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Undaunted: People stealing Event Tickets and Reward Boxes

  • VaranisArano
    VaranisArano
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    Eliahnus wrote: »
    And oh, you do not need a tank at all in nFG1; if you think you do, I think eso is really not the right kind of game for you.

    Or you are a level 10 DD/healer and greatly benefit from not having the warchief and Kragh decide to pick on you instead of the tank who's supposed to be holding boss aggro...

    You'll laugh, but I've seen some brutal runs when someone's not prepared to deal with an untaunted boss and thus spends a lot of time dying. Or worse, spends a lot of time running and so the boss is pulled all over and the DPS sucks, or the boss even resets if they get pulled too far.

    Unlike a lot of fake tanks, I don't expect low level players to know what to do when the boss is up in their face. Once, I even had the fake tank blaming the aggroed DD for not facetanking. Its like "Dude, if you wanted the boss to stand still in your AOEs, who's the tank? You are!"
  • TheImperfect
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    This is why a story mode would be good for those who want to do everything in the dungeon. I got in a group doing this today and I didn't realise at first so died on a low level character (in gear I just found - which is my fault and not the best food) as we all ran past most mobs. The group leader did help me and waited for me and invited me to join them doing it which I did for a while and gained some good undaunted boxes and it was fun.
    I was really irritated the other day though doing FG1 on a new character so wanting to do the quest. When I joined the dungeon the group had already run halfway through it and I had to play catch up to get to the last boss which I missed so had to do it all again.
  • Girl_Number8
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    CP810 guys running FG1 as "fake tank" for fast Undaunted reward boxes are known.
    As long as they take the group with them, I am ok with it.

    However, I am not ok with a new breed of CP810 guys running as "fake tank",
    running straight to Warchief Ozazai leaving all mobs behind for the group,
    then after killing the boss running straight to Kra’gh the Dreugh King to kill the end bos.

    Result: By the time the rest of the group reaches Kra’gh the Dreugh King,
    sometimes the boss is already despawned/invisible and cannot be looted,
    so guys lose their Event Tickets and Golden Reward Box of the day.
    People trying to do their quest probably also are not able to do the quest anymore.
    This way 3 people are gimped because of just one selfish guy.

    @ZOS_GinaBruno
    Suggestion 1 (bug fix): Killed bosses should always stay lootable pls

    Suggestion 2 (fake player fix): I think Veteran Players (CP160+) should only be able to run Veteran Dungeons. CP810 players speedrunning beginner content as FG1 or SC1 often are destroying the dungeon experience for beginners.


    they already added options

    play with at least one other person and just vote to kick or leave the dungeon. no need to let your gaming time get ruined by one person. normal dungeons are very easy, so just re-queue and get your tickets.

  • amm7sb14_ESO
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    sarahthes wrote: »
    I do normal dungeons as a cp 810 player all the time. Sometimes with a premade group, sometimes by myself or with one other person, once in a blue moon with a pug.

    I also know a ton of cp 810 players who are primarily in the game for questing, trading, and housing. They do normal dungeons because that's all they're interested in.

    Easy content should not be gated for any reason.

    I disagree, on the grounds that many vet players think vet content should be locked for players even if they are beyond CP160 / CP300 and are allowed by the game to join that content.

    So if vet players want to gate keep their vet content, then they should not be allowed into normal content.
  • renne
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    How do you define a "vet player" then? Just because someone is CP810 or whatever doesn't make them a "vet player". Just because someone is over CP160 or CP300 or CP600 doesn't make them a "vet player".

    I have friends, one who is CP810 and another who is CP300 and neither of them are "vet players" and gating out "vet players" based on some arbitrary level that's literally only related to the amount of time they've played would gate them out of the normal dungeons - content they DO do.
  • WhisperLFE
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    CP810 guys running FG1 as "fake tank" for fast Undaunted reward boxes are known.
    As long as they take the group with them, I am ok with it.

