Would you play in a open PVP server

  • Fuzzybrick
    Fuzzybrick
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    I know this argument always bothers some people. But the only experience I can ever compare is my WoW experience.
    The most memorable experience I've ever had in my gaming life is random questing and farming on the PVP server I played on in WoW.
    I remember leveling an orc rogue who was level 30 at the time, exp grinding on murlocs (back before the horde got paladins and max level was 60) a lvl 60 dwarf pally came outa nowhere and tried to tank me... I went stealth and ran for my life jumping in my chair while I was at it.... After a moment I went into my inventory and equiped my gnomish mind control cap and stealthily approached that sob... I knew it might backfire on me, but I had to give it a shot and used my cap on him... So now, a level 30 orc rogue was running around with a level 60 dwarf pally as a pet.. I immediately ran to the closest horde town and stopped and inspected my new pet in the middle of like 3 guards... I knew he was pissed... So I released him from servitude and let the guards have their way with him...
    I never seen him again.
    Edited by Fuzzybrick on December 12, 2020 7:26PM
    "A TROLL, HUH? WELL, THERE'S ONLY ONE SOLUTION FOR THAT, DESTROY ALL THE BRIDGES IN THE WORLD!"-- Uncle Grandpa


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  • ivramirez
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    No, what they have to do is to address the problems that are posted on a daily basis in this forum.
  • erio
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    Anything is better than cyro at this point. might help to spread the pvp across multiple zones than 1 large one
  • rpa
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    No
  • hafgood
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    Ideas like this sound good when written down. However, what happens when they get put in place is they are dead zones. PvErs are not going to play on a PvP world. Why would they? Why risk being killed by another player when going about your day to day business? Doing a world boss daily and all of a sudden not only are you fighting the world boss but another player as well? Not going to happen.

    So no PvErs will be in there.

    So that leaves PvPers, whilst it might sound great, and population might be ok as you would cease all PvP in all Cyrodiil campaigns and all PvP would take place in the open world.

    The problem is where would it take place? You could spend your evening jumping from zone to zone trying to find a fight. So instead of fighting in Cyrodiil the PvPers spend all their time looking for a fight and possibly never finding it, especially if a solo player.

    End result? PvPers give up and pull the plug on their participation in the game, because why bother PvPing if you can't get a fight. Give it a few months and the PvP servers are so dead that Zos closes them and chalks them down as a complete waste of money

  • CrimsonGTX
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    So similar to BDO open world pvp but safe zones in towns? If so then yeah I'd like it since I enjoy BDO, But majority of the community here wouldn't like it I think especially the group oriented players. Also ZOS would have to make it be a reason to PvP on such map.
    Sorc & Warden Main - PC NA(CP 1k+) & Xbox NA (CP 1k+)
  • Fuzzybrick
    Fuzzybrick
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    hafgood wrote: »
    Ideas like this sound good when written down. However, what happens when they get put in place is they are dead zones. PvErs are not going to play on a PvP world. Why would they? Why risk being killed by another player when going about your day to day business? Doing a world boss daily and all of a sudden not only are you fighting the world boss but another player as well? Not going to happen.

    So no PvErs will be in there.

    So that leaves PvPers, whilst it might sound great, and population might be ok as you would cease all PvP in all Cyrodiil campaigns and all PvP would take place in the open world.

    The problem is where would it take place? You could spend your evening jumping from zone to zone trying to find a fight. So instead of fighting in Cyrodiil the PvPers spend all their time looking for a fight and possibly never finding it, especially if a solo player.

    End result? PvPers give up and pull the plug on their participation in the game, because why bother PvPing if you can't get a fight. Give it a few months and the PvP servers are so dead that Zos closes them and chalks them down as a complete waste of money

    Easy solution...
    You're only flagged for pvp when you leave your respective Allianc. So if you're looking for trouble you travel to an enemy alliance and risk your neck. Otherwise you stay in your zone and pve.

