We had an stamina warden healer in an vet trial guild run, worked well enough.starkerealm wrote: »Girl_Number8 wrote: »No that would be stupid.
I would refuse a healer if they had a bow in a vet trial or certain vet dlc dungeons.
Only exception would be if they had dps high as mine and it wasn’t any content the required a healer. But I would still kick them for the queuing as one at the end and finish whatever we were doing ourselves.
There are, legitimate, bow/bow warden healer builds out there. The bow ends up being used as auxiliary crowd control. That said, if you de see one, it'll be pretty apparent they're actually a healer.
The other weird combo you'll see (more frequently) are S&B healers. They come scampering in out of PvP, but most of the ones I've seen were remarkably competent at the role.
VaranisArano wrote: »There's a comic for this situation: "Respect your healers" by Isriana
https://www.deviantart.com/isriana/art/TESO-Respect-Your-Healers-696152788
VaranisArano wrote: »There's a comic for this situation: "Respect your healers" by Isriana
https://www.deviantart.com/isriana/art/TESO-Respect-Your-Healers-696152788
I was thinking of that exact comic lol.
I will never understand why some enjoy role-playing racism.
starkerealm wrote: »VaranisArano wrote: »There's a comic for this situation: "Respect your healers" by Isriana
https://www.deviantart.com/isriana/art/TESO-Respect-Your-Healers-696152788
I was thinking of that exact comic lol.
I will never understand why some enjoy role-playing racism.
It digs into something uncomfortable. The players who engage in in-game discrimination based on race do so off of the idea that one race or another is better at something. "Redguards are better at using stamina and weapon skill lines, so better not make one a mage." "Nords are better suited to tanking, why would you even think of making a nord DPS?" "Bretons are the best for healers, you shouldn't do anything else with them."
[snip]
[snip] Though, I can't help but remember a progression guild I used to run with, who were extremely strict about in game racial picks, also ended up with several senior members being outed as actual racists.
Having said that, I don't blame ESO, and I do think Tamriel's racism is a realistic part of the setting, just one that does need to be handled with care. Dom's team has done an excellent job of presenting a wide variety of characters as recognizably human, to the point that it functions as a consistent criticism of the racism we see in-setting. I think his team may have consistently produced the best writing in the series to date.
starkerealm wrote: »VaranisArano wrote: »There's a comic for this situation: "Respect your healers" by Isriana
https://www.deviantart.com/isriana/art/TESO-Respect-Your-Healers-696152788
I was thinking of that exact comic lol.
I will never understand why some enjoy role-playing racism.
It digs into something uncomfortable. The players who engage in in-game discrimination based on race do so off of the idea that one race or another is better at something. "Redguards are better at using stamina and weapon skill lines, so better not make one a mage." "Nords are better suited to tanking, why would you even think of making a nord DPS?" "Bretons are the best for healers, you shouldn't do anything else with them."
[snip]
[snip] Though, I can't help but remember a progression guild I used to run with, who were extremely strict about in game racial picks, also ended up with several senior members being outed as actual racists.
Having said that, I don't blame ESO, and I do think Tamriel's racism is a realistic part of the setting, just one that does need to be handled with care. Dom's team has done an excellent job of presenting a wide variety of characters as recognizably human, to the point that it functions as a consistent criticism of the racism we see in-setting. I think his team may have consistently produced the best writing in the series to date.
Yeah. I didn't mean to make this thread as dark as that, but it comes up in my thoughts in the same way every time.
Sorry for killing the mood lol.
starkerealm wrote: »starkerealm wrote: »VaranisArano wrote: »There's a comic for this situation: "Respect your healers" by Isriana
https://www.deviantart.com/isriana/art/TESO-Respect-Your-Healers-696152788
I was thinking of that exact comic lol.
I will never understand why some enjoy role-playing racism.
It digs into something uncomfortable. The players who engage in in-game discrimination based on race do so off of the idea that one race or another is better at something. "Redguards are better at using stamina and weapon skill lines, so better not make one a mage." "Nords are better suited to tanking, why would you even think of making a nord DPS?" "Bretons are the best for healers, you shouldn't do anything else with them."
[snip]
[snip] Though, I can't help but remember a progression guild I used to run with, who were extremely strict about in game racial picks, also ended up with several senior members being outed as actual racists.
