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Would you play in a open PVP server

  • Kikazaru
    Kikazaru
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    The closest ZOS had ever considered adding a "World PvP" was with the justice system that came with Update 6 where you could've become a 'guard' that had the ability to hunt down players with a bounty on their heads. It was in one of their interview during Quakecon 2014 but was later scrapped.
    Mizaru


    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • kargen27
    kargen27
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    Fuzzybrick wrote: »
    kargen27 wrote: »
    Fuzzybrick wrote: »
    hafgood wrote: »
    Ideas like this sound good when written down. However, what happens when they get put in place is they are dead zones. PvErs are not going to play on a PvP world. Why would they? Why risk being killed by another player when going about your day to day business? Doing a world boss daily and all of a sudden not only are you fighting the world boss but another player as well? Not going to happen.

    So no PvErs will be in there.

    So that leaves PvPers, whilst it might sound great, and population might be ok as you would cease all PvP in all Cyrodiil campaigns and all PvP would take place in the open world.

    The problem is where would it take place? You could spend your evening jumping from zone to zone trying to find a fight. So instead of fighting in Cyrodiil the PvPers spend all their time looking for a fight and possibly never finding it, especially if a solo player.

    End result? PvPers give up and pull the plug on their participation in the game, because why bother PvPing if you can't get a fight. Give it a few months and the PvP servers are so dead that Zos closes them and chalks them down as a complete waste of money

    Easy solution...
    You're only flagged for pvp when you leave your respective Allianc. So if you're looking for trouble you travel to an enemy alliance and risk your neck. Otherwise you stay in your zone and pve.

    That alone would solve many issues this game is currently facing.
    If there is a set you need that only drops in an enemy zone, you would have to buy it at a trader. Stabilizing the economy.
    They would need to make Antiquities tradable so that they can be sold.

    Doing Caldwell's Silver quest allows me to walk in other factions lands unrecognized. Meaning I get a free pass.

    Which is my point exactly. That takes away from the immersion. I'm no longer any one alliance... I'm all 3....

    I want to hate and kill my enemies by any means and make them suffer...

    Then go to Cyrodiil and join the war.
    and then the parrot said, "must be the water mines green too."
  • xinvidiousx
    xinvidiousx
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    I'd play it as long as they gave an option to turn off pvp when you want to craft are leveling etc, simple fix to keep it fun. if you want to run full all the time thatd be your choice and im sure many others would as well. (sorry if already been said, adhd kicked in and i didnt want to lose the thought lol)
  • xinvidiousx
    xinvidiousx
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    I'd play it as long as they gave an option to turn off pvp when you want to craft are leveling etc, simple fix to keep it fun. if you want to run full all the time thatd be your choice and im sure many others would as well. (sorry if already been said, adhd kicked in and i didnt want to lose the thought lol)

    basically you can choose to turn off pvp anytime you want outside of cyrodiil and sewers. so people would have the choice to not run pvp, just like with WoW
  • kargen27
    kargen27
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    I'd play it as long as they gave an option to turn off pvp when you want to craft are leveling etc, simple fix to keep it fun. if you want to run full all the time thatd be your choice and im sure many others would as well. (sorry if already been said, adhd kicked in and i didnt want to lose the thought lol)

    basically you can choose to turn off pvp anytime you want outside of cyrodiil and sewers. so people would have the choice to not run pvp, just like with WoW

    I think what the author of the opening post is wanting is a separate server for open world PvP. The population would be low and an option to turn off PvP would mean very few if any fights.
    and then the parrot said, "must be the water mines green too."
  • WiseSky
    WiseSky
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    Only with full loot

    and

    they lose CP points that you gain when they die
  • coj901
    coj901
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    I’m a pvper and I don’t think it would work very well. Maybe a pvp flag. I think bounties would be really awesome.
  • caperb
    caperb
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    Would be fun to try if it is free-for-all, if not we already have Cyrodiil.
  • Inaya
    Inaya
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    Nope not ever not no how
  • craybest
    craybest
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    absoluely not, i think it's an awful idea myself.
  • Malkiv
    Malkiv
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    I miss having pvp servers, like from DAoC, WoW, and TOR. I don't know WoW or TOR have actual pvp servers any more - it's been years since I've played - but I always enjoyed the thrill of the possibility of being ganked when doing mundane things.
    PC-NA | PvP (Gray Host & BGs) | PvE (vTrials & vDGs)
  • Hallothiel
    Hallothiel
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    Absolutely unequivocally definitely NO.

    I appreciate what the OP is saying, that this was/is done in other games etc etc - but this isn’t those games. If you want open world pvp, then go play a game that has that.

    Why should Zos bother with the running cost of a server that hardly anyone would use? If there was money in this, they would probably have done it by now. The unpopularity of IC shows that people generally don’t like an open world pvp / quest mix. No money, no point.
  • Joy_Division
    Joy_Division
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    So, this community is notorious for taking things way too serious and not picking. This is just a fun discussion thread for those who enjoy PVP. Let’s not get too serious about it.

    If ZOS created a separate server for open world PVP would you play on it? This means players can attack you at any time no accepting duels required except for towns and crafting stations.

    Why or why not?

    *Going off discussion the server would need to have something to keep higher levels from wanting to needlessly kill lower level players. One option would be a penalty for killing characters who don’t fight back. By doing so you are marked and have to kill a certain amount of mobs to unmarked yourself. If you die while marked you have the chance to drop/lose gear. This is just something another game does to keep the balance.

    No, because if I'm in Deshaan say, that's because I want to go to the bank, look at a guild store, craft some potions, get an undaunted quest, etc., and would rather not have dawnbreakers, proc sets, and zergs interfere with that.
  • zaria
    zaria
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    Malkiv wrote: »
    I miss having pvp servers, like from DAoC, WoW, and TOR. I don't know WoW or TOR have actual pvp servers any more - it's been years since I've played - but I always enjoyed the thrill of the possibility of being ganked when doing mundane things.
    WOW open world PvP has serious issues for an many years, most want an slight advantage in PvP, say an 60/40 over enemy.
    However as the endgame area back then I played WOW was tiny as starting island sized it was extremely hard if you was on the weaker faction side. Note this was solo play area to relax or in queue but you needed an raid group to survive on an pvp server.

    In ESO well go to Cyrodil or IC for PvP, both games has BG if you prefer that.
    Open world PvP is not my kind of fun even if pretty much 50% PvP at this time.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Khajiitihaswares
    Khajiitihaswares
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    Naw... This game is not setup to handle that and amount greifing pvpers do at quest zones i wouldn't touch it with 50ft pole. They'd have to pay me to play on it lol. It would basically make game into giant cyrodil with all brokenness coming with it.
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