I can tell you as a 100% absolute the active player base is no where NEAR 500k per server. Not even close. The design of the game does not permit it, the server architecture does not permit it. Even during the busiest times in game there is no where NEAR that amount of people in the world, even with the 2nd phase.You have NO clue what the player base is. You are making conjectures based on minimal evidence AND WE ARE DOING THE SAME THING (before I get yelled at again...) but we come to different conclusions. The truth is probably somewhere between the two numbers. So... somewhere between about 60,000 and 500,000 per server.I am not being pessimistic, but realistic. You know the saying right?Anotherone773 wrote: »It okay to be pessimistic about it, but I believe that we'd be seeing much different things if they were in fact that low.
"Realists are viewed as pessimists by optimists.
Sylvermynx wrote: »My question is, why limit the amount of people who can buy and sell through guild traders? Why not have a central auction house so the entire player base has a fair chance of selling stuff.
Makes more sense to me.
Couple of (maybe) reasons: first - these devs want to be "different" even if that "different" means that some people are left out of the devs "vision"; second - because since the game's inception, it is apparent that the guild structure is paramount in the devs "vision".
And that's about all I'm going to say. I like my posting privs thank you very much.
@tmbrinks I see that you and @Raideen mostly talk about Steam statistics. However I usually look at https://mmo-population.com/r/elderscrollsonline/ which presently is showing a spike with number of players just short of a million on the graph.
@Raideen
Yes us console peasants have split servers as well so yes there are 6 mega servers.
And this console peasant is still waiting for an answer on one question that has been totally ignored.
Why are those in favour of an auction house so intent on ruining my gaming experience? When thr mood takes i like to go shopping, I like to go and browse different guild traders while looking either for things I want or for bargains that I can flip so I can afford to buy more stuff or help fund my guild.
With an AH or a guild trader search facility I am robbed of this simple pleasure. And I know I am not alone in this. So you see simply put an AH robs me of this experience as there are no separate traders, there is one listing, not a multitude to browse at my leisure.
When you shop do you just browse the one shop or do you browse the goods at many shops before you make your purchase? Do you just go to one store and buy everything from there? Food, clothing, electrical, leisure goods, toys, furniture, etc. No of course you don't.
So why do you want us to force that on us in game? I'm not saying the guild trader system is perfect but from someone who enjoys shopping around different traders it is far superior to an AH.
I can ask the same about you. Why are you console players fighting to keep a broken trade system in game for us PC players who want a central auction house that is fair for everyone.
I dont have the time to "go shopping" for 4 hours looking for that one divines belt I need at a price I can deal with. I'd prefer a central auction house and in game data base that tells me where the best deal is.
You might have the time to drive around wasting gas looking for the best price on a burger. I like to use the internet.
You know, the transmute system was put in to help players get the traits they want in items they have to farm/hunt for. As long as you get *one* belt to drop, you can get Divines. And best of all, wait for it, the price is ZERO. You earned it instead of bought it. If there isn't enough time to just play the game, then you may have larger concerns to deal with.
PC player; I'm playing the game for fun and enjoyment. I'm currently in 5 guilds. Since I am NOT playing Elder Traders Online, and I don't want to be the richest being on Nirn, I have only one trading guild that is specifically for trading. Two of my other social guilds usually get a trader consistently. One guild has no interest in getting a trader. The last social guild just started and doesn't have enough people to get the guild bank yet, so yeah, no trader. With my one trading/4 social guilds I've, over time, made a little more than 4 million gold. Personal opinion, I'll take the broken system that works over the auction house that would cause a lot of issues.
Is gear the only reason to use the Guild Trader system? Secondly, I used the "divines belt" as an EXAMPLE, I should not have tp point this out.
I as on topic, you just dismissed it because you can't think of logical counter. This is a video game not Amazon, their isnt suppose to be a " one stop, shop until you drop" kiosk ready to give you everything you could ever want.This is not the argument...wow...The POINT was that guild traders are INFINITELY LESS EFFICIENT than a central auction house. This is not debatable. Running all around to purchase something is not as easy as going to a single location that has access to every single item listed in game. THAT was the point. Please stay on topic.
Inflation has not gone through the roof. Ive been trading on this game for more than 3 years. I both buy and sell. Prices are where they should be. What is inflated in your opinion?A healthy economy is not one where inflation has gone through the roof...which it has. So again, no.
You are just making wild claims without any evidence or proof because you dislike the system. This system is far harder to abuse than a CAH. You are just making wild accusations now.Except it is broken. The guild trade system is open to so much abuse its not even funny.
PizzaCat82 wrote: »So the problems that need solving are this:
1. Players need something they can use without having to join a guild that's maybe not as good as a GT but still works out the same, gold sink wise.
2. Players need something that helps them search prices and finding items that's quicker than searching 170 different traders.
3. It can't be botted.
4. It can't be cornered easily
Any others?
PizzaCat82 wrote: »So the problems that need solving are this:
1. Players need something they can use without having to join a guild that's maybe not as good as a GT but still works out the same, gold sink wise.
2. Players need something that helps them search prices and finding items that's quicker than searching 170 different traders.
3. It can't be botted.
4. It can't be cornered easily
Any others?
Can't replace current system as the current system is end game for many players.
PizzaCat82 wrote: »PizzaCat82 wrote: »So the problems that need solving are this:
1. Players need something they can use without having to join a guild that's maybe not as good as a GT but still works out the same, gold sink wise.
2. Players need something that helps them search prices and finding items that's quicker than searching 170 different traders.
3. It can't be botted.
4. It can't be cornered easily
Any others?
Can't replace current system as the current system is end game for many players.
They'll adapt. You aren't crying about all the people who've left because of the current system. Why should I care about the ones who will leave if it changes?