    That alone would solve many issues this game is currently facing.
    If there is a set you need that only drops in an enemy zone, you would have to buy it at a trader. Stabilizing the economy.
    They would need to make Antiquities tradable so that they can be sold.
    "A TROLL, HUH? WELL, THERE'S ONLY ONE SOLUTION FOR THAT, DESTROY ALL THE BRIDGES IN THE WORLD!"-- Uncle Grandpa


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  • Ackwalan
    Ackwalan
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    Fuzzybrick wrote: »
    hafgood wrote: »
    Ideas like this sound good when written down. However, what happens when they get put in place is they are dead zones. PvErs are not going to play on a PvP world. Why would they? Why risk being killed by another player when going about your day to day business? Doing a world boss daily and all of a sudden not only are you fighting the world boss but another player as well? Not going to happen.

    So no PvErs will be in there.

    So that leaves PvPers, whilst it might sound great, and population might be ok as you would cease all PvP in all Cyrodiil campaigns and all PvP would take place in the open world.

    The problem is where would it take place? You could spend your evening jumping from zone to zone trying to find a fight. So instead of fighting in Cyrodiil the PvPers spend all their time looking for a fight and possibly never finding it, especially if a solo player.

    End result? PvPers give up and pull the plug on their participation in the game, because why bother PvPing if you can't get a fight. Give it a few months and the PvP servers are so dead that Zos closes them and chalks them down as a complete waste of money

    Easy solution...
    You're only flagged for pvp when you leave your respective Allianc. So if you're looking for trouble you travel to an enemy alliance and risk your neck. Otherwise you stay in your zone and pve.

    That alone would solve many issues this game is currently facing.
    If there is a set you need that only drops in an enemy zone, you would have to buy it at a trader. Stabilizing the economy.
    They would need to make Antiquities tradable so that they can be sold.

    If you are only flagged for PvP outside your home alliance, when you go to a foreign alliance all the people that call it home you can't fight. They could follow you around until their friends show up, then kill you.
  • idk
    idk
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    Gythral wrote: »
    No
    and let's be honent how many 'modern' PvP MMOs have survived?

    Lineage 2 came out In 2004. It’s still populated. It may be crap now but plenty of private servers thriving.

    Can you name one that does well today? One that is PvP. They are not asking about a PvP MMO that die well 15 years ago but one that does well today.

    Even with Amazon's development of an open-world PvP game went from total open-world PvP outside of some small safe market areas to having an opt-in system and wanting to develop PvE.

    Not that it matters concerning ESO. Zos has already made it clear they are not adding more servers
    .
  • DarcyMardin
    DarcyMardin
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    No way!
  • VoxAdActa
    VoxAdActa
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    Fuzzybrick wrote: »
    hafgood wrote: »
    Ideas like this sound good when written down. However, what happens when they get put in place is they are dead zones. PvErs are not going to play on a PvP world. Why would they? Why risk being killed by another player when going about your day to day business? Doing a world boss daily and all of a sudden not only are you fighting the world boss but another player as well? Not going to happen.

    So no PvErs will be in there.

    So that leaves PvPers, whilst it might sound great, and population might be ok as you would cease all PvP in all Cyrodiil campaigns and all PvP would take place in the open world.

    The problem is where would it take place? You could spend your evening jumping from zone to zone trying to find a fight. So instead of fighting in Cyrodiil the PvPers spend all their time looking for a fight and possibly never finding it, especially if a solo player.

    End result? PvPers give up and pull the plug on their participation in the game, because why bother PvPing if you can't get a fight. Give it a few months and the PvP servers are so dead that Zos closes them and chalks them down as a complete waste of money

    Easy solution...
    You're only flagged for pvp when you leave your respective Allianc. So if you're looking for trouble you travel to an enemy alliance and risk your neck. Otherwise you stay in your zone and pve.

    That alone would solve many issues this game is currently facing.
    If there is a set you need that only drops in an enemy zone, you would have to buy it at a trader. Stabilizing the economy.
    They would need to make Antiquities tradable so that they can be sold.

