This is a lot of the problem with speed runners. They feel the need to do it for those "extra" rewards. Its like when we have events and people feel the need to do the max number of event tasks they are allowed on.every.single.character. Then will turn around and complain about how long the event is and that it is exhausting.Because the daily xp reward and 10 transmute crystal reward is not available without using the GF.SammyKhajit wrote: »For those who like to speed run, why don’t you do it solo instead of going through a GF?
This is not urgent as Zos has already given every player the solution.
When we queue for a random group of players to run a dungeon with we are literally asking for randomness in the type of players to play with. There is little Zos can do to control players in dungeons.
Zos already provided us with the ability to take control of dungeon groups by forming the group ahead of time. Form it from guilds and your friends lists with everyone knowing the specific intent of the dungeon run. Not only will the run be the type you prefer, since you made it happen, but the dungeon runs will be more predictable and smoother since it avoids the random chance of getting someone that is not that good of a player.
This course of action is a win/win.
VampireLordLover99 wrote: »TheImperfect wrote: »Please add a story mode to dungeons so that you can play it both ways. Either doing the quests and dialogue, killing all the monsters etc (maybe add different achievements for dialogue completion, monster clearing and exploration) or the ordinary style of dungeon run that we currently have.
I have had this problem and GoonyGoat kindly made videos of the dungeons on another forum thread and watching them at least helps understand why you are in the dungeon and what the story is and the point of it because blink and you missed it. As for grouping for it, who has the time to get a group together in real life these days? An automated queue finder like we have for both types would be much better.
Add an optional hard mode to the story bosses that make use of actual mechanics and deal.
If solo players are gonna step on the literal one thing group players have, then give an option for story bosses to be truly epic.
Because the daily xp reward and 10 transmute crystal reward is not available without using the GF.SammyKhajit wrote: »For those who like to speed run, why don’t you do it solo instead of going through a GF?
I do a lot of random normals when I have the time and I tend to go fast (not running past mobs tho, I kill them, I hate getting stuck in combat). I don't care about the xp I want the crystals. It's because I have 15 characters and I like to partake in end game stuff with all of them, so I want to clone the best gear for all of them. Even though endgame content doesn't change, it's still very refreshing to play that content with different classes and different builds. And that requires a ton of transmute crystals. I dislike pvp so getting crystals from there is not my preference. For better or for worse, that points people like me to random normal dungeons. Like you said, ZoS should've thought about these implications more.Anotherone773 wrote: »This is a lot of the problem with speed runners. They feel the need to do it for those "extra" rewards. Its like when we have events and people feel the need to do the max number of event tasks they are allowed on.every.single.character. Then will turn around and complain about how long the event is and that it is exhausting.
I'd personally like ZoS to just increase the xp reward and greatly increase transmute crystal reward for the random veteran queue. Right now it's pointless to queue for the random veteran queue if you are after the crystals.SammyKhajit wrote: »In that case, a separate story mode will be a good workaround. ZOS likes to have this narrative of “Tamerial Together” and speed run wouldn’t suit the narrative.
VampireLordLover99 wrote: »TheImperfect wrote: »Please add a story mode to dungeons so that you can play it both ways. Either doing the quests and dialogue, killing all the monsters etc (maybe add different achievements for dialogue completion, monster clearing and exploration) or the ordinary style of dungeon run that we currently have.
I have had this problem and GoonyGoat kindly made videos of the dungeons on another forum thread and watching them at least helps understand why you are in the dungeon and what the story is and the point of it because blink and you missed it. As for grouping for it, who has the time to get a group together in real life these days? An automated queue finder like we have for both types would be much better.
Add an optional hard mode to the story bosses that make use of actual mechanics and deal.
If solo players are gonna step on the literal one thing group players have, then give an option for story bosses to be truly epic.
This is complete nonsense! It is actually the solo speedrunner who is queueing for groupcontent while not intending to run it as a group. The speedrunners are the ones who should go look for their own group.This is not urgent as Zos has already given every player the solution.
When we queue for a random group of players to run a dungeon with we are literally asking for randomness in the type of players to play with. There is little Zos can do to control players in dungeons.
Zos already provided us with the ability to take control of dungeon groups by forming the group ahead of time. Form it from guilds and your friends lists with everyone knowing the specific intent of the dungeon run. Not only will the run be the type you prefer, since you made it happen, but the dungeon runs will be more predictable and smoother since it avoids the random chance of getting someone that is not that good of a player.
This course of action is a win/win.
@ZOS_RichLambert I beg you to please change how dungeons work. Please offer a system where new beginner players can go through a dungeon at a normal pace, not running behind a vet player who can solo the dungeon. Every guild I have joined trying to find one that remembers what it was like to be a new player does the same thing....flex and speed leaving their newbie guild mates behind. There's no hope anymore...ive joined more guilds than i can say here looking for that one that will offer slower dungeons but nothing.
