I will never understand why some enjoy role-playing racism.
Not sure if it would become too off-topic if we discuss this here... But do I make snarky remarks about humans and betmer from time to time when roleplaying a Dunmer. It's more a kind of ironic taunting (extremely self-ironic if nagging about humans, actually) and I'm not running around molesting random players or something. Why do I do it? It's an unfortunate part of my characters' mindset, based on the influence of growing up on Vvardenfell - the traditions, the common way of thinking, and so on. If you grow up in that society, isolated from the rest of Tamriel for a long time, and the only strangers you ever saw were mostly slaves, and you were taught that they were nothing more than that, maybe even that they weren't really sentient beings - how likely would it be then to see humans and beastfolk as equals? No so much, I assume (at least when you start your journey and haven't travelled much so far). And I'm interested in playing some "average" person, not the only one super-educated super-openminded exception of his whole people. That said, I don't just walk around and think of Argonians as slaves, I try to see all (from a Dunmer perspective) foreign things as alien and confusing - even dogs, horses and beer This is the most interesting aspect for me actually: Seeing things that are so common to us as real life humans from a completely different, outside perspective.
This is one thing, though - roleplaying. When I don't roleplay, but just fight together with other players at a dolmen or harrowstorm or in some group dungeon - I don't care for their race at all. That's not the time to think strictly "in-character". And rejecting another player in that situation would seem extremely inappropriate to me. I definitively wouldn't do it.
I mean, I suppose that's fine. I still don't like slavery/rascism anywhere but thats me. But there are players who definitely take it everywhere including with groups, guilds, and even zone chat. Theres even some who praise it constantly, be it in-game or forums. I just think it should never be seen as a good thing or even reasonable.
That's all my opinion though.
Girl_Number8 wrote: »No that would be stupid.
I would refuse a healer if they had a bow in a vet trial or certain vet dlc dungeons.
Only exception would be if they had dps high as mine and it wasn’t any content the required a healer. But I would still kick them for the queuing as one at the end and finish whatever we were doing ourselves.
Girl_Number8 wrote: »No that would be stupid.
I would refuse a healer if they had a bow in a vet trial or certain vet dlc dungeons.
Only exception would be if they had dps high as mine and it wasn’t any content the required a healer. But I would still kick them for the queuing as one at the end and finish whatever we were doing ourselves.
Ouch.
I've actually healed through vet Trials and Dungeons on my Khajiit StamWarden Healer... and she uses double bow.
Girl_Number8 wrote: »No that would be stupid.
I would refuse a healer if they had a bow in a vet trial or certain vet dlc dungeons.
Only exception would be if they had dps high as mine and it wasn’t any content the required a healer. But I would still kick them for the queuing as one at the end and finish whatever we were doing ourselves.
Ouch.
I've actually healed through vet Trials and Dungeons on my Khajiit StamWarden Healer... and she uses double bow.
Wait, what buffs other than minor toughness were you providing?
starkerealm wrote: »Girl_Number8 wrote: »No that would be stupid.
I would refuse a healer if they had a bow in a vet trial or certain vet dlc dungeons.
Only exception would be if they had dps high as mine and it wasn’t any content the required a healer. But I would still kick them for the queuing as one at the end and finish whatever we were doing ourselves.
Ouch.
I've actually healed through vet Trials and Dungeons on my Khajiit StamWarden Healer... and she uses double bow.
Wait, what buffs other than minor toughness were you providing?
Mag/Stam return (to the tune of 250 per second, so not exceptional, but it's there), Minor Vulnerability, Major Protection (requires an ult, so not recommended), Major Resolve, and Major Expedition (not recommended, and yes I do mean you can give this to other party members.) I'm sure there are other options, even before you go out of class. It's not the best skillset in the game, but there are options here.
Bow gives you Major Defile (not recommended for PvE, but here we are), with two CCs, (draining shot and bombard.) Again, not the best toolkit, but it is workable. The biggest upside to running the bow is that it increases your crit chance, and that it allows you to stand at range while still weaving.
Common, out of class options, include Barrier, Blood Altar, Bone Shield (Major Vitality), Vigor and Warhorn.
Is it the best? Probably not, but it is entirely viable.
starkerealm wrote: »Girl_Number8 wrote: »No that would be stupid.
I would refuse a healer if they had a bow in a vet trial or certain vet dlc dungeons.
Only exception would be if they had dps high as mine and it wasn’t any content the required a healer. But I would still kick them for the queuing as one at the end and finish whatever we were doing ourselves.
Ouch.
I've actually healed through vet Trials and Dungeons on my Khajiit StamWarden Healer... and she uses double bow.
