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Undaunted: People stealing Event Tickets and Reward Boxes

  • DT-ARR
    DT-ARR
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    I think a-lot of people in this thread are missing the point. It simply should never be the case that a well intended player loses out on a daily or lose tickets or whatever because of a separate random players actions.

    If said player skips ahead the loot and reward should be available to all.

    Or a refund system should be in place to allow those who missed out to do it again.

    This shouldn’t be controversial.

    Edited by DT-ARR on December 10, 2020 1:42AM
  • VaranisArano
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    DT-ARR wrote: »
    I think a-lot of people in this thread are missing the point. It simply should never be the case that a well intended player loses out on a daily or lose tickets or whatever because of a separate random players actions.

    If said player skips ahead the loot and reward should be available to all.

    Or a refund system should be in place to allow those who missed out to do it again.

    This shouldn’t be controversial.

    Well, it sounds like a couple of people who had this happen were able to get their tickets and reward from the next final boss they looted, after doing another dungeon.

    So ZOS wisely tied the rewards to you looting the final boss.

    If that's presumably true for everyone, then hey, nobody missed out. It sucks to have to run a second dungeon, to be sure, but they aren't missing their rewards.
  • renne
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    CP810 guys running FG1 as "fake tank" for fast Undaunted reward boxes are known.
    As long as they take the group with them, I am ok with it.
    [/i].

    Anyone choosing to stay in a group where someone runs that far ahead without kicking them out of group gets what they get. The game has given you the ability to kick bad players from group! Just do it or leave the group. If you leave the group you have the option to join a new group and get your rewards you just have to wait 15 minutes to reque. Jut don't put up with this behavior!

    I feel like "Just leave the group!" is the type of advice best followed by a tank or healer who typically have a pretty fast queue after the penalty.

    >.>
    Look, just because I start wondering if the Groupfinder is broke if I wait in queue for more than 45 seconds on my tank, it doesn't make me spoiled, right?
    <.<
    It totally makes me spoiled, doesn't it.

    Me: will literally queue for ages on my DPS outside the event without second thought
    Also me: why hasn't my queue popped immediately on my healer? Is it broken I think it's broken let me requeue
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    CP810 guys running FG1 as "fake tank" for fast Undaunted reward boxes are known.
    As long as they take the group with them, I am ok with it.

    However, I am not ok with a new breed of CP810 guys running as "fake tank",
    running straight to Warchief Ozazai leaving all mobs behind for the group,
    then after killing the boss running straight to Kra’gh the Dreugh King to kill the end bos.

    Result: By the time the rest of the group reaches Kra’gh the Dreugh King,
    sometimes the boss is already despawned/invisible and cannot be looted,
    so guys lose their Event Tickets and Golden Reward Box of the day.
    People trying to do their quest probably also are not able to do the quest anymore.
    This way 3 people are gimped because of just one selfish guy.

    @ZOS_GinaBruno
    Suggestion 1 (bug fix): Killed bosses should always stay lootable pls

    Suggestion 2 (fake player fix): I think Veteran Players (CP160+) should only be able to run Veteran Dungeons. CP810 players speedrunning beginner content as FG1 or SC1 often are destroying the dungeon experience for beginners.

    Suggestion 3: make your own group or solo it. Yes, I understand group finder can be frustrating, trust me. But suggesting cp players should only be able to run vet dungeons is absolutely ludicrous, and I find that to be a misinformed and selfish suggestion on your half. Just run your fungal grotto with friends.
    Angua Anyammis Ae Sunna
  • spartaxoxo
    spartaxoxo
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    SeaGtGruff wrote: »
    This might sound like a stupid question, but is there any reason why people use the group finder to run dungeons instead of simply walking into dungeons or using the map to travel directly to dungeons?

    Note that I'm not talking about people who need to run a dungeon in a group because they can't complete the dungeon solo for whatever reason, and using the group finder is easier than trying to form a group on their own by asking their friends, guild members, or random people in zone chat.

    Rather, I'm asking if there's any special benefit from using the group finder. I know about the daily bonus rewards, but that's a once-a-day thing, right? So once a player has already earned the daily bonus rewards, why wouldn't they just go to a dungeon and run it solo if all they want to do is speed-run as many dungeons as possible to grind the event rewards? Why callously or deliberately ruin other players' experience by using the group finder and then basically speed-running the dungeon solo?

