Maintenance for the week of January 5:
· [COMPLETE] NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
· [COMPLETE] EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

Undaunted: People stealing Event Tickets and Reward Boxes

  • jaws343
    jaws343
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dracane wrote: »
    How in Oblivion would you be unable to just follow that person in time? Especially when they have to kill the boss on their own.

    I do not see the issue here. Just join them in running through it and all is good, or not?

    Not to mention, I know for a fact the last boss in FG1 take a bit of time to despawn and lose rewards. We had a group member last night unable to loot the final boss, so they ported out, and we continued to clear the rest of the dungeon we skipped. They ported back in, and had to run back through the whole dungeon and they were able to loot the boss at the end. Took around 6 or 7 minutes from when we killed the boss.
  • jaws343
    jaws343
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cirantille wrote: »
    It is very stressful to complete quests or achievements on my alts while leveling Undaunted skil line.

    Make it so that every boss needs to be killed for pledge so no one can skip.

    This is a terrible idea. The DLC dungeon pledges they have been releasing have it right. Only the final boss should count for the Pledge. Getting into a dungeon after 30+ minutes only to be put into a group that has already completed a number of the bosses you have to kill for the Pledge is beyond annoying. Having to run the same dungeon 1.5 times to complete a pledge is stupid.
  • markulrich1966
    markulrich1966
    ✭✭✭✭✭
    I am cp810 on 2 servers, nevertheless find such behaviour very annoying.

    Missed tickets myself, when I stayed behind the speedrunner to help the lowlevel co-players.

    A dungeon is a group activity, the speedruns especially in a beginner dungeon are more or less an exploit and should be made impossible.
    One simple solution could be to add a timer, so that the final boss can not be engaged before 5 or 10 minutes have passed, at least if 2 players have less than 50% of the CP of the 2 other players. In addition it could be limited to the undaunted event.


    As someone wrote before, this situation has escalated since the 10 transmutation crystal reward, I don't remember it that extreme from years before.
  • Danikat
    Danikat
    ✭✭✭✭✭
    ✭✭✭✭✭
    This event is making me realise ESO's population is largely made up of two groups:

    1) People who typically avoid running dungeons.

    2) People who run dungeons regularly but don't seem to like doing them and so desperately seek any way to keep their time in dungeons to the absolute bare minimum possible.

    I assume somewhere there must be a 3rd group who actually like doing dungeons, but if not it seems like ZOS is doing something very wrong and should try to refocus their efforts on content players actually enjoy instead of something they feel obligated to complete but don't want to spend any time on.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dracane wrote: »
    How in Oblivion would you be unable to just follow that person in time? Especially when they have to kill the boss on their own.

    Easy:
    Gundug wrote: »
    One thing I suspect people don’t understand about mob aggro is that as long as they have not been damaged by the character that set them in a combat state, they will tend to attack characters distant from them first. Meaning if an experienced player rushes through mobs quickly doing no damage as they go, the vast majority of mobs will key on the rest of the group. This means all the other players will be bogged down dealing with damage, CCs and snares as they attempt to keep up. Not everyone who queues up for a random normal dungeon is capable of soloing it, and not necessarily very experienced.

    If someone rushes ahead while you're porting in or waiting to make sure everyone's at the start, that means they have a head start. They pull the mobs before the others are there.

    Mag characters will have a lower stam pool so they can't sprint as long, whereas stam characters and tanks need the stam to do the deeps or to block. That means it's in most peoples' best interest not to just waste stamina. Now you're trying to sprtin to catch up, so you're not focusing on conserving your resources since you're just ruinning, and since you need to play catch-up, you're also sprinting through mobs instead of attacking them. And in addition, any of them that hit you will give you a speed debuff, so then you're even slower and are trying to sprint more to catch up, which means you're only getting hit more and going even slower. And this doesn't include if you get stuck on a rock you didn't see since there are too many mobs in the way.

    So you now have a choice - do I turn around and kill the trash that I'm stuck in with my limited resources and potentially miss the boss, or do I keep pushing through and hope the healer can keep me alive until I get to the boss?

