Pixiepumpkin wrote: »buff magicka templar, jabs is the only thing they have going and its not too good
Pixiepumpkin wrote: »buff magicka templar, jabs is the only thing they have going and its not too good
Oh, sorry. I did not mean in the sense of the 3 roles as in healer/tank/dps. What I mean is solo pve (overland, solo arenas, soloing world bosses / dungeons)/ dungeon pve (heal, tank, dd) / trial pve (heal, tank, dd), pvp (solo, duo, small scale, large group, further separated into heal, dd, tank, other, further separated into cp/no cp). Sorry if my use of "role" was innapopriate, I don't know what else to call it.
I already provided undeniable evidence for the pvp aspect (which covers half of the "roles"), and tank role (which covers many of the pve roles). Templar is actually decent for the heal role (bested only by warden, and arguably necro) so I cannot provide evidence there. Templar is also good for solo pve, but that is again due to sweeps (magicka jabs).
I stand by my argument, templar is underperforming in most "roles".
From a pve dps perspective in group content, personally I don't use jabs on my magplar, and I don't feel many others do either seeing as they can hit much harder with other mag based spammables, making mag-jabs more situational for magplar than stamplar (where it is the primary spammable); however, at the same time, for any other stam dps the spammable of choice will be rapid strikes (dw) or wrecking blow (2h)--arguably jabs serves as an in-class spammable for stamplar which means there is no need to use either of those. In my view, this means that other class stamina spammables are underperforming or unavailable as they have no viable alternative. So nerfing jabs will only result in stamplars being forced to use out-of-class weapon-line skills in its place and homogenize the class much more to the rest of the stam-pack. So, perhaps the question is not whether to nerf jabs, but buff or provide viable in-class spammables for other classes? Missing out on other skills that said classes have is possibly the trade off at this point (ZOS balance). I agree it doesn't have to be that way and certainly more role specific skills should be baked into the templar kit, but unlike the newer classes, that's not where we are. A full class overhaul is much more relevant to provide those 3 line separation that necro and warden have in my opinion, not exclusive to templar.
As main templar, I voted YES. Since the current situation with jabs makes it difficult to see the full picture of how bad the templar's other skills are. So the nerf of the main and only attacking skill will push ZOS to rebalance the entire class and hopefully for the better.