Having said that, I don't blame ESO, and I do think Tamriel's racism is a realistic part of the setting, just one that does need to be handled with care. Dom's team has done an excellent job of presenting a wide variety of characters as recognizably human, to the point that it functions as a consistent criticism of the racism we see in-setting. I think his team may have consistently produced the best writing in the series to date.
Yeah. I didn't mean to make this thread as dark as that, but it comes up in my thoughts in the same way every time.
Sorry for killing the mood lol.
It's not your fault. It's, probably, something we should all remember, when we're looking at the world and how we treat each other as human beings. Even if this example is a poor litmus test, there's something slightly encouraging about the number of people who looked at the question, and answered, "no."
lolo_01b16_ESO wrote: »Sadly not. I'd like to see content again where your stats as healer actually matter and where a redguard wearing 2 dps support sets would struggle to keep the group alive. But right now healing skills are so powerful that your race, class or gear sets don't really matter.
Well, in my opinion it would be more interesting, if choices would actually matter. I remember when vMoL was added to the game me and my healing partner did have long discussions how we can do enough healing to keep the group alive. Would it be better to play a race with better sustain or higher heals? Should we put cost reduction, recovery or spell damage on our jewelery? Which mundus would be best, ritual, thief or atronarch? Should we maybe use gear to reduce damage taken for the group or increase our healing done.lolo_01b16_ESO wrote: »Sadly not. I'd like to see content again where your stats as healer actually matter and where a redguard wearing 2 dps support sets would struggle to keep the group alive. But right now healing skills are so powerful that your race, class or gear sets don't really matter.
So you WANT everyone to be shoehorned into playing a set race and have the same gear? Sounds boring AF. We got the DPS role for that nonsense.
lolo_01b16_ESO wrote: »Well, in my opinion it would be more interesting, if choices would actually matter. I remember when vMoL was added to the game me and my healing partner did have long discussions how we can do enough healing to keep the group alive. Would it be better to play a race with better sustain or higher heals? Should we put cost reduction, recovery or spell damage on our jewelery? Which mundus would be best, ritual, thief or atronarch? Should we maybe use gear to reduce damage taken for the group or increase our healing done.lolo_01b16_ESO wrote: »Sadly not. I'd like to see content again where your stats as healer actually matter and where a redguard wearing 2 dps support sets would struggle to keep the group alive. But right now healing skills are so powerful that your race, class or gear sets don't really matter.
So you WANT everyone to be shoehorned into playing a set race and have the same gear? Sounds boring AF. We got the DPS role for that nonsense.
Today all this doesn't matter anymore. Healing has basicly become a side effect and the only thing that really matters are buff uptimes.
And making healing more difficult wouldn't necessarily mean, that you can do it only on a single race. If you decrease healing done and increase the damage taken by a good amount, you can create a situation where a nord healer with gear to increase his healing power and a high elf healer with gear to increase self survivabilty would be equally strong.
lolo_01b16_ESO wrote: »Well, in my opinion it would be more interesting, if choices would actually matter. I remember when vMoL was added to the game me and my healing partner did have long discussions how we can do enough healing to keep the group alive. Would it be better to play a race with better sustain or higher heals? Should we put cost reduction, recovery or spell damage on our jewelery? Which mundus would be best, ritual, thief or atronarch? Should we maybe use gear to reduce damage taken for the group or increase our healing done.lolo_01b16_ESO wrote: »Sadly not. I'd like to see content again where your stats as healer actually matter and where a redguard wearing 2 dps support sets would struggle to keep the group alive. But right now healing skills are so powerful that your race, class or gear sets don't really matter.
So you WANT everyone to be shoehorned into playing a set race and have the same gear? Sounds boring AF. We got the DPS role for that nonsense.
Today all this doesn't matter anymore. Healing has basicly become a side effect and the only thing that really matters are buff uptimes.
And making healing more difficult wouldn't necessarily mean, that you can do it only on a single race. If you decrease healing done and increase the damage taken by a good amount, you can create a situation where a nord healer with gear to increase his healing power and a high elf healer with gear to increase self survivabilty would be equally strong.
Im strictly in the other camp, that would be infuriating. I straight up wouldnt even play the game if it was that limiting to where I cant even play my favorite race, khajiit. Also it would be boring imo to see every mage be altmer, every stam dps be bosmer/redguard, etc. Would literally fall asleep and find another game to play.
