And oh, you do not need a tank at all in nFG1; if you think you do, I think eso is really not the right kind of game for you.
BalticBlues wrote: »CP810 guys running FG1 as "fake tank" for fast Undaunted reward boxes are known.
As long as they take the group with them, I am ok with it.
However, I am not ok with a new breed of CP810 guys running as "fake tank",
running straight to Warchief Ozazai leaving all mobs behind for the group,
then after killing the boss running straight to Kra’gh the Dreugh King to kill the end bos.
Result: By the time the rest of the group reaches Kra’gh the Dreugh King,
sometimes the boss is already despawned/invisible and cannot be looted,
so guys lose their Event Tickets and Golden Reward Box of the day.
People trying to do their quest probably also are not able to do the quest anymore.
This way 3 people are gimped because of just one selfish guy.
@ZOS_GinaBruno
Suggestion 1 (bug fix): Killed bosses should always stay lootable pls
Suggestion 2 (fake player fix): I think Veteran Players (CP160+) should only be able to run Veteran Dungeons. CP810 players speedrunning beginner content as FG1 or SC1 often are destroying the dungeon experience for beginners.
I do normal dungeons as a cp 810 player all the time. Sometimes with a premade group, sometimes by myself or with one other person, once in a blue moon with a pug.
I also know a ton of cp 810 players who are primarily in the game for questing, trading, and housing. They do normal dungeons because that's all they're interested in.
Easy content should not be gated for any reason.
Girl_Number8 wrote: »BalticBlues wrote: »CP810 guys running FG1 as "fake tank" for fast Undaunted reward boxes are known.
As long as they take the group with them, I am ok with it.
However, I am not ok with a new breed of CP810 guys running as "fake tank",
running straight to Warchief Ozazai leaving all mobs behind for the group,
then after killing the boss running straight to Kra’gh the Dreugh King to kill the end bos.
Result: By the time the rest of the group reaches Kra’gh the Dreugh King,
sometimes the boss is already despawned/invisible and cannot be looted,
so guys lose their Event Tickets and Golden Reward Box of the day.
People trying to do their quest probably also are not able to do the quest anymore.
This way 3 people are gimped because of just one selfish guy.
@ZOS_GinaBruno
Suggestion 1 (bug fix): Killed bosses should always stay lootable pls
Suggestion 2 (fake player fix): I think Veteran Players (CP160+) should only be able to run Veteran Dungeons. CP810 players speedrunning beginner content as FG1 or SC1 often are destroying the dungeon experience for beginners.
they already added options
play with at least one other person and just vote to kick or leave the dungeon. no need to let your gaming time get ruined by one person. normal dungeons are very easy, so just re-queue and get your tickets.
WhisperLFE wrote: »they could just make it so that the final boss's corpse doesn't despawn until everyone's looted it.
VaranisArano wrote: »Why not keep up with them? I'm not 810 my build sucks and i still just run through dungeon filler adds all the time... If you gotta kill Every. Single. Thing why not read every bookshelf, loot every single sack, crate, desk etc too? Hmm not sure you looted every single one? Check each and everyone of them again before progressing to the next room! This is the sarcasm that runs through my mind when subjected to waiting for people to kill everything slowly.
You don't need to kill every thing along the way, and it benefits everyone if ya just move faster, especially if your DPS is like 5k every minute spent on adds is a minute better saved on the 5th attempt at the boss because the healer isn't reviving the 2 dead DPS and now the Tank has to.
Have you considered forming your own group with your own requirements so you aren't subjected to the horrors of slow DPS and team mates who stop to kill every mob pack in their way?
VaranisArano wrote: »Why not keep up with them? I'm not 810 my build sucks and i still just run through dungeon filler adds all the time... If you gotta kill Every. Single. Thing why not read every bookshelf, loot every single sack, crate, desk etc too? Hmm not sure you looted every single one? Check each and everyone of them again before progressing to the next room! This is the sarcasm that runs through my mind when subjected to waiting for people to kill everything slowly.
You don't need to kill every thing along the way, and it benefits everyone if ya just move faster, especially if your DPS is like 5k every minute spent on adds is a minute better saved on the 5th attempt at the boss because the healer isn't reviving the 2 dead DPS and now the Tank has to.
Have you considered forming your own group with your own requirements so you aren't subjected to the horrors of slow DPS and team mates who stop to kill every mob pack in their way?
Shouldn't need to. just hurry it up.
VaranisArano wrote: »VaranisArano wrote: »Why not keep up with them? I'm not 810 my build sucks and i still just run through dungeon filler adds all the time... If you gotta kill Every. Single. Thing why not read every bookshelf, loot every single sack, crate, desk etc too? Hmm not sure you looted every single one? Check each and everyone of them again before progressing to the next room! This is the sarcasm that runs through my mind when subjected to waiting for people to kill everything slowly.
