was not enough to do vet DLC Trials.
65k is not the bare minimum. You can complete any vet content in the game with 30k - 35k. Some trial guilds require 65k+ because they want to burn through and not do mechanics. There are lots of guilds out there that have no 65k requirements and complete vets just fine.
That's great if you want to shoot for more for personal reasons. However, the levels that you are at make you a strong group member to have for trial content. You are well above the actual minimum.
The reason I am so adamant about this is because the pressure and intimidation that comes from guilds expecting 65k+ minimums, makes it harder for me to recruit for my guild runs, because people feel scared and intimidated by the fact that they aren't at that level yet, and refuse to even attempt the content period.
That false narrative that has been allowed to run rampant and unchecked throughout the ESO community might make things easier for the uber burn scoreboard groups, but it has made things wholly more difficult - and needlessly so - for the rest of us who want to play the game and clear content and aren't worried about a leaderboard.
Give me a group full of 40k DPS, and I'll show you vet trial clears.
SimonBelmont wrote: »What the hell is a "Martial Skill"..?Is that just melee..? Are we too cool to use the word "melee"?