    Which is again why a speedrunner needs to speak up - if everyone goes fast together, nobody gets stuck. Think about things like HRC: everyone waits at the bridge until the raid leader gallops through that first trash wave to pull the mobs to the top of the stairs. If someone is left behind, they're stuck in all of the trash and won't be able to meet up with the group.
    Edited by tomofhyrule on December 9, 2020 9:33PM
  • etchedpixels
    etchedpixels
    ✭✭✭✭✭
    If you could queue for a random normal as a solo player or pair none of this would happen because the solo players wouldn't need to abuse the system to get their random dungeon in. The problem would just go away of its own.
    Too many toons not enough time
  • renne
    renne
    ✭✭✭✭✭
    ✭✭
    caperb wrote: »
    Ariont wrote: »
    The easiest and best way to solve this issue is for everyone at the beginning ask if anyone is on the quest and if anyone is opposed to a speed run for tickets. And I would advise anyone who gets paired up with 3 level 810's to actually say something when asked.

    This is usually the problem. A lot of players don't even say "hey", even when the rest of the group does.

    A lot of players also don't respond when they are asked if they are doing the quest.

    Even less respond when "skip x boss" is said/asked.

    Not going to wait anymore on people you ask thrice but keep their mouth shut.

    When on my low level toons I've never been asked if I'm doing the quest and when I have said I'm doing it in order to get people to wait and NOT rush on ahead, especially in dungeons where you have to wait to talk to the NPCs, they've ignored me completely and still just blasted through.
  • Danikat
    Danikat
    ✭✭✭✭✭
    ✭✭✭✭✭
    renne wrote: »
    caperb wrote: »
    Ariont wrote: »
    The easiest and best way to solve this issue is for everyone at the beginning ask if anyone is on the quest and if anyone is opposed to a speed run for tickets. And I would advise anyone who gets paired up with 3 level 810's to actually say something when asked.

    This is usually the problem. A lot of players don't even say "hey", even when the rest of the group does.

    A lot of players also don't respond when they are asked if they are doing the quest.

    Even less respond when "skip x boss" is said/asked.

    Not going to wait anymore on people you ask thrice but keep their mouth shut.

    When on my low level toons I've never been asked if I'm doing the quest and when I have said I'm doing it in order to get people to wait and NOT rush on ahead, especially in dungeons where you have to wait to talk to the NPCs, they've ignored me completely and still just blasted through.

    I've had the same experience. By the time I've loaded in and typed "I'm doing the quest" they're already running ahead and not looking at chat. I don't know if they never see that something's been said or if they're just ignoring it but either way they don't slow down.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »
    My philosophy as a tank is that I should be as efficient as I can within the random group I got. If the group can't handle a big pull, and I do it anyway, then I'm making everyone else's experience worse by insisting that we do things my way even if I can solo the dungeon myself.

    I do this as a mag dps and follow just fine on a mag dps. Just use a shield or self heal. Should have one. Not hard.

    I don't think one should pull unless you know you can handle it. I can handle the adds by myself if I had to so I don't need a test drive first. On my new baby tank, I do the same thing. Big pulls for good dds and small ones for bad ones,
    .


    I just always do the first mobs as a test run.

    If the DDs are bad, then I know upfront what to expect. It'll be a slower run, and I'm probably okay with that - unless its a slog like CoA2 or a longer vet, and then I'm like "Oh, god, buckle in for a long run."

    If the DDs are good, I cost us a few extra seconds to give myself peace of mind about whether the group can handle big pulls.

    Of course, I also stop to say "hi" and usually "anyone need the quest or gear" at the beginning of dungeons, so you might get the picture that I'm really not big into rushing through at my groupmates' expense. A few seconds are worth spending to ensure everyone has a good time.
  • cyclonus11
    cyclonus11
    ✭✭✭✭✭
    ✭✭
    Solution: When player runs ahead like that, vote to kick.
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    This might sound like a stupid question, but is there any reason why people use the group finder to run dungeons instead of simply walking into dungeons or using the map to travel directly to dungeons?

    Note that I'm not talking about people who need to run a dungeon in a group because they can't complete the dungeon solo for whatever reason, and using the group finder is easier than trying to form a group on their own by asking their friends, guild members, or random people in zone chat.