    So the Dominion are the only people who have Selene's and Skoria, while the Covenant are the only ones who can reliably get Swarm Mother's and Ebon Armory, and the Pact gets.. uh... Hulking Draugr?

    If EQ Team-PvP servers taught us anything, it was that dungeon/territory/gear control is the most important factor in deciding which team snowballs and "wins". Dark team had all the best high-end dungeons, so all three other teams had to group up against the Dark team to be competitive. And the elf team was pretty much just as screwed as the Pact would be in ESO.
  • Thechuckage
    Thechuckage
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    Does anyone else remember the flood of complaints every MYM event? Not even about performance, but simply being encouraged into cyrodiil.

    End of the day, there would have to be enough players to sustain the servers cost. That's not even touching any other aspects of a pvp server. (safe zones, guards, cadwell's silver/gold) I just don't see the enthusiasm for the split.
  • Josira
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    in this patch? No. God No. I would rather stick several salt covered metal objects into my eyes. a few patches ago? maybe.
    "BlooD FReNZy TicKS aLL thE BoXes of WhaT iT mEanS tO bE a VaMpiRe"
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    No, nadda, nope....
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  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Only if killing an innocent player is a criminal offense and the penalty for committing a crime is far more severe, maybe your character is thrown in prison for the next 12 hours preventing you from being able to do anything with them if your caught or maybe increases the bounty on criminals and have the guards take Gold directly out of your bank.
  • Gilvoth
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    if they did this it would absolutely be the Very Best thing that ever happened to eso.
    would remove the lagg caused by cryodiil.
    it would be able to allow yourself to be flagged on / off so if you don't like pvp you wouldn't have to join in, you could just walk about freely and not be involved in the pvp fighting.
    the list on the positives would fill not only pages but you could literally make a book out of the positive things that open world pvp would allow if it was in eso.
  • doomette
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    My first experience with PVP was way back, in a WoW PVP server. I thought I’d try it out, figured maybe it could make the game a bit more exciting. Yeah, getting ganked by a max level character in the newbie starting zone, over and over again was real exciting... Soured PVP for me until I needed to get vigor for my main (pre-change, obvs). Realized it can actually be fun when not ruined by absolute nincompoops. Unless there was a way to prevent that sort of behavior, naaaaaaaw, hard pass. Plus there’s too much PVEing that you need to do to have a decent character, and a concerted effort by some could make that, if not impossible, a pain in the rear slog.
  • Gilvoth
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    idk wrote: »
    Gythral wrote: »
    No
    and let's be honent how many 'modern' PvP MMOs have survived?

    Lineage 2 came out In 2004. It’s still populated. It may be crap now but plenty of private servers thriving.

    Can you name one that does well today? One that is PvP.
    the list of open world pvp servers and open world pvp mmo's is massive and pages long,
    there many of them
    perfect world international is a good one
    i cant think of all the names of the mmo's that have open world pvp and there's zero reason to list them.
    look if you don't like it then just to join that server or just flagg your self as non-pvp
    trust me it's a good thing for millions of people and there is a huge list of mmo's that have open world pvp servers, just do a google search if you insist on seeing the names of them, and yes they are successful.
    i just want one here in eso, an open world pvp server would be a true blessing to eso.

  • UGotBenched91
    UGotBenched91
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    idk wrote: »
    Gythral wrote: »
    No
    and let's be honent how many 'modern' PvP MMOs have survived?

    Lineage 2 came out In 2004. It’s still populated. It may be crap now but plenty of private servers thriving.

    Can you name one that does well today? One that is PvP. They are not asking about a PvP MMO that die well 15 years ago but one that does well today.

    Even with Amazon's development of an open-world PvP game went from total open-world PvP outside of some small safe market areas to having an opt-in system and wanting to develop PvE.

    Not that it matters concerning ESO. Zos has already made it clear they are not adding more servers
    .

