For some reason ZOS thought it was important to limit the amount of people who can sell through a guild trader to 98,500.
There are 197 Guild Traders in game with 500 member slots each.
197x500=98500 Guild Trader player slots available
except that everyone can be in 5 guilds. I am in 5 trade guilds, so I take 5 of those slots, or 4 extra.
If everyone in game who did trading had 5 trade guilds there would only be 19,700 people trading at guild traders. Of course not everyone has 5 guild traders, but many do have 3. Which would then limit the amount of individual players who are using guild traders to 32,833.
I often see it promoted that this game is super healthy, making tons of money and has a player base of about 3 million. Divide that 3 million by 4 for PCNA, PCEU, XBOX, and PS and you have 750,000 players per server type on average. This means that roughly 700,000 people will not be allowed to trade at guild traders.
My question is, why limit the amount of people who can buy and sell through guild traders? Why not have a central auction house so the entire player base has a fair chance of selling stuff.
Makes more sense to me.
I see trade guilds looking for members all the time in zone chat so your argument really doesn't hold water. I would like to see the number of traders increased though. I think they should add another trader in all the locations that have only one trader. That would make it more worth while to visit the out of the way places.
My argument is not an argument, its numbers and numbers are facts...but if the numbers are not adding up, then the numbers are wrong.
I agree that Guild traders are looking for members ALL THE TIME, even the most desired trader kiosks.
So what does that mean? Well that can mean two things.
1. Most people do not care to make money in game (which seems out of place in an MMO) as evidence of 90%+ of the player base not being in a trade guild as of them do not need a guild trader.
2. The population is NO WHERE NEAR what is claimed. Ergo the health of the game is NO WHERE NEAR what is claimed.
PizzaCat82 wrote: »Kiralyn2000 wrote: »People who don't want to put any effort into an aspect of the game demand that it be catered to them.
Whereas I've never seen trading/etc to be an "aspect of the game" to be "catered to" (like those wheeler-dealers who keep demanding that everything be made BoE, because they don't already have enough things to profit off of), but rather a basic game system, like chat or travel. Do games with central AH's have something for the "I wanna play Fantasy Market Mogul 2020" crowd? Sure. Meanwhile, your position seems to be that the economy should be built for/around those people, as an "aspect of the game" for them.
Question - what does the person who randomly wants to sell 0-5 items a week do in this game? And 'yell in chat' is a useless answer.Besides, how is 5k a week not casual friendly? You can farm over 100k in a single hour picking mats off ground in craglorn without getting a single potent nirn. Thats almost half a year of dues in a single hour of terrible luck farming in crag.
If all you're trying to sell is less than 5k worth of stuff (or, rather, "5k + the vendor cost of the stuff")? Having to pay to do so isn't the best.
(seriously, that's how I've used AH's in many other games. I either think 'huh, that item might be worth something, it'd be nice to get more than it's vendor cost" or "oh, someone might have a use for this." I go to the AH, search to see if it actually has value, and then throw it on there with a small undercut so it'll move within an hour or two. I get a small amount of gold, but it's more than if I just vendored the thing, so it's a success.
I don't run around farming specific things to keep my trades slots stocked, to keep a steady cashflow, and maximize my profit™. That sounds like work. And isn't what I'm interested in - in those games I've spent less than a couple minutes a week 'selling'. I do plenty of buying, though - because you can search the AH for the things you're looking for and find the best price. Which, again, only takes a few minutes a week.)
If you dont want to make money one particular way, then just dont. Nothing is forcing you. It is not a requirement to get into a good trade guild. If you want to sell less than 5k gold, you dont even need a prime trade guild to begin with. Do you know how easy it is to make 5k gold? Do crafting writs one day on a single character. That's it lol. But even if you did, you can still get into trade guilds in top tier locations with no requirements.
Here is the listing for a guild I'm in that's in Vivec, which is tied with Mournhold for highest volume locations in the game
Literally zero dues or fees or minimums.
Like how casual friendly does this need to get? Do you need access to the absolute best guild traders by logging in once every two months to sell 1k worth of stuff before it's considered casual friendly or what?
