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If you want ZOS to stop the Cyrodiil Test unite under this Topic

  • rk1101320
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    yeah game is unplayable since the test for me aswell, to be honest and thats pretty sad game might be a way better if they backup it to how it was 2y ago
    GM of Pimp my Elf
    Ex member of TOXIC, KNOW YOUR PLACE, [snip], KNOWN'[snip]
    member of D-Ticks and E-Cheeks
    trolling your scrolls since beta
    youtu.be/FxjscqBxOJs
    well known T-bagger and shimmering shield spammer

    [Edited to remove Profanity and Inappropriate Content]
  • Raegwyr
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    Nairinhe wrote: »
    Gythral wrote: »
    There's nothing like
    "Test everything but the problem"

    which does seem to be what ZOS have been ordered to do!

    What do you propose, then?
    What is the problem and the correct way of testing it, in your opinion?

    For first they should move most of the calculations back to client side, then work on anti cheat soft.
    They moved most of the calculations to the servers and continue to do so even when most players agreed that it is bad idea (recent example is moving all buff calculations back to the servers like two patches ago). Also changing how they manage infrastructure between client and servers as there were many topics on forums which stated that something is a problem there (example: famous problems with akamai)
  • Lord_Wrath
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    I agree the performance is at its worst.

    But at least Zos now knows this isnt it. I agree with others that they can do much, much better.
    1300+ CP | Lørd Wrath | - Sorcerer - Palatine - Grand Master Crafter - 30000 Achievement Points
    Launch Player - PC - NA - EP
  • Joy_Division
    Joy_Division
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    Nairinhe wrote: »
    Stop blaming my router, add-ons, and server calculations and invest the time and money it would take for better server performance. When I bought this game I had a flip phone and Youtube restricted me to 10 minute videos that took hours to upload. The world has since marched on to 2021 and with ESO's servers, we're still stuck circa 2014.
    coletas wrote: »
    What every serious business do. Hire a competent external audit, fire the incompetent people (that include those called "senior" analysts etc) and hire new ones. Things cant go worse, believe me. In the worse case we can maybe play using kicks and punch, what is more than nowadays. Zos has pretty good artists, but leadership is terrible looking the results year after year.

    So the problems are hardware and bad management?
    But that means they can't test solutions at all.

    Nobody is saying they can't test what they perceive as a solution. We're are being critical of the approach being taken. Slapping on cooldowns on a game that was not designed to have cooldowns, redesigning entire classes, removing 90% of the gear sets which are supposed to be our reward for doing their new content, or adopting a different rule set for people who are grouped/ungrouped that upsets a large portion of the community are the sorts of "solutions" that seek to address one problem (game is not fun to play because it lags) while creating another problem (game still lags and alienating people because removed elements that made it fun to play to begin with).

    Especially when two significant updates that were touted as improvements (update 2 and 25) were so conspicuous in making things worse. If they want to impress me with solutions, stop trying to make the product worse in an attempt to fix it and instead be honest to us what exactly changes in updates 2 and 25 and tell us how they propose to undo the damage those updates caused.
    Edited by Joy_Division on February 27, 2021 6:42PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Faded
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    Ackwalan wrote: »
    ArchMikem wrote: »
    They're doing a test on the Live servers?

    ZOS is testing the patience of the players.

    If nobody's taking notes on how quickly and easily players can be made to gaslight themselves under these conditions, it's a sad waste.
  • Arrodisia
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    How much investigating needs to be done before they come to the same conclusion as most games struggling with performance issues? The game needs more powerful servers since they decided to use mega servers, a better game engine, and completely rewritten code. (not in pieces). If that ever gets done, this game will reach it's peak. We'll need to beat the players off with a stick to keep them away after that. ;)
    Edited by Arrodisia on February 27, 2021 7:03PM
  • zaria
    zaria
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    techyeshic wrote: »
    Nairinhe wrote: »
    Gythral wrote: »
    There's nothing like
    "Test everything but the problem"

    which does seem to be what ZOS have been ordered to do!

    What do you propose, then?
    What is the problem and the correct way of testing it, in your opinion?

    Stop blaming my router, add-ons, and server calculations and invest the time and money it would take for better server performance. When I bought this game I had a flip phone and Youtube restricted me to 10 minute videos that took hours to upload. The world has since marched on to 2021 and with ESO's servers, we're still stuck circa 2014.