    Rather, I'm asking if there's any special benefit from using the group finder. I know about the daily bonus rewards, but that's a once-a-day thing, right? So once a player has already earned the daily bonus rewards, why wouldn't they just go to a dungeon and run it solo if all they want to do is speed-run as many dungeons as possible to grind the event rewards? Why callously or deliberately ruin other players' experience by using the group finder and then basically speed-running the dungeon solo?
    I've fought mudcrabs more fearsome than me!
  • jaws343
    jaws343
    ✭✭✭✭✭
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    This might sound like a stupid question, but is there any reason why people use the group finder to run dungeons instead of simply walking into dungeons or using the map to travel directly to dungeons?

    Note that I'm not talking about people who need to run a dungeon in a group because they can't complete the dungeon solo for whatever reason, and using the group finder is easier than trying to form a group on their own by asking their friends, guild members, or random people in zone chat.

    Rather, I'm asking if there's any special benefit from using the group finder. I know about the daily bonus rewards, but that's a once-a-day thing, right? So once a player has already earned the daily bonus rewards, why wouldn't they just go to a dungeon and run it solo if all they want to do is speed-run as many dungeons as possible to grind the event rewards? Why callously or deliberately ruin other players' experience by using the group finder and then basically speed-running the dungeon solo?

    Say it takes a player 10 minutes to solo the dungeon.

    It could take 4 players 5 minutes to complete the dungeon with that solo player. So the player who can solo it is saving a lot of time by bringing in others.
  • cyclonus11
    cyclonus11
    ✭✭✭✭✭
    ✭✭
    SeaGtGruff wrote: »
    This might sound like a stupid question, but is there any reason why people use the group finder to run dungeons instead of simply walking into dungeons or using the map to travel directly to dungeons?

    Note that I'm not talking about people who need to run a dungeon in a group because they can't complete the dungeon solo for whatever reason, and using the group finder is easier than trying to form a group on their own by asking their friends, guild members, or random people in zone chat.

    Rather, I'm asking if there's any special benefit from using the group finder. I know about the daily bonus rewards, but that's a once-a-day thing, right? So once a player has already earned the daily bonus rewards, why wouldn't they just go to a dungeon and run it solo if all they want to do is speed-run as many dungeons as possible to grind the event rewards? Why callously or deliberately ruin other players' experience by using the group finder and then basically speed-running the dungeon solo?

    Doing a daily random normal in the group finder grants you 10 transmute crystals plus other rewards.
    jaws343 wrote: »
    Say it takes a player 10 minutes to solo the dungeon.

    It could take 4 players 5 minutes to complete the dungeon with that solo player. So the player who can solo it is saving a lot of time by bringing in others.

    Not if they're just running ahead to the necessary bosses.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    This might sound like a stupid question, but is there any reason why people use the group finder to run dungeons instead of simply walking into dungeons or using the map to travel directly to dungeons?

    Note that I'm not talking about people who need to run a dungeon in a group because they can't complete the dungeon solo for whatever reason, and using the group finder is easier than trying to form a group on their own by asking their friends, guild members, or random people in zone chat.

    Rather, I'm asking if there's any special benefit from using the group finder. I know about the daily bonus rewards, but that's a once-a-day thing, right? So once a player has already earned the daily bonus rewards, why wouldn't they just go to a dungeon and run it solo if all they want to do is speed-run as many dungeons as possible to grind the event rewards? Why callously or deliberately ruin other players' experience by using the group finder and then basically speed-running the dungeon solo?

    I wanna say there's a buff that goes along with using groupfinder, but its been so long since I looked that I'd have to double check.

    But honestly, its probably because they expect the others to keep up and help out. Or maybe they just figure that they are doing people a favor.

    For myself, I can solo FG1 and did on the first day when groupfinder bugged on me. Doing that only reminded me how nice it is to have extra teammates who can help out chasing those dumb adds who hang out in the back instead of clumping up nicely or who can deal their full damage while I'm blocking the boss's attack, etc. But I'm willing to spend the extra time to stick together with the theory that it actually makes the run smoother when we all work together. Speedrunners might disagree.
  • Intha1313
    Intha1313
    ✭✭✭
    Make an auto ready check for the final boss to spawn? That would work wouldn't it? Anyway, FG1 most can keep up even with someone speeding their way through ... I've stayed back to help slower / newer players and boss has always been there to loot.
  • Tremuto
    Tremuto
    ✭✭✭
    Excuse my ignorance, but can't you just run another dungeon then loot that boss?

