And with regard to mechanics, magicka dps is already the most restricted in terms of weapon choice. In most cases, there is only one viable option - inferno staves.
The most limited are the healers. They only have a staff of restoration and they have to use dps weapons to debuff enemies. There is no other weapon that only focuses on support or debuffs. If you remove the frost staff from the tank, then the tanks will also find themselves in this situation, because they will only have a shield.
And with regard to mechanics, magicka dps is already the most restricted in terms of weapon choice. In most cases, there is only one viable option - inferno staves.
The most limited are the healers. They only have a staff of restoration and they have to use dps weapons to debuff enemies. There is no other weapon that only focuses on support or debuffs. If you remove the frost staff from the tank, then the tanks will also find themselves in this situation, because they will only have a shield.
Now magic dps has 2 types of staves for different situations. Only stam dps now have the most diverse selection. And I see a lot of dps with the lightning staff, so I don't think magic dps is just fire.
While we have few magic weapons, we cannot talk about any kind of choice, because, you know, we have few magic weapons. We cannot say that a magic tank is impossible, because it reduces the choice of players.ESO_Nightingale wrote: »Mettaricana wrote: »I got a fix make a single staff just destruction and allow us to choose which skills are which elements and slot them allowing us to have say wall of fire, forst clench and lightning storm ult all on same bar then turn the 2 other former elemental staves into illusion and conjiration staves and give them appropriate roles and skills no more single element meta.
That is a lot harder to do than zos has the time for right now.
Well, considering that you can copy staff skins and some animations, a quarter of the work has already been done. But I think that the weapon system is important and need to allocate time for it. In any case, we create a request. Whether it is possible or not, how difficult is not our problem.
I never understood the ice staff being a tanking weapon either. In Lore and alteration staff would be better since that school comes with crowd control, group buffs, magical armor, enemy debuffs, and other spells to make you incredibly hard to kill or make your opponent's lives miserable.
Since they reworked many weapon passives already in this update, why not do the same thing for frost staves? I'm really excited about the 2h and dw changes, which will probably give us more freedom to choose between the individual weapon types. It's a shame that they didn't use this opportunity to make ice staves more useful again.
Now I really don't understand why ZOS are so hellbent on turning frost staves into a tanking weapon. Frost staves have never been tanking weapons in TES lore and it makes sense that way - how is a stick going to reduce incoming damage???
But since they insist on turning frost staves into a poor man's 1hs, they should at least add a bonus to keep frost staves relevant as a dps option.
Instead of applying minor brittle to enemies when chilling them with a frost staves, why not add a flat 10-12% crit damage increase to frost staves instead? Or how about adding a dot/direct damage bonus to frost staves, or a flat 6% damage increase to all sources. You could even have frost staves grant spell dmg or spell penetration like maces and swords.
What are your thoughts on this? Would you like frost staves to become a viable dps option again, and how would you do it?
Lapin_Logic wrote: »Since they reworked many weapon passives already in this update, why not do the same thing for frost staves? I'm really excited about the 2h and dw changes, which will probably give us more freedom to choose between the individual weapon types. It's a shame that they didn't use this opportunity to make ice staves more useful again.
Now I really don't understand why ZOS are so hellbent on turning frost staves into a tanking weapon. Frost staves have never been tanking weapons in TES lore and it makes sense that way - how is a stick going to reduce incoming damage???
But since they insist on turning frost staves into a poor man's 1hs, they should at least add a bonus to keep frost staves relevant as a dps option.
Instead of applying minor brittle to enemies when chilling them with a frost staves, why not add a flat 10-12% crit damage increase to frost staves instead? Or how about adding a dot/direct damage bonus to frost staves, or a flat 6% damage increase to all sources. You could even have frost staves grant spell dmg or spell penetration like maces and swords.
What are your thoughts on this? Would you like frost staves to become a viable dps option again, and how would you do it?
[snip]
Every patch this comes up, and every patch it gets reiterated that we have a stick for single target and a different stick for AOE DPS, we have another stick for healing, [snip] Seriously though, what other speciality would frost do that doesn't tread on Flame or Shock, and what would Tanks use as a Magicka dump or to play as a "Battle Mage"?
Should they turn ice staff into a pure damage weapon it would always compete with the inferno and in the meta, one of the two would always be obsolate.
emilyhyoyeon wrote: »We aren't asking for frost to be BIS.
emilyhyoyeon wrote: »
Should they turn ice staff into a pure damage weapon it would always compete with the inferno and in the meta, one of the two would always be obsolate.
