Maintenance for the week of June 8:
• PC/Mac: NA and EU megaservers for patch maintenance – June 8, 1:00AM EDT (5:00 UTC) - 12:00PM EDT (16:00 UTC)
• [IN PROGRESS] Xbox: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
• [IN PROGRESS] PlayStation®: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
So what is it about combat people don’t like?
An often complaint or criticism I hear from people, whether new or long term players, is that they don’t like the combat.
Personally I really like the action combat in ESO, it feels like it keeps me on my toes (in endgame content that is)
I think the only change I’d ask for general combat is for enemies to do more, animation wise - like the Dragons, I think they’re too static. (tbh Monster Hunter spoiled me with their animations)
A phrase thrown around a lot being “it feels too floaty”, it lacks weight.
Other reasons include;
- Feels Clunky
- Don’t like animation cancelling
- Questing is too easy, feels like auto-pilot
- Classes don’t have dedicated roles
- Don’t like Rotations
- Not enough skills on a bar
- Animation feel too “Wooden”
- etc etc
What are your opinions on these criticisms?
Do you have any? If so; what are they and how do you think ESO could improve?
Edited by Iccotak on November 22, 2020 11:45AM