    @SeaGtGruff

    There is an unlisted buff for group finder that makes dungeons easier. And if you're doing multi-runs, it's on different characters to get the daily rewards as those are once per char not once per account. So even if I'm with a premade, I will still queue up for it. Resetting a dungeon for a subsequent is also overly complicated and annoying to do, and often it's easier just to queue again
    Jaimeh wrote: »
    However, on a positive note, during the event, I did notice a practice I do sometimes as well, that is, DDs who queued as a tank but had taunt on them, because although mob packs are unaggroed, they die super fast, and then they use the taunt on the boss, group stays safe, and run progresses fast since there is extra damage.

    @Jaimeh

    This is how I do. Pull everything to a boss area. If group is around, aggro boss. If group is not around, stop just short of boss. Stun them and then ult them down. Doing it this way, I have never had someone unable to get loot. And thus, haven't had anyone kick me. The only time I have gotten grief about it is if I asked ahead of time.

    I think most people hear rush and make a ton of assumptions that aren't true to how I do it. Nobody is gonna miss anything they actually need running with me. They may miss some side garbage but most don't care about that.
    Edited by spartaxoxo on December 10, 2020 3:28AM
  • DT-ARR
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    DT-ARR wrote: »
    I think a-lot of people in this thread are missing the point. It simply should never be the case that a well intended player loses out on a daily or lose tickets or whatever because of a separate random players actions.

    If said player skips ahead the loot and reward should be available to all.

    Or a refund system should be in place to allow those who missed out to do it again.

    This shouldn’t be controversial.

    Well, it sounds like a couple of people who had this happen were able to get their tickets and reward from the next final boss they looted, after doing another dungeon.

    So ZOS wisely tied the rewards to you looting the final boss.

    If that's presumably true for everyone, then hey, nobody missed out. It sucks to have to run a second dungeon, to be sure, but they aren't missing their rewards.

    If thats the case than I retract. Haven't had it happen to me personally but numerous people have made the claim that this was not the case. Or you’d have to file an official complaint or some such nonsense...aka jump through hoops to have the “refund” take place.

  • kargen27
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    Athan1 wrote: »
    Just run after the rushing players and loot your tickets with minimal effort! I don't get why players struggle alone with trash when the group has moved 2 rooms ahead.

    I'm not saying I agree with this practice, it's awful. But adapt to circumstances...

    "Those that can't keep up get left behind."

    That works if you are on a character that has the stam to waste, self heals or health to absorb all the archers whomping you on the way by and don't get stuck along the way. With some of the narrow passages you go through if you get even a little bit behind the person running ahead you are going to be stuck behind the trash that chases him until it notices you. You get the added pleasure of getting all the trash at once instead of spread.

    Just follow isn't a good answer. There might not be a good answer.
    and then the parrot said, "must be the water mines green too."
  • Ackwalan
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    CP810 guys running FG1 as "fake tank" for fast Undaunted reward boxes are known.
    As long as they take the group with them, I am ok with it.
    [/i].

    Anyone choosing to stay in a group where someone runs that far ahead without kicking them out of group gets what they get. The game has given you the ability to kick bad players from group! Just do it or leave the group. If you leave the group you have the option to join a new group and get your rewards you just have to wait 15 minutes to reque. Jut don't put up with this behavior!

    I feel like "Just leave the group!" is the type of advice best followed by a tank or healer who typically have a pretty fast queue after the penalty.

    >.>
    Look, just because I start wondering if the Groupfinder is broke if I wait in queue for more than 45 seconds on my tank, it doesn't make me spoiled, right?
    <.<
    It totally makes me spoiled, doesn't it.

    You start thinking it broke at 45 seconds? Past 15 seconds I'm QQing in zone chat about long queues.
  • idk
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    If one guy runs forward, leaving the other three behind, why are they not doing a vote kick?

    Also, the second suggestion OP makes seems to lack direction. The fake tank role has nothing to do with speedrunners. Further, there are players that are challenged with many of the normal dungeons or just do not want to deal with the mechanics. Telling players these players they can no longer run the normal dungeons because they are above a certain CP level is basically telling them shame on you for being a bad player.

    This is a perfect time to suggest an amazing and wonderful solution which is forming one's own group. It permits one to avoid whatever it is they do not like about GF groups they get. Ofc, one can continue to use the GF to get paired with random players who will have random ideas of how they want to run the dungeon. That is what happens when we ask for randomness.
  • EllieBlue
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    Ariont wrote: »
    The easiest and best way to solve this issue is for everyone at the beginning ask if anyone is on the quest and if anyone is opposed to a speed run for tickets. And I would advise anyone who gets paired up with 3 level 810's to actually say something when asked.

