ESO_Nightingale wrote: »I dont know you people, im pretty easily tanking with my magicka tank build with frost staff .. i got even more resist and shield absorbs than my main tank toon lol
Ofcourse its not a build maybe for vSS or not following your "meta" build but with all the sets/crafting sets possibilities its a solid magtank build i could make since the frost staff been reworked
We are talking about actively making the staff better for damage dealing like it originally was in the first place. Not tanking as it's fine for that. Right now dps that use frost staves struggle to be viable because tanks and healers can make it redundant by applying brittle a good amount of the time. Having to compete by needing enough damage to not be immediately dropped, and having that damage effectively taken away by your competition (tanks and healers) is really awful. If you don't know what i mean, brittle in it's nature as a group buff only needs to be applied by 1 person to have a good uptime for the group. Any more than that is wasting dps, because you can think of brittle as a damage buff for self if you're the only one applying it.
I think that many tanks will perceive this topic negatively. And I think it's obvious that the frost staff won't get good dps until its defensive stats are nerfed.
So there is a conflict of interest between tanks and dps. (the healers will go with those who remain, as it has always been). Therefore, until the tanks get an alternative, I think any change to the frost staff towards dps will be dangerous.
On the other hand, stamina dps has 3 weapon tree, magic dps has 1 weapon tree, like tanks and healers. And I think there is a problem here. If mageDPS gets a frost staff I don't think that will solve the problem of choice, because it is still a staff of destruction. The same wall of elemets, only with a different effect. I think it can be compared to the one-handed or two-handed weapons trees, only here the effects are less different, but still.
ESO_Nightingale wrote: »I dont know you people, im pretty easily tanking with my magicka tank build with frost staff .. i got even more resist and shield absorbs than my main tank toon lol
Ofcourse its not a build maybe for vSS or not following your "meta" build but with all the sets/crafting sets possibilities its a solid magtank build i could make since the frost staff been reworked
We are talking about actively making the staff better for damage dealing like it originally was in the first place. Not tanking as it's fine for that. Right now dps that use frost staves struggle to be viable because tanks and healers can make it redundant by applying brittle a good amount of the time. Having to compete by needing enough damage to not be immediately dropped, and having that damage effectively taken away by your competition (tanks and healers) is really awful. If you don't know what i mean, brittle in it's nature as a group buff only needs to be applied by 1 person to have a good uptime for the group. Any more than that is wasting dps, because you can think of brittle as a damage buff for self if you're the only one applying it.
I think that many tanks will perceive this topic negatively. And I think it's obvious that the frost staff won't get good dps until its defensive stats are nerfed.
So there is a conflict of interest between tanks and dps. (the healers will go with those who remain, as it has always been). Therefore, until the tanks get an alternative, I think any change to the frost staff towards dps will be dangerous.
On the other hand, stamina dps has 3 weapon tree, magic dps has 1 weapon tree, like tanks and healers. And I think there is a problem here. If mageDPS gets a frost staff I don't think that will solve the problem of choice, because it is still a staff of destruction. The same wall of elemets, only with a different effect. I think it can be compared to the one-handed or two-handed weapons trees, only here the effects are less different, but still.
As a tank, I agree. Sure, we can theorycraft about a new tanking staff, but until one is created, tanks deserve a Magicka option for tanking. It can't all be about DPS all the time.
Frost staff is already useful when it's used as intended - for tanking.
Wow, putting that into the CP as slottables is a really good idea. It's perfect actually! You could probably put the taunt in there too. Just need to make sure that frost staff tanks still have CP slot space left for useful CP slottables that normal tanks don't want to miss.
thadjarvis wrote: »I don't disagree with some of the things raised, but it is false imo to say that ESO is all about fire as in the current patch all staffs are used extensively.
Fire: most DPS on most bosses
Frost: can be used by someone in trash and is used on any of a Tank, DD, or heal/support on bosses
Light: used on trash and by supports on bosses
In fact fire is the only staff that has little use in a scenario: trash.
ESO_Nightingale wrote: »thadjarvis wrote: »I don't disagree with some of the things raised, but it is false imo to say that ESO is all about fire as in the current patch all staffs are used extensively.
Fire: most DPS on most bosses
Frost: can be used by someone in trash and is used on any of a Tank, DD, or heal/support on bosses
Light: used on trash and by supports on bosses
In fact fire is the only staff that has little use in a scenario: trash.
The problem with frost specifically is you don't want a dps running it whatsoever if you have any single other group member running it for brittle. It completely invalidates the use of the weapon when it shouldn't be that way, it's a very flimsy platform to stand on when it comes to it's dps viability. us saying it's 100% about fire might technically be false. But there's no freedom of weapon choice when the odds are stacked this hard against us, even moreso when they introduce new monster sets like the one from villa. Zenimax knows how much people wanted the weapon for DPS but the condition they gave it is extremely restrictive in groups. It however, can fortunately be solved because of their new cp system update.
thadjarvis wrote: »ESO_Nightingale wrote: »thadjarvis wrote: »I don't disagree with some of the things raised, but it is false imo to say that ESO is all about fire as in the current patch all staffs are used extensively.
