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Anyone else like really hate this patch?

  • preevious
    preevious
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    This patch have an awesome silver lining, though ..

    More health, less mitigation, wich mean that, using the same food, we are exactly as sturdy as before .. but harder to heal.
    We also do less DPS, thus making the ring of the pale order less powerfull.

    Healers will be more needed, now.
    Mayben just maybe fake heals will stop plaguing our random runs with their subpar DPS. I'm a bit sick of carrying their bottoms everytime.
  • Neiska
    Neiska
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    @preevious - I applaud your optimism, but I would remain skeptical that this patch will do anything for the fake-heals/fake-tankers. If anything I would think it would stay the same, or get a little worse if cue times go up as I expect them to. People can be fairly impatient these days and want to get on about their day without waiting in the cue. I do hope I am wrong, I would be pleasantly surprised, but please forgive me if I don't hold my breath.
  • griffkhalifa
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    I’m actually really confused. I’m on PS4 NA and I thought the changes were going live this morning...just logged in and nothing is different. Soo can’t offer much feedback
    PS4 NA
  • remosito
    remosito
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    I’m actually really confused. I’m on PS4 NA and I thought the changes were going live this morning...just logged in and nothing is different. Soo can’t offer much feedback

    pc plebs are used as guinea pigs. console master race will get more solidly tested and tweaked patch in two weeks..

    (am pc btw)
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    Well it certainly has roused up some mixed thoughts.

    Indeed, the creative director is validating some strange choices; The three branches for the new CP system are very bland, clunky to use (mouse over/mouse on) and are visually unappealing. The Skyrim branch of perks seems miles ahead of this newest ZOS production which isn't very ergonomic and feels as crammed as a can of sardines.

    The newest dungeons seem a little bit too easy too. We managed to do the HM's several times without too many issues. The mechanics could be fun, but are in no way difficult.

    So ESO - Summer 2021 -> Vanilla PVP (only 19 valid 5 piece sets), CP and Skills to redo on your 18+ character slots, CP grinding and of course farming light monster sets yet again...you know the ones you deconstructed every time....

    Hmm....




  • Ittrix
    Ittrix
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    I do.
    I don't think all of it is for this patch- I just think this time they finally broke the camel's back.
    I've always felt like ZoS doesn't listen to the player base. For a bit of a throw back, I'd like to point at the elf bane buff patch. Everyone knew that set was overtuned. It was so obvious. MagDKs were pulling 20k ahead of every other class. The PTS showed it for months, prices spiked, endgame players encouraged people to gather it ahead of time... not one person seemed to worry it would be nerfed before it came out. And they were right to assume that, because it wasn't.
    At the same time, there were known glitches with elf bane, like how it didn't work with the maelstrom arena staff. People filed reports and talked about it, but again no one assumed ZoS would fix it. So, they came up with alternatives to it. Most people started gathering asylum inferno staffs to use instead. They were right to, because ZoS didn't fix it.
    ZoS didn't pay attention to the community for balance, and they didn't pay attention to the community for glitches. The community was so used to it they reacted ahead of time to it, too.

    This patch was just a big repeat of that sort of thing. They were warned about what the vertical cap actually was months ahead of time, and here it is on the day of release still at 1600-1800. A lot of the rest of it is just rolling downhill.
    Edited by Ittrix on March 10, 2021 3:05PM
  • Starlight_Whisper
    Starlight_Whisper
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    Athan1 wrote: »
    Haters gonna keep hating, but at least the buffs the green tree offers are insane and OP. +20% movement speed? Also, I really think that statements like "it feels like a different char" etc are exaggerated. Recovery problems? Really? We get >1k mag + >1k stam per kill now (another OP skill)! It's funny how everyone perceives the same reality in a completely different way :D

    Tell me why I shouldn't hate that at base I have a 14 chance to proc power surge while on 3 second cool down?

    Still waiting for someone to prove me wrong
  • Starlight_Whisper
    Starlight_Whisper
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    L_Nici wrote: »
    Healers weren't forgotten wtf. You have half a blue tree just for your buffs.