    I have 10 level 810 characters and I am bringing up a new character who is only a level 22 now. I've gotten the speedos who want to run through the dungeon at break neck speed and I just got right along as I have done these dungeons so many times already. But for a new player just starting that journey I would highly recommend stating at the beginning that you are on the quest.
    CP810 guys running FG1 as "fake tank" for fast Undaunted reward boxes are known.
    As long as they take the group with them, I am ok with it.

    I agree with you on this. It is in poor taste to run off and leave the slower players behind.

    Unfortunately, some people just do not care about anyone else other than themselves. You can tell them you're on a quest or this or that, and they will just ignore you and just do what they want to do.

    What I would do is initiate a kick when it becomes obvious that the other player is going to be a *** and run ahead of the group.
    Edited by EllieBlue on December 10, 2020 4:20AM
    Nirn Traders GM (est 2015)
    PC EU
    Semi-retired. Playing games for fun. Super casual.
  • hexentb16_ESO
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    This is an issue with how the dungeon is designed and how that interacts with both the quest for that specific dungeon and the event rewards.

    Locking high level players out of low tier content won't fix this as even at champ 100 a player with the right build and malicious intent could do the exact same thing.

    Yeah but it would still help with the problem.

    What needs to happen is an option to be only matched with other 810s.
  • hexentb16_ESO
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    This is an issue with how the dungeon is designed and how that interacts with both the quest for that specific dungeon and the event rewards.

    Locking high level players out of low tier content won't fix this as even at champ 100 a player with the right build and malicious intent could do the exact same thing.

    Yeah but it would still help with the problem.

    What needs to happen is an option to be only matched with other 810s.

    I'm sure loads of players would happily choose this option when speed running.
  • Starlight_Whisper
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    jaws343 wrote: »
    You realize in FG1, you can just sprint along with the player doing this and kill the same bosses they are killing and get your tickets, and then just go backwards through the dungeon and kill the other bosses if you want. It literally changes nothing about the dungeon. And it sounds like the rest of the group did the worthless boss fights without the 4th guy anyway, so it isn't like it will be any harder to go backwards through the dungeon without them.

    Most bosses aren't even required for even the quest or pledge in nfg1
  • Eormenric
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    Melivar wrote: »
    Driosketch is correct if you can't loot the boss your next dungeon will still give you the rewards.

    Had this happen on my EU account yesterday I stayed to help the level 20ish player and the other level 30ish player followed the max level character. Couldn't loot the final boss so joined the que again and was happy to find the gold event box at the end of the dungeon.

    THIS! There is no issue here. Just run a dungeon again. Close the thread. Nothing to see here.
  • Eiregirl
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    Ariont wrote: »
    The easiest and best way to solve this issue is for everyone at the beginning ask if anyone is on the quest and if anyone is opposed to a speed run for tickets. And I would advise anyone who gets paired up with 3 level 810's to actually say something when asked.

    I have 10 level 810 characters and I am bringing up a new character who is only a level 22 now. I've gotten the speedos who want to run through the dungeon at break neck speed and I just got right along as I have done these dungeons so many times already. But for a new player just starting that journey I would highly recommend stating at the beginning that you are on the quest.
    CP810 guys running FG1 as "fake tank" for fast Undaunted reward boxes are known.
    As long as they take the group with them, I am ok with it.

    I agree with you on this. It is in poor taste to run off and leave the slower players behind.

    I have been in dungeons leveling a new alt and on the quest and state that I have the quest but still some speedster takes off at blazing speed. If they do that to you on your low level alt and to me on mine do you think they would not do it to a new player?...some people are just plain jerks and nothing is going to fix that.
  • idk
    idk
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    This is an issue with how the dungeon is designed and how that interacts with both the quest for that specific dungeon and the event rewards.

    Locking high level players out of low tier content won't fix this as even at champ 100 a player with the right build and malicious intent could do the exact same thing.

    Yeah but it would still help with the problem.

    What needs to happen is an option to be only matched with other 810s.

    Not at all. It is neither a solution nor is it a good idea.

    For starters, it does nothing but divides the queue which will make players wait longer. The longer queue also means more fake tanks, especially for those below CP810. One does not have to be CP810 to become smart enough to realize tanks get the queue faster and in normal dungeons, they tend to not be needed.

    Additionally, those below CP810 would only be paired with below 50 players or the least experienced and least knowledgeable vet players in the game. That sounds like a mess. It is an accident waiting to happen and servers no real purpose.

