emilyhyoyeon wrote: »emilyhyoyeon wrote: »
Should they turn ice staff into a pure damage weapon it would always compete with the inferno and in the meta, one of the two would always be obsolate.
We aren't asking for frost to be BIS.
We are asking for frost damage passives in the same way that both fire and lightning have damage passives, considering, shown in the rest of the TES franchise, ice DESTRUCTION magic is for damaging, in the same way that fire DESTRUCTION and lightning DESTRUCTION magic styles are for damaging.
Other than respective elemental resistance shields, the destruction magic school doesn't really contain defensive tools.
Min-maxers will always gravitate towards the BiS, so if Frost Staff isn't BiS it is functionally useless like it was before they changed it into a tank weapon.
At least as a Magicka tank weapon, Frost Staff has a unique, irreplaceable niche.
No one who wants ice staff to be a damage weapon is talking about making in BIS for minmaxers. We're talking about making it a damage weapon. The title is referring to making it a damage weapon again
There is zero incentive to make Frost Staff a DPS staff if it is going to be innately inferior to the other options just so a few people can roleplay as Mr. Freeze. That would be a regression - right back to square one.
Lapin_Logic wrote: »emilyhyoyeon wrote: »
Should they turn ice staff into a pure damage weapon it would always compete with the inferno and in the meta, one of the two would always be obsolate.
We aren't asking for frost to be BIS.
We are asking for frost damage passives in the same way that both fire and lightning have damage passives, considering, shown in the rest of the TES franchise, ice DESTRUCTION magic is for damaging, in the same way that fire DESTRUCTION and lightning DESTRUCTION magic styles are for damaging.
Other than respective elemental resistance shields, the destruction magic school doesn't really contain defensive tools.
Frost does plenty damage in Cyrodiil.
With all the small buffs to hybrid builds these last patches, it feels like Ice Staff DPS is falling down to the depths with 1H/S DPS. Even then, I see tons of solo builds with 1H/S and next to none with Ice Staff. I certainly could use a little more damage, but I play it mostly for the utility. Sadly, DPS don't need utility in this game; just beeg number and beeg deeps.
I don't mind tanking with it either, but maybe just a little touch to the Destro passives could really bump us up (like removing the damn taunt, thank you so much for that...) and compete a little better with Flame/Lightning. Even giving us a small passive to crit or something would put us on the board with the AOE and single target damage buffs the others get. Make us the real crit hitters since it's being nerfed anyway. Gives the niche a wider audience like that, I'd say.
With all the small buffs to hybrid builds these last patches, it feels like Ice Staff DPS is falling down to the depths with 1H/S DPS. Even then, I see tons of solo builds with 1H/S and next to none with Ice Staff. I certainly could use a little more damage, but I play it mostly for the utility. Sadly, DPS don't need utility in this game; just beeg number and beeg deeps.
I don't mind tanking with it either, but maybe just a little touch to the Destro passives could really bump us up (like removing the damn taunt, thank you so much for that...) and compete a little better with Flame/Lightning. Even giving us a small passive to crit or something would put us on the board with the AOE and single target damage buffs the others get. Make us the real crit hitters since it's being nerfed anyway. Gives the niche a wider audience like that, I'd say.
Yeah. The taunt is absolutely useless, just a worse version of inner fire, should be removed asap.
Also, at least one morph of wall of elements should retain it's damage and snare. That change was mind-bogglingly thoughtless. Why would you add an aoe damage shield to a ground based dot? Just seems like they're changing stuff for the sake of change - unsurprisingly the results are catastrophic.
emilyhyoyeon wrote: »emilyhyoyeon wrote: »
Should they turn ice staff into a pure damage weapon it would always compete with the inferno and in the meta, one of the two would always be obsolate.
We aren't asking for frost to be BIS.
We are asking for frost damage passives in the same way that both fire and lightning have damage passives, considering, shown in the rest of the TES franchise, ice DESTRUCTION magic is for damaging, in the same way that fire DESTRUCTION and lightning DESTRUCTION magic styles are for damaging.
Other than respective elemental resistance shields, the destruction magic school doesn't really contain defensive tools.
Min-maxers will always gravitate towards the BiS, so if Frost Staff isn't BiS it is functionally useless like it was before they changed it into a tank weapon.
At least as a Magicka tank weapon, Frost Staff has a unique, irreplaceable niche.
No one who wants ice staff to be a damage weapon is talking about making in BIS for minmaxers. We're talking about making it a damage weapon. The title is referring to making it a damage weapon again
There is zero incentive to make Frost Staff a DPS staff if it is going to be innately inferior to the other options just so a few people can roleplay as Mr. Freeze. That would be a regression - right back to square one.
Wanting to play as an ice mage is not just some role playing fetish. The different elements used to allow for very unique playstyles (especially in pvp), even though they were roughly on par in terms of damage. For instance frost was all about snaring and rooting your opponents, you could set opponents off balance with lightning, fire could knock back opponents etc.
There's also many stam players asking for an alternative to dizzying swing spam in pvp. Everyone would probably like some more build diversity. Being forced to use the same exact setup to deal damage for years, just get's incredibly boring for many people.Lapin_Logic wrote: »emilyhyoyeon wrote: »
Should they turn ice staff into a pure damage weapon it would always compete with the inferno and in the meta, one of the two would always be obsolate.
We aren't asking for frost to be BIS.