More casual friendly.
1. Let everyone sell stuff, no matter how often they log on. Maybe make an account level requirement (like 10) so that extremely new players will have to play the game a little first.
2. Let everyone have a built in TTC, no matter what system they play on.
3. Player-run trading systems is inherently bad because it relies on the whims of guild masters, which while mostly good, can also be very very toxic.
4. The current system pits players against each other just for the privilege of trading. While this may be fun for some, by its very nature it is not fun for all. For players to "win", many others must lose.
The current system is not all magical fairy trading dust like some forum posters would have you believe. Its just that they benefit from it the most.
No built in ttc, please. Since it shows what items are listed for, it can and has been manipulated and abused.
Know the thing about toxic guild masters? There is not a single way they can keep guild members from saying "Yah, no, I'm out of here." There are no legally binding "you are never allowed to quit this guild" documents players have to sign. If someone puts up with toxic guild masters and guild officers when they can leave, then the issue is with them, not the toxic people.
Exactly how, when there are so many guilds with open slots, is it some kind of competition where some win and some lose? If you want to trade, find a guild with openings. As seen above, there is more than a single guild out there. How am I being "pitted against" other players if I want to do some trading? There isn't a system of elimination where, if you "lose", you'll never be allowed to join any guild, ever, for as long as you play the game. I've been here since beta, and there have never been any ZOS-official restrictions or contests [official or otherwise] for joining any guild. The battlegrounds are battlegrounds, not "eliminate the competition" matches for joining guilds. There is no competition about pricing either; no one can demand you sell your items for X amount. If that happens, see the line about toxic guild masters.
PizzaCat82 wrote: »PizzaCat82 wrote: »Kiralyn2000 wrote: »People who don't want to put any effort into an aspect of the game demand that it be catered to them.
Whereas I've never seen trading/etc to be an "aspect of the game" to be "catered to" (like those wheeler-dealers who keep demanding that everything be made BoE, because they don't already have enough things to profit off of), but rather a basic game system, like chat or travel. Do games with central AH's have something for the "I wanna play Fantasy Market Mogul 2020" crowd? Sure. Meanwhile, your position seems to be that the economy should be built for/around those people, as an "aspect of the game" for them.
Question - what does the person who randomly wants to sell 0-5 items a week do in this game? And 'yell in chat' is a useless answer.Besides, how is 5k a week not casual friendly? You can farm over 100k in a single hour picking mats off ground in craglorn without getting a single potent nirn. Thats almost half a year of dues in a single hour of terrible luck farming in crag.
If all you're trying to sell is less than 5k worth of stuff (or, rather, "5k + the vendor cost of the stuff")? Having to pay to do so isn't the best.
(seriously, that's how I've used AH's in many other games. I either think 'huh, that item might be worth something, it'd be nice to get more than it's vendor cost" or "oh, someone might have a use for this." I go to the AH, search to see if it actually has value, and then throw it on there with a small undercut so it'll move within an hour or two. I get a small amount of gold, but it's more than if I just vendored the thing, so it's a success.
I don't run around farming specific things to keep my trades slots stocked, to keep a steady cashflow, and maximize my profit™. That sounds like work. And isn't what I'm interested in - in those games I've spent less than a couple minutes a week 'selling'. I do plenty of buying, though - because you can search the AH for the things you're looking for and find the best price. Which, again, only takes a few minutes a week.)
If you dont want to make money one particular way, then just dont. Nothing is forcing you. It is not a requirement to get into a good trade guild. If you want to sell less than 5k gold, you dont even need a prime trade guild to begin with. Do you know how easy it is to make 5k gold? Do crafting writs one day on a single character. That's it lol. But even if you did, you can still get into trade guilds in top tier locations with no requirements.
Here is the listing for a guild I'm in that's in Vivec, which is tied with Mournhold for highest volume locations in the game
Literally zero dues or fees or minimums.
Like how casual friendly does this need to get? Do you need access to the absolute best guild traders by logging in once every two months to sell 1k worth of stuff before it's considered casual friendly or what?
More casual friendly.