    If this is the type of group you want then please go ahead and form your group like this. Nothing is stopping you.
  • Youmee
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    Why dont people join guilds and make their own premade groups of noobs, enjoying the content? I have runs with one 810 and 2 noobs as well as arrange groups of 4 questers who wants to enjoy content, etc etc.

    And I am sure I am not the only one. Just open your eyes and look around rather than whining and complaining!
  • ApostateHobo
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    Had a guy like this the other day. I was healing for my sister and her friend that just started playing, so her friend needed to do the quest. Fake tank rushed ahead to the final boss and got himself kicked from the group. If you go into an easy low level normal dungeon there are likely going to be new players in it, so please don't be a jerk and rush ahead like this guy.
  • spartaxoxo
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    jaws343 wrote: »
    You realize in FG1, you can just sprint along with the player doing this and kill the same bosses they are killing and get your tickets, and then just go backwards through the dungeon and kill the other bosses if you want. It literally changes nothing about the dungeon. And it sounds like the rest of the group did the worthless boss fights without the 4th guy anyway, so it isn't like it will be any harder to go backwards through the dungeon without them.

    Most bosses aren't even required for even the quest or pledge in nfg1

    Only Ozzai and Kreugh, rest are optional unless you're going for the achievement
    Edited by spartaxoxo on December 10, 2020 6:05AM
  • NEMESIS_97
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    caperb wrote: »
    Ariont wrote: »
    The easiest and best way to solve this issue is for everyone at the beginning ask if anyone is on the quest and if anyone is opposed to a speed run for tickets. And I would advise anyone who gets paired up with 3 level 810's to actually say something when asked.

    This is usually the problem. A lot of players don't even say "hey", even when the rest of the group does.

    A lot of players also don't respond when they are asked if they are doing the quest.

    Even less respond when "skip x boss" is said/asked.

    Not going to wait anymore on people you ask thrice but keep their mouth shut.

    True..ask if you got quest or smth..otherwise stfu..but best solution would be not mixing noobs with vets
  • ZaroktheImmortal
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    Oh yeah, there were some in groups I had that just ran past all the mobs of enemies leaving the rest of us to fight everything as they all ran back to us.....
  • Skcarkden
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    Why not keep up with them? I'm not 810 my build sucks and i still just run through dungeon filler adds all the time... If you gotta kill Every. Single. Thing why not read every bookshelf, loot every single sack, crate, desk etc too? Hmm not sure you looted every single one? Check each and everyone of them again before progressing to the next room! This is the sarcasm that runs through my mind when subjected to waiting for people to kill everything slowly.

    You don't need to kill every thing along the way, and it benefits everyone if ya just move faster, especially if your DPS is like 5k every minute spent on adds is a minute better saved on the 5th attempt at the boss because the healer isn't reviving the 2 dead DPS and now the Tank has to.
  • VaranisArano
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    Skcarkden wrote: »
    Why not keep up with them? I'm not 810 my build sucks and i still just run through dungeon filler adds all the time... If you gotta kill Every. Single. Thing why not read every bookshelf, loot every single sack, crate, desk etc too? Hmm not sure you looted every single one? Check each and everyone of them again before progressing to the next room! This is the sarcasm that runs through my mind when subjected to waiting for people to kill everything slowly.

    You don't need to kill every thing along the way, and it benefits everyone if ya just move faster, especially if your DPS is like 5k every minute spent on adds is a minute better saved on the 5th attempt at the boss because the healer isn't reviving the 2 dead DPS and now the Tank has to.

    Have you considered forming your own group with your own requirements so you aren't subjected to the horrors of slow DPS and team mates who stop to kill every mob pack in their way?
  • Muttsmutt
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    Veteran Players (CP160+) should only be able to run Veteran Dungeons.

    how-about-no.jpg
    PC-EU // UNDEAD
  • AyaDark
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    CP810 guys running FG1 as "fake tank" for fast Undaunted reward boxes are known.
    As long as they take the group with them, I am ok with it.

    However, I am not ok with a new breed of CP810 guys running as "fake tank",
    running straight to Warchief Ozazai leaving all mobs behind for the group,
    then after killing the boss running straight to Kra’gh the Dreugh King to kill the end bos.

    Result: By the time the rest of the group reaches Kra’gh the Dreugh King,
    sometimes the boss is already despawned/invisible and cannot be looted,
    so guys lose their Event Tickets and Golden Reward Box of the day.
    People trying to do their quest probably also are not able to do the quest anymore.
    This way 3 people are gimped because of just one selfish guy.