    Is the gold coffer tied to the actual kill, or just the 1st dungeon final boss you loot for the day?

    Quick edit, I know there's a current bug where killing your 1st final boss of the day doesn't drop tickets or the box, but I don't believe the OP is relating that issue to their experience.
    Edited by Tremuto on December 9, 2020 10:49PM
  • Khajiitihaswares
    Khajiitihaswares
    ✭✭✭
    CP810 guys running FG1 as "fake tank" for fast Undaunted reward boxes are known.
    As long as they take the group with them, I am ok with it.

    However, I am not ok with a new breed of CP810 guys running as "fake tank",
    running straight to Warchief Ozazai leaving all mobs behind for the group,
    then after killing the boss running straight to Kra’gh the Dreugh King to kill the end bos.

    Result: By the time the rest of the group reaches Kra’gh the Dreugh King,
    sometimes the boss is already despawned/invisible and cannot be looted,
    so guys lose their Event Tickets and Golden Reward Box of the day.
    People trying to do their quest probably also are not able to do the quest anymore.
    This way 3 people are gimped because of just one selfish guy.

    @ZOS_GinaBruno
    Suggestion 1 (bug fix): Killed bosses should always stay lootable pls

    Suggestion 2 (fake player fix): I think Veteran Players (CP160+) should only be able to run Veteran Dungeons. CP810 players speedrunning beginner content as FG1 or SC1 often are destroying the dungeon experience for beginners.

    Must be a noob. I just solo FG 1 clear it in less few mins and be on my way queuing as dps for random stuff. Less he didn't want port to way shrine and walk across to dungeon and used insta queue for his solo XD.
  • Raideen
    Raideen
    ✭✭✭✭✭
    ✭✭✭
    I like turtles.
  • Mahabahabtha
    Mahabahabtha
    ✭✭✭✭✭
    Raideen wrote: »
    The easiest solution is to do what WOW does. When you are in a dungeon, if you are not able to loot the boss or the boss despawns and you cant loot it, the loot shows up in the mail.

    Its been a feature in that game for almost a decade now. If they can do it, I am 100% confident the talent at ZOS can as well.

    5ED.gif
    "In fact, I’ve met more PVEers that are worse at PvE than PvPers."
  • Jaimeh
    Jaimeh
    ✭✭✭✭✭
    ✭✭✭✭✭
    I like fast runs when events are involved as much as anyone, but I hate fake tanks, even if they are fast DDs, who leave everything unaggro'ed on their wake to that one lvl18 player that just gets decimated trying to catch up. What I don't get is why don't they just solo it if they can go that fast anyway. However, on a positive note, during the event, I did notice a practice I do sometimes as well, that is, DDs who queued as a tank but had taunt on them, because although mob packs are unaggroed, they die super fast, and then they use the taunt on the boss, group stays safe, and run progresses fast since there is extra damage.
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    Starlock wrote: »
    Stealing means that something already in someone's possession is being taken from their possession. In this context, stealing event tickets would be a user hacking someone's account somehow to remove event tickets from their event currency to transfer it to their own. I thought this thread was going to be about some new hack, which would be a very serious issue. What you are describing is not "stealing."

    Did you know what he meant by "stealing"? Stealing isn't always about taking someones possessions. You can steal opportunity as well.

    That aside the fix for this I would like to see is no rewards if even one member of one trash mob stays alive. You don't kill everything in the dungeon (except the passive critters) then the dungeon isn't complete.
    and then the parrot said, "must be the water mines green too."
  • Norith_Gilheart_Flail
    Norith_Gilheart_Flail
    ✭✭✭✭
    I could get behind max levelled characters being vet mode only.

    But ONLY if anyone under CP400 is also not eligible to queue for vet mode.

    For the same reason we don't like people rushing ahead denying tickets, a person without power or resistances is not on equal footing, and just a carry.

    It's a two way street. And both views are obnoxious.

  • MaurnaFrost
    MaurnaFrost
    ✭✭
    While I agree that it is an issue, locking CP160+ to vet content only is miserable. I play a stamina nightblade, for example, and even at CP 450 some of the vet DLC content is not achievable.

    Also I would like to do a run or three on normal prior to tackling the additional mechanics that may come with vet level content.
  • Athan1
    Athan1
    ✭✭✭✭✭
    Just run after the rushing players and loot your tickets with minimal effort! I don't get why players struggle alone with trash when the group has moved 2 rooms ahead.

