Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

So what is it about combat people don’t like?

Iccotak
Iccotak
✭✭✭✭✭
✭✭✭✭
An often complaint or criticism I hear from people, whether new or long term players, is that they don’t like the combat.

Personally I really like the action combat in ESO, it feels like it keeps me on my toes (in endgame content that is)
I think the only change I’d ask for general combat is for enemies to do more, animation wise - like the Dragons, I think they’re too static. (tbh Monster Hunter spoiled me with their animations)

A phrase thrown around a lot being “it feels too floaty”, it lacks weight.
Other reasons include;
- Feels Clunky
- Don’t like animation cancelling
- Questing is too easy, feels like auto-pilot
- Classes don’t have dedicated roles
- Don’t like Rotations
- Not enough skills on a bar
- Animation feel too “Wooden”
- etc etc

What are your opinions on these criticisms?
Do you have any? If so; what are they and how do you think ESO could improve?
Edited by Iccotak on November 22, 2020 11:45AM
  • Jayroo
    Jayroo
    ✭✭✭✭
    Too focused on cheesing light attacks and skills that are only slotted for the secondary buff (which in some cases you get from just being slotted, not even used). If it was more skill based rather than light attack based, like most mmo's, it would be much more enjoyable to ME.

    I get they are basing the combat off of the original elder scrolls games that also rely on basic light attacking, but umm.. do I really need to say it?

    I get why some people like it I just never did
    Edited by Jayroo on November 22, 2020 11:50AM
  • Faded
    Faded
    ✭✭✭✭✭
    Buffs that have to be frequently re-cast annoy me. The new(ish) philosophy that an ability shouldn't do very many things, plus having to slot buffs, plus very few ability slots in the first place because console, means lots of repetition and extremely simplified rotations. The design goal that not only should every class be able to heal and tank, but in exactly the same way as every other class, has destroyed a lot of the point and fun of choosing any particular class. In general the more they homogenize and simplify the more boring (PVE) and gear-dependent (PVP) combat gets.

    Since you ask.
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's an interesting one, because for every post I see saying someone is leaving the game because of the combat there's another one where someone is saying they only play the game because of the combat!

    I'm personally fine with the combat, but then not being one who does competitive content I don't really give it much thought. It is what it is, and it works well and looks good for my playstyle. I think that using heavy attacks to restore resources was a great improvement.
  • pod88kk
    pod88kk
    ✭✭✭✭✭
    ✭✭
    Cast times on Ultimates are my main peeve, it makes it more difficult to animation cancel them.
  • West93
    West93
    ✭✭✭✭✭
    Best combat system for pvp so far
  • LashanW
    LashanW
    ✭✭✭✭✭
    I don't usually have any issues concerning our characters in combat. But the enemy AI so irritating sometimes when it comes to "being in combat" state.

    Enemies can chase you across the map for kilometers and stay in combat state with you, but the moment you turn back and attack them, they exit combat and start jogging back to their original posts. And this is not consistent (not even consistent across your group members, some members get stuck in combat, some don't)
    • sometimes they give up correctly on their own and stop chasing and exit combat state
    • sometimes they chase you forever until you hit them once and only then exit combat state
    • sometimes they stand still but stay in combat with you even if you are REALLY far away (most noticeable in dungeons), only way to get out of combat state is either enter sneak mode and wait for a minute (this forces your character out of combat state) or go all the way back and kill that enemy or have your character die.

    This is frustrating because while your character is in combat state; you regain resources slower, you cannot change equipment or quickslot items, you cannot change skills, you cannot summon your mount, you cannot teleport to somewhere else (but the new "leave instance" option in group content helps here) and you cannot interact with doors/levers or other world items in older content.

    I can only assume the inconsistent nature of this being "in combat" state is due to buggy code.

    Edit : Also the fact that enemies sometimes ignore collision detection doesn't help either because they get stuck inside walls and it becomes impossible to damage them. I've seen entire packs of enemies casually go through walls in wayrest sewers 1/2 because they want to attack my teammates who are still in the previous room.
    Edited by LashanW on November 22, 2020 12:11PM
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
    vMA Flawless, vVH Spirit Slayer

    DLC Dungeon Trifectas
    Scalecaller Peak, Fang Lair, Depths of Malatar, Icereach
  • bmnoble
    bmnoble
    ✭✭✭✭✭
    ✭✭
    Would be nice if we had larger skill bars 9 slots instead of 5 I don't want the whole bottom of the screen covered in skill bar slots though like some other MMO's do.

