Yes because it would be fair to players in general. Players play the game and gatehred XP in the process. Some did it more efficient than others. Most think about veterans that get alot of CP from a conversion, but what about newer players?
If conversion would happen based on XP players that are now CP500 would become CP700. Players that are CP810 would become CP1130. All of these lower level players would be dragged closer to the vertical progression cap and would have their progress so far respected and it would help them. Veterans on the other hand would overshoot the vertical progerssion, but since they only get options but not power this way it wouldnt realy matter.
Seems like the easiest answer to this is for the game to give you whichever value results in the highest CP value.
It's a one time thing when the new patch comes out.
How hard can be it be to calculate 2 numbers and give you the higher one.
Yes because it would be fair to players in general. Players play the game and gatehred XP in the process. Some did it more efficient than others. Most think about veterans that get alot of CP from a conversion, but what about newer players?
If conversion would happen based on XP players that are now CP500 would become CP700. Players that are CP810 would become CP1130. All of these lower level players would be dragged closer to the vertical progression cap and would have their progress so far respected and it would help them. Veterans on the other hand would overshoot the vertical progerssion, but since they only get options but not power this way it wouldnt realy matter.
And somebody who is brand new is now even further behind.
And somebody who is brand new is now even further behind.
And somebody who is brand new is now even further behind.
Why? does the new CP curve only exist when it benefits your argument?
Surely you can see than lowering the overall XP required to reach cap lets newer players catch up quicker WITHOUT having to lower existing players earned XP in the process aswell.
And somebody who is brand new is now even further behind.
Why? does the new CP curve only exist when it benefits your argument?
Surely you can see than lowering the overall XP required to reach cap lets newer players catch up quicker WITHOUT having to lower existing players earned XP in the process aswell.
If every previous XP is earned like it's on the new system, new players are just as far behind as they would be if they hadn't changed a thing. Simple mathematics. The innumeracy is staggering to me
And somebody who is brand new is now even further behind.
Why? does the new CP curve only exist when it benefits your argument?
Surely you can see than lowering the overall XP required to reach cap lets newer players catch up quicker WITHOUT having to lower existing players earned XP in the process aswell.
If every previous XP is earned like it's on the new system, new players are just as far behind as they would be if they hadn't changed a thing. Simple mathematics. The innumeracy is staggering to me
You completely ignored time for this. If CP are not recalculated (so we keep what we have) lower level players will be XP wise closer to veterans as a side effect for cheaper CP. That part is correct. However if you look a bit into the future and take 1 years then the gap between newer players and veterans still gets bigger as veterans know exactly how to progress most efficiently. So all you do is shift the CP gap from now to later. Recalculation will just create the gap right now instead of masking it for a year.
Recalculation is also an important argument for lower CP players. Everyone that just finsihed the 810 cap now only has 50% of the CP they need. If they would get a recalculation they would end up with ~75%. So their time investment for rereaching the gap would be lower. The same is also true for players that have more than the current gap but less than 1.2k.
This shows the issue nicely as you are finsihed now, but are not even close after the update hits. Furthermore it makes less sense for players to do activities to gatehr more CP has the work is worth less in 3 weeks and we already know it.
Lapin_Logic wrote: »
Dear Dude,
Could you be so kind then
to calculate what would be
the exact number of
champion points needed
for a stamina Dragonknight
to be able to solo PvP
against multiple enemies
with similar success as
we have now on Live?
Tanks in advance.
Dear Dude in a Tank, Rambo is a movie and the battle of "300" was a niche meta that isn't viable in the current patch of Real Life Offline, I don't see why 1 player should consistently "Solo" a siege Army, it breaks my immersion..
But since you asked, I would estimate about the same number of CP as your equally as "Nerfed" opponents seeing as it is a server wide change not limited to just your account.. I checked it on UESP build editor and it looked at me while I did it so you know it's real.
So, you pretty much dont have a number on your mind.
Yes because it would be fair to players in general. Players play the game and gatehred XP in the process. Some did it more efficient than others. Most think about veterans that get alot of CP from a conversion, but what about newer players?
If conversion would happen based on XP players that are now CP500 would become CP700. Players that are CP810 would become CP1130. All of these lower level players would be dragged closer to the vertical progression cap and would have their progress so far respected and it would help them. Veterans on the other hand would overshoot the vertical progerssion, but since they only get options but not power this way it wouldnt realy matter.