We aren't asking for frost to be BIS.
We are asking for frost damage passives in the same way that both fire and lightning have damage passives, considering, shown in the rest of the TES franchise, ice DESTRUCTION magic is for damaging, in the same way that fire DESTRUCTION and lightning DESTRUCTION magic styles are for damaging.
Other than respective elemental resistance shields, the destruction magic school doesn't really contain defensive tools.
thadjarvis wrote: »emilyhyoyeon wrote: »We aren't asking for frost to be BIS.
What's more important?
1) having damage passives and tool tips that read as damage passives
or
2) having frost staffs be within X% of fire st or lightning AOE. What is that X% expectation?
emilyhyoyeon wrote: »
Should they turn ice staff into a pure damage weapon it would always compete with the inferno and in the meta, one of the two would always be obsolate.
We aren't asking for frost to be BIS.
We are asking for frost damage passives in the same way that both fire and lightning have damage passives, considering, shown in the rest of the TES franchise, ice DESTRUCTION magic is for damaging, in the same way that fire DESTRUCTION and lightning DESTRUCTION magic styles are for damaging.
Other than respective elemental resistance shields, the destruction magic school doesn't really contain defensive tools.
Min-maxers will always gravitate towards the BiS, so if Frost Staff isn't BiS it is functionally useless like it was before they changed it into a tank weapon.
At least as a Magicka tank weapon, Frost Staff has a unique, irreplaceable niche.
emilyhyoyeon wrote: »I want that to be the first priority on ice staff in the same way it is for fire and lightning. I want ice staff to be intended for damage and tanking/support second if ZOS won't make a new magicka support staff.
emilyhyoyeon wrote: »emilyhyoyeon wrote: »
Should they turn ice staff into a pure damage weapon it would always compete with the inferno and in the meta, one of the two would always be obsolate.
We aren't asking for frost to be BIS.
We are asking for frost damage passives in the same way that both fire and lightning have damage passives, considering, shown in the rest of the TES franchise, ice DESTRUCTION magic is for damaging, in the same way that fire DESTRUCTION and lightning DESTRUCTION magic styles are for damaging.
Other than respective elemental resistance shields, the destruction magic school doesn't really contain defensive tools.
Min-maxers will always gravitate towards the BiS, so if Frost Staff isn't BiS it is functionally useless like it was before they changed it into a tank weapon.
At least as a Magicka tank weapon, Frost Staff has a unique, irreplaceable niche.
No one who wants ice staff to be a damage weapon is talking about making in BIS for minmaxers. We're talking about making it a damage weapon. The title is referring to making it a damage weapon again
thadjarvis wrote: »emilyhyoyeon wrote: »I want that to be the first priority on ice staff in the same way it is for fire and lightning. I want ice staff to be intended for damage and tanking/support second if ZOS won't make a new magicka support staff.
So you are more focused on how the tool tips of passives and CP read rather than the actual DPS difference from Fire it seems. That steps on other players toes more. They could keep the tank passives and juice the DPS and that still wouldn't suffice?!
emilyhyoyeon wrote: »emilyhyoyeon wrote: »
Should they turn ice staff into a pure damage weapon it would always compete with the inferno and in the meta, one of the two would always be obsolate.
We aren't asking for frost to be BIS.
We are asking for frost damage passives in the same way that both fire and lightning have damage passives, considering, shown in the rest of the TES franchise, ice DESTRUCTION magic is for damaging, in the same way that fire DESTRUCTION and lightning DESTRUCTION magic styles are for damaging.
Other than respective elemental resistance shields, the destruction magic school doesn't really contain defensive tools.
Min-maxers will always gravitate towards the BiS, so if Frost Staff isn't BiS it is functionally useless like it was before they changed it into a tank weapon.
At least as a Magicka tank weapon, Frost Staff has a unique, irreplaceable niche.