I never said you couldn't play a khajiit healer. Khajiit have higher max hp and higher magicka reg than altmer. So if survivability and sustain was harder you would have a nice choice if you want to play an altmer and invest in sustain and survivablility or if you want to play a race like khajiit and focus a bit more on spell damage as you already have better sustain and survivability.lolo_01b16_ESO wrote: »Well, in my opinion it would be more interesting, if choices would actually matter. I remember when vMoL was added to the game me and my healing partner did have long discussions how we can do enough healing to keep the group alive. Would it be better to play a race with better sustain or higher heals? Should we put cost reduction, recovery or spell damage on our jewelery? Which mundus would be best, ritual, thief or atronarch? Should we maybe use gear to reduce damage taken for the group or increase our healing done.lolo_01b16_ESO wrote: »Sadly not. I'd like to see content again where your stats as healer actually matter and where a redguard wearing 2 dps support sets would struggle to keep the group alive. But right now healing skills are so powerful that your race, class or gear sets don't really matter.
So you WANT everyone to be shoehorned into playing a set race and have the same gear? Sounds boring AF. We got the DPS role for that nonsense.
Today all this doesn't matter anymore. Healing has basicly become a side effect and the only thing that really matters are buff uptimes.
And making healing more difficult wouldn't necessarily mean, that you can do it only on a single race. If you decrease healing done and increase the damage taken by a good amount, you can create a situation where a nord healer with gear to increase his healing power and a high elf healer with gear to increase self survivabilty would be equally strong.
Im strictly in the other camp, that would be infuriating. I straight up wouldnt even play the game if it was that limiting to where I cant even play my favorite race, khajiit. Also it would be boring imo to see every mage be altmer, every stam dps be bosmer/redguard, etc. Would literally fall asleep and find another game to play.
lolo_01b16_ESO wrote: »Well, in my opinion it would be more interesting, if choices would actually matter. I remember when vMoL was added to the game me and my healing partner did have long discussions how we can do enough healing to keep the group alive. Would it be better to play a race with better sustain or higher heals? Should we put cost reduction, recovery or spell damage on our jewelery? Which mundus would be best, ritual, thief or atronarch? Should we maybe use gear to reduce damage taken for the group or increase our healing done.lolo_01b16_ESO wrote: »Sadly not. I'd like to see content again where your stats as healer actually matter and where a redguard wearing 2 dps support sets would struggle to keep the group alive. But right now healing skills are so powerful that your race, class or gear sets don't really matter.
So you WANT everyone to be shoehorned into playing a set race and have the same gear? Sounds boring AF. We got the DPS role for that nonsense.
Today all this doesn't matter anymore. Healing has basicly become a side effect and the only thing that really matters are buff uptimes.
And making healing more difficult wouldn't necessarily mean, that you can do it only on a single race. If you decrease healing done and increase the damage taken by a good amount, you can create a situation where a nord healer with gear to increase his healing power and a high elf healer with gear to increase self survivabilty would be equally strong.
Im strictly in the other camp, that would be infuriating. I straight up wouldnt even play the game if it was that limiting to where I cant even play my favorite race, khajiit. Also it would be boring imo to see every mage be altmer, every stam dps be bosmer/redguard, etc. Would literally fall asleep and find another game to play.
DMuehlhausen wrote: »BXR_Lonestar wrote: »I voted no. My main healer is a nord templar and I've healed a crap-ton of difficult content on him, including solo trials. Race doesn't matter as much for healers and even a non-meta race like the nord has a lot to offer for the healer role. Extra defense and health makes him more survivable right out of the box, and extra ultimate generation means more warhorns. There's no build in magika sustain, but that can be compensated for with smart play.
Yes, there are races that have racial passives that add ZERO benefit to the healer role (Woodelf and orc, unless you are a stam-healer), but for most other races, the racials can add at least a little something to the healer toolkit that can be beneficial.
Nice, I'm a Nord Templar as well. Why did I do you ask? Cause people said I wouldn't be able to lol. Character use to be a Breton and I honestly don't see any difference between the two.
starkerealm wrote: »BXR_Lonestar wrote: »I voted no. My main healer is a nord templar and I've healed a crap-ton of difficult content on him, including solo trials. Race doesn't matter as much for healers and even a non-meta race like the nord has a lot to offer for the healer role. Extra defense and health makes him more survivable right out of the box, and extra ultimate generation means more warhorns. There's no build in magika sustain, but that can be compensated for with smart play.