    You must not heal...look at this 2 percent healing over time takes one star. They broke 2 more stars up into that kinda thing. Which is cool till you realize max magicka is better choice or spell damage
  • Starlight_Whisper
    Starlight_Whisper
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    Rogue_Wolf wrote: »
    Way too much changed too fast. All of a sudden my research times for stuff I had already began researching prior to update now show over 36 days time remaining. No idea what happened there as nothing was over 25 days before u29. I guess any research scrolls used are for naught as well. 10 toons I have to completely rework and not sure how to get them close to where they were as the new cp system is so overly complex. CP 890 and it doesn't look like Ive got enough points to distribute to get to where I was a few days ago.
    Really not impressed at all. 4500 hours of gameplay and this is the first time I have not enjoyed the game.

    Did you put skill points back in? Cause it should be fixed. People in zone reported it being fixed
  • Starlight_Whisper
    Starlight_Whisper
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    My stam sorcery used bow build and now it is so bleck and I don't know if it's a bug or or intended.

    My stamsorc dps dropped almost in half. Of course my magden does more dps...

    Not sure where things are going wrong for everyone but on my stamsorc bow/bow I am dead even where I was a few days ago Screenshot_20210308_082450.png

    Will agree the Green CP mini game sucks but overall not seeing any real loss of dps and neither are my guild mates. Skinny and Alcast both have blue and red CP guides up as I'm sure do others and they are very nice.

    People just complaining. They forget they are playing an MMO where part of the variety is changing metas and designs. If you don't like grinding, its hard to enjoy any MMO. I play ESO because its a grind that is enjoyable for me compared to other options.

    Some things don't make sense. Like 14 percent chance at 3k heal with a cool down of 3 seconds while healing springs is 2k heal every second with no cool down.
  • amm7sb14_ESO
    amm7sb14_ESO
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    Kwoung wrote: »
    Kwoung wrote: »
    Returned from launch, played hard the last 2 years, the last one of which was spent finding a character / setup I could actually manage to do decent DPS on, which I found last month and was elated to not only break 55K, but actually hit 91K DPS! Today after re-alloting everything with my mere 1025 CP points, I am back to square one. I barely managed to hit 70K DPS, 65K was more the norm after many tries.

    I do not have multiple years of grinding left in me to get back to where I was yesterday. I am at a complete loss at this point and don't know what to do. I am more than very sad as I really was enjoying this game. :(

    65k is MORE THAN ENOUGH for any bit of vet content in this game. That 91k you hit was wholly unnecessary.

    Hmm... My understanding has been that 65K was the bare minimum DPS to get accepted in a vet DLC trials and 80K+ was what most trial guilds were looking for. Also, whether it was necessary or not really isn't for you to say, I make my own goals. I spent a year practicing my LA Weaving, a system that shouldn't exist and gates many people from a lot of content, but I did it and although still not great, I managed to finally hit the 91K on a build similar to the 115K build, so I obviously wasn't able to get the most out of it. Also, if you read my whole post, I was stuck at 55k forever, which was not enough to do vet DLC Trials.

    65k is not the bare minimum. You can complete any vet content in the game with 30k - 35k. Some trial guilds require 65k+ because they want to burn through and not do mechanics. There are lots of guilds out there that have no 65k requirements and complete vets just fine.

    That's great if you want to shoot for more for personal reasons. However, the levels that you are at make you a strong group member to have for trial content. You are well above the actual minimum.

    The reason I am so adamant about this is because the pressure and intimidation that comes from guilds expecting 65k+ minimums, makes it harder for me to recruit for my guild runs, because people feel scared and intimidated by the fact that they aren't at that level yet, and refuse to even attempt the content period.

    That false narrative that has been allowed to run rampant and unchecked throughout the ESO community might make things easier for the uber burn scoreboard groups, but it has made things wholly more difficult - and needlessly so - for the rest of us who want to play the game and clear content and aren't worried about a leaderboard.

    Give me a group full of 40k DPS, and I'll show you vet trial clears.
    Edited by amm7sb14_ESO on March 10, 2021 4:32PM
  • amm7sb14_ESO
    amm7sb14_ESO
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    Neiska wrote: »
    After a few days and several different CP builds and loadouts, I for one will be hanging up my sword and board until this stuff is tweaked.

    It isn't a damage issue, at least in big boss fights. It's a resource issue.