1. Let everyone sell stuff, no matter how often they log on. Maybe make an account level requirement (like 10) so that extremely new players will have to play the game a little first.
2. Let everyone have a built in TTC, no matter what system they play on.
3. Player-run trading systems is inherently bad because it relies on the whims of guild masters, which while mostly good, can also be very very toxic.
4. The current system pits players against each other just for the privilege of trading. While this may be fun for some, by its very nature it is not fun for all. For players to "win", many others must lose.
The current system is not all magical fairy trading dust like some forum posters would have you believe. Its just that they benefit from it the most.
No built in ttc, please. Since it shows what items are listed for, it can and has been manipulated and abused.
Know the thing about toxic guild masters? There is not a single way they can keep guild members from saying "Yah, no, I'm out of here." There are no legally binding "you are never allowed to quit this guild" documents players have to sign. If someone puts up with toxic guild masters and guild officers when they can leave, then the issue is with them, not the toxic people.
Exactly how, when there are so many guilds with open slots, is it some kind of competition where some win and some lose? If you want to trade, find a guild with openings. As seen above, there is more than a single guild out there. How am I being "pitted against" other players if I want to do some trading? There isn't a system of elimination where, if you "lose", you'll never be allowed to join any guild, ever, for as long as you play the game. I've been here since beta, and there have never been any ZOS-official restrictions or contests [official or otherwise] for joining any guild. The battlegrounds are battlegrounds, not "eliminate the competition" matches for joining guilds. There is no competition about pricing either; no one can demand you sell your items for X amount. If that happens, see the line about toxic guild masters.
1. Toxic guilds can do a ton of damage when their players spend years of time and effort to help them work to become a top trading guild and then have the guild leadership quit do to harassment from other trading guilds. You need to pull your head out from your PC-NA paradise where no one charges dues and no one requires anything and realize that we have 20K weekly dues and some serious backstabbing not even a year ago on consoles. Nothing like a friendly player wanting some small access to invite some friends and then kicking your entire 500 person roster because the other guild leader thought it'd be funny. Nothing like putting in millions every other week in donations and have that amount to $0 and a "good luck, find another guild"
People can be absolutely horrible, especially when they can't put a face to the name they're playing with. You think Toxic guilds don't do damage? Why don't you ask all the people who quit this game for good because of that BS.
2. There's no TTC and no price checker bot so if you want your goods to sell, and sell for a decent profit,there's really only 5 or 6 major hubs, and really only the big 3 as far as decent sales. Console players don't want to run all over the map to buy stuff. Hell, no one does.
SeaGtGruff wrote: »"There is nothing wrong with the system as it is."
Anyone who says that, if you honestly believe it then why are you having to resort to TTC and MM to help you use "the system as it is" in a useful way?
"The game has a healthy economy."
Translation: The game's economy is healthy for traders, but not necessarily for end-use buyers (meaning buyers who actually use the purchased goods for themselves instead of flipping them to make a profit or using them to craft goods for sale). But who cares about end-use buyers, right?
I don't use TTC and I would not shed a tear if it was completely disabled.
MM keeps track of sales you can see in your own guild history and the prices it shows you will depend on which guilds you are a part of.
But if someone took your MM away, what would you do then?
MM and TTC should be banned or bake them into the game so that console players can take advantage of what the addon/website do for PC.
Both addons dismantle the developer vision of what the Guild Trader system was intended to be.
the guild merchant system while inconvenient at times, allows for trade guilds. I perfer it to the bots that buy everything in .0002 seconds after an item is posted in other games
I think the biggest problem with removing MM would be that GMs would not be able to easily track how much people sell.
Losing the data of how much you personally sell would be less important.
I think the biggest problem with removing MM would be that GMs would not be able to easily track how much people sell.
Losing the data of how much you personally sell would be less important.
and then for sure in every bigger guild would be forced donating into bank just for sure everyone have meet weakly "tax" for guild trader or people selling expensive things/many of them gainng big amount of gold per week would be forced to screenshot their sells just to escape of this additional forced tax
For some reason ZOS thought it was important to limit the amount of people who can sell through a guild trader to 98,500.