Wait, what buffs other than minor toughness were you providing?
Mag/Stam return (to the tune of 250 per second, so not exceptional, but it's there), Minor Vulnerability, Major Protection (requires an ult, so not recommended), Major Resolve, and Major Expedition (not recommended, and yes I do mean you can give this to other party members.) I'm sure there are other options, even before you go out of class. It's not the best skillset in the game, but there are options here.
Bow gives you Major Defile (not recommended for PvE, but here we are), with two CCs, (draining shot and bombard.) Again, not the best toolkit, but it is workable. The biggest upside to running the bow is that it increases your crit chance, and that it allows you to stand at range while still weaving.
Common, out of class options, include Barrier, Blood Altar, Bone Shield (Major Vitality), Vigor and Warhorn.
Is it the best? Probably not, but it is entirely viable.
Interesting, the resource return is orbs? Well, it is already more than the average pug healer. I had a plan at some point of trying something like that, but I scrapped it because of no way to provide mag steal and minor berserk, which I didn't want to lose on.
If we have a progression group going for times and leaderboard spot, and everyone else in the group was min/maxed, I might veto an orc or red guard healer in favor of a mag aligned race.
But that’s the only case I can think of where it would be a factor.
starkerealm wrote: »starkerealm wrote: »Girl_Number8 wrote: »No that would be stupid.
I would refuse a healer if they had a bow in a vet trial or certain vet dlc dungeons.
Only exception would be if they had dps high as mine and it wasn’t any content the required a healer. But I would still kick them for the queuing as one at the end and finish whatever we were doing ourselves.
Ouch.
I've actually healed through vet Trials and Dungeons on my Khajiit StamWarden Healer... and she uses double bow.
Wait, what buffs other than minor toughness were you providing?
Mag/Stam return (to the tune of 250 per second, so not exceptional, but it's there), Minor Vulnerability, Major Protection (requires an ult, so not recommended), Major Resolve, and Major Expedition (not recommended, and yes I do mean you can give this to other party members.) I'm sure there are other options, even before you go out of class. It's not the best skillset in the game, but there are options here.
Bow gives you Major Defile (not recommended for PvE, but here we are), with two CCs, (draining shot and bombard.) Again, not the best toolkit, but it is workable. The biggest upside to running the bow is that it increases your crit chance, and that it allows you to stand at range while still weaving.
Common, out of class options, include Barrier, Blood Altar, Bone Shield (Major Vitality), Vigor and Warhorn.
Is it the best? Probably not, but it is entirely viable.
Interesting, the resource return is orbs? Well, it is already more than the average pug healer. I had a plan at some point of trying something like that, but I scrapped it because of no way to provide mag steal and minor berserk, which I didn't want to lose on.
The resource return is from Nature's Gift, which applies direct resource return when you heal using a Green Balance ability (realistically, this is 'shrooms and trees, though you could use some of the others, they'd just be drastically less effective. (In theory, you can apply Minor Life Steal using Leeching Vines, which would apply that buff, and also return resources everytime they took damage, but that's still running a mag skill on a stam build, so the ability's basic value would be limited.)
starkerealm wrote: »starkerealm wrote: »Girl_Number8 wrote: »No that would be stupid.
I would refuse a healer if they had a bow in a vet trial or certain vet dlc dungeons.
Only exception would be if they had dps high as mine and it wasn’t any content the required a healer. But I would still kick them for the queuing as one at the end and finish whatever we were doing ourselves.
Ouch.
I've actually healed through vet Trials and Dungeons on my Khajiit StamWarden Healer... and she uses double bow.
Wait, what buffs other than minor toughness were you providing?
Mag/Stam return (to the tune of 250 per second, so not exceptional, but it's there), Minor Vulnerability, Major Protection (requires an ult, so not recommended), Major Resolve, and Major Expedition (not recommended, and yes I do mean you can give this to other party members.) I'm sure there are other options, even before you go out of class. It's not the best skillset in the game, but there are options here.
Bow gives you Major Defile (not recommended for PvE, but here we are), with two CCs, (draining shot and bombard.) Again, not the best toolkit, but it is workable. The biggest upside to running the bow is that it increases your crit chance, and that it allows you to stand at range while still weaving.
Common, out of class options, include Barrier, Blood Altar, Bone Shield (Major Vitality), Vigor and Warhorn.
Is it the best? Probably not, but it is entirely viable.
Interesting, the resource return is orbs? Well, it is already more than the average pug healer. I had a plan at some point of trying something like that, but I scrapped it because of no way to provide mag steal and minor berserk, which I didn't want to lose on.