You don't need to kill every thing along the way, and it benefits everyone if ya just move faster, especially if your DPS is like 5k every minute spent on adds is a minute better saved on the 5th attempt at the boss because the healer isn't reviving the 2 dead DPS and now the Tank has to.
Have you considered forming your own group with your own requirements so you aren't subjected to the horrors of slow DPS and team mates who stop to kill every mob pack in their way?
Shouldn't need to. just hurry it up.Good luck with that!
SeaUnicorn wrote: »Unlike OP there are noobie players out there who are actually grateful for speed-run dungeons. You only need to do quest once and you run FG1 probably hundreds of times thereafter for experience and transmutes. Speed-running is time efficient. Either specify at the start that you are doing quest or follow the person who literally saves you tons of time by being efficient in their farm. Being toxic/selfish goes both ways: kicking a person who does not want to spend unnecessary time in the dungeon they did 100 times over is just as selfish as not letting noobie player to finish the quest.
How do you define a "vet player" then? Just because someone is CP810 or whatever doesn't make them a "vet player". Just because someone is over CP160 or CP300 or CP600 doesn't make them a "vet player".
I have friends, one who is CP810 and another who is CP300 and neither of them are "vet players" and gating out "vet players" based on some arbitrary level that's literally only related to the amount of time they've played would gate them out of the normal dungeons - content they DO do.
amm7sb14_ESO wrote: »
So then why should vet content be gate kept from lower level players?
SeaUnicorn wrote: »Unlike OP there are noobie players out there who are actually grateful for speed-run dungeons. You only need to do quest once and you run FG1 probably hundreds of times thereafter for experience and transmutes. Speed-running is time efficient. Either specify at the start that you are doing quest or follow the person who literally saves you tons of time by being efficient in their farm. Being toxic/selfish goes both ways: kicking a person who does not want to spend unnecessary time in the dungeon they did 100 times over is just as selfish as not letting noobie player to finish the quest.
amm7sb14_ESO wrote: »How do you define a "vet player" then? Just because someone is CP810 or whatever doesn't make them a "vet player". Just because someone is over CP160 or CP300 or CP600 doesn't make them a "vet player".
I have friends, one who is CP810 and another who is CP300 and neither of them are "vet players" and gating out "vet players" based on some arbitrary level that's literally only related to the amount of time they've played would gate them out of the normal dungeons - content they DO do.
So then why should vet content be gate kept from lower level players?
A.Lock dungeon runs to once a day.
B. Put a locked door in the way of the next area in every area and not allow that door to be opened until all the enemies in that area are dead.
C. Put a leash on the group where no one can proceed or go backward unless everyone in the group is within 2 meters of each other.
D. All of the above
Bottom line a dungeon is supposed to be PLAYED not rush to end, therefore all of you regardless of what excuse you want to come up with should be forced to play the content.....Stop using the I already played type comments to complain about running dungeons because it sounds idiotic...
Also lock dungeon runs to once a day.
Bottom line a dungeon is supposed to be PLAYED, and the game does not care about how may times you've done it or what excuse is made to explain away not playing it. If you enter a dungeon it's by choice so that means you should be forced to play the content.
Don't matter if I farmed gear or not because that is completely irrelevant to the actual problem...the issue you just outlined is the same in every game no matter what is being played. it's clear from your reply you should go play another game then.
Bottom line a dungeon is supposed to be PLAYED not rush to end, therefore all of you regardless of what excuse you want to come up with should be forced to play the content.....Stop using the I already played type comments to complain about running dungeons because it sounds idiotic...
Also lock dungeon runs to once a day.
You must have never farmed a gear set in this game. One run per day isn't feasible and it would slow queues even more.
You must have never farmed a gear set in this game. One run per day isn't feasible and it would slow queues even more.
Don't matter if I farmed gear or not because that is completely irrelevant to the actual problem...the issue you just outlined is the same in every game no matter what is being played. it's clear from your reply you should go play another game then.
Bottom line a dungeon is supposed to be PLAYED not rush to end, therefore all of you regardless of what excuse you want to come up with should be forced to play the content.....Stop using the I already played type comments to complain about running dungeons because it sounds idiotic...
Also lock dungeon runs to once a day.
You must have never farmed a gear set in this game. One run per day isn't feasible and it would slow queues even more.
When players like yourself either hit end game, or level alts, you refuse to play the game and without fail will always 100% have some selfish reason why.
It all boils down to the same thing by all players that hit your level or who have been playing as long as you have, all of you will skip playing the game content as per it's design by saying some pointless statement because it doesn't meet your standards of the way you feel things should be done and at the speed in which you want them to.
Your reply is the exact point I was making about players not playing games because you do need to be forced to slow down and you should be forced to do so.
Farming gear Isn't excuse to be unpleasant trash to your teammates.