redspecter23 wrote: »No. It would basically be a bunch of gankers waiting to gank other gankers.
I can't see the point in being stopped in my open world questing progress randomly by a one shot.
Other than griefing, explain the advantage of this mode? Were any incentives proposed other than the ability to make a lowbie feel like **** until they quit the game?
No.
There would never be any PvP anyway as it would be a very large world in which the six players interested in such a gankfest would never find each other.
mayasunrising wrote: »UGotBenched91 wrote: »So, this community is notorious for taking things way too serious and not picking. This is just a fun discussion thread for those who enjoy PVP. Let’s not get too serious about it.
If ZOS created a separate server for open world PVP would you play on it? This means players can attack you at any time no accepting duels required except for towns and crafting stations.
Why or why not?
No.
I love PvP, but pvp'ers are notoriously toxic, and pveland - while not perfect - is a welcome break.
UGotBenched91 wrote: »redspecter23 wrote: »No. It would basically be a bunch of gankers waiting to gank other gankers.
I can't see the point in being stopped in my open world questing progress randomly by a one shot.
Other than griefing, explain the advantage of this mode? Were any incentives proposed other than the ability to make a lowbie feel like **** until they quit the game?
I sense you’ve had some bad experiences questing in Cyrodil. I grew up playi by lineage 2 which is open world PvP but players who kill another player who doesn’t fight back become “red” and if killed when red they drop gear. The only way to become not red is to kill mobs. That’s how that game treats it so if you’re killing players left and right you’re leaving yourself open to lose all your gear.
JamieAubrey wrote: »No, I don't need people killing me if I'm at a crafting station or in the bank
UGotBenched91 wrote: »No.
There would never be any PvP anyway as it would be a very large world in which the six players interested in such a gankfest would never find each other.
Hmm have you played PvP open world Games before? I’m not saying this would be perfect but plenty of other titles with large areas have open world PvP.
UGotBenched91 wrote: »Hmm have you played PvP open world Games before?
DMuehlhausen wrote: »So no "safe" zones like crafting areas, or banks or anything?
No I don't think anybody would play that really. Sure there is excitement when out questing, but when I'm in a capital city or something crafting. The only fix would be to reinstitute pre 1T factions, and anybody of an opposing faction comes near an opposing City or stronghold would be attacked by the guards.