    First, block cost increased.
    Dodge cost increased as well, moreso than block.
    Next, tenacity is gone, so less stamina recovered from heavy attacks.
    So as far as stamina is concerned, its more or less a double whammy nerf. Not only does my stuff cost more now, but I also recover it slower than from before. Even spamming heavy attacks aren't enough to gain more than I spend.
    This means I am forced to pool my stamina for blocking and dodging, no longer do I have the expendable resources to spend on things like immobilize, self absorb shields, buffs, debuffs, etc.
    I also sprint slower now, so I am even further behind those electric speedster sorces and winged wardens.

    For context, before the patch I could keep 4-5 bosses busy in a harrowstorm. I didn't expect to beat them by any means, more or less I just herded them into the corner away from the squishes so they could focus down the spires faster and easier. It wasn't easy, but it was doable. After the patch? I have my hands full with 1 or 2, thats simply all my resources will allow me to wrangle with all the blocking, dodging, self healing, and pitiful heavy attack resource recovery.

    But that's just the group game. Lets talk solo play.

    Soloing as a tank was already a slog to begin with. It was a chore, but doable. Now however, it's even worse.

    With increased costs, I no longer can slot and use what semi offensive abilities I had, particularly in groups. No longer do I consider clearing my way through a delve, as it simply takes too long. I just jog past groups of spawns now to my objective. If I cleared my way as I did before, I would be there for over an hour.

    When fighting a spawn/group, I am forced to pool all my recourses for multiple blocking and absorb/self healing. No longer can I drop down an AoE dot or something to speed the process up, I am more or less 100% entirely on defensive. And my armor procs actually ending up doing more damage than I do myself through abilities and melee attacks, which honestly, is absurd.

    So, honest question to any ZoS member who might read this. Exactly what "incentive" is there to be a tank now? Before it was rough, but rewarding. Now its just straight up punishing. My dps is a fraction of anyone elses, my resources are nerfed to the point where just me standing there focused on defense and letting my armor procs do all the work is the best means of killing groups solo.

    While not a pvper myself, I cringe at just what is expected from tanks in pvp now. Or what, are they supposed to be "gimmie" wins? Mere targets for ganking builds? Because they sure arent going to win in a dps race, and certainly not out of any source of attrition. If nothing else, they could just flat out outrun a tank now, and just range one to death. So I am honestly perplexed as to how a tank is supposed to win any such matches.

    So yea, hanging up my sword and board. The painful soloing, the wth pug groups, the restricted raid/trial slots, its just not worth it. And I am not the only one. I expect tank dungeon cues to be even longer now as support roles are a joke now. Its a thankless painful playstyle here. Maybe when dungeon wait times go over an hour to cue ZoS will get the message, but I doubt it. Who knows, maybe they even wanted it.

    And for any tankers and healers mains out there, you have my sympathies.

    I am a tank main, not even CP810. I was CP799 at patch time, and CP806 now. I am simply not experiencing this.

    I just completed a vet Cauldron run with my guild on my main tank last night. While it took us a few tries to get the final boss down, that was a mechanics issue, not a "punished for tanking" issue.

    Yes, resources are a bit tougher to sustain now. In large part because we went from max level, to mid level with this patch. CP3600 is the new CP810 in terms of max level, and CP1600 seems to be considered the level necessary to have previous 810 efficiency. So we aren't maxed out characters anymore.

    I made a thread on Monday concerned about the tank changes myself. Especially seeing the Heavy Armor penalties. I still dislike them. And I still have more playing to do to test it, and there are things I genuinely dislike about the change. But after playing it a couple days, I'm not convinced of the total doom and glow quite yet.
  • Strider__Roshin
    Strider__Roshin
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    Racial balance is terrible. And cast times on instant cast ultimates are still a thing so yeah still not logging in. No procs in Cyrodiil is a phenomenal change though.
  • Neiska
    Neiska
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    I made a thread on Monday concerned about the tank changes myself. Especially seeing the Heavy Armor penalties. I still dislike them. And I still have more playing to do to test it, and there are things I genuinely dislike about the change. But after playing it a couple days, I'm not convinced of the total doom and glow quite yet.

    I respect your insight and thank you for sharing. But my CP is a mere 180. As I said, I am on the bottom rung. And tanking is so resourced starved its painful. I have just enough resources to block 2-3 times, and dodge once. A single Dodge takes roughly 1/4th of my stamina bar. Before, a heavy attack could refill 30-40% of my stamina. Now? I might get 10-20%.