And somebody who is brand new is now even further behind.
Not realy because the curve is flat enought for them to quickly catch up. Only difference would be that they would need the same XP to catch up, not half of it.
Lapin_Logic wrote: »Yes because it would be fair to players in general. Players play the game and gatehred XP in the process. Some did it more efficient than others. Most think about veterans that get alot of CP from a conversion, but what about newer players?
If conversion would happen based on XP players that are now CP500 would become CP700. Players that are CP810 would become CP1130. All of these lower level players would be dragged closer to the vertical progression cap and would have their progress so far respected and it would help them. Veterans on the other hand would overshoot the vertical progerssion, but since they only get options but not power this way it wouldnt realy matter.
And somebody who is brand new is now even further behind.
Not realy because the curve is flat enought for them to quickly catch up. Only difference would be that they would need the same XP to catch up, not half of it.
You earned CP, XP was just a means to count your progress to the next CP.
It's pointless giving you 10 - 20 CP a day just for cleaning your codpiece and feeding your horse leaving an RP account on cap CP after a month and ultramax CP cap (extra CP they couldn't use) after 6 months then joining your PUG run expecting them to be Fengrush or Alcast.
That is why you had to "Earn" your CP over a set time, regardless of if the "CP cap" was 160CP, 500CP, 660CP, 720CP or 810cp, if ZOS wanted you to take 9 months to get to Cap then it didn't matter what the cap was or how much XP you earned as long as it took you roughly that 9 months or however long they arbitrarily expected you to play, that is why the "Curve is adjusted", it is solely to Stop you from gaining CP faster than the devs intended.
Face it, if you had 20660 CP you would be wanting them to put something to spend it on and to preclude them "noobs" from getting them.... Yet simultaneously complaining that LFG is full of scrubs and fake DPS/Tanks.
TLDR, they are giving you your CP that you have, XP was just the barrier, in Market terms we call this "Inflation"
Lapin_Logic wrote: »It's pointless giving you 10 - 20 CP a day just for cleaning your codpiece and feeding your horse leaving an RP account on cap CP after a month and ultramax CP cap (extra CP they couldn't use) after 6 months then joining your PUG run expecting them to be Fengrush or Alcast.
Lapin_Logic wrote: »Face it, if you had 20660 CP you would be wanting them to put something to spend it on and to preclude them "noobs" from getting them.... Yet simultaneously complaining that LFG is full of scrubs and fake DPS/Tanks.
Lapin_Logic wrote: »TLDR, they are giving you your CP that you have, XP was just the barrier, in Market terms we call this "Inflation"
ExistingRug61 wrote: »I think this all somewhat depends on how you look at it.
What if instead of the change to the cap curve ZOS instead simply said that they were going to just over double all xp gained by level 50 characters from this point on, like extra enlightenment. Or added another easily available 2.5 xp buff that is multiplicative with all the current ones.
This is functionally the same as what they have done (barring exact multiplier and some slight non-linearities in the xp curve).
But if they made the change in this manner instead, would players ask for for their previously earned xp to be doubled? Saying that “but that’s how much xp I would have earned if you had made this change at the start of the game”. Seems somewhat unreasonable in that context.
Did everyone ask for retroactive xp to be granted when ambrosia and it’s more powerful variant were added? Or when ZOS started giving away all the free xp scrolls as daily rewards? If these had existed in such availability when I started playing I would have earned way more xp than I have. Should I be given free xp as if I had been using them for the entire time I have been playing, simply because they exist now? Doesn’t sound right. And is directly analogous to this change.
So I guess looking at it in this way it makes sense to me that our cp would stay the same. I don’t see why a change in the rate of CP gain should be retro-active.
Although it’s not like I would be upset if they did rescale, I just don’t see why it’s necessary.
ExistingRug61 wrote: »I think this all somewhat depends on how you look at it.
What if instead of the change to the cap curve ZOS instead simply said that they were going to just over double all xp gained by level 50 characters from this point on, like extra enlightenment. Or added another easily available 2.5 xp buff that is multiplicative with all the current ones.
This is functionally the same as what they have done (barring exact multiplier and some slight non-linearities in the xp curve).
But if they made the change in this manner instead, would players ask for for their previously earned xp to be doubled? Saying that “but that’s how much xp I would have earned if you had made this change at the start of the game”. Seems somewhat unreasonable in that context.
