How in Oblivion would you be unable to just follow that person in time? Especially when they have to kill the boss on their own.
I do not see the issue here. Just join them in running through it and all is good, or not?
Cirantille wrote: »It is very stressful to complete quests or achievements on my alts while leveling Undaunted skil line.
Make it so that every boss needs to be killed for pledge so no one can skip.
How in Oblivion would you be unable to just follow that person in time? Especially when they have to kill the boss on their own.
One thing I suspect people don’t understand about mob aggro is that as long as they have not been damaged by the character that set them in a combat state, they will tend to attack characters distant from them first. Meaning if an experienced player rushes through mobs quickly doing no damage as they go, the vast majority of mobs will key on the rest of the group. This means all the other players will be bogged down dealing with damage, CCs and snares as they attempt to keep up. Not everyone who queues up for a random normal dungeon is capable of soloing it, and not necessarily very experienced.
The easiest and best way to solve this issue is for everyone at the beginning ask if anyone is on the quest and if anyone is opposed to a speed run for tickets. And I would advise anyone who gets paired up with 3 level 810's to actually say something when asked.
This is usually the problem. A lot of players don't even say "hey", even when the rest of the group does.
A lot of players also don't respond when they are asked if they are doing the quest.
Even less respond when "skip x boss" is said/asked.
Not going to wait anymore on people you ask thrice but keep their mouth shut.
The easiest and best way to solve this issue is for everyone at the beginning ask if anyone is on the quest and if anyone is opposed to a speed run for tickets. And I would advise anyone who gets paired up with 3 level 810's to actually say something when asked.
This is usually the problem. A lot of players don't even say "hey", even when the rest of the group does.
A lot of players also don't respond when they are asked if they are doing the quest.
Even less respond when "skip x boss" is said/asked.
Not going to wait anymore on people you ask thrice but keep their mouth shut.
When on my low level toons I've never been asked if I'm doing the quest and when I have said I'm doing it in order to get people to wait and NOT rush on ahead, especially in dungeons where you have to wait to talk to the NPCs, they've ignored me completely and still just blasted through.
spartaxoxo wrote: »VaranisArano wrote: »My philosophy as a tank is that I should be as efficient as I can within the random group I got. If the group can't handle a big pull, and I do it anyway, then I'm making everyone else's experience worse by insisting that we do things my way even if I can solo the dungeon myself.
I do this as a mag dps and follow just fine on a mag dps. Just use a shield or self heal. Should have one. Not hard.
I don't think one should pull unless you know you can handle it. I can handle the adds by myself if I had to so I don't need a test drive first. On my new baby tank, I do the same thing. Big pulls for good dds and small ones for bad ones,
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SeaGtGruff wrote: »This might sound like a stupid question, but is there any reason why people use the group finder to run dungeons instead of simply walking into dungeons or using the map to travel directly to dungeons?
Note that I'm not talking about people who need to run a dungeon in a group because they can't complete the dungeon solo for whatever reason, and using the group finder is easier than trying to form a group on their own by asking their friends, guild members, or random people in zone chat.
Rather, I'm asking if there's any special benefit from using the group finder. I know about the daily bonus rewards, but that's a once-a-day thing, right? So once a player has already earned the daily bonus rewards, why wouldn't they just go to a dungeon and run it solo if all they want to do is speed-run as many dungeons as possible to grind the event rewards? Why callously or deliberately ruin other players' experience by using the group finder and then basically speed-running the dungeon solo?
SeaGtGruff wrote: »This might sound like a stupid question, but is there any reason why people use the group finder to run dungeons instead of simply walking into dungeons or using the map to travel directly to dungeons?
Note that I'm not talking about people who need to run a dungeon in a group because they can't complete the dungeon solo for whatever reason, and using the group finder is easier than trying to form a group on their own by asking their friends, guild members, or random people in zone chat.