Ive discussed this issue with guild officers and guild masters and they say it's because they have run dungeons 50 times or more so they just want to get their transmute crystals and leave. But new players dont want to be dragged through dungeons like a ball and chain or be left so far behind that they miss out on looting final dungeon boss, especially with magicka players that run slower.
I get that vet players want their crystals but if zos can offer another way to get them then dungeons can go back to how they were intended to be played....I have 2 eso accounts which i pay for so i love eso more than any game and yes i have lots of 810 cp characters .....I still care about new beginner players and i have a new account and when i play my lowbies i get to see how unbalanced and unfair the game feels...how frustrating it is to not get to experience this dungeons , read books, finish quests ....
The only way is to get to vet and solo them which i can now do myself but it makes me mad and sad that this is the way.....zos you will lose new players when they become discouraged and frustrated in the earlier stages.
Even normal trials are now called ' fun runs'.... To quote my ex guildies " Normals are ezy ...too ezy...you dont even need to know what to do...just the tank needs to know what to do" .....
Then you go into a guild trial with vets in vet gear all drunk and being silly and flexing.....i prefer to pug in craglorn than do trials with these flexing drunk clowns...
I am here for the new beginner players that have expressed their frustrations in many guilds. Guilds that call
themselves beginner friendly...🤔😣
Anotherone773 wrote: »This is a lot of the problem with speed runners. They feel the need to do it for those "extra" rewards. Its like when we have events and people feel the need to do the max number of event tasks they are allowed on.every.single.character. Then will turn around and complain about how long the event is and that it is exhausting.Because the daily xp reward and 10 transmute crystal reward is not available without using the GF.SammyKhajit wrote: »For those who like to speed run, why don’t you do it solo instead of going through a GF?
ZOS creates these points of aggravation between players and then just ignores it and no one has a good time with it. Speed runners are frustrated because people are slowing down their run and they are "carrying" and casual players just want to enjoy the dungeon and not have to sprint between bosses.
I am not against the little bonus rewards but they need to separate the ones who want to speed run from the ones who just want to stroll through the dungeon.
I never had an issue creating a group for a slow paced, or fast paced run. If I want a specific type of run, I advertise it as such when grouping.
Be it a normal run, be it one in which people can do the quest, be it a mask farm run where we skip everything, be It a slow run for reading all dialogue, never did I gather a group that didn't hit my expectations.
Anotherone773 wrote: »This is a lot of the problem with speed runners. They feel the need to do it for those "extra" rewards. Its like when we have events and people feel the need to do the max number of event tasks they are allowed on.every.single.character. Then will turn around and complain about how long the event is and that it is exhausting.Because the daily xp reward and 10 transmute crystal reward is not available without using the GF.SammyKhajit wrote: »For those who like to speed run, why don’t you do it solo instead of going through a GF?
ZOS creates these points of aggravation between players and then just ignores it and no one has a good time with it. Speed runners are frustrated because people are slowing down their run and they are "carrying" and casual players just want to enjoy the dungeon and not have to sprint between bosses.
I am not against the little bonus rewards but they need to separate the ones who want to speed run from the ones who just want to stroll through the dungeon.
then maybe the solution needs to be that the crystals drop from the final boss of the dungeon and aren't a part of the GF reward at all
so the same way players were able to solo dungeons to get their gold boxes for the undaunted event, they can just solo dungeons for their transmute crystals and avoid the queue altogether
How long does one plan to stay a "beginner"? All the beginners I've met were eager to jump into end game ASAP. They constantly asked "when I'm allowed to do this? when I'm allowed to do that?". I completed DLC hardmodes with a guy who was just a month into the game. We carried him through normal content for XP and he learned to play in vet, where you actually encounter the mechanics. IMO it has nothing to do with being a beginner, just the will to learn how to play the game in a most efficient way.
Most efficient way? Are we getting paid for how much or how many times we complete content? Is there a list of posted requirements where you're only allowed to play if you do X amount of content in Y amount of time? When did the game get turned into a job that has to be completed in the "most efficient way"?
MasterSpatula wrote: »The whole point of offering rewards for random dungeons is to incentivize people to use the Group Finder so they can help each other form groups. Keeping people out of the GF would be counterproductive.
Perhaps a good solution would be to reduce the reward for Random Normals to 5 crystals and keep the reward for Vet Randoms at 10. That way, people who are only running Randoms for themelves and are so irredeemably selfish as to behave this way will be filtered into the dungeons where it's a little harder for them to ruin it for everyone else.
