Would you play in a open PVP server

  • UGotBenched91
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    No. It would basically be a bunch of gankers waiting to gank other gankers.

    I can't see the point in being stopped in my open world questing progress randomly by a one shot.

    Other than griefing, explain the advantage of this mode? Were any incentives proposed other than the ability to make a lowbie feel like **** until they quit the game?

    I sense you’ve had some bad experiences questing in Cyrodil. I grew up playi by lineage 2 which is open world PvP but players who kill another player who doesn’t fight back become “red” and if killed when red they drop gear. The only way to become not red is to kill mobs. That’s how that game treats it so if you’re killing players left and right you’re leaving yourself open to lose all your gear.
  • Ackwalan
    Ackwalan
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    PvP servers don't get a lot of traffic. When a game first launches, a PvP server may fill up but the population quickly drops when the power gap between players expands. You end up with a few hardcore PvPers spending their time killing the people either questing or trying to build up their character, and the gap gets larger. Not long until you have god like characters with nothing to do but gank people that can't even defends themselves and then the server dies.
  • Tandor
    Tandor
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    No.

    There would never be any PvP anyway as it would be a very large world in which the six players interested in such a gankfest would never find each other.
  • kargen27
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    I'm not sure any of the zones would be suited for PvP. PvP needs choke points and areas of interest where players would gather. The gates and keeps provide this for Cyrodiil. Other zones do not have that. After a very short time it would become an empty server as there would not be enough encounters to keep players interested.

    As the idea is a separate server there wouldn't be really any players for the gankers to jump. Players who want to quest, gather materials, or anything else simply are not going to join the server. There would be no incentive to form groups really as there is no common goal other than killing other players.

    Maybe a few guilds would coordinate to do some guild on guild battles in certain areas but I doubt that would hold interest long.
    The zones as are just are not built for PvP and changing the zones to fit better with PvP probably isn't cost effective at this point.
    I could see an extended battlegrounds instance where players can join and just run amok killing others until they decide to leave though.
    and then the parrot said, "must be the water mines green too."
  • UGotBenched91
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    Tandor wrote: »
    No.

    There would never be any PvP anyway as it would be a very large world in which the six players interested in such a gankfest would never find each other.

    Hmm have you played PvP open world Games before? I’m not saying this would be perfect but plenty of other titles with large areas have open world PvP.
  • Katahdin
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    Never.

    I enjoy playing in Cyrodiil, have a Grand Overlord and former emperor but I like PVP when I want PVP and I like PVE when I want PVE. I do not like to mix PVE and PVP for the most part. I dont like getting ganked when I am just trying to do a quest or farm for mats.
    Edited by Katahdin on December 12, 2020 2:13AM
    Beta tester November 2013
  • preevious
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    Of course not.
    It would be like Cyrodiil everywhere, and since the pvp community is scarce, if you expend it to all the zone, you get a gigantic ghost town.

    Seriously, fight other PvPers in Cyrodiil. I know easy kills are fun, but have some decency !
  • Trinotops
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    Why bother with another server or zone when it's just gonna be dead or end up splitting the PvP population. Just copy WoW's war mode and have it be completely opt-in for the people that want it. Add like a 10% xp buff when it's enabled so there's some incentive for new players to try PvP.
    Edited by Trinotops on December 12, 2020 2:58AM
  • Davor
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    Go ask on the Fallout 76 forums. There you will have your answers. :)
    Not my quote but I love this saying

    "I would pay It for support. But since they choosed we are just numbers and not customers, i dont mind if game and zos goes to oblivion"
  • idk
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    No. I have found that when given a choice that the players were more enjoyable on servers that were not open-world PvP and could not be toggled off.
  • Sylvermynx
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    Nope. I have no use for pvp no matter what the setup. I played on a WoW pvp server for nearly a year, in a friend's guild.

    It was the most miserable experience of my life. And.... that references my ENTIRE 73 years of life. It was not fun. It wasn't even "marginally interesting".

    Never doing pvp again.
  • VoxAdActa
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    So, this community is notorious for taking things way too serious and not picking. This is just a fun discussion thread for those who enjoy PVP. Let’s not get too serious about it.

    If ZOS created a separate server for open world PVP would you play on it? This means players can attack you at any time no accepting duels required except for towns and crafting stations.

    Why or why not?

    No.

    I love PvP, but pvp'ers are notoriously toxic, and pveland - while not perfect - is a welcome break.

    That's exactly my feeling too. I don't mind the concept of PvP, but I can't stand the community that PvP attracts.
  • iksde
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    normally I could agree with this or think aboutt his with ofc safe zones.....but how currentyll PvP here looks and how it is worsening for years.....big big nope....now we dont even have real PvP...we have Proc sets v Proc sets v Players v Tanks with Proc sets v Warewolves....where just Players in this are the smallest number

    you could add just 1shotting traps from nowhere anywhere or just add 1shot combos to basic game mobs and it will be literally same
  • Conduit0
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    That would be a hard 'No' for me. Every mmo pvp server I have ever seen has been exactly the same, a wretched hive of scum and villainy. Pvp servers are filled to the brim with lowbie hunters, gankers, corpse campers, etc, the kind of people who aren't interested in a challange but instead just want to make other players miserable.
  • redspecter23
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    No. It would basically be a bunch of gankers waiting to gank other gankers.

