Suna_Ye_Sunnabe wrote: »Why queue for veteran content if you're just not ready?
Because fake tanks with their Super High dps (fake healers too, tbh) blasting through normal dungeons carrying the bad dps make them think they're competent enough to actually do it. They don't even KNOW they're not ready for it. They don't know their dps is in the can because they cleared the content, right? And really fast, too! They're practically dps gods!
All these bad dps see is themselves pugging into normal dungeons and clearing the content easily with a "healer" and a "tank" and it makes them think that they're absolutely capable of doing it on vet.
Sorry that other players aren't as great as you are OP. 😔
this is not about people arn't so great, people dont need to be if they know what they are able to do or what they cant
just for vet dungs....you dont need to be even great but just good but if you are bad then you definitelly dont fit/you are not ready for this content because it was cleary designed for better player who are ready for this
it is sad how people cant differentiate bad and good, great players from ignorant players
you can be bad player but dont be ignorat by beiing bad player and still pushing to go for content wich is harder, to hard for this with hope players will carry you by just sacrifacing their own time, nerves for someone who dont care he isn't ready for this content and go for this
The OP is literally griping about a normal though.
A normal.
I havn't read anything mentione to be it normal, the only reference I can guess is he was running as "hybrid tank dps" but this is no problem for basic game veteran content at all
and everyone at all understand and talk here about veteran, not normal because it is also well known for people how normal dungs can be soloed and there is no reason going full tank on them so everyone here are on veteran dungs topic
It's at the very beginning. I don't blame you though since the OP is very nearly just a wall of text.I mainly tank but lately it has been brutal. The average dps i seem to get from random normal dungeon que is like 4-8k dps. its absolutely insane.
oh you are right, sorry but although this thread cleary went for veteran dungs, as I see this post stating for normal was already just overwritten by newer posts and flooded with same bad experience from vet dung as for my missed response to your 1st post here
That's my point. Every comment here defending OP is completely invalid because OP wasn't talking about players in veteran dungeons.
You don't even have to be level 50 to do a random normal lol.
Sometimes my GF and I will queue with a terribly geared DPS toon, but only if the other is on their strongest DPS to help balance out the DPS.
Frankly though, I dont like running vets because most of my characters are worth about 20k DPS (in a dungeon) and I feel bad that I do not pull hard numbers for fast runs.
I really have no clue how players pull ridiculous numbers. I try to min max the race with the skills, rotations, weave etc etc and the best I have done is about 47k on the new trial target dummy on my best geared, golded, min maxed character.
I don't know if its because I play all magicka, or if I just suck but I just dont seem to be able to pull hard numbers. So, if I am one of these guys in your runs, I apologize. I dont want to suck, I just cant figure out how not to.
Suna_Ye_Sunnabe wrote: »If I had a nickel for every dd I saw in a vet dungeon with a resto staff, lol.
I don’t have any expectation when I am doing PUG. Just go in with open mind and have fun. Everyone of us started new and not everyone research in internet for a meta build. I remember back when I did search the internet for meta build and, at that time, I could not afford the cost (mere $27K for a Hunding Rage set) to get someone to craft gear set for me. Only then did I realize that I had to start farming in Craglorn to earn money.
Before, I just want to fight in dungeons but never have I imagined that I need to be a farmer to earn money to have better gear to fight in dungeons. I think many new players are in the same boat. No one wants to grind to mine ores to play dungeons. Sadly, there’s no other way to make money except through this mundane way.
So, cut people some slack. They just want to have fun. If people stop playing, you won’t find it fun because your Group Finder will have no one to match with.
I've noticed what the OP pointed out in the last couple of days, possibly because more people are running dungeons during the event. Though, I think it's a great opportunity for new players to learn as long as they stick to normal dungeons. I'm not so new and I'm still learning myself. Personally, I don't have any problem if we take some time to clear a dungeon, the other day we had a player that kept dying - they even excused themselves, no big issue, next time I'm sure they'll do better. I'm using Thunderbug to help with mobs and Almalexia which hopefully will help melee DDs survivability and I usually have great fun!
This is why I fake tank. Not because I wanna skip the line or be an a hole but because every time I'm real tank i get 5k dps. Even if I'm doing daily random with my real tank i have to change gear to dps so I can "fake" tank. And I always end up doing at least 50% of dps while still tanking.
And the funny thing is that some of these salty pugs try to kick me when they see that my hp is 22k lol. People dont even realize that they are being carried.
Speaking as a relatively newbie tank here - I was told "don't make your first character a tank, always go dps first, it's easier"... I don't actually agree with that. I hear all this lingo about dots and rotations, and some of it I simply don't understand. I actually find the tank playstyle is more natural to me.
Now, because a tank has to be able to kill things in solo overland mode, and I do a lot of solo questing, I've spent champion points on upping my damage. I can pull a useful 6-7k dps consistently - which is, I understand, more than many dedicated pure tanks.
Low-damage DDs are FAR more likely to kill a run than a tank who didn't understand the mechanics. For a simple reason: if you don't understand the mechanics, you can be told them, and learn in mid-run (as long as people are willing to do that rather than simply call you a noob). But a low-damage DD can't suddenly triple their damage mid-run.