    What this means is, even if I do absolutely nothing, but block and dodge and heavy attack. Nothing else whatsoever - no buffs, no debuffs, no absorbs, nothing, if the fight goes on long enough, I will become stamina starved. From that point, its a cascading failure in defenses until my demise.

    This has happened to me on dungeon bosses, this has happened to me on world bosses. This has happened to me when soloing as well.

    This is even while wearing 2 heavy armor healing sets - Leeching Plate, and Crimson. Even with all that free passive healing to boot, I still run out of resources, and I still die.

    And I was under the impression that I was quite well geared for my rather low CP level. I mean I even have my monster set as well, and I still experience a failure in defense, even if I do absolutely everything I can to manage stamina - potions, every skill morph to help reduce cost, CP points into cheaper blocks and dodges, everything, I will "still" run out. Its just a question of "how long."

    I have given thought to changing over to medium armor, but I only just finished completing my heavy armor sets with great difficulty and no small help from friends. Moreso, I am skeptical it would resolve matters or fix things.

    So, while you 800+ cp folks might not feel so bad, for those of us in the freshly 50 to 200 range, its resource starvation, and nothing you can do will help, aside from flat out not blocking or dodging and just eating the hit.

    Now apply that to solo play and it gets worse. Much, much, worse.
  • Merlin13KAGL
    Merlin13KAGL
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    Rogue_Wolf wrote: »
    Way too much changed too fast. All of a sudden my research times for stuff I had already began researching prior to update now show over 36 days time remaining. No idea what happened there as nothing was over 25 days before u29. I guess any research scrolls used are for naught as well. 10 toons I have to completely rework and not sure how to get them close to where they were as the new cp system is so overly complex. CP 890 and it doesn't look like Ive got enough points to distribute to get to where I was a few days ago.
    Really not impressed at all. 4500 hours of gameplay and this is the first time I have not enjoyed the game.
    @Rogue_Wolf, the only good news I have for you: Put the points back in for reduced research time and you will recover that lost time immediately, up to and including instant completion. If you don't put those points back in, your triple research will continue, but reverts back to the base rate for each.

    If any of your characters is researching, free respec time is the time to sink all points into the speed up.]

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • amm7sb14_ESO
    amm7sb14_ESO
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    Neiska wrote: »
    I made a thread on Monday concerned about the tank changes myself. Especially seeing the Heavy Armor penalties. I still dislike them. And I still have more playing to do to test it, and there are things I genuinely dislike about the change. But after playing it a couple days, I'm not convinced of the total doom and glow quite yet.

    I respect your insight and thank you for sharing. But my CP is a mere 180. As I said, I am on the bottom rung. And tanking is so resourced starved its painful. I have just enough resources to block 2-3 times, and dodge once. A single Dodge takes roughly 1/4th of my stamina bar. Before, a heavy attack could refill 30-40% of my stamina. Now? I might get 10-20%.

    What this means is, even if I do absolutely nothing, but block and dodge and heavy attack. Nothing else whatsoever - no buffs, no debuffs, no absorbs, nothing, if the fight goes on long enough, I will become stamina starved. From that point, its a cascading failure in defenses until my demise.

    This has happened to me on dungeon bosses, this has happened to me on world bosses. This has happened to me when soloing as well.

    This is even while wearing 2 heavy armor healing sets - Leeching Plate, and Crimson. Even with all that free passive healing to boot, I still run out of resources, and I still die.

    And I was under the impression that I was quite well geared for my rather low CP level. I mean I even have my monster set as well, and I still experience a failure in defense, even if I do absolutely everything I can to manage stamina - potions, every skill morph to help reduce cost, CP points into cheaper blocks and dodges, everything, I will "still" run out. Its just a question of "how long."

    I have given thought to changing over to medium armor, but I only just finished completing my heavy armor sets with great difficulty and no small help from friends. Moreso, I am skeptical it would resolve matters or fix things.

    So, while you 800+ cp folks might not feel so bad, for those of us in the freshly 50 to 200 range, its resource starvation, and nothing you can do will help, aside from flat out not blocking or dodging and just eating the hit.

    Now apply that to solo play and it gets worse. Much, much, worse.