    Just make the extra 4 slots for buff/passively slotted stuff that takes up bar space, so we don't have to bar swap every time we want to apply buffs. limit the number of abilities that can actually attack another player to the existing 5.
  • Artim_X
    Artim_X
    ✭✭✭✭✭
    ✭✭
    Imho PvE combat is way more fun than the single player games. PvP combat on the other hand is an unbalanced trash fire of ZOS' own making rip.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Fischblut
    Fischblut
    ✭✭✭✭✭
    ✭✭
    What are your opinions on these criticisms?

    I absolutely love combat in ESO :) I can "feel" the opponent and impact of my abilities on their "body", I love ability to cancel animations, I love the way targeting works. I took this fluid and moderately challenging combat for granted, before I started playing GW2... In that other game, I hate every moment I spend in combat there (I only play it for my Griffon mounts). I'm always in stress even when doing quests and exploration there :| There are some interesting mechanic in certain bosses which I like, but overall combat is difficult there, and it's very easy to miss attacks (thus I don't "feel" the opponent).

    Difficulty is perfect in ESO. I feel relaxed when doing quests and exploring overland content, while it is beneficial to wear good gear even during these relaxing activities. In overland, I get very annoyed only when I level my little characters and they outlevel their gear - fights become noticably harder and longer. I craft them new gear every 10 levels, and last few level before that are very frustrating. If there will be more character slots in future and I will need to level new characters, I will craft new gear every 5 levels to avoid frustration :D

    I kind of dislike mechanics of Dragon fights, and I absolutely dislike Harrowstorms. I can join for Dragon fights when I have good mood and see enough people nearby. I almost never join Harrowstorms, this difficulty of overland content is not pleasant and not relaxng :/

    I dislike difficulty of latest veteran trials (especially boss health, high health pools are annoying), and generally any one-shot mechanics in any content. There is only one "kind of one-shot" mechanic I love - Velidreth hunting by shadow sense.

    I hate only one thing about combat in ESO: nerfs. This means, any changes to abilities and skills which make them less powerful; also reducing range of some skills, so when I try to use the melee skill on enemy who is close to me and get "Target is out of range" error :/
    And of course I hate cast times... Cast time on my Dawnbreaker in PvP often leads to my death and almost always guarantees me saying something bad in chat towards the introduction of Ultimate cast times.
    Edited by Fischblut on November 22, 2020 12:46PM
  • Sarannah
    Sarannah
    ✭✭✭✭✭
    ✭✭✭✭
    Personally I have huge issues with light attacks and barswapping. My reasons are quite simple.

    On light attacks: We are strong characters, who level up to get stronger. But between our powerful skills we spam our weakest attack, light attacks. The order in which light attacks weave in with skills is backwards as well. Instead of using a powerful skill and light attack while recovering from using that skill, we light attack and then immediately use a powerful skill. That just feels off. Another reason is lag, you can't light attack weave (well) when lagging. Lowering DPS in an online game based on player ping, is bad. My final reason to be against using light attacks at all is that it just looks stupid and silly, and should only be used when out of resources.

    On barswapping: There are several reason for why I am against barswapping. As mentioned above, lag/ping shouldn't be a deciding factor in MMO's. And it is hard/impossible for players to barswap while lagging or having high ping. Meaning those with low lag/ping have access to 5 more skills over other players. Besides that, there is skill level. Not everyone wants to use 10 skills like that, or can use 10 skills like that. If there was a way to auto barswap(maybe with a small delay) it would be ok, as that would straighten out the skill level between those who can and those who can't barswap for whatever reason. Atleast somewhat, and still give an edge to those who barswap manually.

    Overall I feel light attacks don't make that much of an impact, and could stay the way they are without much harm to the game itself. As long as ZOS removed the skill after skill delay which is caused by the light attack weaving delay. As that makes using skill after skill feel absolutely clunky and off. (with the current weaving bug this was fixed somehow, atleast for a little while) This is what most new players experience, since they don't light attack weave when starting the game! ( I don't either )
    Barswapping does have a huge impact on the game, but at the same time it is game-defining. As barswapping belongs in ESO. So my solution would be to lower the entry level to barswapping, by showing all 10 skills on the screen and implementing auto-barswap. Where the auto-barswap has a small delay, so those who barswap manually will still have the advantage. But so that it won't be a 50% advantage anymore(5 skills vs 10 skill), but rather a 90% skilluse vs 100% skilluse advantage.

