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Do you wish Malacath was removed?

coop500
coop500
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Simple poll is simple. Would you like for this ring to just.... STOP existing?
Hoping for more playable races

Do you wish Malacath was removed? 172 votes

Yes, please remove it
20%
milesrodneymcneely2_ESOTheForFeeFAektannorion_1981usub17_ESOSanctum74VirtuousDAnyronXargas13master_vanargandMauinVinterdvalaDT-ARRHeresyallTheUndeadAmuletStaticWaveforthwindsESO_NightingaleMykriztonyblackDreadDaedroth 36 votes
No, it's fine!
46%
Gilvothvailjohn_ESOAlurriaZephiran23kijimaDaiKahnRecktrithiusOediphitryWolfpawNettleCarrierxTAKISxPhaedrynBlkadrkargen27BasazBouldercleavephbellJeffrey530ReverbLumsdenmlQuebraRegra 80 votes
Nah, just nerf it a bit
26%
Solarikenssewallb14_ESOdanno8actosholsborgDrayzonVevvevBrrrofskiNagualVCasulSHOWa_salty_pirateVogtardDark_Lord_KuroSshadowSscaleClawOfTheTwoMoonsTrinotopsrenneGirl_Number8Sju 45 votes
Other
6%
SheezabeastpandoraderomanusTheImperfectcoop500Vlad9425MerguezManElvenOverlordTwinLampslinuxladyJimmyTortelliniINe_Saninus 11 votes
  • Grandchamp1989
    Grandchamp1989
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    No, it's fine!
    For a moment I thought you wanted the Daedric Prince removed from the game, which is quite ironic since he represent the outcasts and ostracized lol. poor fella can't catch a break.
    Edited by Grandchamp1989 on March 3, 2021 10:26PM
  • GreenHere
    GreenHere
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    Nah, just nerf it a bit
    I like the idea of it; having the option to simply ignore crit and still be viable seems interesting, at least.

    They just need to balance it to be in line with the rest of the game... which they have not done well, so far.

  • Faded
    Faded
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    Nah, just nerf it a bit
    Disappearing mythics isn't a precedent to ask for.
  • Sheezabeast
    Sheezabeast
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    Other
    Bring other sets up to par with it it. Don't need to nerf everything strong, just bring other things up to its power level.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • coop500
    coop500
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    Other
    Bring other sets up to par with it it. Don't need to nerf everything strong, just bring other things up to its power level.

    That is a good idea IMO, nerfs shouldn't be the answer to everything.
    Hoping for more playable races
  • nukk3r
    nukk3r
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    Nah, just nerf it a bit
    20% should be enough.
  • Avalon
    Avalon
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    Ok... I've just been looking at this ring, wondering if it was worth using. I've been told by many others it isn't that great, and, here, I'm seeing people asking for it to be nerfed? What's up? How is it powerful? Please advise!
  • TwinLamps
    TwinLamps
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    Other
    I wish his hammer was no more
    Awake, but at what cost
  • Fischblut
    Fischblut
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    No, it's fine!
    I just don't get why everyone is talking about this ring... This ring became a meme, in my opinion.
    I only recently decided to finally farm for it, and only thanks to all the forum threads going and going about it :D I never even used it so far, and for some reason I still don't have wish to use it. Honestly, I would buff the damage increase to 40% - then I would start using Malacath :smiley:

    But even "leave it as it is" is fine option (it's sounds rather weak for me personally to justify it's use now) :)
    I've been told by many others it isn't that great, and, here, I'm seeing people asking for it to be nerfed? What's up? How is it powerful? Please advise!

    I run "basic" werewolf build everyone hates on (but no Crimson). With all in sustain, my damage is very weak. My Howl spammable deals like 2500 damage in PvP. With Ring, my Howl would deal 3125 damage. I also don't see how this is so powerful :|
  • danno8
    danno8
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    Nah, just nerf it a bit
    Malacath has the effective damage increase of around 40% crit at 160% crit damage. We start at 10%, so that is like a 30% crit bonus and -depending on class- a 10% crit damage bonus. That's a lot of damage for one item. It's only stronger next patch when all sources of crit are getting a nerf too.
    Bring other sets up to par with it it. Don't need to nerf everything strong, just bring other things up to its power level.