    Game that died 15 years ago? Lineage 2 had 2.1 million active accounts in 2005 a year after release and probably still has tens of thousands of players today. Fact check before writing my friend. It did well with open world PvP and is known for having some of the best PvP of mmos. So I think my comparison holds up @idk
    Edited by UGotBenched91 on December 13, 2020 1:33AM
  • Cadbury
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    Open world Pvp? Hmmm...

    tenor.gif?itemid=15790509
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • doomette
    doomette
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    Gilvoth wrote: »
    idk wrote: »
    Gythral wrote: »
    No
    and let's be honent how many 'modern' PvP MMOs have survived?

    Lineage 2 came out In 2004. It’s still populated. It may be crap now but plenty of private servers thriving.

    Can you name one that does well today? One that is PvP.
    i cant think of all the names of the mmo's that have open world pvp and there's zero reason to list them.

    Hmm I’d say because you’re making the claim the list is pages long, that’s a good reason to list them. In a good argument, the onus to back up a claim is on the one making it, not the other person.
  • Kiralyn2000
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    Gilvoth wrote: »
    idk wrote: »
    Gythral wrote: »
    No
    and let's be honent how many 'modern' PvP MMOs have survived?

    Lineage 2 came out In 2004. It’s still populated. It may be crap now but plenty of private servers thriving.

    Can you name one that does well today? One that is PvP.
    the list of open world pvp servers and open world pvp mmo's is massive and pages long,
    there many of them
    perfect world international is a good one

    Those old Eastern, f2p, open-world/ffa PvP MMOs are the examples I pull out when I need to educate people on what "pay to win" actually is. They were awful games, filled with junk cash shop boosts & whale-supported guilds dominating the landscape. Not remotely anything you want to hold up as something to aspire to.
    Edited by Kiralyn2000 on December 13, 2020 3:09AM
  • Fuzzybrick
    Fuzzybrick
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    Ackwalan wrote: »
    Fuzzybrick wrote: »
    hafgood wrote: »
    Ideas like this sound good when written down. However, what happens when they get put in place is they are dead zones. PvErs are not going to play on a PvP world. Why would they? Why risk being killed by another player when going about your day to day business? Doing a world boss daily and all of a sudden not only are you fighting the world boss but another player as well? Not going to happen.

    So no PvErs will be in there.

    So that leaves PvPers, whilst it might sound great, and population might be ok as you would cease all PvP in all Cyrodiil campaigns and all PvP would take place in the open world.

    The problem is where would it take place? You could spend your evening jumping from zone to zone trying to find a fight. So instead of fighting in Cyrodiil the PvPers spend all their time looking for a fight and possibly never finding it, especially if a solo player.

    End result? PvPers give up and pull the plug on their participation in the game, because why bother PvPing if you can't get a fight. Give it a few months and the PvP servers are so dead that Zos closes them and chalks them down as a complete waste of money

    Easy solution...
    You're only flagged for pvp when you leave your respective Allianc. So if you're looking for trouble you travel to an enemy alliance and risk your neck. Otherwise you stay in your zone and pve.

    That alone would solve many issues this game is currently facing.
    If there is a set you need that only drops in an enemy zone, you would have to buy it at a trader. Stabilizing the economy.
    They would need to make Antiquities tradable so that they can be sold.

    If you are only flagged for PvP outside your home alliance, when you go to a foreign alliance all the people that call it home you can't fight. They could follow you around until their friends show up, then kill you.

    That's the risk you run. But that's the way it works in other games. And I say bring it. I'll 1 vs X you.