    Anyways, those are just my thoughts on the subject. Other than that, I love ESO's combat!
    Edited by Sarannah on November 22, 2020 12:45PM
  • ketsparrowhawk
    ketsparrowhawk
    ✭✭✭✭✭
    The combat specifically is what I DO like about this game. No other MMO even comes close.
  • faeeichenlaub
    faeeichenlaub
    ✭✭✭✭
    Biggest gripe I have is lag and failure of skills to fire off. It makes light attacks the most viable/reliable method of attack because it seems to not be as susceptible to lag and becomes a trigger mash. As a result it influences how you play what skills you slot etc. Waiting for an ulti to go off on a target to simply watch them vanish into cloak or retreat out of range is very frustrating.

    Those who live by the lag, die by the lag.

    Edit. The heavy attack bow mechanic of auto release instead off holding the shot until intended release, is lame. wasnt always like' this.
    Edited by faeeichenlaub on November 22, 2020 7:39PM
    "Azura give me strength, Let my voice change the world as long as I am in it."
  • Berchelous
    Berchelous
    ✭✭✭✭
    Lag.
  • badmojo
    badmojo
    ✭✭✭✭✭
    Outgoing damage feels like a garden hose you have to pump by hand.
    PVE combat is mostly avoid the projectiles and don't stand in the circles of death. Advanced PVE mechanics are boring and tedious.
    Killing trash mobs is like picking up coins in Super Mario.
    Harder content just means it's takes 10x longer to drain the enemies health.
    Everything is very predictable after you've played it once.
    [DC/NA]
  • TwinLamps
    TwinLamps
    ✭✭✭✭✭
    Removal of old animation canceling made game boring to the point lot of old players left.
    Animation canceling was only skillful thing in ESO.
    Awake, but at what cost
  • GreenhaloX
    GreenhaloX
    ✭✭✭✭✭
    - when it crashes, freezes up during combat (more often with this Markarth patch then ever before)
    - when skills don't fire off or delayed
    - when swapping bars is delayed or doesn't work
    - when resource drain bug occurs
    - hate how slow heavy attack (particularly 2H greatsword) is and especially hate that they took away the knock back of Dizzying Swing!

    Mostly, I loathe combat in PvE because adds and everything will try to either slow you, maim you, or immobilize you like those damn clannfears jumping at you from out of nowhere, or those ogrims throwing rocks at you and knocking you down, or them NB throwing the snare at you. I also can't stand combat in trials; just standing in a group mass and just spamming buttons. I hate that light weaving in trials or repeatedly doing it at a stationary dummy for 5 or more minutes straight. What the hell..?! Ha ha. Not I. My head is not wired for that craziness.

    I rather enjoy soloing world bosses because I can move around, roll, evade, block and use the skills, shield and self-heal accordingly without the craziness of light/skill rotation. I prefer heavy attack/skill combo into my arsenal because it's what restore resources. Well, it is play how you play for ESO. It's what I like; hence I mostly do solo overland contents or dungeons.

    Also, I enjoy TERA and ESO (when ESO doesn't bug out or crashes) equally (although TERA has flying mounts; flying mounts, I say.) However, I rarely have issues during combat in TERA; and TERA has more skills to use. Hmmm
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    The worst thing for me is that my reflexes aren't as good as they used to be (old y'know) and combat like in this game is just totally suboptimal for me. I get by, but it's not a lot of fun....
  • Ratzkifal
    Ratzkifal
    ✭✭✭✭✭
    ✭✭✭✭✭
    More weight in your attacks would be cool. That's just a visual thing but it adds to the feeling of combat. It makes everything feel more powerful. Some skills are already doing that well but your light attacks don't.

    Animation cancelling shouldn't be a thing. It looks ugly 90% of the time and the gap between players who do and players who don't makes balancing endgame a nightmare. Balance it around players who don't and you'll lose players who do because endgame is too easy. Balance it around players who do and 90% of players will never set foot in a veteran trial. Long and clunky animations need to be made shorter and smoother so the reason for animation cancelling goes away with them. After that is done, new more intentional avenues to reward high skill players must be created so they aren't alienated by the game becoming "too casual". This should be done in the same update. It absolutely cannot wait 3 months or the game will lose a huge chunk of its endgame playerbase... again.