    However, I am not ok with a new breed of CP810 guys running as "fake tank",
    running straight to Warchief Ozazai leaving all mobs behind for the group,
    then after killing the boss running straight to Kra’gh the Dreugh King to kill the end bos.

    Result: By the time the rest of the group reaches Kra’gh the Dreugh King,
    sometimes the boss is already despawned/invisible and cannot be looted,
    so guys lose their Event Tickets and Golden Reward Box of the day.
    People trying to do their quest probably also are not able to do the quest anymore.
    This way 3 people are gimped because of just one selfish guy.

    @ZOS_GinaBruno
    Suggestion 1 (bug fix): Killed bosses should always stay lootable pls

    Suggestion 2 (fake player fix): I think Veteran Players (CP160+) should only be able to run Veteran Dungeons. CP810 players speedrunning beginner content as FG1 or SC1 often are destroying the dungeon experience for beginners.


    they already added options

    play with at least one other person and just vote to kick or leave the dungeon. no need to let your gaming time get ruined by one person. normal dungeons are very easy, so just re-queue and get your tickets.


    This. If someone's speed-rushing through the dungeon and you're getting left behind and are afraid you'll miss looting the final boss, leave the group and dungeon (or vote to boot).

    I don't enjoy super speed runs and don't do them on my main, but if that's what some people want to do, eh. Gating content is not the answer. Rather than that, they could just make it so that the final boss's corpse doesn't despawn until everyone's looted it.
    Edited by WhisperLFE on December 11, 2020 12:12AM
  • SeaGtGruff
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    WhisperLFE wrote: »
    they could just make it so that the final boss's corpse doesn't despawn until everyone's looted it.

    The only problem with that idea is that, from what I've seen, you have to at least be in the vicinity of the boss, and might also need to at least do a little bit of damage, to get looting privileges. I might be wrong about that, but that's what happened last year when another player and myself got screwed out of our tickets and reward box because the third member of our group ran ahead and killed the final boss before we could get anywhere near it; the corpse of the boss was still there, but we had no looting privileges at all.
    I've fought mudcrabs more fearsome than me!
  • Skcarkden
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    Skcarkden wrote: »
    Why not keep up with them? I'm not 810 my build sucks and i still just run through dungeon filler adds all the time... If you gotta kill Every. Single. Thing why not read every bookshelf, loot every single sack, crate, desk etc too? Hmm not sure you looted every single one? Check each and everyone of them again before progressing to the next room! This is the sarcasm that runs through my mind when subjected to waiting for people to kill everything slowly.

    You don't need to kill every thing along the way, and it benefits everyone if ya just move faster, especially if your DPS is like 5k every minute spent on adds is a minute better saved on the 5th attempt at the boss because the healer isn't reviving the 2 dead DPS and now the Tank has to.

    Have you considered forming your own group with your own requirements so you aren't subjected to the horrors of slow DPS and team mates who stop to kill every mob pack in their way?

    Shouldn't need to. just hurry it up.
  • VaranisArano
    VaranisArano
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    Skcarkden wrote: »
    Skcarkden wrote: »
    Why not keep up with them? I'm not 810 my build sucks and i still just run through dungeon filler adds all the time... If you gotta kill Every. Single. Thing why not read every bookshelf, loot every single sack, crate, desk etc too? Hmm not sure you looted every single one? Check each and everyone of them again before progressing to the next room! This is the sarcasm that runs through my mind when subjected to waiting for people to kill everything slowly.

    You don't need to kill every thing along the way, and it benefits everyone if ya just move faster, especially if your DPS is like 5k every minute spent on adds is a minute better saved on the 5th attempt at the boss because the healer isn't reviving the 2 dead DPS and now the Tank has to.

    Have you considered forming your own group with your own requirements so you aren't subjected to the horrors of slow DPS and team mates who stop to kill every mob pack in their way?

    Shouldn't need to. just hurry it up.