Did everyone ask for retroactive xp to be granted when ambrosia and it’s more powerful variant were added? Or when ZOS started giving away all the free xp scrolls as daily rewards? If these had existed in such availability when I started playing I would have earned way more xp than I have. Should I be given free xp as if I had been using them for the entire time I have been playing, simply because they exist now? Doesn’t sound right. And is directly analogous to this change.
So I guess looking at it in this way it makes sense to me that our cp would stay the same. I don’t see why a change in the rate of CP gain should be retro-active.
Although it’s not like I would be upset if they did rescale, I just don’t see why it’s necessary.
So in your eyes it's perfectly OK that players like me, who it took roughly 2.5K hours to reach parity in CP enabled PvP, will now have that parity taken away from us and will have to put in another 2-3k hours of XP grind just to regain the parity we already had earned under the original system? If the cap was raised by 30, or hell even 300, this wouldn't be as bad, but when the effective raise in CP cap is 1000, all in 1 go, and the "conversion" effectively removes earned XP from the vast majority of the players, then clearly they havn't thought things through.
So 5k+ hours playtime needed to reach parity with people that have played longer than you is acceptable?
How on earth is that supposed to lure new players in? in 6-7 year i've only put in 3.5k hours....
ExistingRug61 wrote: »I think this all somewhat depends on how you look at it.
What if instead of the change to the cap curve ZOS instead simply said that they were going to just over double all xp gained by level 50 characters from this point on, like extra enlightenment. Or added another easily available 2.5 xp buff that is multiplicative with all the current ones.
This is functionally the same as what they have done (barring exact multiplier and some slight non-linearities in the xp curve).
But if they made the change in this manner instead, would players ask for for their previously earned xp to be doubled? Saying that “but that’s how much xp I would have earned if you had made this change at the start of the game”. Seems somewhat unreasonable in that context.
Did everyone ask for retroactive xp to be granted when ambrosia and it’s more powerful variant were added? Or when ZOS started giving away all the free xp scrolls as daily rewards? If these had existed in such availability when I started playing I would have earned way more xp than I have. Should I be given free xp as if I had been using them for the entire time I have been playing, simply because they exist now? Doesn’t sound right. And is directly analogous to this change.
So I guess looking at it in this way it makes sense to me that our cp would stay the same. I don’t see why a change in the rate of CP gain should be retro-active.
Although it’s not like I would be upset if they did rescale, I just don’t see why it’s necessary.
So in your eyes it's perfectly OK that players like me, who it took roughly 2.5K hours to reach parity in CP enabled PvP, will now have that parity taken away from us and will have to put in another 2-3k hours of XP grind just to regain the parity we already had earned under the original system? If the cap was raised by 30, or hell even 300, this wouldn't be as bad, but when the effective raise in CP cap is 1000, all in 1 go, and the "conversion" effectively removes earned XP from the vast majority of the players, then clearly they havn't thought things through.
So 5k+ hours playtime needed to reach parity with people that have played longer than you is acceptable?
How on earth is that supposed to lure new players in? in 6-7 year i've only put in 3.5k hours....
because if you shift it... those new players will need to put in those same 3.5k hours to reach "parity" with YOU.
By NOT giving you the XP, they can reach that parity in about 2k hours.
How is it acceptable that new players would have to grind so much to have parity with YOU?
because if you shift it... those new players will need to put in those same 3.5k hours to reach "parity" with YOU.
By NOT giving you the XP, they can reach that parity in about 2k hours.
How is it acceptable that new players would have to grind so much to have parity with YOU?
ExistingRug61 wrote: »I think this all somewhat depends on how you look at it.
What if instead of the change to the cap curve ZOS instead simply said that they were going to just over double all xp gained by level 50 characters from this point on, like extra enlightenment. Or added another easily available 2.5 xp buff that is multiplicative with all the current ones.
This is functionally the same as what they have done (barring exact multiplier and some slight non-linearities in the xp curve).
But if they made the change in this manner instead, would players ask for for their previously earned xp to be doubled? Saying that “but that’s how much xp I would have earned if you had made this change at the start of the game”. Seems somewhat unreasonable in that context.
Did everyone ask for retroactive xp to be granted when ambrosia and it’s more powerful variant were added? Or when ZOS started giving away all the free xp scrolls as daily rewards? If these had existed in such availability when I started playing I would have earned way more xp than I have. Should I be given free xp as if I had been using them for the entire time I have been playing, simply because they exist now? Doesn’t sound right. And is directly analogous to this change.
