Sometimes my GF and I will queue with a terribly geared DPS toon, but only if the other is on their strongest DPS to help balance out the DPS.
Frankly though, I dont like running vets because most of my characters are worth about 20k DPS (in a dungeon) and I feel bad that I do not pull hard numbers for fast runs.
I really have no clue how players pull ridiculous numbers. I try to min max the race with the skills, rotations, weave etc etc and the best I have done is about 47k on the new trial target dummy on my best geared, golded, min maxed character.
I don't know if its because I play all magicka, or if I just suck but I just dont seem to be able to pull hard numbers. So, if I am one of these guys in your runs, I apologize. I dont want to suck, I just cant figure out how not to.
LoneStar2911 wrote: »Dps takes too much research, training, and skill for a game that seems so story-focused. I'll probably never be a good dps because of this. I can't be bothered to learn weaving plus a rotation. Oh well.
Funny you should mention that bc I've been noticing that GF is pairing me with a DPS who does about the same DPS as I do when I queue as DPS. 2 DPS with higher than average DPS just melts everything. It's been like playing in premades.Let people with crap playstyle be grouped together PLEASE. let them understand what its like to play with them. They arent punished in game at all for such low dps.
Please for the love of god add a que that requires a certain difficult ingame achivement related to that role your attempting to que as. Let the casuals play with eachother and let us more serious player do the same.
Funny you should mention that bc I've been noticing that GF is pairing me with a DPS who does about the same DPS as I do when I queue as DPS. 2 DPS with higher than average DPS just melts everything. It's been like playing in premades.Let people with crap playstyle be grouped together PLEASE. let them understand what its like to play with them. They arent punished in game at all for such low dps.
Please for the love of god add a que that requires a certain difficult ingame achivement related to that role your attempting to que as. Let the casuals play with eachother and let us more serious player do the same.
I started noticing this in one of the recent patches. At first I thought it was coincidence, but it has happened every run when I'm DPS. I now do ~50-60% of the DPS when I used to do ~90%.
If this is indeed a new matchmaking algorithm to put similar players together then I hope it doesn't change bc using GF as DPS is no longer dreadful.
LoneStar2911 wrote: »Dps takes too much research, training, and skill for a game that seems so story-focused. I'll probably never be a good dps because of this. I can't be bothered to learn weaving plus a rotation. Oh well.
This is the approach of most players in this game. Using the DF will get you groups that represent what the player base is like. Don't blame players. Most want to login and have a little fun in their free time...not take on a second job of theory crafting and endless hours of practicing a weaving rotation. This situation was created by the combat system and the grouping system ZOS created, not players considered too lazy to learn.
If the DF system frustrates you, then invest whatever time it takes to put together your own group. Seriously, the extra time it takes will be worth the frustration avoided. If you've been around for even a short time, it should be pretty clear by now that complaining about it will get you nowhere.
LoneStar2911 wrote: »Dps takes too much research, training, and skill for a game that seems so story-focused. I'll probably never be a good dps because of this. I can't be bothered to learn weaving plus a rotation. Oh well.
Tsar_Gekkou wrote: »LoneStar2911 wrote: »Dps takes too much research, training, and skill for a game that seems so story-focused. I'll probably never be a good dps because of this. I can't be bothered to learn weaving plus a rotation. Oh well.
You can literally use 2 dots and spam light attacks and do decent damage for a pug dungeon.
LoneStar2911 wrote: »Dps takes too much research, training, and skill for a game that seems so story-focused. I'll probably never be a good dps because of this. I can't be bothered to learn weaving plus a rotation. Oh well.
This is the approach of most players in this game. Using the DF will get you groups that represent what the player base is like. Don't blame players. Most want to login and have a little fun in their free time...not take on a second job of theory crafting and endless hours of practicing a weaving rotation. This situation was created by the combat system and the grouping system ZOS created, not players considered too lazy to learn.
If the DF system frustrates you, then invest whatever time it takes to put together your own group. Seriously, the extra time it takes will be worth the frustration avoided. If you've been around for even a short time, it should be pretty clear by now that complaining about it will get you nowhere.
Who baffles me as in that case why not queue as healer and get an shorter queue.Suna_Ye_Sunnabe wrote: »If I had a nickel for every dd I saw in a vet dungeon with a resto staff, lol.