    So either nerf one item piece or strategically increase every single set in the game? No one likes nerfs but if one item is causing an issue it makes little sense to change every single other item in the game in order to bring it in line.

    That's like building a new house because you broke a window.
  • Araneae6537
    Araneae6537
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    No, it's fine!
    Is it that powerful? There are builds and abilities that focus on critical damage and you’re giving that up in addition to the usual 5-5-2 sets. If it is always the best option, then it should be adjusted, but I hadn’t thought that was the case.

    EDIT: After reading other’s input, I must agree that it should be nerfed a bit, mostly that it shouldn’t boost proc damage, which I think is one of the major problems in PvP at present. More than that, though, I think crit builds should be more viable in PvP so that there’s real trade-off to consider. I did not know the numbers were so bad and have been trying to run a crit build myself — it’s very effective against the NPCs! :sweat_smile: If crit builds are not viable in both PvE and PvP, then Malacath will be BiS where it is not.
    Edited by Araneae6537 on March 4, 2021 5:23AM
  • Vlad9425
    Vlad9425
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    Other
    No I just want them to stop nerfing Crit and therefore making Malacath a must run for many builds.
  • GreenHere
    GreenHere
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    Nah, just nerf it a bit
    Avalon wrote: »
    Ok... I've just been looking at this ring, wondering if it was worth using. I've been told by many others it isn't that great, and, here, I'm seeing people asking for it to be nerfed? What's up? How is it powerful? Please advise!

    It's mostly "so powerful" in PvP, were crit is discounted heavily to begin with by the wide use of the Impenetrable armor trait and such. And it buffs damage that many believe it shouldn't, like set procs for instance.

    A lot of the people who advised you it wasn't "worth it" were probably thinking from a PvE perspective, where that's largely true. Giving up other sets' potential for that ring is usually a wash or a loss in PvE.

  • Avalon
    Avalon
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    GreenHere wrote: »
    Avalon wrote: »
    Ok... I've just been looking at this ring, wondering if it was worth using. I've been told by many others it isn't that great, and, here, I'm seeing people asking for it to be nerfed? What's up? How is it powerful? Please advise!

    It's mostly "so powerful" in PvP, were crit is discounted heavily to begin with by the wide use of the Impenetrable armor trait and such. And it buffs damage that many believe it shouldn't, like set procs for instance.

    A lot of the people who advised you it wasn't "worth it" were probably thinking from a PvE perspective, where that's largely true. Giving up other sets' potential for that ring is usually a wash or a loss in PvE.

    So, in other words... the PVP players are seeking to get it nerfed, while in PVE it's either balanced, or needs buffing? Sounds exactly like what happens in games that try and balance PVP and PVE - the PVP players think something is overpowered, whine and complain until it gets nerfed, which cause PVE players to suffer, because they had something that worked perfectly fine, or actually needed help (but they kept getting it, or it was taking a spot where something useful could be - as in the case of leads from Antiquarian content).

    Thus making the item bad enough to not use, suddenly, or making it even worse, yet still showing up or taking a loot spot, etc.