    Awww. If you are only CP180, then yes, I can absolutely see your pain. As a nearly 810, I can see that my resources / mitigation are worse, but not by tons. But the lower levels, yes I would agree this patch is detrimental to you. It's going to be very difficult for younger up and coming tanks to make the grind through to get back to an efficient levels through CP's
  • Merlin13KAGL
    Merlin13KAGL
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    Kwoung wrote: »
    Returned from launch, played hard the last 2 years, the last one of which was spent finding a character / setup I could actually manage to do decent DPS on, which I found last month and was elated to not only break 55K, but actually hit 91K DPS! Today after re-alloting everything with my mere 1025 CP points, I am back to square one. I barely managed to hit 70K DPS, 65K was more the norm after many tries.

    I do not have multiple years of grinding left in me to get back to where I was yesterday. I am at a complete loss at this point and don't know what to do. I am more than very sad as I really was enjoying this game. :(

    65k is MORE THAN ENOUGH for any bit of vet content in this game. That 91k you hit was wholly unnecessary.
    It doesn't affect the 90's that lost 25. It absolutely affects the 45's that lost 12 and it crushes the 22's that lost 6.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Neiska
    Neiska
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    Awww. If you are only CP180, then yes, I can absolutely see your pain. As a nearly 810, I can see that my resources / mitigation are worse, but not by tons. But the lower levels, yes I would agree this patch is detrimental to you. It's going to be very difficult for younger up and coming tanks to make the grind through to get back to an efficient levels through CP's

    I agree, and I won't be doing it. As I said before, hanging up my sword and board for the time being. It simply isn't worth it with the current system. Solo play, random pugs, open world etc. The only time I have felt a shine when tanking was with guildies. In every other activity or scenario? I felt handicapped or inconsequential compared to others. So why struggle along with painful random groups, or claw alone in solo play, just to be able to play a tank?

    And this is coming from a tank fanatic, who was a tank main across multiple games.

    My two cents for what its worth, the squishy folks weren't squishy enough. A DD shouldn't be able to run into 2-3 groups on a veteran dungeon, spam aoe damage, and not die. At that point, if a DD can be THAT durable, what is the difference between them and a tank? At least in other games if a DD tried such a thing, the mobs usually would make them pay for it if the tank wasn't fast enough. But here, the tank doesn't even really tank multiple mobs, certainly not swarms. So if you want to split hairs, I would say such a DD is more of a tank than I am. The only difference is I have a taunt and can take that bosses once every 30 second big windup hit, but in every other scenario, they are just as tough, with far more dps than I. (and yes, this still happens, even after the recent patch. Occurred to me just last night in fact.)

    So why bother? Why play handicapped when compared relative to others?

    Likely rolling a stamina necro today.
  • SeaArcanist
    SeaArcanist
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    when every aspect of a game is changed, armors, champion system. racial passives, buffs/debuffs. it's not so much a complaint of a "nerf. it's the complaint of the game being 100% overhauled. which it effectivly has been. i could point out the flaws of the new system all day. but thats been said enough.

    point is people will defend what they like, and disagree with what they hate. you either like ESO 2.0, or you dislike ESO 2.0

    for me, i dislike it. it's a kick in the face. especially for pvpers. if i were a pver i think i'd love it alot more. it's evidently catered to pvers and perhaps thats a good thing. tab targeting pvp is a dieing trend and i dont think eso would hold up well as a pvp game within the next 5 years anyways, especially with all these new titles comming out that have amazing pvp.

    but yeah, thats my oppinion, these changes are being made to save ESO,i very much enjoyed pvp here, but honestly it's outdated compared to other pvp means. this games only going to survive if it focuses on plot, acheivements, etc. as opposed to actualy gameplay itself.

    people like us, sure, we enjoy it. the future players of eso?

    upon eso's release there were peopel who were 8-12 who are or or less apporaching their late teenage years and getting into mmo's, 2 years from now, if eso's main focus was pvp, do you think those indivduals would pick eso or another new title just released with non tab target pvp?

    these changes are made to extend eso's life b yappealing to the majority populous, that populous being Pvers, casuals, etc. because they sure wont drag in the next generation for pvpers, only pvers.
  • Goregrinder
    Goregrinder
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    I do not. Having played this game since beta in 2013, there have been many many changes to it over the years, some drastic, others more subtle. Some changes I wasn't a big fan of, and others I really enjoyed. What stands out to me 7 years later, is that the core game play and mechanics remain the same, even if the details of them changed over time.