We are asking for frost damage passives in the same way that both fire and lightning have damage passives, considering, shown in the rest of the TES franchise, ice DESTRUCTION magic is for damaging, in the same way that fire DESTRUCTION and lightning DESTRUCTION magic styles are for damaging.
Other than respective elemental resistance shields, the destruction magic school doesn't really contain defensive tools.
Frost does plenty damage in Cyrodiil.
Well, it doesn't do any more damage in Cyrodiil, than it does in PvE or any other content. I really don't understand what you meant by this.
But the only situation where ice is viable is when you use it as a backbar weapon, e.g. vateshran staff. Apart from maybe a magden or some weird crit build (using brittle), there is no situation where you use a frost staff to actually do damage.
@ESO_Nightingale Remember the days when deep fissure stunned and you could use frost reach with master ice staff as a spammable ability that rooted your opponents. Those were fun times.
ESO_Nightingale wrote: »@ESO_Nightingale Remember the days when deep fissure stunned and you could use frost reach with master ice staff as a spammable ability that rooted your opponents. Those were fun times.
Yeah i remember that. But in those days the class was more boring than it was now, though it did have the old burst combo. For a long time we've been asking for another damage skill that would help flesh out our playstyle other than just fissure and a bunch of copy pasted skills from weapons and other classes.
ESO_Nightingale wrote: »@ESO_Nightingale Remember the days when deep fissure stunned and you could use frost reach with master ice staff as a spammable ability that rooted your opponents. Those were fun times.
Yeah i remember that. But in those days the class was more boring than it was now, though it did have the old burst combo. For a long time we've been asking for another damage skill that would help flesh out our playstyle other than just fissure and a bunch of copy pasted skills from weapons and other classes.
Hmm idk, I liked combat better back then, and I don't feel like the classes have become more interesting. But to be fair there have been some good changes.
Lapin_Logic wrote: »emilyhyoyeon wrote: »
consistency with the franchise. If you don't care about roleplay, then making ice staff a DPS weapon and a new magicka tanking weapon for tanking, I don't see where you have a problem here
1. this instalment in the Franchise is not a single player game so mechanically it functions different, we don't have spell scrolls, I can't fortify my enchantments until they are 99999% and one shot Parthurnax, it needs to have MMO rules and checks and balances.
2. "I don't see where you have the problem", you are asking people who have already farmed and improved many items to go out and farm an entirely new type of weapon solely because you want Ice staves to do Slightly more damage but not be best, can you see why that might come off as a bit annoying? especially now the sticker book exists adding another weapon for every set in the game to either farm or buy.
Lapin_Logic wrote: »emilyhyoyeon wrote: »
I want ice staff to be intended for damage and tanking/support second if ZOS won't make a new magicka support staff.
ESO is Rock Paper Scissors, You can't have "Damage" And "Tanking" + a bit of support too.
It's why you don't see raid DPS running SnB you have to pick one or it becomes overpowered, ZOS saw that flame and lightning fill the 2 niches and a third is (and was for years) a redundant decon item of disappointment, So they gave it a role, Middle of the road for damage but robust for a battle mage ( but not as good as SnB because you miss 1 enchant), Not overpowered, but extremely relevant.
thadjarvis wrote: »emilyhyoyeon wrote: »thadjarvis wrote: »emilyhyoyeon wrote: »I would say there's still a lot of potential for an alteration staff, if that were to be the magicka tank/utility weapon
What skills though? The alteration skills are in the game already. Things like detect life and telekinetic aren't but those have no combat use in the way ESO is designed. Maybe just for Heist or Dark Brotherhood stuff, but that's really it.
telekinesis -- magicka based add pull
feather -- make your allies weightless, giving you and them major/minor/something expedition and reducing their ability to be slowed by X%
2 already without thinking
at least one taunt I suppose (which doesn't exactly make sense for alteration but neither does it under frost clench)
If you think that, for ex, because there are already shields in the game that alteration staff can't have shields, idk what to tell you. Skills overlap everywhere already
That's fair. But it is a tough weapon to add from a business perspective imo as tanks are a tiny portion of ESO and magika tanking is a minority of that.
ZoS seems to choose skill lines and classes that can be used by all roles in all content. Alteration staff unfortunately is really narrow.
emilyhyoyeon wrote: »Lapin_Logic wrote: »emilyhyoyeon wrote: »
I want ice staff to be intended for damage and tanking/support second if ZOS won't make a new magicka support staff.
ESO is Rock Paper Scissors, You can't have "Damage" And "Tanking" + a bit of support too.
It's why you don't see raid DPS running SnB you have to pick one or it becomes overpowered, ZOS saw that flame and lightning fill the 2 niches and a third is (and was for years) a redundant decon item of disappointment, So they gave it a role, Middle of the road for damage but robust for a battle mage ( but not as good as SnB because you miss 1 enchant), Not overpowered, but extremely relevant.
I said damage first and tanking second because that's how ZOS is treating it at the moment, but in reverse. Having ''"Damage" And "Tanking" + a bit of support too'' is not my idea, it's ZOS's.
Since I've noticed a lot of people explaining why ice staff was chosen for tanking, I'm aware of why they chose ice staff for the tanking role PRACTICALLY, but when I ask ''why did ZOS make ice destruction staff a tank staff?'' I'm not actually asking why because I genuinely don't know; it's obvious why of the 3 they made ice for tank, and even more obvious why they didn't make a new weapon entirely. I'm ''asking'' that question for an effect of emphasizing my disastisfaction with forgoing consistency with previous TES fantasy world motives in favor of not wanting to develop something new.