    *sigh* And, people wonder why there is so much hate from the PVE crowd for the PVP crowd... I think it's fairly justified.
  • LightYagami
    LightYagami
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    Yes, please remove it
    Avalon wrote: »
    Ok... I've just been looking at this ring, wondering if it was worth using. I've been told by many others it isn't that great, and, here, I'm seeing people asking for it to be nerfed? What's up? How is it powerful? Please advise!
    It's THEe meta in PvP
    No improvement on Cyrodill servers -> no ESO plus renewal.
  • El_Borracho
    El_Borracho
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    No, it's fine!
    Its a PVP item that forces someone to choose between a flat damage increase or wearing a full monster set (or a full 5 piece set). I see no problem with this. Its trading one type of damage for another, usually proc damage
    Edited by El_Borracho on March 3, 2021 11:04PM
  • Sangwyne
    Sangwyne
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    Nah, just nerf it a bit
    danno8 wrote: »
    Malacath has the effective damage increase of around 40% crit at 160% crit damage. We start at 10%, so that is like a 30% crit bonus and -depending on class- a 10% crit damage bonus. That's a lot of damage for one item. It's only stronger next patch when all sources of crit are getting a nerf too.
    Bring other sets up to par with it it. Don't need to nerf everything strong, just bring other things up to its power level.

    So either nerf one item piece or strategically increase every single set in the game? No one likes nerfs but if one item is causing an issue it makes little sense to change every single other item in the game in order to bring it in line.

    That's like building a new house because you broke a window.

    It's worse than that. I broke down the math in another post, but basically, the gist is that as players inherently have 20% critical resistance, reducing the damage they take from critical sources by 20% additively (i.e. not by 20% of the entire amount but rather from 180% to 160% for example), you would need 40% critical chance and 180% crit damage just to STILL do less than if you had simply equipped Malacath (0.6x1+0.4x(1.8-0.2)=1.24 vs Malacath's 1.25). 40% chance and 180% damage are quite considerable stats already; you'd need something like Precise on a 2Hander (7.2% i think), Thief Mundus (6%), and a devoted critical set (15% or so) in addition to your base 10%, and would still fall a little short, while Minor Force gives 10% and Khajiit gives another 12%, but you'd still need 8% more crit damage from somewhere. OR you could equip one item, not use Precise, not use Thief mundus, not use a crit set, not go Khajiit, not get a little extra crit chance and 8% crit damage from somewhere, and do more damage. Tough choice. The developers are already restructuring the entire CP system, changing every single source of critical chance, and have introduced or made changes to multiple sources of critical damage; it is not reasonable to ask them to rework crit again after they already are implementing such huge changes to it next patch. Nor would it be fair to the thousands of players that have farmed crit sets only to see them changed yet again; the glaringly obvious solution that is staring everyone in the face is to nerf Malacath, perhaps from 25% down to 20%, which is still as much as Major Berserk and Major Slayer combined, and still lets you critically heal. Malacath is the sole issue on which the current state of PvP rests, and has gotten Heavy armor (indeed, every armor type) reworked to the detriment of actual tanks in PvE while having huge ramifications on the rest of the game and requiring multiple reworks to countless systems, including crit, just to accommodate it. Seriously folks, there's an easy choice to be made here.
  • GreenHere
    GreenHere
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    Nah, just nerf it a bit
    Avalon wrote: »
    GreenHere wrote: »
    Avalon wrote: »
    Ok... I've just been looking at this ring, wondering if it was worth using. I've been told by many others it isn't that great, and, here, I'm seeing people asking for it to be nerfed? What's up? How is it powerful? Please advise!

    It's mostly "so powerful" in PvP, were crit is discounted heavily to begin with by the wide use of the Impenetrable armor trait and such. And it buffs damage that many believe it shouldn't, like set procs for instance.

    A lot of the people who advised you it wasn't "worth it" were probably thinking from a PvE perspective, where that's largely true. Giving up other sets' potential for that ring is usually a wash or a loss in PvE.

    So, in other words... the PVP players are seeking to get it nerfed, while in PVE it's either balanced, or needs buffing? Sounds exactly like what happens in games that try and balance PVP and PVE - the PVP players think something is overpowered, whine and complain until it gets nerfed, which cause PVE players to suffer, because they had something that worked perfectly fine, or actually needed help (but they kept getting it, or it was taking a spot where something useful could be - as in the case of leads from Antiquarian content).

    Thus making the item bad enough to not use, suddenly, or making it even worse, yet still showing up or taking a loot spot, etc.