So I guess looking at it in this way it makes sense to me that our cp would stay the same. I don’t see why a change in the rate of CP gain should be retro-active.
Although it’s not like I would be upset if they did rescale, I just don’t see why it’s necessary.
So in your eyes it's perfectly OK that players like me, who it took roughly 2.5K hours to reach parity in CP enabled PvP, will now have that parity taken away from us and will have to put in another 2-3k hours of XP grind just to regain the parity we already had earned under the original system? If the cap was raised by 30, or hell even 300, this wouldn't be as bad, but when the effective raise in CP cap is 1000, all in 1 go, and the "conversion" effectively removes earned XP from the vast majority of the players, then clearly they havn't thought things through.
So 5k+ hours playtime needed to reach parity with people that have played longer than you is acceptable?
How on earth is that supposed to lure new players in? in 6-7 year i've only put in 3.5k hours....
because if you shift it... those new players will need to put in those same 3.5k hours to reach "parity" with YOU.
By NOT giving you the XP, they can reach that parity in about 2k hours.
How is it acceptable that new players would have to grind so much to have parity with YOU?
because if you shift it... those new players will need to put in those same 3.5k hours to reach "parity" with YOU.
By NOT giving you the XP, they can reach that parity in about 2k hours.
How is it acceptable that new players would have to grind so much to have parity with YOU?
What? If it takes me another 2k hours to get from say 810 to 1800 in the new system, then it still going to take a new player 2K hours to get from 810 to 1800 too, thats on top of how long it took them to get to 810 in the first place, which is quicker for them than it was for me.
How does not converting my CP by total XP gained help new players reach 1800 quicker?
ExistingRug61 wrote: »I think this all somewhat depends on how you look at it.
What if instead of the change to the cap curve ZOS instead simply said that they were going to just over double all xp gained by level 50 characters from this point on, like extra enlightenment. Or added another easily available 2.5 xp buff that is multiplicative with all the current ones.
This is functionally the same as what they have done (barring exact multiplier and some slight non-linearities in the xp curve).
But if they made the change in this manner instead, would players ask for for their previously earned xp to be doubled? Saying that “but that’s how much xp I would have earned if you had made this change at the start of the game”. Seems somewhat unreasonable in that context.
Did everyone ask for retroactive xp to be granted when ambrosia and it’s more powerful variant were added? Or when ZOS started giving away all the free xp scrolls as daily rewards? If these had existed in such availability when I started playing I would have earned way more xp than I have. Should I be given free xp as if I had been using them for the entire time I have been playing, simply because they exist now? Doesn’t sound right. And is directly analogous to this change.
So I guess looking at it in this way it makes sense to me that our cp would stay the same. I don’t see why a change in the rate of CP gain should be retro-active.
Although it’s not like I would be upset if they did rescale, I just don’t see why it’s necessary.
So in your eyes it's perfectly OK that players like me, who it took roughly 2.5K hours to reach parity in CP enabled PvP, will now have that parity taken away from us and will have to put in another 2-3k hours of XP grind just to regain the parity we already had earned under the original system? If the cap was raised by 30, or hell even 300, this wouldn't be as bad, but when the effective raise in CP cap is 1000, all in 1 go, and the "conversion" effectively removes earned XP from the vast majority of the players, then clearly they havn't thought things through.
So 5k+ hours playtime needed to reach parity with people that have played longer than you is acceptable?
How on earth is that supposed to lure new players in? in 6-7 year i've only put in 3.5k hours....
because if you shift it... those new players will need to put in those same 3.5k hours to reach "parity" with YOU.
By NOT giving you the XP, they can reach that parity in about 2k hours.
How is it acceptable that new players would have to grind so much to have parity with YOU?
New players will have to invest less time to catch up with vet players in terms of XP gain anyway. Literally no one builds their argument on a basis that new players should suffer as much as we did.
The situation we are in now will lead to questions like "What was your CP prior to the update?" New players will be denied places in end game groups because it will be easy for them to just grind XP and get to 1000's faster. But if the CPs are converted there will be a natural division between vet and new players, and there still will be an accelerated rate of XP gain.
because if you shift it... those new players will need to put in those same 3.5k hours to reach "parity" with YOU.
By NOT giving you the XP, they can reach that parity in about 2k hours.
How is it acceptable that new players would have to grind so much to have parity with YOU?