Yes, there are races that have racial passives that add ZERO benefit to the healer role (Woodelf and orc, unless you are a stam-healer), but for most other races, the racials can add at least a little something to the healer toolkit that can be beneficial.
Woodelves are just in a bad place right now. Ironically, I could even see an argument for orcs with their movement buff and extra health making them a bit faster and tankier for trying to pull off a recovery. Granted it's an edge case, but you could get some value there.
Even some weird cases, like Redguards, could have some legitimate uses on healers, so... yeah, it's more a question of whether the player running the character can play the role than the race. Then again, I've never been particularly hung up on player's races.
BXR_Lonestar wrote: »starkerealm wrote: »BXR_Lonestar wrote: »I voted no. My main healer is a nord templar and I've healed a crap-ton of difficult content on him, including solo trials. Race doesn't matter as much for healers and even a non-meta race like the nord has a lot to offer for the healer role. Extra defense and health makes him more survivable right out of the box, and extra ultimate generation means more warhorns. There's no build in magika sustain, but that can be compensated for with smart play.
Yes, there are races that have racial passives that add ZERO benefit to the healer role (Woodelf and orc, unless you are a stam-healer), but for most other races, the racials can add at least a little something to the healer toolkit that can be beneficial.
Woodelves are just in a bad place right now. Ironically, I could even see an argument for orcs with their movement buff and extra health making them a bit faster and tankier for trying to pull off a recovery. Granted it's an edge case, but you could get some value there.
Even some weird cases, like Redguards, could have some legitimate uses on healers, so... yeah, it's more a question of whether the player running the character can play the role than the race. Then again, I've never been particularly hung up on player's races.
Yes, it pains me to say it, but Bosmer are not in a good place right now, and it sucks, because they are one of my favorite races in the ES Universe. I would love to see them rework their passives to give them bonus armor penetration or weapon damage when using a bow, perhaps a race-specific bonus like minor evasion that stacks with the evasion skill that allows them to take less AOE damage to compensate for the fact that they have so little health.
Bottom line is that they're supposed to be a stealth-based race, but the Khajit's passives are far better for that kind of play. The lore also makes Bosmer some of the best archers in the ES universe, so why not lean into that role with some reworks that give them a leg up when using a bow?
starkerealm wrote: »BXR_Lonestar wrote: »starkerealm wrote: »BXR_Lonestar wrote: »I voted no. My main healer is a nord templar and I've healed a crap-ton of difficult content on him, including solo trials. Race doesn't matter as much for healers and even a non-meta race like the nord has a lot to offer for the healer role. Extra defense and health makes him more survivable right out of the box, and extra ultimate generation means more warhorns. There's no build in magika sustain, but that can be compensated for with smart play.
Yes, there are races that have racial passives that add ZERO benefit to the healer role (Woodelf and orc, unless you are a stam-healer), but for most other races, the racials can add at least a little something to the healer toolkit that can be beneficial.
Woodelves are just in a bad place right now. Ironically, I could even see an argument for orcs with their movement buff and extra health making them a bit faster and tankier for trying to pull off a recovery. Granted it's an edge case, but you could get some value there.
Even some weird cases, like Redguards, could have some legitimate uses on healers, so... yeah, it's more a question of whether the player running the character can play the role than the race. Then again, I've never been particularly hung up on player's races.
Yes, it pains me to say it, but Bosmer are not in a good place right now, and it sucks, because they are one of my favorite races in the ES Universe. I would love to see them rework their passives to give them bonus armor penetration or weapon damage when using a bow, perhaps a race-specific bonus like minor evasion that stacks with the evasion skill that allows them to take less AOE damage to compensate for the fact that they have so little health.
Bottom line is that they're supposed to be a stealth-based race, but the Khajit's passives are far better for that kind of play. The lore also makes Bosmer some of the best archers in the ES universe, so why not lean into that role with some reworks that give them a leg up when using a bow?