    For me it comes down to this: Can any other fantasy based MMORPG give me horizontal gear progression, action based combat, and the freedom to build my toons how you want? The answer is no. Some come close (GW2, BDO) but miss the mark on certain things (build choice, horizontal progression, etc).

    I guess since my benchmark for what a good MMORPG experience is, and has always been SWG. Every MMORPG I've played since I always compared it to og SWG. And so far, ESO has been consistently the closest thing in terms of offering sandbox elements in a world full of themepark MMORPGs. The truth is I think Star Citizen will be the game that brings me back to my SWG days, but that's a SciFi MMO (it's pretty legit btw). When I want fantasy, ESO has been the only mmo I can stomach playing these days. Not even WoW does it for me anymore. Even DAoC lost it's appeal to me.

    TLDR: Until a similar game offers everything ESO offers, but does it better, I'm going to stick with ESO for the time being. I've learned to not waste my time MMO hopping, because that only leads to disappointment. The next thing you know, you're in your 30's still waiting for that next "Latest and Greatest" MMORPG....well I've decided I'm done waiting, and will just enjoy what I have right now, and make the best of it.
  • SeaArcanist
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    and i assure you they wont revert the system, for 1. it too kthem 2 years to create this new system. and secondly.. do you honestly think they kept a back up of the old 1.0 system? these changes are here, and are staying here. and seeing how long it took to make this new system. there is no quick revamp option even IF they wanted to. the changes are final. 1.0 is dead, gone, deteled. they would have to mimic 1.0 and rebuild it fro mthe ground up to reimplement it.

    i dont like these changes, but complaining literaly wont help. because its too late. the cnages are applied, old stuff deleted. the game you loved is gone.
  • Rogue_WolfESO
    Rogue_WolfESO
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    Rogue_Wolf wrote: »
    Way too much change
    @Rogue_Wolf, the only good news I have for you: Put the points back in for reduced research time and you will recover that lost time immediately, up to and including instant completion. If you don't put those points back in, your triple research will continue, but reverts back to the base rate for each.

    If any of your characters is researching, free respec time is the time to sink all points into the speed up.]

    This is a great suggestion, however if you mean skill points this particular toon is my dedicated crafter all of her crafting skills are maxed out and all possible points allocated where I could. She is nearly master craft level and I only have a few weapons left to research nirnhoned trait.
    If you mean points in the green tree I will have to look at that again when I get off work. Thanks for your suggestion 😊
    Edited by Rogue_WolfESO on March 10, 2021 5:18PM
  • madman65
    madman65
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    Archer`s Mind
    (2 items) Adds 1096 Max Stamina
    (3 items) Adds 833 Weapon Critical
    (4 items) Adds 833 Weapon Critical
    (5 items) Increases your Critical Damage done by 6%. Increases your Critical Damage done by an additional 12% when attacking from Sneak or Invisibility.

    Don`t forget about this set, it might be something to look into. Myself I have 1 healer and I don`t have any problems healing. This patch is good with me.
    Edited by madman65 on March 10, 2021 5:23PM
  • Nebthet78
    Nebthet78
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    Also not a fan. Even with something north of 1100 CP on my main account, my characters feel one dimensional. It used to be I could do a lot with one character just by swapping some gear. It doesn't feel that way now. So I guess I'll have a character that just runs skyreach for XP. Another character will just DPS in organized groups, but I'll need a third that is sturdy enough to DPS PUGs. If I'm not going to do that, I guess I'll have to pull points out of one set of slottable stars and pay to put them in another set of slottable stars... because at only 1100 CP I can't buy many slottable stars.

    Oddly, I have enough characters that I could specialize and have a character to just run chests and a different one to pick flowers. I could have a DPS Sorc for trials and another DPS sorc for PUGging. But, the fact is, it's just a hassle. I find myself already ignoring crafting requests and please help with WB requests because the toon I'm on is hardwired for something else.

    I had a lot more freedom to play how I wanted a week ago. I enjoyed being at the finish line a week ago. I don't enjoy seeing that freedom and that finish line moved over a year into the future. Am I quitting? Nope. Am I going to contribute to ZOS' bottom line? Nope.

