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Worried About Companion System?

  • Edaphon
    Edaphon
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    Nah, companions won't replace players
    coop500 wrote: »
    MyKillv2.0 wrote: »
    To everyone who is saying that "no way they make companions that play better than a real human",

    You ever play.... that other major MMO that has a companion feature? Obviously you haven't or you would have a CLEAR example of how AI is often much better than a real human in every aspect except the most challenging top flight content that is designed for a coordinated group of dedicated mid-max players. I am not saying that is what they are going to do here. I haven't a single clue what their long term goal is for this but there are clear examples of at least two games I know where AI/companions are offered in the game and they DO perform better than humans at every level except the very top tier player base.

    "But that would eliminate the people aspect of playing an MMO in almost ever aspect of the game except vet trials and dungeons..."

    Yup. You are correct. It does.






    And this is what I am worried about. There's already a toxic side of the community that is like... if you're not PERFECT then you suck and you are horrible.

    Now we got to compete with AI to 'prove' you're worth taking over their companion?

    I wouldn't worry too much about it. In Swtor you can also use companions in some forms of group content and even though they do technically outperfom* bad players they're mostly only used when it would take too long to find a human player.

    *In raw damage/heal numbers, at least. They suck at dealing with boss mechanics.

  • Fischblut
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    I'm actually hoping that companions will be strong. If they will be weak/useless/annoying, there is no point in adding them at all. Especially as developers are plannng to expand this whole companion system in future (not just in upcoming chapter).

    I even dream that we'll be somehow able to command them where to move (for things like pressure plates mechanics :) )

    They are disabled in PvP and solo arenas for a reason... Maybe they are much more capable than our current combat pets? :smiley:
  • AyaDark
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    I hope they do replace tank/healer players
    I hope there effectivnes will be based on people who own and program it, use correct skills, sets and etc.

    It will never be better than skilled player it is impossible in conditions like i say.

    But it will be better than bad player, if good player program it for current task.

    That is all.
  • Lysette
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    Nah, companions won't replace players
    Well, I guess they will outperform a wet-noodler like me - but otherwise be quite average.

    I do not even have a chance to get out of red - they probably will - so I guess they will outperform me.
    Edited by Lysette on January 27, 2021 2:46PM
  • DaveMoeDee
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    Nah, companions won't replace players
    I find the critique that this would eliminate the grouping with people aspect of the game. How does that make any sense? The people who liked grouping with friends will continue to group with friends. The people who were already not interested in grouping will continue to do so. I enjoy trials, group dungeons, and large-scale battles in Cyrodiil, but my favorite part of the game is solo questing to follow the narrative. Grouping for that is horrible as it is hard to find someone who isn't going to just speed through dialogue while I am listening to it. And I'm not waiting for them to finish quests on days they aren't online.

    If this help people who have a hard time soloing some content and who have zero interest in grouping, great. The people who like grouping can still group. I don't see the problem.

    And please stop with arguments that try to claim that the term 'MMO' requires some sort of grouping. No, it does not. All it requires is a lot of players and being online. Letting people choose their level of engagement with others is a much better approach for this game than insisting everyone group up. As someone who likes group dungeons, I hated Craglorn's initial design. Finding people who needed the same quest was hard enough. But needing to repeatedly find people for an entire zone (compared to a 20 minute group dungeon) was horrible. I say this as someone who loves socializing with guilds, but who doesn't want to waste time waiting to form a group before I can clear content.

    What I do think might be annoying is even more obstructions when trying to interact with object. Pets are annoying enough.
  • craybest
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    since i mistly play solo it's a welcome addition for some harder content. also might make queuing easier for DPS if they take the spot of another player.
  • Fennwitty
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    I am a bit worried too
    Concerned, but I'm 'concerned' about any major feature.

    Given the game's "AI" to this point I don't think we have to worry about pushing out skilled players. Bears, quest NPCs, Sorcerer pets at best distract enemies a little in overland.

    Now if ZOS acquires some other company with brilliant NPC AI that's another matter.
    PC NA
  • Eedat
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    Ekzorka wrote: »
    coop500 wrote: »
    But if they offer heals, buffs, have a TON of HP and can taunt, then we might have problems.
    I think they will be just a toys for roleplayers and solo-players who avoid of other players.

    Then why are they even playing an MMO? I legit don't understand the mentality of playing a game that is specialized in multi-player then refusing to interact with people. If people just want to play through for the lore, overland content is already ridiculously easy to the point where a brand new player who has no idea what they're don't at all can breeze through it all with absolutely no problem.