There are 197 Guild Traders in game with 500 member slots each.
197x500=98500 Guild Trader player slots available
except that everyone can be in 5 guilds. I am in 5 trade guilds, so I take 5 of those slots, or 4 extra.
If everyone in game who did trading had 5 trade guilds there would only be 19,700 people trading at guild traders. Of course not everyone has 5 guild traders, but many do have 3. Which would then limit the amount of individual players who are using guild traders to 32,833.
I often see it promoted that this game is super healthy, making tons of money and has a player base of about 3 million. Divide that 3 million by 4 for PCNA, PCEU, XBOX, and PS and you have 750,000 players per server type on average. This means that roughly 700,000 people will not be allowed to trade at guild traders.
My question is, why limit the amount of people who can buy and sell through guild traders? Why not have a central auction house so the entire player base has a fair chance of selling stuff.
Makes more sense to me.
I see trade guilds looking for members all the time in zone chat so your argument really doesn't hold water. I would like to see the number of traders increased though. I think they should add another trader in all the locations that have only one trader. That would make it more worth while to visit the out of the way places.
My argument is not an argument, its numbers and numbers are facts...but if the numbers are not adding up, then the numbers are wrong.
I agree that Guild traders are looking for members ALL THE TIME, even the most desired trader kiosks.
So what does that mean? Well that can mean two things.
1. Most people do not care to make money in game (which seems out of place in an MMO) as evidence of 90%+ of the player base not being in a trade guild as of them do not need a guild trader.
2. The population is NO WHERE NEAR what is claimed. Ergo the health of the game is NO WHERE NEAR what is claimed.
Anotherone773 wrote: »Kalik_Gold wrote: »I’m on console, I start in Alikr and only go to the 5-7 guild spots near wayshrines and port to each map. I know each zone has a single or 2 more traders in out of the way towns or in the thieves den but I’m not going there. Half way thru the zone list, I figure out what the prices average for the items I’m looking for then either circle back for a cheap items I’m looking for or continue on til I’m done shopping all zones. This is time consuming.
I honestly miss the bazaar system in EQ or the tunnel live shouting system. I don’t miss Wow central auction house.
They do need to throw consoles a bone. It isn't ZOS that wont allow addons on consoles. It is Sony and Microsoft. They have control issues.
Taleof2Cities wrote: »I think the biggest problem with removing MM would be that GMs would not be able to easily track how much people sell.
Losing the data of how much you personally sell would be less important.
and then for sure in every bigger guild would be forced donating into bank just for sure everyone have meet weakly "tax" for guild trader or people selling expensive things/many of them gainng big amount of gold per week would be forced to screenshot their sells just to escape of this additional forced tax
The well-run trading guilds don't have dues, "forced donating", weekly tax quotas, or whatever else you can conjure up, @iksde.
Are you sure you and I are playing the same game?
Have you ever been a part of any non-casual (focused) trading guild??
yea are right with well-run guild dont have forced dues for donation but it all could change if they would be deprived of data from addons about how much worth sales had members of these guild who already some time ago raised minimum weakly sales from 50k to100k+, from 100k to even 300k depending on guild as for sweet top spotsI think the biggest problem with removing MM would be that GMs would not be able to easily track how much people sell.
Anotherone773 wrote: »Kalik_Gold wrote: »I’m on console, I start in Alikr and only go to the 5-7 guild spots near wayshrines and port to each map. I know each zone has a single or 2 more traders in out of the way towns or in the thieves den but I’m not going there. Half way thru the zone list, I figure out what the prices average for the items I’m looking for then either circle back for a cheap items I’m looking for or continue on til I’m done shopping all zones. This is time consuming.
I honestly miss the bazaar system in EQ or the tunnel live shouting system. I don’t miss Wow central auction house.
They do need to throw consoles a bone. It isn't ZOS that wont allow addons on consoles. It is Sony and Microsoft. They have control issues.
Honestly, with this game it's not even Sony or MS that are the problem. There are so many basic, BASIC quality of life "you know there's an addon for that" things on PC that should be a part of the base game.