    That's the problem. They've removed the diversity from our characters and forced them into specializations.

    You can't have a crafter, thief and harvester any more without having to play the micromanagement game, which quickly becomes a pain in the butt.

    You can't have a healer and dps in one without again, playing the micromanagement game.

    They've made some very, very stupid decisions with this set up and it's done nothing to improve performance. In fact, I've noticed it's worse since this update.
    Far too many characters to list any more.
  • Kwoung
    Kwoung
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    Kwoung wrote: »
    Kwoung wrote: »
    Returned from launch, played hard the last 2 years, the last one of which was spent finding a character / setup I could actually manage to do decent DPS on, which I found last month and was elated to not only break 55K, but actually hit 91K DPS! Today after re-alloting everything with my mere 1025 CP points, I am back to square one. I barely managed to hit 70K DPS, 65K was more the norm after many tries.

    I do not have multiple years of grinding left in me to get back to where I was yesterday. I am at a complete loss at this point and don't know what to do. I am more than very sad as I really was enjoying this game. :(

    65k is MORE THAN ENOUGH for any bit of vet content in this game. That 91k you hit was wholly unnecessary.

    Hmm... My understanding has been that 65K was the bare minimum DPS to get accepted in a vet DLC trials and 80K+ was what most trial guilds were looking for. Also, whether it was necessary or not really isn't for you to say, I make my own goals. I spent a year practicing my LA Weaving, a system that shouldn't exist and gates many people from a lot of content, but I did it and although still not great, I managed to finally hit the 91K on a build similar to the 115K build, so I obviously wasn't able to get the most out of it. Also, if you read my whole post, I was stuck at 55k forever, which was not enough to do vet DLC Trials.

    65k is not the bare minimum. You can complete any vet content in the game with 30k - 35k. Some trial guilds require 65k+ because they want to burn through and not do mechanics. There are lots of guilds out there that have no 65k requirements and complete vets just fine.

    That's great if you want to shoot for more for personal reasons. However, the levels that you are at make you a strong group member to have for trial content. You are well above the actual minimum.

    The reason I am so adamant about this is because the pressure and intimidation that comes from guilds expecting 65k+ minimums, makes it harder for me to recruit for my guild runs, because people feel scared and intimidated by the fact that they aren't at that level yet, and refuse to even attempt the content period.

    That false narrative that has been allowed to run rampant and unchecked throughout the ESO community might make things easier for the uber burn scoreboard groups, but it has made things wholly more difficult - and needlessly so - for the rest of us who want to play the game and clear content and aren't worried about a leaderboard.

    Give me a group full of 40k DPS, and I'll show you vet trial clears.

    Let me clarify, my 91K on a trial dummy standing there with sustain food on translated to 40K on Lokk vet and 38K on Yolna. My previous 55K translated into about 18-25K on actual trials. So while yes, you can clear vet all day long with 8 DPS pulling 40K each ON THE TRIAL, because that gets you over the 300K group DPS mark, there are a whole lotta players who can't get there, myself included. My 75K I can do now on the dummy (I made a lot more changes, swapped sets, golded out a whole new set of jewelry,, etc...) will most likely translate to 32Kish I suspect on our vSS progression this coming weekend, and I seriously doubt we will be able to clear it.

    There is a huge portion of players in this game that just can't LA weave perfectly or keep their rotation up perfectly during an actual fight when you are worrying about jumping in portals, standing on spots, dealing with being targeted by ability X or whatever. How I overcame those things was to get as high as DPS as possible so I could still hold decent enough DPS while dealing as best I could. Not an excuse, but I am over 60, blind in one eye and suffer from severe arthritis. So while I do want to be able to clear high end content (like I have in every other game), this game tends to have severe prejudices against folks that do not have twitch reactions and millisecond reflexes, which I find to be highly annoying.

    While this patch made things slightly harder for the twitch gamers, and completely buffed the folks who can't be bothered to do more than light attack 95% of the time, it did nothing but make the problem 1000% worst for those of us in the middle that struggle to be good enough to complete the content we would like to enjoy.