But don't keep those of us who actually want to run a normal or two out. Just because I may be able to solo or nearly solo some of the non-DLC normals on my main doesn't mean I can do it on a baby alt that I have fewer skillpoints, gear, and personal experience invested in, even if that alt is a CP810 on paper.
barney2525 wrote: »Could always install restrictor plates after each boss.
Nobody gets to proceed until all the people in the group are standing in the box.
MasterSpatula wrote: »The whole point of offering rewards for random dungeons is to incentivize people to use the Group Finder so they can help each other form groups. Keeping people out of the GF would be counterproductive.
Perhaps a good solution would be to reduce the reward for Random Normals to 5 crystals and keep the reward for Vet Randoms at 10. That way, people who are only running Randoms for themelves and are so irredeemably selfish as to behave this way will be filtered into the dungeons where it's a little harder for them to ruin it for everyone else.
But don't keep those of us who actually want to run a normal or two out. Just because I may be able to solo or nearly solo some of the non-DLC normals on my main doesn't mean I can do it on a baby alt that I have fewer skillpoints, gear, and personal experience invested in, even if that alt is a CP810 on paper.
If the only way you can run normals is to prevent other people in your group from completing the content, then you should absolutely be removed from GF
You're not prevented from completing the dungeon by slowing down and waiting for npcs to finish talking so a lowbie can turn in their quest. However someone speeding through the dungeon so that other players can't complete the requirements for their skill point, or locking them out of dungeons or loot is absolutely harmful.
Take the crystals out of the GF random reward and the speedrunners with it. That's literally all that needs to be done.
spartaxoxo wrote: »MasterSpatula wrote: »The whole point of offering rewards for random dungeons is to incentivize people to use the Group Finder so they can help each other form groups. Keeping people out of the GF would be counterproductive.
Perhaps a good solution would be to reduce the reward for Random Normals to 5 crystals and keep the reward for Vet Randoms at 10. That way, people who are only running Randoms for themelves and are so irredeemably selfish as to behave this way will be filtered into the dungeons where it's a little harder for them to ruin it for everyone else.
But don't keep those of us who actually want to run a normal or two out. Just because I may be able to solo or nearly solo some of the non-DLC normals on my main doesn't mean I can do it on a baby alt that I have fewer skillpoints, gear, and personal experience invested in, even if that alt is a CP810 on paper.
If the only way you can run normals is to prevent other people in your group from completing the content, then you should absolutely be removed from GF
You're not prevented from completing the dungeon by slowing down and waiting for npcs to finish talking so a lowbie can turn in their quest. However someone speeding through the dungeon so that other players can't complete the requirements for their skill point, or locking them out of dungeons or loot is absolutely harmful.
Take the crystals out of the GF random reward and the speedrunners with it. That's literally all that needs to be done.
@Faiza
There is no need to act like all or even most speed runners are so inconsiderate that they would kill a boss without the group able to receive credit.
SammyKhajit wrote: »For those who like to speed run, why don’t you do it solo instead of going through a GF?
spartaxoxo wrote: »MasterSpatula wrote: »The whole point of offering rewards for random dungeons is to incentivize people to use the Group Finder so they can help each other form groups. Keeping people out of the GF would be counterproductive.
Perhaps a good solution would be to reduce the reward for Random Normals to 5 crystals and keep the reward for Vet Randoms at 10. That way, people who are only running Randoms for themelves and are so irredeemably selfish as to behave this way will be filtered into the dungeons where it's a little harder for them to ruin it for everyone else.
But don't keep those of us who actually want to run a normal or two out. Just because I may be able to solo or nearly solo some of the non-DLC normals on my main doesn't mean I can do it on a baby alt that I have fewer skillpoints, gear, and personal experience invested in, even if that alt is a CP810 on paper.
If the only way you can run normals is to prevent other people in your group from completing the content, then you should absolutely be removed from GF
You're not prevented from completing the dungeon by slowing down and waiting for npcs to finish talking so a lowbie can turn in their quest. However someone speeding through the dungeon so that other players can't complete the requirements for their skill point, or locking them out of dungeons or loot is absolutely harmful.
Take the crystals out of the GF random reward and the speedrunners with it. That's literally all that needs to be done.
@Faiza
There is no need to act like all or even most speed runners are so inconsiderate that they would kill a boss without the group able to receive credit.
There is because that's exactly what's happening.
Everyone comes on the forums and claims to be the most upstanding player ever, but you know very well that this wouldn't be an issue if this wasn't happening.
During the undaunted event players couldn't even get their daily gold box because someone with Wild Hunt would queue up and run to the end of the dungeon before the rest of the group could catch up - there's threads about that here too.
NoMoreChillies wrote: »simple fix:
Increase Tansmute crystals to 25 per vet dungeon run
No vet player i know would run normal dungeon for 10 crystals with this option available