Fire: most DPS on most bosses
Frost: can be used by someone in trash and is used on any of a Tank, DD, or heal/support on bosses
Light: used on trash and by supports on bosses
In fact fire is the only staff that has little use in a scenario: trash.
The problem with frost specifically is you don't want a dps running it whatsoever if you have any single other group member running it for brittle. It completely invalidates the use of the weapon when it shouldn't be that way, it's a very flimsy platform to stand on when it comes to it's dps viability. us saying it's 100% about fire might technically be false. But there's no freedom of weapon choice when the odds are stacked this hard against us, even moreso when they introduce new monster sets like the one from villa. Zenimax knows how much people wanted the weapon for DPS but the condition they gave it is extremely restrictive in groups. It however, can fortunately be solved because of their new cp system update.
Likewise you don't want all supports running lightning staffs on bosses either. A healer or two depending could be better off with fire.
There are 3 staffs. For pure DPS one will be best on bosses, one will be best on trash (glad it's not the same), and the other won't be best on either (for pure DPS). That's just built in the design of ESO and it happens to be frost.
Having it be a debuff staff helps it's usage. Take MagDK. They are not a top half parser right now. However, because engulfing is hard to run on a tank 99% of groups want one becuase of their debuff. Likewise very very few groups have a tank run a frost staff. A frost staff DD is wanted in 99% of groups. What you are saying is that you don't want two. By the same standard you don't want two of the lower half parsing classes. That's just how it is if you want to go that far into min/maxing.
However, I can't think of an achievement in which you have to min/max that far.
thadjarvis wrote: »Re: "...sacrifice power that you wouldn't otherwise lose."
Roughly half the group runs gear that reduces their ability to do their classical trinity role in order to support the group. Typically 4 supports and then up to 4 "DPS" run gear that reduces their damage to improve the group's.
Twohothardware wrote: »They need to just stop with the frost staff magicka tanking idea and make frost staves do similar damage to fire and shock so there’s more variety for the 90% plus players in the game who are all dps and not tanks.
You want to tank you use a sword and board. It doesn’t need to be more complicated than that.
thadjarvis wrote: »
Have you parse tested frost staff magden vs fire on LIVE this patch? How much is the loss? Until we figure out CP and they fix the dummy it's hard to even know the delta on PTS.
StarOfElyon wrote: »I think changes to ice status effects are still being worked on. There's not a major brittle yet, right? So maybe they're just easing into damaging status effects from frost.
YandereGirlfriend wrote: »While that's (potentially) good for Wardens, it would still be a situation where they're included as token members used for group-buff purposes rather than because dealing damage with a Frost Staff is desirable in its own right.
YandereGirlfriend wrote: »StarOfElyon wrote: »I think changes to ice status effects are still being worked on. There's not a major brittle yet, right? So maybe they're just easing into damaging status effects from frost.
If I had to guess, they're either going to give Major Brittle to one of the Warden ultimates (e.g. drop Major Protection from Northern Storm and replace with Major Brittle for X seconds when you take damage from it) or else are saving it for their next class addition.
While that's (potentially) good for Wardens, it would still be a situation where they're included as token members used for group-buff purposes rather than because dealing damage with a Frost Staff is desirable in its own right.
Mettaricana wrote: »I got a fix make a single staff just destruction and allow us to choose which skills are which elements and slot them allowing us to have say wall of fire, forst clench and lightning storm ult all on same bar then turn the 2 other former elemental staves into illusion and conjiration staves and give them appropriate roles and skills no more single element meta.
emilyhyoyeon wrote: »Lightning is most of the time put on healer for minmaxing/optimizing debuff purposes. Optimized tanks run it as well unless they're running ice for brittle specifically, and DDs run it in trash for the AOE damage boost. My point is that the ''each role gets an element'' makes no sense both lore-wise and game mechanic-wise.
And with regard to mechanics, magicka dps is already the most restricted in terms of weapon choice. In most cases, there is only one viable option - inferno staves.
ESO_Nightingale wrote: »Mettaricana wrote: »I got a fix make a single staff just destruction and allow us to choose which skills are which elements and slot them allowing us to have say wall of fire, forst clench and lightning storm ult all on same bar then turn the 2 other former elemental staves into illusion and conjiration staves and give them appropriate roles and skills no more single element meta.
That is a lot harder to do than zos has the time for right now.
emilyhyoyeon wrote: »Lightning is most of the time put on healer for minmaxing/optimizing debuff purposes. Optimized tanks run it as well unless they're running ice for brittle specifically, and DDs run it in trash for the AOE damage boost. My point is that the ''each role gets an element'' makes no sense both lore-wise and game mechanic-wise.
But it literally makes no sense lore-wise, or mechanic-wise.
In lore destruction staves were purely used to deal damage, never to block or to heal. I can't stress this enough, you can't mitigate damage with a stick lol.
And with regard to mechanics, magicka dps is already the most restricted in terms of weapon choice. In most cases, there is only one viable option - inferno staves.