    Overland quest content needs to be a bit more difficult. Quest boss fights should more often be like the final fight in Markarth where you cannot blaze through it but need to do mechanics without making it unfair to new players who aren't even using sets and run unoptimized hybrid builds. It should be a nontrivial matter and should introduce a lot of the mechanics required in dungeons and trials sooner, more frequently and one at a time - things like blocking, interrupting, synergies and dodgerolling.
    This Bosmer was tortured to death. There is nothing left to be done.
  • etchedpixels
    etchedpixels
    ✭✭✭✭✭
    I don't think the combat system per se has any problems for me. The laggy response on the other hand is a problem, when blocking doesn't always work due to lag and when people timing their skills actually run with a combat metronome showing them when to press the key given the current lag is problematic.

    The things I'd like to see change are probably cast in stone
    - NPCs not being able to shoot through walls
    - Multiple players not being able to exist in the same spot in PVP at least (for PVE there are problems with that being abusable)
    - The bow mechanic versus the Skyrim one
    - Assistants automatically going away when a combat starts

    Too many toons not enough time
  • Raideen
    Raideen
    ✭✭✭✭✭
    ✭✭✭
    [Quoted post Removed]

    Umm...the devs themselves said it was unintended, ergo...an exploit.
    Weaving was intended. Animation cancelling was not.


    To the OP.
    1. I do not like having to rebuff all the time. If buffs lasted 45 seconds or more it would be less of an issue.
    2. I do not like weaving as it is a clunky mechanic. Left click mouse, keyboard button press, left click mouse, keyboard button press, left click mouse, keyboard button press. Its simply uncomfortable to play. This is especially on a magicka class. As magic I want to use abilities, as stamina I want to use weapons.
    3. I personally found tab target combat to be more engaging, especially for healing. It might be wack a mole but at least my targeted heal get to the proper target. I hate when someone runs in between me and the heal target causing that heal to be wasted....in before "use an aoe heal", because that excuse is tired. In order to be effective in the scenario I use, one could only use AOE heals. That makes healing pretty boring pretty fast.
    4. I dislike that there is no real range. Even the playfields in the game are tiny. Compare the size of an area to kill a boss in ESO compared to WOW, or even SWTOR. The culprit is action combat. The issue with action combat and range is that you have to lower your camera angle significantly to hit far away targets (essentially looking through your character from the back). I guess this is why most range in game is limited to 28m.
    5. I dislike the 1 shot mechanics that give you no warning. Its one thing to not know a fight and to be able to read the boss and learn from it, but in this game you just get 1 shot with no clue why unless you google it. This is of course not all fights but some of them are just ridiculous. If I don't see it coming, I should not die.
    6. I dislike the lack of control on the playfield, specifically no AOE taunting. I understand its the tanks job to hold the boss, DPS job to deal with adds (and tank them) but it just feels like everyone is a hybrid and less specialized.

    I dont "hate" eso combat, but its not my favorite. I prefer wow/swtor/eq style, I did hate GW2 for dungeons (that was REALLY unorganized combat). I don't recall how combat played in Warhammer Online, but I did like my black orc.



    Edited by Psiion on November 23, 2020 1:56AM
  • Starlock
    Starlock
    ✭✭✭✭✭
    ✭✭✭✭✭
    The combat in this game has never been what's interested me about it in part because it's generally not that interesting, especially by aRPG standards. I'm more of a fan of cRPGs as a general rule, and prefer aRPGs that at least attempt to include some of the deeper mechanics of those systems. What am I talking about? Here's an example.
    -*-*-*-
    Damage Types
    In proper cRPGs, which are largely based off tabletop RPGs, damage types play a very important role in game mechanics. Some creatures may be straight up immune to some types of damage, others highly resistant. It introduces a level of tactical gameplay that some enjoy and others can't stand.

    In its desire to cater towards a casual RPG market (or people who don't like RPGs, period), Elder Scrolls Online went the route of dumbing down damage types to the point that they are barely more than flavor text. Damage types mean almost nothing, as enemies and players alike don't have any specific resistances or weaknesses to the various damage types. The developers were okay with it making sense to be able to kill a storm atronach with lightning damage and an ice atronach with ice damage. Even Skyrim didn't go that casual with it's RPG elements, but this game sure did.