    Edited by Kwoung on March 10, 2021 6:10PM
  • SimonBelmont
    SimonBelmont
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    What the hell is a "Martial Skill"..? :o Is that just melee..? Are we too cool to use the word "melee"? :s

    I tried various CP arrangements, for the purpose of tanking. I feel pretty confidant saying that tanks got screwed the hardest here. Even basic, easy-mode stuff starves you for Stam. It's totally ridiculous. And the damage output..? I know tanks aren't meant to be high on the DPS meters, but tank damage is crazy-low..

    What's the name of that dun with all the grappling, that looks like a desert-ish tomb..? My (random) party members managed to die on one of the poison waves on the Lich boss, and only I was alive to go around the ledges and kill off the adds up there. Hoooly crap... It was embarrassing how long it took! I had a 2h on the back-bar and even with the higher dmg 2h skills (though, sadly I didn't have executioner on my bar), I was wondering, "am I just missing the target? if so, HOW am I missing? the guy's RIGHT IN FRONT OF ME!!!"

    And on the issue of Stam recovery, I was just praying they'd gib the bosses before I ran out of Stam.. It's like, once combat starts, you can pretty much set a 45 sec timer (if that!) to let you know when your Stam will flat-line.
    Edited by SimonBelmont on March 11, 2021 3:46PM
  • Lord_Eomer
    Lord_Eomer
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    Love this patch, changes does not sound good to eveyrone especially if theybare nerf
  • ApoAlaia
    ApoAlaia
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    Kwoung wrote: »
    Kwoung wrote: »
    Returned from launch, played hard the last 2 years, the last one of which was spent finding a character / setup I could actually manage to do decent DPS on, which I found last month and was elated to not only break 55K, but actually hit 91K DPS! Today after re-alloting everything with my mere 1025 CP points, I am back to square one. I barely managed to hit 70K DPS, 65K was more the norm after many tries.

    I do not have multiple years of grinding left in me to get back to where I was yesterday. I am at a complete loss at this point and don't know what to do. I am more than very sad as I really was enjoying this game. :(

    65k is MORE THAN ENOUGH for any bit of vet content in this game. That 91k you hit was wholly unnecessary.

    Hmm... My understanding has been that 65K was the bare minimum DPS to get accepted in a vet DLC trials and 80K+ was what most trial guilds were looking for. Also, whether it was necessary or not really isn't for you to say, I make my own goals. I spent a year practicing my LA Weaving, a system that shouldn't exist and gates many people from a lot of content, but I did it and although still not great, I managed to finally hit the 91K on a build similar to the 115K build, so I obviously wasn't able to get the most out of it. Also, if you read my whole post, I was stuck at 55k forever, which was not enough to do vet DLC Trials.

    65k is not the bare minimum. You can complete any vet content in the game with 30k - 35k. Some trial guilds require 65k+ because they want to burn through and not do mechanics. There are lots of guilds out there that have no 65k requirements and complete vets just fine.

    That's great if you want to shoot for more for personal reasons. However, the levels that you are at make you a strong group member to have for trial content. You are well above the actual minimum.

    The reason I am so adamant about this is because the pressure and intimidation that comes from guilds expecting 65k+ minimums, makes it harder for me to recruit for my guild runs, because people feel scared and intimidated by the fact that they aren't at that level yet, and refuse to even attempt the content period.

    That false narrative that has been allowed to run rampant and unchecked throughout the ESO community might make things easier for the uber burn scoreboard groups, but it has made things wholly more difficult - and needlessly so - for the rest of us who want to play the game and clear content and aren't worried about a leaderboard.

    Give me a group full of 40k DPS, and I'll show you vet trial clears.

    65k+?

    Is that after the patch?

    Because before the patch (PC/EU) I was seeing 95k+ parses as pre-requisite for things like vCR+3

    Needless to say I expect to never participate on those runs.
  • PsychoGerbil99
    PsychoGerbil99
    Soul Shriven
    I hate this patch. I had my character built just the way I liked him and now I have to start all over again. This is just making me want to uninstall the game and cancel my sub to ESO plus. Whoever thought this was a fun idea has to seriously rethink their idea of fun because this is a total pain in the butt.
  • colossalvoids
    colossalvoids
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    What the hell is a "Martial Skill"..? :o Is that just melee..? Are we too cool to use the word "melee"? :s

    Has nothing to do with range, it counts bleeds, phys., disease type etc.
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