I for one miss having three options for taunts in the game rather than two. I for one like the fact that there is an option for magicka and hybrid tanks. Why not have ice staves be tanking weapons? Because it's not like other TES games? Well none of the other TES games were MMOs either, or had dedicated tanking, healing, and damage dealing roles like ESO does.
Damage dealers already have two other versatile staves. If you'd like more variety for magicka damage dealers, ask for wands or something - don't try and take away some of the few things that tanks have.
I for one miss having three options for taunts in the game rather than two. I for one like the fact that there is an option for magicka and hybrid tanks. Why not have ice staves be tanking weapons? Because it's not like other TES games? Well none of the other TES games were MMOs either, or had dedicated tanking, healing, and damage dealing roles like ESO does.
Damage dealers already have two other versatile staves. If you'd like more variety for magicka damage dealers, ask for wands or something - don't try and take away some of the few things that tanks have.
I for one miss having three options for taunts in the game rather than two. I for one like the fact that there is an option for magicka and hybrid tanks. Why not have ice staves be tanking weapons? Because it's not like other TES games? Well none of the other TES games were MMOs either, or had dedicated tanking, healing, and damage dealing roles like ESO does.
Damage dealers already have two other versatile staves. If you'd like more variety for magicka damage dealers, ask for wands or something - don't try and take away some of the few things that tanks have.
@Marginis I could tell you ask for a magicka tanking weapon instead. Besides why shouldn't a destruction staff be used for damage? I should also point out that I have no problem with frost staves retaining their blocking bonuses, I only want them to be relevant as a dps weapon again.
As it is, frost staves are inferior to probably every other weapon in the game and they can only be (viably) used in a small number of builds. I don't think many people, not even tanks, are particularly happy with frost staves atm.
I could tell you ask for a magicka tanking weapon instead.
ESO_Nightingale wrote: »Exactly. And how is 2 actual magic weapons okay when stamina has so many more to chose from while also having a decent amount of class skills as well?
I could tell you ask for a magicka tanking weapon instead.
Thing is we dont have to because we got Ice Staffs which gives us one magicka and ine stamina option in total.ESO_Nightingale wrote: »Exactly. And how is 2 actual magic weapons okay when stamina has so many more to chose from while also having a decent amount of class skills as well?
You mean 3 with only one being a ranged option? Not to forget that its 3 seperate skill trees so there are even more skillpoints needed in comparison?
Well I feel a new staff line might be better for what many are saying instead of changing all the skills as is. Also you can technically tank with any weapon in the game its just that One handed and shield and Ice Staff are easier to use do to there skills and passives. Even One handed and shield can be a dps weapon same for Ice staff its that it is more support/tank/damage that many do not like. Also with many of the CP changes you can go hybrid alot easier making all weapons really work with both stamina and spell damage skills work well So I personal do not see a problem with Ice Staff as is and I have a Ice DPS.
MashmalloMan wrote: »What is their obsession with fire damage about? I don't understand why frost and shock get absolutely no monster sets. How do they lack the forsight to see how little options are made available?
YandereGirlfriend wrote: »MashmalloMan wrote: »What is their obsession with fire damage about? I don't understand why frost and shock get absolutely no monster sets. How do they lack the forsight to see how little options are made available?
Indeed, the developers seem to be in their own little echo chamber where every reverberation sounds like "Buff Flame Damage more."
ESO_Nightingale wrote: »YandereGirlfriend wrote: »MashmalloMan wrote: »What is their obsession with fire damage about? I don't understand why frost and shock get absolutely no monster sets. How do they lack the forsight to see how little options are made available?
Indeed, the developers seem to be in their own little echo chamber where every reverberation sounds like "Buff Flame Damage more."
I'm sure it's not like that at all. But it's also not like they have said anything to address the concern.
YandereGirlfriend wrote: »ESO_Nightingale wrote: »YandereGirlfriend wrote: »MashmalloMan wrote: »What is their obsession with fire damage about? I don't understand why frost and shock get absolutely no monster sets. How do they lack the forsight to see how little options are made available?
Indeed, the developers seem to be in their own little echo chamber where every reverberation sounds like "Buff Flame Damage more."
I'm sure it's not like that at all. But it's also not like they have said anything to address the concern.
Really NOTHING can explain the absence of any Frost or Shock monster sets while seemingly every year we get yet another Flame-oriented one.
I think that the developers geared themselves out years ago and are just trying to avoid farming for a Frost or Lightning Staff.