    :lol: Good luck with that!
  • Skcarkden
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    Skcarkden wrote: »
    Skcarkden wrote: »
    Why not keep up with them? I'm not 810 my build sucks and i still just run through dungeon filler adds all the time... If you gotta kill Every. Single. Thing why not read every bookshelf, loot every single sack, crate, desk etc too? Hmm not sure you looted every single one? Check each and everyone of them again before progressing to the next room! This is the sarcasm that runs through my mind when subjected to waiting for people to kill everything slowly.

    You don't need to kill every thing along the way, and it benefits everyone if ya just move faster, especially if your DPS is like 5k every minute spent on adds is a minute better saved on the 5th attempt at the boss because the healer isn't reviving the 2 dead DPS and now the Tank has to.

    Have you considered forming your own group with your own requirements so you aren't subjected to the horrors of slow DPS and team mates who stop to kill every mob pack in their way?

    Shouldn't need to. just hurry it up.

    :lol: Good luck with that!

    ikr, stuck relying on luck to not suffer the fools who are extremely slow at running a simple dungeon, or join aDLC dungeon and leave at the first boss and screwing up the run even longer because somehow *i'm* the bad guy for expecting a bit of a higher standard

    It's like i'm still at work with this nonsense "No, don't do that task, let them do it, because whether you do it or not they still end up taking the same amount of time to do their task afterward so just force them to actually do it themselves and spend your time doing something else to reduce the total time collectively spent here"

  • Obsidian3
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    Had an Ice Staff Tank speed us through Moongrave Fane. It was awesome!!
  • SeaUnicorn
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    Unlike OP there are noobie players out there who are actually grateful for speed-run dungeons. You only need to do quest once and you run FG1 probably hundreds of times thereafter for experience and transmutes. Speed-running is time efficient. Either specify at the start that you are doing quest or follow the person who literally saves you tons of time by being efficient in their farm. Being toxic/selfish goes both ways: kicking a person who does not want to spend unnecessary time in the dungeon they did 100 times over is just as selfish as not letting noobie player to finish the quest.
  • JamieAubrey
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    Just do it solo, takes about 10 mins
  • KaGaOri
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    SeaUnicorn wrote: »
    Unlike OP there are noobie players out there who are actually grateful for speed-run dungeons. You only need to do quest once and you run FG1 probably hundreds of times thereafter for experience and transmutes. Speed-running is time efficient. Either specify at the start that you are doing quest or follow the person who literally saves you tons of time by being efficient in their farm. Being toxic/selfish goes both ways: kicking a person who does not want to spend unnecessary time in the dungeon they did 100 times over is just as selfish as not letting noobie player to finish the quest.

    Don't get me wrong - I love myself a good sped-run. What I expect though is that everyone is on the same page about this being a speed-run. If one player simply takes off without saying anything to the group, or glancing over his shoulder once to see if everyone follows and leaves lowbie players to get ensnared and nibbled to death by dozen adds rusher agroed while he soloes the boss ... how is that helpful / fun for the noobies? Let group know you're speedrunning / skipping stuff. Don't leave people behind, especially after being asked to wait cause they have quest etc. Now and then turn around and kill adds chasing you. Remember not everyone has enough stamina to run + break free constantly. If you're taking shortcut make sure rest of the group sees where you're going (not everyone knows those). If you can't be bothered with basic courtesy and see people as selfish for killing optional boss / looting chests / questing (aka doing what the dungeons were designed for), maybe find three other speedrunners to queue with?
  • SodanTok
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    Suggestion 3 don't take the scenic route when someone is running ahead during dungeon farming event.
  • Thialmer
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    Just for the record, you can absolutely vote kick the group leader in a PUG.
  • S_Tanner
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    A very simple solution is to stop all this *** is to
    A. Put a locked door in the way of the next area in every area and not allow that door to be opened until all the enemies in that area are dead.
    B. Put a leash on the group where no one can proceed or go backward unless everyone in the group is within 2 meters of each other.
    C. Both

    Doing any one of those 3 things listed above, will solve every problem people are saying in this topic.