    Not a fan of this. There are two ways this can go. Either the companions are trash and therefore completely pointless to begin with, or they're viable and the multi-player gets removed from a multi-player game.
  • coop500
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    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • GrimTheReaper45
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    I am a bit worried too
    Depends on how good they are really.
  • Araneae6537
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    Nah, companions won't replace players
    coop500 wrote: »

    Why would that worry you? I’m sure that just like in SWTOR you can totally bypass such option if it’s not your cup of tea.
  • coop500
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    I am a bit worried too
    coop500 wrote: »

    Why would that worry you? I’m sure that just like in SWTOR you can totally bypass such option if it’s not your cup of tea.

    I won't be able to do anything about it if people decide Miss Slaver or Pretty Boy is better than me at tanking/healing.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Seraphayel
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    I am a bit worried too
    I‘m more worried about performance.

    They want to improve performance, but with companions they basically double the amount of characters everywhere besides PvP.

    Who thought this would be a good idea? The game is already laggy enough with a bad performance, I’m sure companions that fight with you will just make it worse, because the game has to do all their calculations as well.

    Especially with the reasons they gave to alter the Champion Point system (reduce calculations and server stress) it makes zero sense to have companions, because they just double those calculations. One step forward, two steps back.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • adriant1978
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    Nah, companions won't replace players
    Seraphayel wrote: »
    I‘m more worried about performance.

    They want to improve performance, but with companions they basically double the amount of characters everywhere besides PvP.

    Who thought this would be a good idea? The game is already laggy enough with a bad performance, I’m sure companions that fight with you will just make it worse, because the game has to do all their calculations as well.

    Especially with the reasons they gave to alter the Champion Point system (reduce calculations and server stress) it makes zero sense to have companions, because they just double those calculations. One step forward, two steps back.

    Aren't the performance issues mostly to do with PvP? I don't PvP and I've never really noticed any, and companions aren't allowed in PvP areas.
  • majulook
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    I hope they do replace tank/healer players
    SydneyGrey wrote: »
    There is no way that a companion will play better than a real human.

    *Edit* Perhaps I should have phrased this as: There is no way ZOS will ALLOW these companions to fight better than a real human.

    Have been in a PUG lately? If the companion can tank at all, it will e better than some "Tanks" I have seen in PUGs
    Si vis pacem, para bellum
  • Lysette
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    Nah, companions won't replace players
    Eedat wrote: »
    Ekzorka wrote: »
    coop500 wrote: »
    But if they offer heals, buffs, have a TON of HP and can taunt, then we might have problems.
    I think they will be just a toys for roleplayers and solo-players who avoid of other players.

    Then why are they even playing an MMO? I legit don't understand the mentality of playing a game that is specialized in multi-player then refusing to interact with people. If people just want to play through for the lore, overland content is already ridiculously easy to the point where a brand new player who has no idea what they're don't at all can breeze through it all with absolutely no problem.

    Not a fan of this. There are two ways this can go. Either the companions are trash and therefore completely pointless to begin with, or they're viable and the multi-player gets removed from a multi-player game.

    Very simple - TES has been single player for most of it's existence - so there are plenty of people here, who have no interest whatsoever to interact with others, but play the game just like they've been playing the other TES games before - solo.
  • Seraphayel
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    I am a bit worried too
    Seraphayel wrote: »
    I‘m more worried about performance.

    They want to improve performance, but with companions they basically double the amount of characters everywhere besides PvP.

    Who thought this would be a good idea? The game is already laggy enough with a bad performance, I’m sure companions that fight with you will just make it worse, because the game has to do all their calculations as well.

    Especially with the reasons they gave to alter the Champion Point system (reduce calculations and server stress) it makes zero sense to have companions, because they just double those calculations. One step forward, two steps back.

    Aren't the performance issues mostly to do with PvP? I don't PvP and I've never really noticed any, and companions aren't allowed in PvP areas.

    Performance issues exist in PvE as well. In trials, even in the overland content (which really shouldn’t be a thing). It’s not as present, but it exists. Those micro lags and delays are really something.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Lugaldu
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    I'm not concerned, but I don't want to see the same characters running around in thousands (even when there will come more in the future)
  • Starlock
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    Nah, companions won't replace players
    Lysette wrote: »
    Very simple - TES has been single player for most of it's existence - so there are plenty of people here, who have no interest whatsoever to interact with others, but play the game just like they've been playing the other TES games before - solo.