MashmalloMan wrote: »I think they just continue to have a rigid view about fire vs every other element as the single target dps element and fail to recognize while making other parts of the game highly customizable that frost and shock just fall short.. This methology is then taken into set design where anything damage related created for an element, is created for fire damage.
Honestly it feels like the set designers didn't get the memo.
Whats odd is they updated physical, magical and bleed damage to have their own unique status effects, presumably because they want all elements to have build potential and viability for dps. So looking at classes like Stam Sorc, Stamplar, Magplar and Stamden, they seem to at least get new methods of utility and dps through these changes that other classes or builds don't get as much benefit from. It makes customizing your character more interesting when you know your choice of element does something extra and helps define why certain classes are made the way they are.
The changes to stamina weapons this patch and the update to dynamic scaling attacks last patch, couple that with the fact that we can all get +150% status effect chance and it's pretty telling to their approach going forward.
So whats the deal with frost/shock. Tell the team the news, mag dps have more than 1 way to optimize their builds. We want shock and frost sets.
If they would just redesign the ugly and obtrusive cylindrical shields ice blockades give, I'd be happy. No idea how that got the green light, tbh. Looks bad, and is too bright.
Sounds petty, but that annoying visual is enough to repel me from using ice staves even if they were superior in every other way. : P
ESO_Nightingale wrote: »If you see it that way it's 3 against 1. That's still a ton more. Opens up many different playstyles as well.
ESO_Nightingale wrote: »If you see it that way it's 3 against 1. That's still a ton more. Opens up many different playstyles as well.
In that case you could ask for the staves to be split up into 3 seperate skill trees to allow for more different skills.
Tbh while I do think frost staves needs to be addressed, they should do something about the mess they created with the new CP.
I dont know you people, im pretty easily tanking with my magicka tank build with frost staff .. i got even more resist and shield absorbs than my main tank toon lol
Ofcourse its not a build maybe for vSS or not following your "meta" build but with all the sets/crafting sets possibilities its a solid magtank build i could make since the frost staff been reworked
ESO_Nightingale wrote: »I dont know you people, im pretty easily tanking with my magicka tank build with frost staff .. i got even more resist and shield absorbs than my main tank toon lol
Ofcourse its not a build maybe for vSS or not following your "meta" build but with all the sets/crafting sets possibilities its a solid magtank build i could make since the frost staff been reworked
We are talking about actively making the staff better for damage dealing like it originally was in the first place. Not tanking as it's fine for that. Right now dps that use frost staves struggle to be viable because tanks and healers can make it redundant by applying brittle a good amount of the time. Having to compete by needing enough damage to not be immediately dropped, and having that damage effectively taken away by your competition (tanks and healers) is really awful. If you don't know what i mean, brittle in it's nature as a group buff only needs to be applied by 1 person to have a good uptime for the group. Any more than that is wasting dps, because you can think of brittle as a damage buff for self if you're the only one applying it.
ESO_Nightingale wrote: »I dont know you people, im pretty easily tanking with my magicka tank build with frost staff .. i got even more resist and shield absorbs than my main tank toon lol
Ofcourse its not a build maybe for vSS or not following your "meta" build but with all the sets/crafting sets possibilities its a solid magtank build i could make since the frost staff been reworked
We are talking about actively making the staff better for damage dealing like it originally was in the first place. Not tanking as it's fine for that. Right now dps that use frost staves struggle to be viable because tanks and healers can make it redundant by applying brittle a good amount of the time. Having to compete by needing enough damage to not be immediately dropped, and having that damage effectively taken away by your competition (tanks and healers) is really awful. If you don't know what i mean, brittle in it's nature as a group buff only needs to be applied by 1 person to have a good uptime for the group. Any more than that is wasting dps, because you can think of brittle as a damage buff for self if you're the only one applying it.
I think that many tanks will perceive this topic negatively. And I think it's obvious that the frost staff won't get good dps until its defensive stats are nerfed.
So there is a conflict of interest between tanks and dps. (the healers will go with those who remain, as it has always been). Therefore, until the tanks get an alternative, I think any change to the frost staff towards dps will be dangerous.
On the other hand, stamina dps has 3 weapon tree, magic dps has 1 weapon tree, like tanks and healers. And I think there is a problem here. If mageDPS gets a frost staff I don't think that will solve the problem of choice, because it is still a staff of destruction. The same wall of elemets, only with a different effect. I think it can be compared to the one-handed or two-handed weapons trees, only here the effects are less different, but still.