    I'm not saying I agree with this practice, it's awful. But adapt to circumstances...

    "Those that can't keep up get left behind."
    Athan Atticus Imperial Templar of Shezarr
  • Banana
    Banana
    ✭✭✭✭✭
    ✭✭✭✭✭
    There is many reasons I play solo
  • renne
    renne
    ✭✭✭✭✭
    ✭✭
    I could get behind max levelled characters being vet mode only.

    But ONLY if anyone under CP400 is also not eligible to queue for vet mode.

    For the same reason we don't like people rushing ahead denying tickets, a person without power or resistances is not on equal footing, and just a carry.

    It's a two way street. And both views are obnoxious.

    Locking anyone out of anything with level/CP is stupid, to be honest, whether it's vet OR normal. You can be high CP and never stepped in a dungeon before, you can be low CP and all you've done is dungeons so you're super experienced.

    Also a brand new toon hitting 50 even with CP810 is still not the same as one you've been running a long time and have lots of skills unlocked and skill points spent in passives for.
  • caperb
    caperb
    ✭✭✭✭✭
    Raideen wrote: »
    I like turtles.

    @Chaos2088
  • SteveCampsOut
    SteveCampsOut
    ✭✭✭✭✭
    ✭✭
    CP810 guys running FG1 as "fake tank" for fast Undaunted reward boxes are known.
    As long as they take the group with them, I am ok with it.
    [/i].

    Anyone choosing to stay in a group where someone runs that far ahead without kicking them out of group gets what they get. The game has given you the ability to kick bad players from group! Just do it or leave the group. If you leave the group you have the option to join a new group and get your rewards you just have to wait 15 minutes to reque. Jut don't put up with this behavior!
    Edited by SteveCampsOut on December 10, 2020 12:59AM
    @ֆȶɛʋɛƈǟʍքֆօʊȶ⍟
    Sanguine & Psijic Group Beta Tester.

    NA Server:
    Steforax Soulstrong CH782 Sorcerer AD
    Grumpy Kahjiti CH782 Dragonknight AD
    Rheticia Le Drakisius CH782 Nightblade DC
    Razmuzan Thrasmas CH782 Templar EP
    Sheenara Soulstrong CH782 Dragonknight DC
    Erik Ramzey CH782 Nightblade AD
    Growling Kahjiti CH782 Nightblade EP
    One of Many Faces CH782 Sorcerer DC
    Grumpasaurus Rex CH782 Warden DC
    EU Server:
    Guildmaster of Pacrooti's Hirelings AD Based LGBT Friendly Guild.
    Stefrex Souliss CH701 Sorcerer AD
    Grumpy Kahjiti CH701 Dragonknight DC
    Slithisi Ksissi CH701 Nightblade EP
    Pokes-With-Fire CH701 Dragonknight AD
    Josie-The-Pussi-Cat CH701 Templar AD
    Stug-Grog M'God CH701 Templar DC
    One With Many Faces CH701 Nightblade DC
    Trixie Truskan CH701 Sorcerer EP
    Grumpetasaurus Rex CH701 Warden EP
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    CP810 guys running FG1 as "fake tank" for fast Undaunted reward boxes are known.
    As long as they take the group with them, I am ok with it.
    [/i].

    Anyone choosing to stay in a group where someone runs that far ahead without kicking them out of group gets what they get. The game has given you the ability to kick bad players from group! Just do it or leave the group. If you leave the group you have the option to join a new group and get your rewards you just have to wait 15 minutes to reque. Jut don't put up with this behavior!

    I feel like "Just leave the group!" is the type of advice best followed by a tank or healer who typically have a pretty fast queue after the penalty.

    >.>
    Look, just because I start wondering if the Groupfinder is broke if I wait in queue for more than 45 seconds on my tank, it doesn't make me spoiled, right?
    <.<
    It totally makes me spoiled, doesn't it.
  • Chaos2088
    Chaos2088
    ✭✭✭✭✭
    ✭✭
    caperb wrote: »
    Raideen wrote: »
    I like turtles.

    @Chaos2088

    giphy.gif
    @Chaos2088 PC EU Server | AD-PvP
Sign In or Register to comment.