    Edit: ok above was my smart a reply... Take it with a grain of salt. What everyone isn't getting is, not much would change with regard to how it is now. You could have an open world pvp easy and still keep current population happy. And if that's how it was you wouldn't complain because there isn't much difference.
    My only issue with current system is the fact that we have to run quest for all 3 alliance just to grind some more and get more skill points and achievements.
    Edited by Fuzzybrick on December 13, 2020 4:38AM
    "A TROLL, HUH? WELL, THERE'S ONLY ONE SOLUTION FOR THAT, DESTROY ALL THE BRIDGES IN THE WORLD!"-- Uncle Grandpa


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  • Fuzzybrick
    Fuzzybrick
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    VoxAdActa wrote: »
    Fuzzybrick wrote: »
    hafgood wrote: »
    Ideas like this sound good when written down. However, what happens when they get put in place is they are dead zones. PvErs are not going to play on a PvP world. Why would they? Why risk being killed by another player when going about your day to day business? Doing a world boss daily and all of a sudden not only are you fighting the world boss but another player as well? Not going to happen.

    So no PvErs will be in there.

    So that leaves PvPers, whilst it might sound great, and population might be ok as you would cease all PvP in all Cyrodiil campaigns and all PvP would take place in the open world.

    The problem is where would it take place? You could spend your evening jumping from zone to zone trying to find a fight. So instead of fighting in Cyrodiil the PvPers spend all their time looking for a fight and possibly never finding it, especially if a solo player.

    End result? PvPers give up and pull the plug on their participation in the game, because why bother PvPing if you can't get a fight. Give it a few months and the PvP servers are so dead that Zos closes them and chalks them down as a complete waste of money

    Easy solution...
    You're only flagged for pvp when you leave your respective Allianc. So if you're looking for trouble you travel to an enemy alliance and risk your neck. Otherwise you stay in your zone and pve.

    That alone would solve many issues this game is currently facing.
    If there is a set you need that only drops in an enemy zone, you would have to buy it at a trader. Stabilizing the economy.
    They would need to make Antiquities tradable so that they can be sold.

    So the Dominion are the only people who have Selene's and Skoria, while the Covenant are the only ones who can reliably get Swarm Mother's and Ebon Armory, and the Pact gets.. uh... Hulking Draugr?

    If EQ Team-PvP servers taught us anything, it was that dungeon/territory/gear control is the most important factor in deciding which team snowballs and "wins". Dark team had all the best high-end dungeons, so all three other teams had to group up against the Dark team to be competitive. And the elf team was pretty much just as screwed as the Pact would be in ESO.

    I didn't decide where the sets should spawn. If everyone was limited to their own alliance then I'd hope that the devs would take that into account when releasing new sets.
    "A TROLL, HUH? WELL, THERE'S ONLY ONE SOLUTION FOR THAT, DESTROY ALL THE BRIDGES IN THE WORLD!"-- Uncle Grandpa


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  • kargen27
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    Fuzzybrick wrote: »
    hafgood wrote: »
    Ideas like this sound good when written down. However, what happens when they get put in place is they are dead zones. PvErs are not going to play on a PvP world. Why would they? Why risk being killed by another player when going about your day to day business? Doing a world boss daily and all of a sudden not only are you fighting the world boss but another player as well? Not going to happen.

    So no PvErs will be in there.

    So that leaves PvPers, whilst it might sound great, and population might be ok as you would cease all PvP in all Cyrodiil campaigns and all PvP would take place in the open world.

    The problem is where would it take place? You could spend your evening jumping from zone to zone trying to find a fight. So instead of fighting in Cyrodiil the PvPers spend all their time looking for a fight and possibly never finding it, especially if a solo player.

    End result? PvPers give up and pull the plug on their participation in the game, because why bother PvPing if you can't get a fight. Give it a few months and the PvP servers are so dead that Zos closes them and chalks them down as a complete waste of money

    Easy solution...
    You're only flagged for pvp when you leave your respective Allianc. So if you're looking for trouble you travel to an enemy alliance and risk your neck. Otherwise you stay in your zone and pve.

    That alone would solve many issues this game is currently facing.
    If there is a set you need that only drops in an enemy zone, you would have to buy it at a trader. Stabilizing the economy.
    They would need to make Antiquities tradable so that they can be sold.