No one who wants ice staff to be a damage weapon is talking about making in BIS for minmaxers. We're talking about making it a damage weapon. The title is referring to making it a damage weapon again
There is zero incentive to make Frost Staff a DPS staff if it is going to be innately inferior to the other options just so a few people can roleplay as Mr. Freeze. That would be a regression - right back to square one.
thadjarvis wrote: »@emilyhyoyeon
IE the damage magnitude's may be different (again which haven't been quantified) but the spirit that ice staffs have uses as the more defensive destruction staff seems to have some consistency with other ES games.
emilyhyoyeon wrote: »thadjarvis wrote: »@emilyhyoyeon
IE the damage magnitude's may be different (again which haven't been quantified) but the spirit that ice staffs have uses as the more defensive destruction staff seems to have some consistency with other ES games.
Nowhere near to the extent that it manifests in ESO though. I don't think the fact that ice destruction magic slowed enemies and drained stamina is enough to make it a tanking weapon ''lore''wise, especially when the other elements also have similar defensive utilities behind them in the other games
thadjarvis wrote: »
Alteration staffs did all kids of other stuff. The spells of that line that would be used in ESO are already in the game. They have been placed Mage's and Psijic lines. Take a look and you'll see that they basically lifted skills right out of it for those skill lines https://elderscrolls.fandom.com/wiki/Alteration_(Skyrim)
emilyhyoyeon wrote: »I would say there's still a lot of potential for an alteration staff, if that were to be the magicka tank/utility weapon
thadjarvis wrote: »emilyhyoyeon wrote: »thadjarvis wrote: »@emilyhyoyeon
IE the damage magnitude's may be different (again which haven't been quantified) but the spirit that ice staffs have uses as the more defensive destruction staff seems to have some consistency with other ES games.
Nowhere near to the extent that it manifests in ESO though. I don't think the fact that ice destruction magic slowed enemies and drained stamina is enough to make it a tanking weapon ''lore''wise, especially when the other elements also have similar defensive utilities behind them in the other games
Again you haven't quantified it. Eg when say magplar say they are weak compared to class X and need a buff; they define a relevant test (either a dummy or boss parse) and quantitively show the difference.
I can tell you that magden frost solo is roughly equal to fire.
Do we have data to compare frost vs fire in ESO in fully buffed groups? I would like to do it but need a chilled applicator for a fair comparison. Secondly you claim the gap is greater than it is in other ES games. For that you'd have to run a test in those games. I honestly don't think you or any us know if the gap is greater or less.
thadjarvis wrote: »emilyhyoyeon wrote: »I would say there's still a lot of potential for an alteration staff, if that were to be the magicka tank/utility weapon
What skills though? The alteration skills are in the game already. Things like detect life and telekinetic aren't but those have no combat use in the way ESO is designed. Maybe just for Heist or Dark Brotherhood stuff, but that's really it.
emilyhyoyeon wrote: »thadjarvis wrote: »emilyhyoyeon wrote: »I would say there's still a lot of potential for an alteration staff, if that were to be the magicka tank/utility weapon
What skills though? The alteration skills are in the game already. Things like detect life and telekinetic aren't but those have no combat use in the way ESO is designed. Maybe just for Heist or Dark Brotherhood stuff, but that's really it.
telekinesis -- magicka based add pull
feather -- make your allies weightless, giving you and them major/minor/something expedition and reducing their ability to be slowed by X%
2 already without thinking
at least one taunt I suppose (which doesn't exactly make sense for alteration but neither does it under frost clench)
If you think that, for ex, because there are already shields in the game that alteration staff can't have shields, idk what to tell you. Skills overlap everywhere already
Lapin_Logic wrote: »Every patch this comes up, and every patch it gets reiterated that we have a stick for single target and a different stick for AOE DPS
what other speciality would frost do that doesn't tread on Flame or Shock
emilyhyoyeon wrote: »
Should they turn ice staff into a pure damage weapon it would always compete with the inferno and in the meta, one of the two would always be obsolate.
We aren't asking for frost to be BIS.
We are asking for frost damage passives in the same way that both fire and lightning have damage passives, considering, shown in the rest of the TES franchise, ice DESTRUCTION magic is for damaging, in the same way that fire DESTRUCTION and lightning DESTRUCTION magic styles are for damaging.
Other than respective elemental resistance shields, the destruction magic school doesn't really contain defensive tools.
emilyhyoyeon wrote: »
I want ice staff to be intended for damage and tanking/support second if ZOS won't make a new magicka support staff.
emilyhyoyeon wrote: »
consistency with the franchise. If you don't care about roleplay, then making ice staff a DPS weapon and a new magicka tanking weapon for tanking, I don't see where you have a problem here