    *sigh* And, people wonder why there is so much hate from the PVE crowd for the PVP crowd... I think it's fairly justified.

    I mean... it doesn't need to be so "us vs them" though. The PvP crowd isn't your enemy on this one. This is on ZOS because they didn't foresee (or care about) some of the issues this ring brings to the forefront. I'd bet if we hopped over to the PTS forums just before MBoB was introduced, we'd see threads warning of... well, exactly what happened. The ring just isn't balanced well, for either side of the game.

    I'm not a math wizard or PvP aficionado, so I might be off on the numbers (or basic idea) here, but ZOS could probably buff the ring to +30% damage, but not allow it to apply to procs anymore. Or something along those lines. You know, find a way to make it worthwhile in PvE (which it currently isn't), and simultaneously tune down its overbearingness in PvP (which it needs). It's not like everyone is trying to ruin the ring, or remove it from the game; most reasonable people just want to see it balanced.
  • INe_Saninus
    INe_Saninus
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    Other
    Buff crit chance back to what it was before and at least make me think about running heavy vs medium.
    I should struggle making the choice.
    Unless I'm playing my NB or maybe my Templar, it's not even a choice.
    Heavy w/ Malacath.
  • Araneae6537
    Araneae6537
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    No, it's fine!
    Avalon wrote: »
    GreenHere wrote: »
    Avalon wrote: »
    Ok... I've just been looking at this ring, wondering if it was worth using. I've been told by many others it isn't that great, and, here, I'm seeing people asking for it to be nerfed? What's up? How is it powerful? Please advise!

    It's mostly "so powerful" in PvP, were crit is discounted heavily to begin with by the wide use of the Impenetrable armor trait and such. And it buffs damage that many believe it shouldn't, like set procs for instance.

    A lot of the people who advised you it wasn't "worth it" were probably thinking from a PvE perspective, where that's largely true. Giving up other sets' potential for that ring is usually a wash or a loss in PvE.

    So, in other words... the PVP players are seeking to get it nerfed, while in PVE it's either balanced, or needs buffing? Sounds exactly like what happens in games that try and balance PVP and PVE - the PVP players think something is overpowered, whine and complain until it gets nerfed, which cause PVE players to suffer, because they had something that worked perfectly fine, or actually needed help (but they kept getting it, or it was taking a spot where something useful could be - as in the case of leads from Antiquarian content).

    Thus making the item bad enough to not use, suddenly, or making it even worse, yet still showing up or taking a loot spot, etc.

    *sigh* And, people wonder why there is so much hate from the PVE crowd for the PVP crowd... I think it's fairly justified.

    Not justified at all. Some things ARE overpowered and maybe somethings have been unjustly nerfed specifically in PvP which create this imbalance, which is what I’m reading regarding crit damage in PvP. The real problem, as I’m understanding it, is that 1) crit builds are relatively ineffective in PvP and 2) Malacath boosts proc damage from sets which are already ridiculously too much. Nothing like a ball group running around with Vicious Death and a bunch of other procs. :unamused: Heh, PvE should have the fun of running through dungeons with that! :lol: Okay, that would get boring quickly, but it would be kind of funny for a time or two!
  • TheImperfect
    TheImperfect
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    Other
    I honestly thought you meant removing the Daedric Prince Malacath from the title. I definitely want Malacath to stay in that regard. I haven't any opinion on the mythic.
  • Avalon
    Avalon
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    GreenHere wrote: »
    Avalon wrote: »
    GreenHere wrote: »
    Avalon wrote: »
    Ok... I've just been looking at this ring, wondering if it was worth using. I've been told by many others it isn't that great, and, here, I'm seeing people asking for it to be nerfed? What's up? How is it powerful? Please advise!

    It's mostly "so powerful" in PvP, were crit is discounted heavily to begin with by the wide use of the Impenetrable armor trait and such. And it buffs damage that many believe it shouldn't, like set procs for instance.