Rather, I'm asking if there's any special benefit from using the group finder. I know about the daily bonus rewards, but that's a once-a-day thing, right? So once a player has already earned the daily bonus rewards, why wouldn't they just go to a dungeon and run it solo if all they want to do is speed-run as many dungeons as possible to grind the event rewards? Why callously or deliberately ruin other players' experience by using the group finder and then basically speed-running the dungeon solo?
Say it takes a player 10 minutes to solo the dungeon.
It could take 4 players 5 minutes to complete the dungeon with that solo player. So the player who can solo it is saving a lot of time by bringing in others.
SeaGtGruff wrote: »This might sound like a stupid question, but is there any reason why people use the group finder to run dungeons instead of simply walking into dungeons or using the map to travel directly to dungeons?
Note that I'm not talking about people who need to run a dungeon in a group because they can't complete the dungeon solo for whatever reason, and using the group finder is easier than trying to form a group on their own by asking their friends, guild members, or random people in zone chat.
Rather, I'm asking if there's any special benefit from using the group finder. I know about the daily bonus rewards, but that's a once-a-day thing, right? So once a player has already earned the daily bonus rewards, why wouldn't they just go to a dungeon and run it solo if all they want to do is speed-run as many dungeons as possible to grind the event rewards? Why callously or deliberately ruin other players' experience by using the group finder and then basically speed-running the dungeon solo?
BalticBlues wrote: »CP810 guys running FG1 as "fake tank" for fast Undaunted reward boxes are known.
As long as they take the group with them, I am ok with it.
However, I am not ok with a new breed of CP810 guys running as "fake tank",
running straight to Warchief Ozazai leaving all mobs behind for the group,
then after killing the boss running straight to Kra’gh the Dreugh King to kill the end bos.
Result: By the time the rest of the group reaches Kra’gh the Dreugh King,
sometimes the boss is already despawned/invisible and cannot be looted,
so guys lose their Event Tickets and Golden Reward Box of the day.
People trying to do their quest probably also are not able to do the quest anymore.
This way 3 people are gimped because of just one selfish guy.
@ZOS_GinaBruno
Suggestion 1 (bug fix): Killed bosses should always stay lootable pls
Suggestion 2 (fake player fix): I think Veteran Players (CP160+) should only be able to run Veteran Dungeons. CP810 players speedrunning beginner content as FG1 or SC1 often are destroying the dungeon experience for beginners.
The easiest solution is to do what WOW does. When you are in a dungeon, if you are not able to loot the boss or the boss despawns and you cant loot it, the loot shows up in the mail.
Its been a feature in that game for almost a decade now. If they can do it, I am 100% confident the talent at ZOS can as well.

Stealing means that something already in someone's possession is being taken from their possession. In this context, stealing event tickets would be a user hacking someone's account somehow to remove event tickets from their event currency to transfer it to their own. I thought this thread was going to be about some new hack, which would be a very serious issue. What you are describing is not "stealing."
Zavijah_Arventi wrote: »I could get behind max levelled characters being vet mode only.
But ONLY if anyone under CP400 is also not eligible to queue for vet mode.
For the same reason we don't like people rushing ahead denying tickets, a person without power or resistances is not on equal footing, and just a carry.
It's a two way street. And both views are obnoxious.
BalticBlues wrote: »CP810 guys running FG1 as "fake tank" for fast Undaunted reward boxes are known.
As long as they take the group with them, I am ok with it.
[/i].
SteveCampsOut wrote: »BalticBlues wrote: »CP810 guys running FG1 as "fake tank" for fast Undaunted reward boxes are known.
As long as they take the group with them, I am ok with it.
[/i].
Anyone choosing to stay in a group where someone runs that far ahead without kicking them out of group gets what they get. The game has given you the ability to kick bad players from group! Just do it or leave the group. If you leave the group you have the option to join a new group and get your rewards you just have to wait 15 minutes to reque. Jut don't put up with this behavior!