The resource return is from Nature's Gift, which applies direct resource return when you heal using a Green Balance ability (realistically, this is 'shrooms and trees, though you could use some of the others, they'd just be drastically less effective. (In theory, you can apply Minor Life Steal using Leeching Vines, which would apply that buff, and also return resources everytime they took damage, but that's still running a mag skill on a stam build, so the ability's basic value would be limited.)
Nature's gift only give you resources, not your allies
...
StarOfElyon wrote: »starkerealm wrote: »BXR_Lonestar wrote: »starkerealm wrote: »BXR_Lonestar wrote: »I voted no. My main healer is a nord templar and I've healed a crap-ton of difficult content on him, including solo trials. Race doesn't matter as much for healers and even a non-meta race like the nord has a lot to offer for the healer role. Extra defense and health makes him more survivable right out of the box, and extra ultimate generation means more warhorns. There's no build in magika sustain, but that can be compensated for with smart play.
Yes, there are races that have racial passives that add ZERO benefit to the healer role (Woodelf and orc, unless you are a stam-healer), but for most other races, the racials can add at least a little something to the healer toolkit that can be beneficial.
Woodelves are just in a bad place right now. Ironically, I could even see an argument for orcs with their movement buff and extra health making them a bit faster and tankier for trying to pull off a recovery. Granted it's an edge case, but you could get some value there.
Even some weird cases, like Redguards, could have some legitimate uses on healers, so... yeah, it's more a question of whether the player running the character can play the role than the race. Then again, I've never been particularly hung up on player's races.
Yes, it pains me to say it, but Bosmer are not in a good place right now, and it sucks, because they are one of my favorite races in the ES Universe. I would love to see them rework their passives to give them bonus armor penetration or weapon damage when using a bow, perhaps a race-specific bonus like minor evasion that stacks with the evasion skill that allows them to take less AOE damage to compensate for the fact that they have so little health.
Bottom line is that they're supposed to be a stealth-based race, but the Khajit's passives are far better for that kind of play. The lore also makes Bosmer some of the best archers in the ES universe, so why not lean into that role with some reworks that give them a leg up when using a bow?
Yeah, it's really unfortunate. I get that Brian wanted each race to be distinct, but giving Bosmer a detect stealth bonus in place of their stealth radius reduction (because they shared it with the Khajiit) really weakened them. Stealth in general is pretty niche, but detect radius is useful in both PvE and PvP, while detect stealth is only useful in PvP (if you have a PvE encounter involving stealth, either the enemy is completely hidden, or not. Giving the Bosmer a penetration bonus would give them a very distinct identity, and there are other ways to balance stealth bonuses (like giving the Bosmer faster movement in stealth or reduced stealth cost instead of reduced detection radius.)
But Altmer is supposed to be the best magicka race and yet they have nothing over the Dunmer.
They have something over Dunmer. 125 max magicka to be exact.
And if you are playing a Templar then you have 5% less damage taken during Rememberance or when using Jabs or Jesus Beam.
I would like it if they changed the other part of Spell Recharge to do something more useful than restoring a negligible amount of your lower max resource, particularly for tanks or healers, but they do not need a damage boost.
starkerealm wrote: »Thinking about it, an Orc Necrohealer, running some combination of Shalk Exo, Akaviri Dragonguard, and Werewolf Hide wouldn't be the worst thing for a progression group struggling with recovers. It'd be a very niche build goal, but it could help. That said, it would put more stress on the other healer, and a Nord would probably be a better choice for that role. (To be fair, being a necro-rez bot is usually shuffled over to the off tank in situations like this, but either approach is valid, based on the group's idiosyncrasies.)
LadyNalcarya wrote: »starkerealm wrote: »Thinking about it, an Orc Necrohealer, running some combination of Shalk Exo, Akaviri Dragonguard, and Werewolf Hide wouldn't be the worst thing for a progression group struggling with recovers. It'd be a very niche build goal, but it could help. That said, it would put more stress on the other healer, and a Nord would probably be a better choice for that role. (To be fair, being a necro-rez bot is usually shuffled over to the off tank in situations like this, but either approach is valid, based on the group's idiosyncrasies.)
I don't think that would help. If the group needs to recover that often, then strong heals would be more beneficial than spamming ressurection ultimate. It would just put too much pressure on another healer.
I mean, I suppose that's fine. I still don't like slavery/rascism anywhere but thats me. But there are players who definitely take it everywhere including with groups, guilds, and even zone chat. Theres even some who praise it constantly, be it in-game or forums.
I just think it should never be seen as a good thing or even reasonable.