Yeah, it's really unfortunate. I get that Brian wanted each race to be distinct, but giving Bosmer a detect stealth bonus in place of their stealth radius reduction (because they shared it with the Khajiit) really weakened them. Stealth in general is pretty niche, but detect radius is useful in both PvE and PvP, while detect stealth is only useful in PvP (if you have a PvE encounter involving stealth, either the enemy is completely hidden, or not. Giving the Bosmer a penetration bonus would give them a very distinct identity, and there are other ways to balance stealth bonuses (like giving the Bosmer faster movement in stealth or reduced stealth cost instead of reduced detection radius.)
StarOfElyon wrote: »starkerealm wrote: »BXR_Lonestar wrote: »starkerealm wrote: »BXR_Lonestar wrote: »I voted no. My main healer is a nord templar and I've healed a crap-ton of difficult content on him, including solo trials. Race doesn't matter as much for healers and even a non-meta race like the nord has a lot to offer for the healer role. Extra defense and health makes him more survivable right out of the box, and extra ultimate generation means more warhorns. There's no build in magika sustain, but that can be compensated for with smart play.
Yes, there are races that have racial passives that add ZERO benefit to the healer role (Woodelf and orc, unless you are a stam-healer), but for most other races, the racials can add at least a little something to the healer toolkit that can be beneficial.
Woodelves are just in a bad place right now. Ironically, I could even see an argument for orcs with their movement buff and extra health making them a bit faster and tankier for trying to pull off a recovery. Granted it's an edge case, but you could get some value there.
Even some weird cases, like Redguards, could have some legitimate uses on healers, so... yeah, it's more a question of whether the player running the character can play the role than the race. Then again, I've never been particularly hung up on player's races.
Yes, it pains me to say it, but Bosmer are not in a good place right now, and it sucks, because they are one of my favorite races in the ES Universe. I would love to see them rework their passives to give them bonus armor penetration or weapon damage when using a bow, perhaps a race-specific bonus like minor evasion that stacks with the evasion skill that allows them to take less AOE damage to compensate for the fact that they have so little health.
Bottom line is that they're supposed to be a stealth-based race, but the Khajit's passives are far better for that kind of play. The lore also makes Bosmer some of the best archers in the ES universe, so why not lean into that role with some reworks that give them a leg up when using a bow?
Yeah, it's really unfortunate. I get that Brian wanted each race to be distinct, but giving Bosmer a detect stealth bonus in place of their stealth radius reduction (because they shared it with the Khajiit) really weakened them. Stealth in general is pretty niche, but detect radius is useful in both PvE and PvP, while detect stealth is only useful in PvP (if you have a PvE encounter involving stealth, either the enemy is completely hidden, or not. Giving the Bosmer a penetration bonus would give them a very distinct identity, and there are other ways to balance stealth bonuses (like giving the Bosmer faster movement in stealth or reduced stealth cost instead of reduced detection radius.)
But Altmer is supposed to be the best magicka race and yet they have nothing over the Dunmer.
Of course. No furries allowed
I will never understand why some enjoy role-playing racism.
I will never understand why some enjoy role-playing racism.
Not sure if it would become too off-topic if we discuss this here... But do I make snarky remarks about humans and betmer from time to time when roleplaying a Dunmer. It's more a kind of ironic taunting (extremely self-ironic if nagging about humans, actually) and I'm not running around molesting random players or something. Why do I do it? It's an unfortunate part of my characters' mindset, based on the influence of growing up on Vvardenfell - the traditions, the common way of thinking, and so on. If you grow up in that society, isolated from the rest of Tamriel for a long time, and the only strangers you ever saw were mostly slaves, and you were taught that they were nothing more than that, maybe even that they weren't really sentient beings - how likely would it be then to see humans and beastfolk as equals? No so much, I assume (at least when you start your journey and haven't travelled much so far). And I'm interested in playing some "average" person, not the only one super-educated super-openminded exception of his whole people. That said, I don't just walk around and think of Argonians as slaves, I try to see all (from a Dunmer perspective) foreign things as alien and confusing - even dogs, horses and beer This is the most interesting aspect for me actually: Seeing things that are so common to us as real life humans from a completely different, outside perspective.
This is one thing, though - roleplaying. When I don't roleplay, but just fight together with other players at a dolmen or harrowstorm or in some group dungeon - I don't care for their race at all. That's not the time to think strictly "in-character". And rejecting another player in that situation would seem extremely inappropriate to me. I definitively wouldn't do it.