    Doing Caldwell's Silver quest allows me to walk in other factions lands unrecognized. Meaning I get a free pass.
    and then the parrot said, "must be the water mines green too."
  • Fuzzybrick
    Fuzzybrick
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    kargen27 wrote: »
    Fuzzybrick wrote: »
    hafgood wrote: »
    Ideas like this sound good when written down. However, what happens when they get put in place is they are dead zones. PvErs are not going to play on a PvP world. Why would they? Why risk being killed by another player when going about your day to day business? Doing a world boss daily and all of a sudden not only are you fighting the world boss but another player as well? Not going to happen.

    So no PvErs will be in there.

    So that leaves PvPers, whilst it might sound great, and population might be ok as you would cease all PvP in all Cyrodiil campaigns and all PvP would take place in the open world.

    The problem is where would it take place? You could spend your evening jumping from zone to zone trying to find a fight. So instead of fighting in Cyrodiil the PvPers spend all their time looking for a fight and possibly never finding it, especially if a solo player.

    End result? PvPers give up and pull the plug on their participation in the game, because why bother PvPing if you can't get a fight. Give it a few months and the PvP servers are so dead that Zos closes them and chalks them down as a complete waste of money

    Easy solution...
    You're only flagged for pvp when you leave your respective Allianc. So if you're looking for trouble you travel to an enemy alliance and risk your neck. Otherwise you stay in your zone and pve.

    That alone would solve many issues this game is currently facing.
    If there is a set you need that only drops in an enemy zone, you would have to buy it at a trader. Stabilizing the economy.
    They would need to make Antiquities tradable so that they can be sold.

    Doing Caldwell's Silver quest allows me to walk in other factions lands unrecognized. Meaning I get a free pass.

    Which is my point exactly. That takes away from the immersion. I'm no longer any one alliance... I'm all 3....

    I want to hate and kill my enemies by any means and make them suffer...
    "A TROLL, HUH? WELL, THERE'S ONLY ONE SOLUTION FOR THAT, DESTROY ALL THE BRIDGES IN THE WORLD!"-- Uncle Grandpa


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  • doomette
    doomette
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    Fuzzybrick wrote: »
    kargen27 wrote: »
    Fuzzybrick wrote: »
    hafgood wrote: »
    Ideas like this sound good when written down. However, what happens when they get put in place is they are dead zones. PvErs are not going to play on a PvP world. Why would they? Why risk being killed by another player when going about your day to day business? Doing a world boss daily and all of a sudden not only are you fighting the world boss but another player as well? Not going to happen.

    So no PvErs will be in there.

    So that leaves PvPers, whilst it might sound great, and population might be ok as you would cease all PvP in all Cyrodiil campaigns and all PvP would take place in the open world.

    The problem is where would it take place? You could spend your evening jumping from zone to zone trying to find a fight. So instead of fighting in Cyrodiil the PvPers spend all their time looking for a fight and possibly never finding it, especially if a solo player.

    End result? PvPers give up and pull the plug on their participation in the game, because why bother PvPing if you can't get a fight. Give it a few months and the PvP servers are so dead that Zos closes them and chalks them down as a complete waste of money

    Easy solution...
    You're only flagged for pvp when you leave your respective Allianc. So if you're looking for trouble you travel to an enemy alliance and risk your neck. Otherwise you stay in your zone and pve.

    That alone would solve many issues this game is currently facing.
    If there is a set you need that only drops in an enemy zone, you would have to buy it at a trader. Stabilizing the economy.
    They would need to make Antiquities tradable so that they can be sold.

    Doing Caldwell's Silver quest allows me to walk in other factions lands unrecognized. Meaning I get a free pass.

    Which is my point exactly. That takes away from the immersion. I'm no longer any one alliance... I'm all 3....

    I want to hate and kill my enemies by any means and make them suffer...