    To add, there is also no single player RPG on the market right now that is of a similar scale and scope to Elder Scrolls Online. Well, nothing recent anyway - Sacred 2 has a massive world size, but that game is very dated now and has nowhere near the storytelling and mechanical finesse that ESO does. Those of us who play this game primarily as a single-player RPG would probably be happy campers if they just repackaged it as a single-player offline game. But we aren't given that option, so here we are.
  • orion_1981usub17_ESO
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    This will hurt DPS more than anyone else. Tanks and healers already have quick dungeon q. But dps will be even more redundant. Expect longer q as tanks and healers decide to solo more content with their dps geared companions.
  • Lysette
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    Nah, companions won't replace players
    Eedat wrote: »
    Ekzorka wrote: »
    coop500 wrote: »
    But if they offer heals, buffs, have a TON of HP and can taunt, then we might have problems.
    I think they will be just a toys for roleplayers and solo-players who avoid of other players.

    Then why are they even playing an MMO? I legit don't understand the mentality of playing a game that is specialized in multi-player then refusing to interact with people. If people just want to play through for the lore, overland content is already ridiculously easy to the point where a brand new player who has no idea what they're don't at all can breeze through it all with absolutely no problem.

    Not a fan of this. There are two ways this can go. Either the companions are trash and therefore completely pointless to begin with, or they're viable and the multi-player gets removed from a multi-player game.

    Very simple - TES has been single player for most of it's existence - so there are plenty of people here, who have no interest whatsoever to interact with others, but play the game just like they've been playing the other TES games before - solo.
    Starlock wrote: »
    Lysette wrote: »
    Very simple - TES has been single player for most of it's existence - so there are plenty of people here, who have no interest whatsoever to interact with others, but play the game just like they've been playing the other TES games before - solo.

    To add, there is also no single player RPG on the market right now that is of a similar scale and scope to Elder Scrolls Online. Well, nothing recent anyway - Sacred 2 has a massive world size, but that game is very dated now and has nowhere near the storytelling and mechanical finesse that ESO does. Those of us who play this game primarily as a single-player RPG would probably be happy campers if they just repackaged it as a single-player offline game. But we aren't given that option, so here we are.

    Yeah, you hit the nail on the head - exactly.
  • Eedat
    Eedat
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    Lysette wrote: »
    Eedat wrote: »
    Ekzorka wrote: »
    coop500 wrote: »
    But if they offer heals, buffs, have a TON of HP and can taunt, then we might have problems.
    I think they will be just a toys for roleplayers and solo-players who avoid of other players.

    Then why are they even playing an MMO? I legit don't understand the mentality of playing a game that is specialized in multi-player then refusing to interact with people. If people just want to play through for the lore, overland content is already ridiculously easy to the point where a brand new player who has no idea what they're don't at all can breeze through it all with absolutely no problem.

    Not a fan of this. There are two ways this can go. Either the companions are trash and therefore completely pointless to begin with, or they're viable and the multi-player gets removed from a multi-player game.

    Very simple - TES has been single player for most of it's existence - so there are plenty of people here, who have no interest whatsoever to interact with others, but play the game just like they've been playing the other TES games before - solo.

    But this one flat out isn't single player. Someone can disagree with the developer'schoice to make it an MMO, but in the end it's 100% irrelevant because multi-player is the decision they went with. As a consumer you then have the power to choose whether that idea is for you or not. What one doesn't have the power to do is buy a multiplayer game then wonder why it's not solo player lol. The logic makes as much sense as me picking up WoW then complaining about it not being an RTS

    And again, overland content is so easy that a level 20 in green gear can clear it zero problem. What is the point? So all 3 people who actually care about soloing direfrost keep can do it maybe?
    Edited by Eedat on January 27, 2021 4:17PM
  • redlink1979
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    Only worried about delivery points/npcs being blocked from players as it currently happens with combat pets...
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2300 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2525 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2300 CP
  • majulook
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    I hope they do replace tank/healer players
    So can you use companion Tank and / or Healer in a Pledge Dungeon?
    Si vis pacem, para bellum
  • Lysette
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    Nah, companions won't replace players
    Eedat wrote: »
    Lysette wrote: »
    Eedat wrote: »
    Ekzorka wrote: »
    coop500 wrote: »
    But if they offer heals, buffs, have a TON of HP and can taunt, then we might have problems.
    I think they will be just a toys for roleplayers and solo-players who avoid of other players.

    Then why are they even playing an MMO? I legit don't understand the mentality of playing a game that is specialized in multi-player then refusing to interact with people. If people just want to play through for the lore, overland content is already ridiculously easy to the point where a brand new player who has no idea what they're don't at all can breeze through it all with absolutely no problem.

    Not a fan of this. There are two ways this can go. Either the companions are trash and therefore completely pointless to begin with, or they're viable and the multi-player gets removed from a multi-player game.