    I don't think the new hardware they are getting will make any difference. Moving calculations back to the client will. Using another method for eliminating/reducing cheating would help as well. I don't think they'll do that though as they have backed themselves into a corner with stadia amongst other contracts they have previously made.

    No server could handle the code and calculations that ESO's servers are receiving. Their thesis in reducing calculations is correct, but their method is deeply flawed IMO.

    Yeah, its baffling to me though that they said the new servers probably wont improve performance. That says to me out of all the advances in the years since this game started being developed; they chose cost efficency for a like to like replacement over beefing up.
    I guess it will improve performance in Cyrodil as the new servers will be stronger.
    Using stronger server let them use fewer servers for places there performance is not an issue like overland or dungeons.
    This assumes they use the same servers in Cyrodil as other places and the bottleneck is the servers and not code or the database.
    If its the servers then using more powerful servers for Cyrodil will solve this problem and they would go for it as its cheaper than all this mess, this includes ways to use more powerful ones, it might be everything from the system architecture to lease deals who makes this harder.

    Why they are saying performance will probably not improve, its safer than saying it will be an significant improvement.
    And lots of the performance issues is client side.

    As for the performance during this test, well its lots more people on because double AP and people found they can use the tortes to buff alliance war ranks gains even more while no proc set eliminates lots of the troll builds.
    I play much more in Cyrodil than before, I mostly kept out during the previous tests but this is fun.
    Not had any issues even during huge fights but rarely have. PC-EU Blackreach.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Fischblut
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    Cyrodiil is unplayable right now due to Cyrodiil Test, skills are not firing and many other problems. Please voice your opinion if you want this test to stop.

    For me, lag is the same as it was before any of these tests. But I don't want them to ever stop testing, cause we can have permanent double AP as long as there is some test running :D
  • LoveForElderScrolls
    Fischblut wrote: »
    Cyrodiil is unplayable right now due to Cyrodiil Test, skills are not firing and many other problems. Please voice your opinion if you want this test to stop.

    For me, lag is the same as it was before any of these tests. But I don't want them to ever stop testing, cause we can have permanent double AP as long as there is some test running :D

    Haha good point
  • Nairinhe
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    Nairinhe wrote: »
    Stop blaming my router, add-ons, and server calculations and invest the time and money it would take for better server performance. When I bought this game I had a flip phone and Youtube restricted me to 10 minute videos that took hours to upload. The world has since marched on to 2021 and with ESO's servers, we're still stuck circa 2014.
    coletas wrote: »
    What every serious business do. Hire a competent external audit, fire the incompetent people (that include those called "senior" analysts etc) and hire new ones. Things cant go worse, believe me. In the worse case we can maybe play using kicks and punch, what is more than nowadays. Zos has pretty good artists, but leadership is terrible looking the results year after year.

    So the problems are hardware and bad management?
    But that means they can't test solutions at all.

    Nobody is saying they can't test what they perceive as a solution. We're are being critical of the approach being taken. Slapping on cooldowns on a game that was not designed to have cooldowns, redesigning entire classes, removing 90% of the gear sets which are supposed to be our reward for doing their new content, or adopting a different rule set for people who are grouped/ungrouped that upsets a large portion of the community are the sorts of "solutions" that seek to address one problem (game is not fun to play because it lags) while creating another problem (game still lags and alienating people because removed elements that made it fun to play to begin with).

    Especially when two significant updates that were touted as improvements (update 2 and 25) were so conspicuous in making things worse. If they want to impress me with solutions, stop trying to make the product worse in an attempt to fix it and instead be honest to us what exactly changes in updates 2 and 25 and tell us how they propose to undo the damage those updates caused.

    When I said "can't test solutions", I meant that they can't test upgrading hardware or changing people.
    With the rest, I agree.

    I'm not a big PVPer, but from what I heard, I always thought that it was some anti-cheating stuff, including moving some calculations to the server, that broke everything, and then moving more stuff to the server side because of Stadia (be it thrice cursed) got us where we are.
  • Jaraal
    Jaraal
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    Shouldn't take more than a week (or even a day) to determine if proc sets do or don't contribute to the lag, and to what degree. The fact that it's taking a minimum of three weeks tells you they are manipulating other variables behind the scenes on the fly. And I know this to be a fact because I have seen set abilities change unannounced during the course of playing in the test.