    Hmm and I want to recognize fellow players as, well, people and not demonize them 🤨
    I still PVP, but “kill them by any means and make them suffer”? Maybe a single player game wherein you don’t deal with real people is better for that outlook?
  • Fuzzybrick
    Fuzzybrick
    ✭✭✭
    doomette wrote: »
    Fuzzybrick wrote: »
    kargen27 wrote: »
    Fuzzybrick wrote: »
    hafgood wrote: »
    Ideas like this sound good when written down. However, what happens when they get put in place is they are dead zones. PvErs are not going to play on a PvP world. Why would they? Why risk being killed by another player when going about your day to day business? Doing a world boss daily and all of a sudden not only are you fighting the world boss but another player as well? Not going to happen.

    So no PvErs will be in there.

    So that leaves PvPers, whilst it might sound great, and population might be ok as you would cease all PvP in all Cyrodiil campaigns and all PvP would take place in the open world.

    The problem is where would it take place? You could spend your evening jumping from zone to zone trying to find a fight. So instead of fighting in Cyrodiil the PvPers spend all their time looking for a fight and possibly never finding it, especially if a solo player.

    End result? PvPers give up and pull the plug on their participation in the game, because why bother PvPing if you can't get a fight. Give it a few months and the PvP servers are so dead that Zos closes them and chalks them down as a complete waste of money

    Easy solution...
    You're only flagged for pvp when you leave your respective Allianc. So if you're looking for trouble you travel to an enemy alliance and risk your neck. Otherwise you stay in your zone and pve.

    That alone would solve many issues this game is currently facing.
    If there is a set you need that only drops in an enemy zone, you would have to buy it at a trader. Stabilizing the economy.
    They would need to make Antiquities tradable so that they can be sold.

    Doing Caldwell's Silver quest allows me to walk in other factions lands unrecognized. Meaning I get a free pass.

    Which is my point exactly. That takes away from the immersion. I'm no longer any one alliance... I'm all 3....

    I want to hate and kill my enemies by any means and make them suffer...

    Hmm and I want to recognize fellow players as, well, people and not demonize them 🤨
    I still PVP, but “kill them by any means and make them suffer”? Maybe a single player game wherein you don’t deal with real people is better for that outlook?

    Seriously? You know I didn't mean that seriously. I'm just speaking metaphorically. So I'll ignore this entire statement going forward. I'm speaking in terms of immersion, and having fun... You know..... Like when the Philadelphia eagles are playing the cowboys.... Simple.
    "A TROLL, HUH? WELL, THERE'S ONLY ONE SOLUTION FOR THAT, DESTROY ALL THE BRIDGES IN THE WORLD!"-- Uncle Grandpa


    VR 16 Stamina Templar
    VR 16 Magicka Templar
    VR 16 Magicka NB
    VR 16 Stamina DK
    VR 16 Magicka DK
    VR 16 Stamina Sorc
    VR 16 Magicka Sorc

  • doomette
    doomette
    ✭✭✭✭✭
    Fuzzybrick wrote: »
    doomette wrote: »
    Fuzzybrick wrote: »
    kargen27 wrote: »
    Fuzzybrick wrote: »
    hafgood wrote: »
    Ideas like this sound good when written down. However, what happens when they get put in place is they are dead zones. PvErs are not going to play on a PvP world. Why would they? Why risk being killed by another player when going about your day to day business? Doing a world boss daily and all of a sudden not only are you fighting the world boss but another player as well? Not going to happen.

    So no PvErs will be in there.

    So that leaves PvPers, whilst it might sound great, and population might be ok as you would cease all PvP in all Cyrodiil campaigns and all PvP would take place in the open world.

    The problem is where would it take place? You could spend your evening jumping from zone to zone trying to find a fight. So instead of fighting in Cyrodiil the PvPers spend all their time looking for a fight and possibly never finding it, especially if a solo player.

    End result? PvPers give up and pull the plug on their participation in the game, because why bother PvPing if you can't get a fight. Give it a few months and the PvP servers are so dead that Zos closes them and chalks them down as a complete waste of money

    Easy solution...
    You're only flagged for pvp when you leave your respective Allianc. So if you're looking for trouble you travel to an enemy alliance and risk your neck. Otherwise you stay in your zone and pve.