It's ZoS. It's always been ZoS.
hooo a global AH thread in disguise ! I'm feeling all giddy !
Serioulsy, there's no global AH, and there will -hopefully'- never be.
This system is fine, spots are freeing all the time, anyone can try.
If you don't want to join a guild, and to try and make sale, sell your stuff directly to players, but accept a price cut.
Anotherone773 wrote: »Kalik_Gold wrote: »I’m on console, I start in Alikr and only go to the 5-7 guild spots near wayshrines and port to each map. I know each zone has a single or 2 more traders in out of the way towns or in the thieves den but I’m not going there. Half way thru the zone list, I figure out what the prices average for the items I’m looking for then either circle back for a cheap items I’m looking for or continue on til I’m done shopping all zones. This is time consuming.
I honestly miss the bazaar system in EQ or the tunnel live shouting system. I don’t miss Wow central auction house.
They do need to throw consoles a bone. It isn't ZOS that wont allow addons on consoles. It is Sony and Microsoft. They have control issues.
Anotherone773 wrote: »Kalik_Gold wrote: »I’m on console, I start in Alikr and only go to the 5-7 guild spots near wayshrines and port to each map. I know each zone has a single or 2 more traders in out of the way towns or in the thieves den but I’m not going there. Half way thru the zone list, I figure out what the prices average for the items I’m looking for then either circle back for a cheap items I’m looking for or continue on til I’m done shopping all zones. This is time consuming.
I honestly miss the bazaar system in EQ or the tunnel live shouting system. I don’t miss Wow central auction house.
They do need to throw consoles a bone. It isn't ZOS that wont allow addons on consoles. It is Sony and Microsoft. They have control issues.
You must mean for online games. Sony allowed mucho mods for Skyrim. My bet is that it’s a low-to-no priority for ZOS to add the addon hooks to PS4/Xbox.
I saw one in wow
Anotherone773 wrote: »Kalik_Gold wrote: »I’m on console, I start in Alikr and only go to the 5-7 guild spots near wayshrines and port to each map. I know each zone has a single or 2 more traders in out of the way towns or in the thieves den but I’m not going there. Half way thru the zone list, I figure out what the prices average for the items I’m looking for then either circle back for a cheap items I’m looking for or continue on til I’m done shopping all zones. This is time consuming.
I honestly miss the bazaar system in EQ or the tunnel live shouting system. I don’t miss Wow central auction house.
They do need to throw consoles a bone. It isn't ZOS that wont allow addons on consoles. It is Sony and Microsoft. They have control issues.
You must mean for online games. Sony allowed mucho mods for Skyrim. My bet is that it’s a low-to-no priority for ZOS to add the addon hooks to PS4/Xbox.
SeaGtGruff wrote: »"There is nothing wrong with the system as it is."
Anyone who says that, if you honestly believe it then why are you having to resort to TTC and MM to help you use "the system as it is" in a useful way?
"The game has a healthy economy."
Translation: The game's economy is healthy for traders, but not necessarily for end-use buyers (meaning buyers who actually use the purchased goods for themselves instead of flipping them to make a profit or using them to craft goods for sale). But who cares about end-use buyers, right?
I don't use TTC and I would not shed a tear if it was completely disabled.
MM keeps track of sales you can see in your own guild history and the prices it shows you will depend on which guilds you are a part of.
But if someone took your MM away, what would you do then?
MM and TTC should be banned or bake them into the game so that console players can take advantage of what the addon/website do for PC.
Both addons dismantle the developer vision of what the Guild Trader system was intended to be.
hooo a global AH thread in disguise ! I'm feeling all giddy !
Serioulsy, there's no global AH, and there will -hopefully'- never be.
This system is fine, spots are freeing all the time, anyone can try.
If you don't want to join a guild, and to try and make sale, sell your stuff directly to players, but accept a price cut.
people already are forced to accept price cut by just no being in top spot guilds
hooo a global AH thread in disguise ! I'm feeling all giddy !
Serioulsy, there's no global AH, and there will -hopefully'- never be.
This system is fine, spots are freeing all the time, anyone can try.