    Very simple - TES has been single player for most of it's existence - so there are plenty of people here, who have no interest whatsoever to interact with others, but play the game just like they've been playing the other TES games before - solo.

    But this one flat out isn't single player. You can disagree with the developer'schoice to make it an MMO but in the end it's 100% irrelevant because multi-player is the decision they went with. As a consumer you then have the power to choose whether that idea is for you or not. What you don't have the power to do is buy a multiplayer game then wonder why it's not solo player lol. Your logic makes as much sense as me picking up WoW then complaining about it not being an RTS

    And again, overland content is so easy that a level 20 in green gear can clear it zero problem. What is the point? So all 3 people who actually care about soloing direfrost keep can do it maybe?

    Well all the game I am interested in is solo play - end game is not for me and never has been .- to me the game is getting to level 50 in the far away future, if at all - and in my realm of the game it is nearly purely single player - a 2nd person would not help it, but make it worse.

    What you don't seem to understand is, that what for you is "the game", is for me undesirable to the point, that I never want to get there. That "easy part" you are so uncomfortable with, is "my game" - exactly that, and I don't want it to be any harder than it is. It is fine like it is.
    Edited by Lysette on January 27, 2021 4:19PM
  • craybest
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    Eedat wrote: »
    Ekzorka wrote: »
    coop500 wrote: »
    But if they offer heals, buffs, have a TON of HP and can taunt, then we might have problems.
    I think they will be just a toys for roleplayers and solo-players who avoid of other players.

    Then why are they even playing an MMO? I legit don't understand the mentality of playing a game that is specialized in multi-player then refusing to interact with people.

    other MMOs DO have companions you can even romance and help you out in content, and count as a player in group content, and are still MMOs, if you don't want to use them, just don't.
  • Starlock
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    Nah, companions won't replace players
    Eedat wrote: »
    Lysette wrote: »
    Eedat wrote: »
    Ekzorka wrote: »
    coop500 wrote: »
    But if they offer heals, buffs, have a TON of HP and can taunt, then we might have problems.
    I think they will be just a toys for roleplayers and solo-players who avoid of other players.

    Then why are they even playing an MMO? I legit don't understand the mentality of playing a game that is specialized in multi-player then refusing to interact with people. If people just want to play through for the lore, overland content is already ridiculously easy to the point where a brand new player who has no idea what they're don't at all can breeze through it all with absolutely no problem.

    Not a fan of this. There are two ways this can go. Either the companions are trash and therefore completely pointless to begin with, or they're viable and the multi-player gets removed from a multi-player game.

    Very simple - TES has been single player for most of it's existence - so there are plenty of people here, who have no interest whatsoever to interact with others, but play the game just like they've been playing the other TES games before - solo.

    But this one flat out isn't single player. You can disagree with the developer'schoice to make it an MMO but in the end it's 100% irrelevant because multi-player is the decision they went with. As a consumer you then have the power to choose whether that idea is for you or not. What you don't have the power to do is buy a multiplayer game then wonder why it's not solo player lol. Your logic makes as much sense as me picking up WoW then complaining about it not being an RTS

    No. You aren't listening to what is being said. Please stop inventing complaints that haven't been made. Let us know when you are ready to listen. Or don't. Strawpersons like this are why I usually don't bother trying to explain this to people.
  • thorwyn
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    There is no way that a companion will play better than a real human.

    Maybe if they let you equip them with the original version of Thrassian Stranglers?!
    Better start farming now!
    /tinfoil hat :)
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • Bat
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    I'm worried that they will block hitboxes and that petsorcs will have yet another tool of annoyance to deploy against their fellow writ crafters. :|
  • Michaelkeir
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    I am a bit worried too
    SydneyGrey wrote: »
    There is no way that a companion will play better than a real human.

    *Edit* Perhaps I should have phrased this as: There is no way ZOS will ALLOW these companions to fight better than a real human.

    That light attack bow spammer in the back says otherwise.

    My prediction is that a LOT of low level CP or bad DPS and some decent dedicated healers will be replaced.
    Here’s a likely scenario. A daily pug forms up. In the middle of the dungeon, the group feels one DPS is not pulling his weight. Even though he’s trying. He’s getting the boot and someone will pull out there False God/Mothers Sorrow geared companion to take his place.

    Or a in a group a dedicated healer is doing his thing. Group decides they want to go faster but don’t need the heals. Healer is booted and a decently geared companion DPS is brought in.

    See where I’m going with this. It will happen in pugs I promise you.

    Tanks are more or less safe unless the companion tanks have an AoE taunt.
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