What? If it takes me another 2k hours to get from say 810 to 1800 in the new system, then it still going to take a new player 2K hours to get from 810 to 1800 too, thats on top of how long it took them to get to 810 in the first place, which is quicker for them than it was for me.
How does not converting my CP by total XP gained help new players reach 1800 quicker?
Exactly, they're not as far behind in terms of "time".
I can't believe I have to actually explain this... I teach math all day and now I have to do it again.
I don't know the actual times, I'm guessing, I just play the game and am at 2k CP. Lots of time spent in trials that give very little XP.
Let's say it takes 1k hours to get to CP 1000 now. 2k more to get to CP 2000. 4k more to get to 3000. and 6k more to get to 3600 from there.
Under the new system it takes 500 hours to get to CP 1000. 1k to get to CP 2000. 2k to get to 3000. and 3k to get to 3600. (the curve is cut down by half)
If they move you from 1000 CP to 1500 CP. You have about 500 hours to get to CP2000 from there (the established 'cap' people keep claiming, which I don't agree with, but I digress)
If they don't move you from 1000 CP to 1500. You have about 1000 hours to get there.
Imagine a new player. In scenario 1, they are 1000 play-time hours behind you (500 to get to 1,000, then another 500 to get to 1500). They need to play 1000 more hours than you to "catch up" to you... to reach "parity"
In scenario 2, they are 500 play-time hours behind you (500 to get to 1,000). They need to play 500 more hours than you to "catch up" to you... to reach "parity".
Again, I'm guessing at the time it would take.
It doesn't change the time it takes for a new player to get to 1800 any quicker... it just keeps the gap between players more reasonable, so they aren't so far behind that it becomes an impossible task to catch up.
ExistingRug61 wrote: »I think this all somewhat depends on how you look at it.
What if instead of the change to the cap curve ZOS instead simply said that they were going to just over double all xp gained by level 50 characters from this point on, like extra enlightenment. Or added another easily available 2.5 xp buff that is multiplicative with all the current ones.
This is functionally the same as what they have done (barring exact multiplier and some slight non-linearities in the xp curve).
But if they made the change in this manner instead, would players ask for for their previously earned xp to be doubled? Saying that “but that’s how much xp I would have earned if you had made this change at the start of the game”. Seems somewhat unreasonable in that context.
Did everyone ask for retroactive xp to be granted when ambrosia and it’s more powerful variant were added? Or when ZOS started giving away all the free xp scrolls as daily rewards? If these had existed in such availability when I started playing I would have earned way more xp than I have. Should I be given free xp as if I had been using them for the entire time I have been playing, simply because they exist now? Doesn’t sound right. And is directly analogous to this change.
So I guess looking at it in this way it makes sense to me that our cp would stay the same. I don’t see why a change in the rate of CP gain should be retro-active.
Although it’s not like I would be upset if they did rescale, I just don’t see why it’s necessary.
So in your eyes it's perfectly OK that players like me, who it took roughly 2.5K hours to reach parity in CP enabled PvP, will now have that parity taken away from us and will have to put in another 2-3k hours of XP grind just to regain the parity we already had earned under the original system? If the cap was raised by 30, or hell even 300, this wouldn't be as bad, but when the effective raise in CP cap is 1000, all in 1 go, and the "conversion" effectively removes earned XP from the vast majority of the players, then clearly they havn't thought things through.
So 5k+ hours playtime needed to reach parity with people that have played longer than you is acceptable?
How on earth is that supposed to lure new players in? in 6-7 year i've only put in 3.5k hours....
because if you shift it... those new players will need to put in those same 3.5k hours to reach "parity" with YOU.
By NOT giving you the XP, they can reach that parity in about 2k hours.
How is it acceptable that new players would have to grind so much to have parity with YOU?
New players will have to invest less time to catch up with vet players in terms of XP gain anyway. Literally no one builds their argument on a basis that new players should suffer as much as we did.
The situation we are in now will lead to questions like "What was your CP prior to the update?" New players will be denied places in end game groups because it will be easy for them to just grind XP and get to 1000's faster. But if the CPs are converted there will be a natural division between vet and new players, and there still will be an accelerated rate of XP gain.
No it won't. By giving the XP you will create that division by moving players so far up the scale that new players will find it almost impossible to catch up.
By giving everybody their "previously earn XP" you are literally taking away the entire purpose of adjusting the curve. Which is to allow newer players to catch up.