    They are also studying "behaviors", as they did and reported to us after the previous tests. Undoubtedly they are tracking which of the 19 sets players are choosing to run, what they are doing with their play time and where they are going on the map compared to before the test, and so forth.

    Additionally, most people aren't going to admit that they want their proc sets back because the no proc crowd is accusing them of being carried by sets rather than skill. And a lot of the no proc crowd consists of people who got regularly steamrolled by proc users and couldn't figure out how to counter them. However, the same people who were dominating with proc sets are dominating the stat based test as well. Skill (or lack of it) is a universal concept, as long as everyone has access to the same gear.



    Edited by Jaraal on February 28, 2021 4:36AM
  • NoSoup
    NoSoup
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    I don't know i feel adding proc sets back will make it worse, not sure how removing proc sets caused this much lag unless it was the healing outside groups changed back that made it this bad.

    Because we didn't have lag and cyro performance issues for the 7 years before they turned off cross alliance healing....
    Formally SirDopey, lost forum account during the great reset.....
  • Juhasow
    Juhasow
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    It wont just simply stop because you want it to stop. The test provides the developers with valuable info regarding server performance and the impact specific stuff (like proc sets, cross healing etc etc) have on it.

    I don't care about the info. I want my skills to fire.

    By skills You mean Your procs ? Because active abilities fired as bad before test as they're right now.
  • Juhasow
    Juhasow
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    Nairinhe wrote: »
    Gythral wrote: »
    There's nothing like
    "Test everything but the problem"

    which does seem to be what ZOS have been ordered to do!

    What do you propose, then?
    What is the problem and the correct way of testing it, in your opinion?

    Stop blaming my router, add-ons, and server calculations and invest the time and money it would take for better server performance. When I bought this game I had a flip phone and Youtube restricted me to 10 minute videos that took hours to upload. The world has since marched on to 2021 and with ESO's servers, we're still stuck circa 2014.

    Yeah looking back at 2014-15 and internet/PC many of us had back then it's funny to look how much worse game performs these days on way better specs.
  • Bradyfjord
    Bradyfjord
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    Juhasow wrote: »
    Nairinhe wrote: »
    Gythral wrote: »
    There's nothing like
    "Test everything but the problem"

    which does seem to be what ZOS have been ordered to do!

    What do you propose, then?
    What is the problem and the correct way of testing it, in your opinion?

    Stop blaming my router, add-ons, and server calculations and invest the time and money it would take for better server performance. When I bought this game I had a flip phone and Youtube restricted me to 10 minute videos that took hours to upload. The world has since marched on to 2021 and with ESO's servers, we're still stuck circa 2014.

    Yeah looking back at 2014-15 and internet/PC many of us had back then it's funny to look how much worse game performs these days on way better specs.

    I've thought the same thing about performance as it has slowly degraded over the years. I gave up on Cyrodiil. I do hope it improves when they enable this big change they have coming, but I doubt it. Because of performance I haven't been able to seriously pvp since Summerset days.
  • Jaraal
    Jaraal
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    Juhasow wrote: »
    Nairinhe wrote: »
    Gythral wrote: »
    There's nothing like
    "Test everything but the problem"

    which does seem to be what ZOS have been ordered to do!

    What do you propose, then?
    What is the problem and the correct way of testing it, in your opinion?

    Stop blaming my router, add-ons, and server calculations and invest the time and money it would take for better server performance. When I bought this game I had a flip phone and Youtube restricted me to 10 minute videos that took hours to upload. The world has since marched on to 2021 and with ESO's servers, we're still stuck circa 2014.

    Yeah looking back at 2014-15 and internet/PC many of us had back then it's funny to look how much worse game performs these days on way better specs.

    Back then more of the calculations were done client side, freeing up server resources. And back then all the data didn't have to be rerouted to an anti-DDoS scrubber service (Akamai) before being sent to ZOS servers for processing.


    Edited by Jaraal on February 28, 2021 9:23AM
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    Might as well get rid of below 50 campaign and put them with the others.
    Might as well get rid of secondary CP campaign as its mostly dead on PC/EU (blackreach)
    Might as well go and rework Cyrodill to make it smaller as it still lags like hot poop in the sun with a max of what..80 players?
    Might as well say BG's are the answer....(have we seen it yet in the post?)
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