If you don't want to join a guild, and to try and make sale, sell your stuff directly to players, but accept a price cut.
people already are forced to accept price cut by just no being in top spot guilds
um...no. You can list your items for whatever price you want; note some of the blue beginner motifs showing up costing over 1k. After a certain point, however, no one is going to pay ridiculous prices for items that aren't really rare.
Even if you're in a "top guild" that's in a "top spot", people aren't going to pay prices they consider to be too high. What the market will bear isn't the same as "let's play extortion". Everyone has the option to NOT buy anything.
hooo a global AH thread in disguise ! I'm feeling all giddy !
Serioulsy, there's no global AH, and there will -hopefully'- never be.
This system is fine, spots are freeing all the time, anyone can try.
If you don't want to join a guild, and to try and make sale, sell your stuff directly to players, but accept a price cut.
people already are forced to accept price cut by just no being in top spot guilds
um...no. You can list your items for whatever price you want; note some of the blue beginner motifs showing up costing over 1k. After a certain point, however, no one is going to pay ridiculous prices for items that aren't really rare.
Even if you're in a "top guild" that's in a "top spot", people aren't going to pay prices they consider to be too high. What the market will bear isn't the same as "let's play extortion". Everyone has the option to NOT buy anything.
hooo a global AH thread in disguise ! I'm feeling all giddy !
Serioulsy, there's no global AH, and there will -hopefully'- never be.
This system is fine, spots are freeing all the time, anyone can try.
If you don't want to join a guild, and to try and make sale, sell your stuff directly to players, but accept a price cut.
people already are forced to accept price cut by just no being in top spot guilds
um...no. You can list your items for whatever price you want; note some of the blue beginner motifs showing up costing over 1k. After a certain point, however, no one is going to pay ridiculous prices for items that aren't really rare.
Even if you're in a "top guild" that's in a "top spot", people aren't going to pay prices they consider to be too high. What the market will bear isn't the same as "let's play extortion". Everyone has the option to NOT buy anything.
yeah no....
joined into guild in great spot, got at start good sales with great price form me - no a single lowered price item, next week this guild lost trader from elden root into solitude...after 2 weeks in solitude I left this guild because maybe only single item have sol here with these prices over so long time....joined another guilds, in elden root again and 2nd inn vivec....my sales have reanimated with still high prices for what I was selling before
and this is just single, last of my experiences with case like that
tell me again as bad spots wont force you to lower prices to get items sold
hooo a global AH thread in disguise ! I'm feeling all giddy !
Serioulsy, there's no global AH, and there will -hopefully'- never be.
This system is fine, spots are freeing all the time, anyone can try.
If you don't want to join a guild, and to try and make sale, sell your stuff directly to players, but accept a price cut.
people already are forced to accept price cut by just no being in top spot guilds
um...no. You can list your items for whatever price you want; note some of the blue beginner motifs showing up costing over 1k. After a certain point, however, no one is going to pay ridiculous prices for items that aren't really rare.
Even if you're in a "top guild" that's in a "top spot", people aren't going to pay prices they consider to be too high. What the market will bear isn't the same as "let's play extortion". Everyone has the option to NOT buy anything.
yeah no....
joined into guild in great spot, got at start good sales with great price form me - no a single lowered price item, next week this guild lost trader from elden root into solitude...after 2 weeks in solitude I left this guild because maybe only single item have sol here with these prices over so long time....joined another guilds, in elden root again and 2nd inn vivec....my sales have reanimated with still high prices for what I was selling before
and this is just single, last of my experiences with case like that
tell me again as bad spots wont force you to lower prices to get items sold
I never said they wouldn't. Especially if you're pricing items high to begin with. It also depends on whether people want to buy what you're selling. If no one wants those Ta runes because they already have several thousand, doesn't matter if you price them at a single gold each, they won't sell.
When a guild has a "hub" spot people tend to decide "I'll check out the traders here, and buy from the cheapest" because they don't want to spend time looking for the item elsewhere. Still, unless you're really really really desperate to find that Orcrest Agony Pale Ale recipe, you'll look around other traders before spending 100k for it. Ridiculous is ridiculous.