    That alone would solve many issues this game is currently facing.
    If there is a set you need that only drops in an enemy zone, you would have to buy it at a trader. Stabilizing the economy.
    They would need to make Antiquities tradable so that they can be sold.

    Doing Caldwell's Silver quest allows me to walk in other factions lands unrecognized. Meaning I get a free pass.

    Which is my point exactly. That takes away from the immersion. I'm no longer any one alliance... I'm all 3....

    I want to hate and kill my enemies by any means and make them suffer...

    Hmm and I want to recognize fellow players as, well, people and not demonize them 🤨
    I still PVP, but “kill them by any means and make them suffer”? Maybe a single player game wherein you don’t deal with real people is better for that outlook?

    Seriously? You know I didn't mean that seriously. I'm just speaking metaphorically. So I'll ignore this entire statement going forward. I'm speaking in terms of immersion, and having fun... You know..... Like when the Philadelphia eagles are playing the cowboys.... Simple.

    I apologize, I’ve come across some very, hmm, intense PvP RPers, who made me do the in-game equivalent of backing away slowly lol
  • Fuzzybrick
    Fuzzybrick
    ✭✭✭
    doomette wrote: »
    Fuzzybrick wrote: »
    doomette wrote: »
    Fuzzybrick wrote: »
    kargen27 wrote: »
    Fuzzybrick wrote: »
    hafgood wrote: »
    Ideas like this sound good when written down. However, what happens when they get put in place is they are dead zones. PvErs are not going to play on a PvP world. Why would they? Why risk being killed by another player when going about your day to day business? Doing a world boss daily and all of a sudden not only are you fighting the world boss but another player as well? Not going to happen.

    So no PvErs will be in there.

    So that leaves PvPers, whilst it might sound great, and population might be ok as you would cease all PvP in all Cyrodiil campaigns and all PvP would take place in the open world.

    The problem is where would it take place? You could spend your evening jumping from zone to zone trying to find a fight. So instead of fighting in Cyrodiil the PvPers spend all their time looking for a fight and possibly never finding it, especially if a solo player.

    End result? PvPers give up and pull the plug on their participation in the game, because why bother PvPing if you can't get a fight. Give it a few months and the PvP servers are so dead that Zos closes them and chalks them down as a complete waste of money

    Easy solution...
    You're only flagged for pvp when you leave your respective Allianc. So if you're looking for trouble you travel to an enemy alliance and risk your neck. Otherwise you stay in your zone and pve.

    That alone would solve many issues this game is currently facing.
    If there is a set you need that only drops in an enemy zone, you would have to buy it at a trader. Stabilizing the economy.
    They would need to make Antiquities tradable so that they can be sold.

    Doing Caldwell's Silver quest allows me to walk in other factions lands unrecognized. Meaning I get a free pass.

    Which is my point exactly. That takes away from the immersion. I'm no longer any one alliance... I'm all 3....

    I want to hate and kill my enemies by any means and make them suffer...

    Hmm and I want to recognize fellow players as, well, people and not demonize them 🤨
    I still PVP, but “kill them by any means and make them suffer”? Maybe a single player game wherein you don’t deal with real people is better for that outlook?

    Seriously? You know I didn't mean that seriously. I'm just speaking metaphorically. So I'll ignore this entire statement going forward. I'm speaking in terms of immersion, and having fun... You know..... Like when the Philadelphia eagles are playing the cowboys.... Simple.

    I apologize, I’ve come across some very, hmm, intense PvP RPers, who made me do the in-game equivalent of backing away slowly lol

    I can agree with that.
    "A TROLL, HUH? WELL, THERE'S ONLY ONE SOLUTION FOR THAT, DESTROY ALL THE BRIDGES IN THE WORLD!"-- Uncle Grandpa


    VR 16 Stamina Templar
    VR 16 Magicka Templar
    VR 16 Magicka NB
    VR 16 Stamina DK
    VR 16 Magicka DK
    VR 16 Stamina Sorc
    VR 16 Magicka Sorc

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