    P.S. Vote kicking doesn't matter if people in the group refuse to do it even though this situation is happening. I personally ran into that last night.
    Edited by S_Tanner on December 11, 2020 10:29PM
  • amm7sb14_ESO
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    renne wrote: »
    How do you define a "vet player" then? Just because someone is CP810 or whatever doesn't make them a "vet player". Just because someone is over CP160 or CP300 or CP600 doesn't make them a "vet player".

    I have friends, one who is CP810 and another who is CP300 and neither of them are "vet players" and gating out "vet players" based on some arbitrary level that's literally only related to the amount of time they've played would gate them out of the normal dungeons - content they DO do.

    So then why should vet content be gate kept from lower level players?
  • Thialmer
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    So then why should vet content be gate kept from lower level players?

    Because CP absolutely affects your capability to complete harder content?
  • UGotBenched91
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    Yep this happened to me and I posted it but got removed 😟. Anyway, yeah it sucks especially when you can’t loot the boss and get event tickets. Yes, if you aren’t involved in boss fight you can’t loot the boss. Some people are unaware of this.
  • UGotBenched91
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    SeaUnicorn wrote: »
    Unlike OP there are noobie players out there who are actually grateful for speed-run dungeons. You only need to do quest once and you run FG1 probably hundreds of times thereafter for experience and transmutes. Speed-running is time efficient. Either specify at the start that you are doing quest or follow the person who literally saves you tons of time by being efficient in their farm. Being toxic/selfish goes both ways: kicking a person who does not want to spend unnecessary time in the dungeon they did 100 times over is just as selfish as not letting noobie player to finish the quest.

    Eh the group should discuss if anyone needs to do the quest. I’d a person is able to run past everything and solo the boss they should doing the run solo not in a group @SeaUnicorn
  • renne
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    renne wrote: »
    How do you define a "vet player" then? Just because someone is CP810 or whatever doesn't make them a "vet player". Just because someone is over CP160 or CP300 or CP600 doesn't make them a "vet player".

    I have friends, one who is CP810 and another who is CP300 and neither of them are "vet players" and gating out "vet players" based on some arbitrary level that's literally only related to the amount of time they've played would gate them out of the normal dungeons - content they DO do.

    So then why should vet content be gate kept from lower level players?

    Gosh, I just don't know, disengenuous question asker.
  • S_Tanner
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    Why does it matter about deciding what makes someone a vet or if someone is a vet? who cares, that doesn't change anything. How is this discussion even a thing?

    What is going on is a problem...period

    People that are saying why should vets be gate kept or whatever people are babbling on about is the most ridiculous thing I've read in this topic. Bottom line a dungeon is supposed to be PLAYED, and the game does not care about how may times you've done it or what excuse is made to explain away not playing it. If you enter a dungeon it's by choice so that means you should be forced to play the content.

    Complaining about having to run the dungeon as per it's design, is just straight up idiotic. If you have a problem running the damn thing because you already did it or you're a vet at the game or any other nonsense like that, then it's time to hang it up and go play a different game.

    The solutions to all these problems people are talking about in this topic would be to do one of these 4 things:
    A.Lock dungeon runs to once a day.
    B. Put a locked door in the way of the next area in every area and not allow that door to be opened until all the enemies in that area are dead.
    C. Put a leash on the group where no one can proceed or go backward unless everyone in the group is within 2 meters of each other.
    D. All of the above
    Edited by S_Tanner on December 12, 2020 12:20AM
  • Thialmer
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    S_Tanner wrote: »

    Bottom line a dungeon is supposed to be PLAYED not rush to end, therefore all of you regardless of what excuse you want to come up with should be forced to play the content.....Stop using the I already played type comments to complain about running dungeons because it sounds idiotic...
    Also lock dungeon runs to once a day.

    You must have never farmed a gear set in this game. One run per day isn't feasible and it would slow queues even more.
  • spartaxoxo
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    S_Tanner wrote: »
    Bottom line a dungeon is supposed to be PLAYED, and the game does not care about how may times you've done it or what excuse is made to explain away not playing it. If you enter a dungeon it's by choice so that means you should be forced to play the content.