Khajiitihaswares wrote: »Khajiitihaswares wrote: »belial5221_ESO wrote: »There is no central guildhouse,and probably never will.There is multiple guild stores run by diff guilds.To sell in them,you gotta join them.You can be in up to 5.TTC you can search them if they were scanned,but on switchover days it's chaotic.
Ah okay so TTC is the auction house then. This makes sense. At least it conslidates stuff because man this guild store system seems something out 90's Ragnorok online... but minus merchant npc's. Mmm. Central Guildstore npc would be nice if that ever happened. Would make finding one item easier instead of jumping thru world price hunting and spending most of the day on it.
Keep in mind that the easier stuff is to 'find' - the easier it is to get found by the guys spending more time looking for stuff than you do, which means sought after stuff will just be gone faster.
An auction house, or central clearing location for stuff being sold is a mixed bag, not a solution.
True but I would be able pull the item I need then sort by price then buy it from the guild that offers the better price no?
At least there is TTC X_X. Guess I can work around this system a little bit, just disappointing how time consuming it is.
hooo a global AH thread in disguise ! I'm feeling all giddy !
Serioulsy, there's no global AH, and there will -hopefully'- never be.
This system is fine, spots are freeing all the time, anyone can try.
If you don't want to join a guild, and to try and make sale, sell your stuff directly to players, but accept a price cut.
people already are forced to accept price cut by just no being in top spot guilds
um...no. You can list your items for whatever price you want; note some of the blue beginner motifs showing up costing over 1k. After a certain point, however, no one is going to pay ridiculous prices for items that aren't really rare.
Even if you're in a "top guild" that's in a "top spot", people aren't going to pay prices they consider to be too high. What the market will bear isn't the same as "let's play extortion". Everyone has the option to NOT buy anything.
yeah no....
joined into guild in great spot, got at start good sales with great price form me - no a single lowered price item, next week this guild lost trader from elden root into solitude...after 2 weeks in solitude I left this guild because maybe only single item have sol here with these prices over so long time....joined another guilds, in elden root again and 2nd inn vivec....my sales have reanimated with still high prices for what I was selling before
and this is just single, last of my experiences with case like that
tell me again as bad spots wont force you to lower prices to get items sold
I never said they wouldn't. Especially if you're pricing items high to begin with. It also depends on whether people want to buy what you're selling. If no one wants those Ta runes because they already have several thousand, doesn't matter if you price them at a single gold each, they won't sell.
When a guild has a "hub" spot people tend to decide "I'll check out the traders here, and buy from the cheapest" because they don't want to spend time looking for the item elsewhere. Still, unless you're really really really desperate to find that Orcrest Agony Pale Ale recipe, you'll look around other traders before spending 100k for it. Ridiculous is ridiculous.
Khajiitihaswares wrote: »Khajiitihaswares wrote: »belial5221_ESO wrote: »There is no central guildhouse,and probably never will.There is multiple guild stores run by diff guilds.To sell in them,you gotta join them.You can be in up to 5.TTC you can search them if they were scanned,but on switchover days it's chaotic.
Ah okay so TTC is the auction house then. This makes sense. At least it conslidates stuff because man this guild store system seems something out 90's Ragnorok online... but minus merchant npc's. Mmm. Central Guildstore npc would be nice if that ever happened. Would make finding one item easier instead of jumping thru world price hunting and spending most of the day on it.
Keep in mind that the easier stuff is to 'find' - the easier it is to get found by the guys spending more time looking for stuff than you do, which means sought after stuff will just be gone faster.
An auction house, or central clearing location for stuff being sold is a mixed bag, not a solution.
True but I would be able pull the item I need then sort by price then buy it from the guild that offers the better price no?
At least there is TTC X_X. Guess I can work around this system a little bit, just disappointing how time consuming it is.
That waste of time is by design, because it makes it harder for dedicated sellers to corner the market. TTC makes it easier for them of course, but the shop needs to be scanned by someone with the addon for those items to appear AND each item needs to be tracked down independantly. It might be an inconvenience, but it serves its purpose.