    I can't see the point in being stopped in my open world questing progress randomly by a one shot.

    Other than griefing, explain the advantage of this mode? Were any incentives proposed other than the ability to make a lowbie feel like **** until they quit the game?

    I sense you’ve had some bad experiences questing in Cyrodil. I grew up playi by lineage 2 which is open world PvP but players who kill another player who doesn’t fight back become “red” and if killed when red they drop gear. The only way to become not red is to kill mobs. That’s how that game treats it so if you’re killing players left and right you’re leaving yourself open to lose all your gear.

    Now this becomes a bit more interesting. You should have mentioned this mechanic in the original post. Assuming this was in place, then players that want to do questing would do so, but also flag players that kill them, giving them a disadvantage. I'm not saying I'm for the idea. It still sounds like it would be a barren wasteland of gankers, but at least there is something different compared to standard pvp we already have.
  • Gythral
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    No
    and let's be honest how many 'modern' PvP MMOs have survived?
    Edited by Gythral on December 12, 2020 4:59PM
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Faiza
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    No, I've played Sea of Thieves already. Also did the whole "warmode" thing in WoW. Once the novelty wears off, it's incredibly frustrating to have to pvp to complete every basic task.
  • UGotBenched91
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    Gythral wrote: »
    No
    and let's be honent how many 'modern' PvP MMOs have survived?

    Lineage 2 came out In 2004. It’s still populated. It may be crap now but plenty of private servers thriving.
  • JamieAubrey
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    No, I don't need people killing me if I'm at a crafting station or in the bank
  • LalMirchi
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    No, I don't need people killing me if I'm at a crafting station or in the bank

    I think we are talking about a separate instance of the game here, not something that would affect an innocent crafter?
  • Tandor
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    Tandor wrote: »
    No.

    There would never be any PvP anyway as it would be a very large world in which the six players interested in such a gankfest would never find each other.

    Hmm have you played PvP open world Games before? I’m not saying this would be perfect but plenty of other titles with large areas have open world PvP.

    I've played PvE-centred MMORPGs with consensual PvP aplenty, including this one. When some of the others have added open world servers they've been poorly populated and closed down through lack of players. This one wouldn't be any different.

    I've also played open world PvP-centred games and they have been fine and in some cases are still running, including Lineage 2. But those games were centred on PvP, and that's the difference. This thread is evidence enough, even regular PvPers contributing to it don't want open world PvP and wouldn't participate. There simply isn't sufficient demand to make it viable, bearing in mind you'd need 6 dedicated servers in order to cover all platforms and both regions. The investment by ZOS would be considerable, and the demand doesn't warrant it, even among PvPers, whenever it comes up as in this thread.
    Edited by Tandor on December 12, 2020 3:57PM
  • Scardan
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    No, because there is no sence to play unsafe when you can play safe. PvP should be competitive feature, not a tool to fight for grinding spots.
    Let's be extremely precise in our use of terms.
  • Kiralyn2000
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    Not even if they paid me money to do so. I dislike PvP to start with, and "open world/FFA" PvP is the absolute worst form of it, catering to griefers, sociopaths, and bullies.


    Hmm have you played PvP open world Games before?

    I had the misfortune to, a bit, way back in the day. (both annoying f2p Eastern MMOs, and wandering around a bit on a WoW pvp server). They're utter trash.
    Edited by Kiralyn2000 on December 12, 2020 4:08PM
  • Kiralyn2000
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    mispost
    Edited by Kiralyn2000 on December 12, 2020 4:07PM
  • ArchMikem
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    So no "safe" zones like crafting areas, or banks or anything?

    No I don't think anybody would play that really. Sure there is excitement when out questing, but when I'm in a capital city or something crafting. The only fix would be to reinstitute pre 1T factions, and anybody of an opposing faction comes near an opposing City or stronghold would be attacked by the guards.

    When I'm trying to quest and get immersed, or just out trying to accomplish something and theres that constant looking over my shoulder feeling cause I know there are near invincible Tryhards scouring quest areas for easy targets...hardly call that feeling "excitement".
    CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • theyancey
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    Nope
  • Sarannah
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    No, and an open world PvP server should never happen!

    More PvP modes, and fixing the current PvP modes, yes!
  • Aedrion
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    *** no. With all this game's PvP [snip] and crap?
    1 day and you're getting ganked everywhere by *** with broken sets.

    [Edited to remove Profanity]
    Edited by ZOS_ConnorG on December 12, 2020 5:10PM
  • AlienMagi
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    Yes if ZOS fixes the ridiculous dead in 2 seconds damage that you can't react to at all.

    Damage between players should be reduced by 50-75% so you can actually react. As it is right now it would just be annoying to get insta killed while you're looting a dead NPC or something.
  • Vevvev
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    No thankyou, unless you made the areas in towns safe havens. (and fixed Solitude to count as an actual town inside the walls.)

    Even then after playing it for a couple of days I'd probably never touch it again like with the Imperial City. PVPers like myself go to where the fights are, and that's Cyrodiil.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
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