    I am playing it when I rush. I am not playing the way you want me to play it but you can't expect every random you meet to play the way you want them too.
  • S_Tanner
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    Thialmer wrote: »
    S_Tanner wrote: »

    Bottom line a dungeon is supposed to be PLAYED not rush to end, therefore all of you regardless of what excuse you want to come up with should be forced to play the content.....Stop using the I already played type comments to complain about running dungeons because it sounds idiotic...
    Also lock dungeon runs to once a day.

    You must have never farmed a gear set in this game. One run per day isn't feasible and it would slow queues even more.
    Don't matter if I farmed gear or not because that is completely irrelevant to the actual problem...the issue you just outlined is the same in every game no matter what is being played. it's clear from your reply you should go play another game then.

    When players like yourself either hit end game, or level alts, you refuse to play the game and without fail will always 100% have some selfish reason why.

    It all boils down to the same thing by all players that hit your level or who have been playing as long as you have, all of you will skip playing the game content as per it's design by saying some pointless statement because it doesn't meet your standards of the way you feel things should be done and at the speed in which you want them to.

    Your reply is the exact point I was making about players not playing games because you do need to be forced to slow down and you should be forced to do so.
    Edited by S_Tanner on December 12, 2020 12:35AM
  • KaGaOri
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    Thialmer wrote: »
    You must have never farmed a gear set in this game. One run per day isn't feasible and it would slow queues even more.

    Have got Lair Of Maarselok as RND couple weeks back. Our tank was on 10+ run of the thing, farming gear. And yet he said hi, asked if anyone had quest (no one had it) and if it's ok if we take it fast (everyone agreed). We skipped most adds, but he never took away without the group and if anyone was falling behind he waited or went back to help. It was fast and smooth run. Had given him all gear he needed from what dropped for me after final boss, so did everyone else and we all parted ways in civil manner.

    Farming gear Isn't excuse to be unpleasant trash to your teammates.
  • Thialmer
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    S_Tanner wrote: »
    Thialmer wrote: »
    S_Tanner wrote: »

    Bottom line a dungeon is supposed to be PLAYED not rush to end, therefore all of you regardless of what excuse you want to come up with should be forced to play the content.....Stop using the I already played type comments to complain about running dungeons because it sounds idiotic...
    Also lock dungeon runs to once a day.

    You must have never farmed a gear set in this game. One run per day isn't feasible and it would slow queues even more.
    Don't matter if I farmed gear or not because that is completely irrelevant to the actual problem...the issue you just outlined is the same in every game no matter what is being played. it's clear from your reply you should go play another game then.

    When players like yourself either hit end game, or level alts, you refuse to play the game and without fail will always 100% have some selfish reason why.

    It all boils down to the same thing by all players that hit your level or who have been playing as long as you have, all of you will skip playing the game content as per it's design by saying some pointless statement because it doesn't meet your standards of the way you feel things should be done and at the speed in which you want them to.

    Your reply is the exact point I was making about players not playing games because you do need to be forced to slow down and you should be forced to do so.

    How I play the game has no impact on you because I avoid pugs as much as possible. But aside from that you have no control over others. If anything, you should play another game as you seem to have issues with every single part of this game that is with other players. End game players are people too and get to choose how they play just as much as RP'ers.

    If I pug, I go as slow as the group wants, but I completely disagree with locking dungeons as there is already a limited player base. Making it so real tanks and real healers only run one per day would completely decimate the queues.
  • Thialmer
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    KaGaOri wrote: »

    Farming gear Isn't excuse to be unpleasant trash to your teammates.

    This is a response to locking dungeons to one per day. I have no problem slowing down for others. If I am farming typically I run with guildmates so I have a better chance at getting gear, but locking it to one run per day is silly.
    Edited by Thialmer on December 12, 2020 1:07AM
  • rotaugen454
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    To just grab the event tickets quickly, I solo FG1 in minutes and I'm done. Doing this to people who are trying to run as a group is a horrible move, however.
    "Get off my lawn!"
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