Example: Vet Imp City Prison, the fight with the flesh abomination. Tank gets blamed for dying to exploding hoarvors that do 42k damage (there are two in play which means I need 84k health!) The actual problem is DDs who didn't burn them down before they exploded.
Another example: Vet Fungal Grotto 2, second boss, your DDs have to BOTH be strong enough to take out a Shadow Tormentor singly, just in case it's the other DD who gets chained down by them. If one of your DDs is short, you'd just better hope that his mate never gets chained up. If *both* of them are running short, and they're doing 15k between them, then you're stuffed unless the tank can abandon his tanking to pile in on the shadow tormentor, and that leaves the healer vulnerable to the boss, so you're gonna lose somebody anyway...
This is so wrong. The Expectation that DPS can only be done with Trial Gear and Monster sets is ridiculous. And it is a part of the problem.Expect lots of newbies without Areana weapons or Monster Sets, probably wearing training gear and using the wrong Mundus - often with very low CPs - and they won't be spamming potions or playing the game like some hardcore Korean eSports professionals.
Zodiarkslayer wrote: »DPS is 80% Playerskill, 15% optimized build and 5% server performance.
LoneStar2911 wrote: »Dps takes too much research, training, and skill for a game that seems so story-focused. I'll probably never be a good dps because of this. I can't be bothered to learn weaving plus a rotation. Oh well.
I mainly tank but lately it has been brutal. The average dps i seem to get from random normal dungeon que is like 4-8k dps. its absolutely insane. My tank puts out 4-5k and the past few days im constantly seeing my dps being around 20%, with the total group dps being 25k or so.
twice in a row today i got group with "dps" that was 4k. The entire group dps was 12k. AND ONE OF THE DPS WAS CP803! SImilar situation Happend right after. Both times by 30k dps on my mag sorc fake tank was 75% of group damage with total group damage being 41k. that means if the healers didnt do a single lick of damage the 2 dps were doing 5.5k between them.
Now im forced to run on a hybrid tank dps. becuase of the absolute trash players that are so soft and complain and get angry when you try to give them tips to increase their dps. They yell about their play style and blah blah blah. Let people with crap playstyle be grouped together PLEASE. let them understand what its like to play with them. They arent punished in game at all for such low dps.
Please for the love of god add a que that requires a certain difficult ingame achivement related to that role your attempting to que as. Let the casuals play with eachother and let us more serious player do the same.
GreenhaloX wrote: »I don't mind running dungeons with lowbies or lower dps players (well, non vet and non-dlc ones, that is. ha ha.) I enjoy damaging with my tanks; even when I take my lowbies in as well. Well, it's even better to run vet dungeons with a hybrid tank. So, sorry you feel you are being forced into the awesomeness of a hybrid tank. Ha ha
Everest_Lionheart wrote: »Sometimes my GF and I will queue with a terribly geared DPS toon, but only if the other is on their strongest DPS to help balance out the DPS.
Frankly though, I dont like running vets because most of my characters are worth about 20k DPS (in a dungeon) and I feel bad that I do not pull hard numbers for fast runs.
I really have no clue how players pull ridiculous numbers. I try to min max the race with the skills, rotations, weave etc etc and the best I have done is about 47k on the new trial target dummy on my best geared, golded, min maxed character.
I don't know if its because I play all magicka, or if I just suck but I just dont seem to be able to pull hard numbers. So, if I am one of these guys in your runs, I apologize. I dont want to suck, I just cant figure out how not to.
If you are doing 47K on the trial dummy you are fine. 20k on the 3mil is also fine. The way you push the really big numbers is practice, lots and lots of practice. You work on keeping all your bugs and dots up near 100% of the time, hitting all LA’s at a perfect pace depending on the skills being used in your rotation. Take magplar as an example weaving sweep and weaving elemental weapons are two entirely different animals all together. That weaving pattern can affect the amount of spamable’s you are able to squeeze in while keeping those dots up. Typical magplar rotation of ~10 seconds gets 4x spamable in there. If you miss a light attack while channeling sweeps is a few K lost over 10 seconds which is next to nothing, but if you missfire a LA after casting ele weapons you are losing ~30k in one shot on that dummy. That’s 3K loss per second by missing one. Miss 2 and a that’s 6k lost. You are also losing out on bonus damage if you are using purifying light and missing those LA’s. If you have to heavy attack to sustain you lose damage, if you can’t keep up you minor force buff though either trap beast or channel accel you lose damage. It adds up fast, but I would say at 47K once you get the timing down you will shoot up in bunches 50-60K is working reach with a little work and a tighter rotation. Above that it’s getting faster that matters. Go slower and go for accuracy before working on speed. All told at first it may be 3 spamable instead of 4 (or whatever your build calls for) but you will understand what it means to have max uptime on all dots and buffs.
LoneStar2911 wrote: »Dps takes too much research, training, and skill for a game that seems so story-focused. I'll probably never be a good dps because of this. I can't be bothered to learn weaving plus a rotation. Oh well.