    @ZOS_GinaBruno
    Suggestion 1 (bug fix): Killed bosses should always stay lootable pls

    Suggestion 2 (fake player fix): I think Veteran Players (CP160+) should only be able to run Veteran Dungeons. CP810 players speedrunning beginner content as FG1 or SC1 often are destroying the dungeon experience for beginners.

    I see players like that - vote to kick with msg in chat: "Just to fast for this group, need to wait in Queue a little"

    Really helps !
  • Elvenheart
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    Sendirra wrote: »
    Step 1: play a nightblade
    Step 2: teleport to FG1
    Step 3: cloak thru trash, kill the warchief and run/swim till the end
    Step 4: ??
    Step 5: Profit

    Congrats, you got your 3 tickets in less then 5 minutes, without waiting in the queue or offending anyone about how you play.

    I can’t wait to try this on my vampire stamblade tonight!
  • Elvenheart
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    Danikat wrote: »
    This event is making me realise ESO's population is largely made up of two groups:

    1) People who typically avoid running dungeons.

    2) People who run dungeons regularly but don't seem to like doing them and so desperately seek any way to keep their time in dungeons to the absolute bare minimum possible.

    I assume somewhere there must be a 3rd group who actually like doing dungeons, but if not it seems like ZOS is doing something very wrong and should try to refocus their efforts on content players actually enjoy instead of something they feel obligated to complete but don't want to spend any time on.

    Ever since I achieved characters that can solo some normal dungeons, I joined the group that likes to think of dungeons as just more solo arena-like options in the game. I still do random normals for the transmute crystals when I feel like it, but I always say hello to my fellow group members when the dungeon pops (I can’t help it, I’m a Southerner so politeness is in my blood, bless your heart 😁), and I always go along with the pace of the group. If I notice only one person running ahead while the other two are going more slowly, I’ll hang back to see what they need/are doing. Sometimes it’s obvious that someone is doing the quest, but sometimes when you’ve already done it it can be hard to tell. Even if only one person is getting behind I’ll always slow down. In the end it’s all about having fun, and I certainly am not enjoying myself if my actions in the game is making something harder or not fun for another player.

  • EmEm_Oh
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    Solution, once again..is SOLO dungeons.
  • Eliahnus
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    The Undaunted event is not the time for strolling about in the dungeons; you can do the dungeon quest at any other time.
    During the event, you should be glad there is a strong speedrunner in the group and take advantage of it by following him.

    And oh, you do not need a tank at all in nFG1; if you think you do, I think eso is really not the right kind of game for you.
  • kargen27
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    Elvenheart wrote: »
    Danikat wrote: »
    This event is making me realise ESO's population is largely made up of two groups:

    1) People who typically avoid running dungeons.

    2) People who run dungeons regularly but don't seem to like doing them and so desperately seek any way to keep their time in dungeons to the absolute bare minimum possible.

    I assume somewhere there must be a 3rd group who actually like doing dungeons, but if not it seems like ZOS is doing something very wrong and should try to refocus their efforts on content players actually enjoy instead of something they feel obligated to complete but don't want to spend any time on.

    Ever since I achieved characters that can solo some normal dungeons, I joined the group that likes to think of dungeons as just more solo arena-like options in the game. I still do random normals for the transmute crystals when I feel like it, but I always say hello to my fellow group members when the dungeon pops (I can’t help it, I’m a Southerner so politeness is in my blood, bless your heart 😁), and I always go along with the pace of the group. If I notice only one person running ahead while the other two are going more slowly, I’ll hang back to see what they need/are doing. Sometimes it’s obvious that someone is doing the quest, but sometimes when you’ve already done it it can be hard to tell. Even if only one person is getting behind I’ll always slow down. In the end it’s all about having fun, and I certainly am not enjoying myself if my actions in the game is making something harder or not fun for another player.

    I usually only join a random group with my healer. I stay with the slower members of the group. I figure anybody running ahead can take care of themselves. Had one accuse me of being a fake healer because he kept dying but most realize what running ahead means. If we skip bosses on the way I offer to stick around and go back to get those bosses. I'm never in a hurry but if the rest of the group wants to rush I don't mind.
    The very first dungeon I ran way back when players would stand out in front of the entrance and try to form groups one player ran ahead and killed everything. I didn't get to participate in killing anything along the way and skipped the quest trying to keep up. I hated the experience and didn't do my 2nd dungeon for quite a while. I think that experience is why I am always willing to wait for other players when we run dungeons.
    and then the parrot said, "must be the water mines green too."
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