    A lot of the people who advised you it wasn't "worth it" were probably thinking from a PvE perspective, where that's largely true. Giving up other sets' potential for that ring is usually a wash or a loss in PvE.

    So, in other words... the PVP players are seeking to get it nerfed, while in PVE it's either balanced, or needs buffing? Sounds exactly like what happens in games that try and balance PVP and PVE - the PVP players think something is overpowered, whine and complain until it gets nerfed, which cause PVE players to suffer, because they had something that worked perfectly fine, or actually needed help (but they kept getting it, or it was taking a spot where something useful could be - as in the case of leads from Antiquarian content).

    Thus making the item bad enough to not use, suddenly, or making it even worse, yet still showing up or taking a loot spot, etc.

    *sigh* And, people wonder why there is so much hate from the PVE crowd for the PVP crowd... I think it's fairly justified.

    I mean... it doesn't need to be so "us vs them" though. The PvP crowd isn't your enemy on this one. This is on ZOS because they didn't foresee (or care about) some of the issues this ring brings to the forefront. I'd bet if we hopped over to the PTS forums just before MBoB was introduced, we'd see threads warning of... well, exactly what happened. The ring just isn't balanced well, for either side of the game.

    I'm not a math wizard or PvP aficionado, so I might be off on the numbers (or basic idea) here, but ZOS could probably buff the ring to +30% damage, but not allow it to apply to procs anymore. Or something along those lines. You know, find a way to make it worthwhile in PvE (which it currently isn't), and simultaneously tune down its overbearingness in PvP (which it needs). It's not like everyone is trying to ruin the ring, or remove it from the game; most reasonable people just want to see it balanced.

    Except... when they nerf because of PVP, it's generally across the board, not just PVP. So, if they nerf the ring, it will almost certainly make it even LESS usable in PVE. But, it will still pop up as a lead for us, instead of stuff that is actually worth pursuing. The argument PVP players always resort to is, "The devs don't have to do that', but... they always end up doing it. So, the argument is invalid, as it never seems to apply.

    Don't get me wrong, it would be awesome if they figured out how to separate the stats, mechanics, skills, etc etc etc, for PVP and PVE... but, I'd also love it if they gave out better daily rewards (like they used to). It's not going to happen, but we can wish, right? While we're at it, why not just split PVP to their own server, that way it'd be REALLY easy to nerf/buff stuff for only one side or the other, as the patches would only apply to a single server, not the entire game.

    Right?
  • Vevvev
    Vevvev
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    Nah, just nerf it a bit
    Leave it as is but remove it's effect on procs much like how the Pale Order Ring ignores damage from procs.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    For a moment I thought you wanted the Daedric Prince removed from the game, which is quite ironic since he represent the outcasts and ostracized lol. poor fella can't catch a break.

    Same. Poor Malacath.
    [Lie] Of course! I don't even worship Daedra!
  • Wolfpaw
    Wolfpaw
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    No, it's fine!
    Malacath is not the problem, it's the high health builds, that heal like a dedicated healer, that run with it.

    Malacath should cancel healing crit also , not just damage.
  • Solariken
    Solariken
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    Nah, just nerf it a bit
    Make heals unable to crit with Malacath. That's all it really needs IMO.
  • CrimsonGTX
    CrimsonGTX
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    No, it's fine!
    Malacath isn't a issue, all they have to do is remove it from boosting proc damage other than that it's fine.
    Sorc & Warden Main - PC NA(CP 1k+) & Xbox NA (CP 1k+)
  • linuxlady
    linuxlady
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    Other
    Clearly a post made by someone who has burned in the wrath of malacath
  • phbell
    phbell
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    No, it's fine!
    Wow... another nerf thread. Shocking.
  • ccfeeling
    ccfeeling
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    No, it's fine!
    No more nerf please even I'm not using Malacath .

    Thrassian Stranglers is dead , I don't wanna see 1 more .
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