    In a game that leans heavily on the action side of aRPG, it was a terrible (though understandable) design decision that guts a mechanic that makes combat far more tactical and strategic in other RPGs. They could remove all damage types from the game right now and the game would loose little to none of its depth.
    -*-*-*-

    This is probably the most significant of ESO dumbing down traditional RPG mechanics to its own detriment, but there are also design decisions it made on a mechanical level that are an issue (yes, like allowing animation cancelling to work in the way that it does). There are a couple of older RPGs that lean heavily towards the action side of the genre that provide examples of what good combat in the genre looks like. One of those games is Kingdoms of Amalur: Reckoning and the other is Dragon's Dogma: Dark Arisen. The first is an example of a classless system that ESO really should have been given the history of the IP, while the second has the best tactical aRPG combat I've played. Both were contemporaries of ESO when it was released, so it's not unreasonable to suppose that ESO's combat could have been more like either of these games. It won't happen now, though, but having played them, it's part of why I find ESO's combat to be pretty lackluster by comparison.
  • Muttsmutt
    Muttsmutt
    ✭✭✭✭✭
    eso has the best combat of any traditional mmo on the market.
    i hate traditional mmo combat. wow is atrocious.
    Iccotak wrote: »
    I really like the action combat in ESO
    I’d ask for general combat is for enemies to do more

    i strongly agree with this.
    Iccotak wrote: »
    - Classes don’t have dedicated roles
    - Don’t like Rotations
    - Not enough skills on a bar

    i strongly disagree with this.

    PC-EU // UNDEAD
  • Cloudtrader
    Cloudtrader
    ✭✭✭✭✭
    My main problem with combat in ESO is that it hurts my hands. Didn't have that problem with other games, but maybe I'm just getting older.
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    The actual combat and speed of combat is decent.

    I have issues with tab targetting and passive miss chance bcz it removes a good amount of "personal skill" from positioning and aiming.

    I have issues with the lack of hard counters and varying degree of power in soft counters. Its almost like a 1 size fits all approach.

    I have a problem with ZoS's damage design. Typically the strength of a skill (damage per cost) starts off strongest the closer you get to a target and the further away and more things you add to it causes that skill to lose damage value. While this is done somewhat it was done in a way that was too broad and alot of skills fell by the wayside.

    Finding a good balance soo that ball groups are powerful but not end all be all.
  • linuxlady
    linuxlady
    ✭✭✭✭
    mostly its the dieing
  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    in a nutshell - its too twitchy and too fast for me.

    to expand on that. in order to be even be decent at that, it requires a certain amount of manual precision. everything is manual, targeting is entirely manual (so if you are off even a little, your attacks are not hitting anymore, and since mobs tend to move around, missing my target entirely with my attacks is extremely common for me)

    I feel like I'm playing a shooter, except in a shooter, I just have lets call them light attacks and I switch between weapons as needed, but ESO combines shooter mechanics with rpg mechanics of having all these different skills (10+2 of them) that need to interact with each other a certain way for best performance, and those skills are on 2 bars, so I have to switch between those two bars as well WHILE maintaining aim and weaving attacks between my skills AND avoiding bad on the ground etc?

    its too much for me. so I simplify it and that results in terrible performance out of me.

    I like that I can actively roll and dodge out of stuff on the ground and interrupt at will on any class as many times as I need to as long as i'm watching my resources. I dislike everything else.

    the reason why skill gap is so huge is because if this complexity of combat. and I understand why some people love it. they likely love it for the very same reasons I don't. and if it were a single player game? amazing. but its not a single player game, and combat that allows for such a wide range of performance becasue of how its structured is why we have such a disparity in content and overall game experience.

    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Raideen
    Raideen
    ✭✭✭✭✭
    ✭✭✭
    My main problem with combat in ESO is that it hurts my hands. Didn't have that problem with other games, but maybe I'm just getting older.

    Same. But I don't think its about getting older. I can still play wow or swtor and I have no issues, but I can't do combat in ESO for an extended period, I just get tired and hands hurt.
  • sevomd69
    sevomd69
    ✭✭✭✭✭
    Dying...
  • WySoSirius
    WySoSirius
    ✭✭✭✭
    The constant desync. With soft tab target. If pve had hard tab target. It would actually eliminate that. I know most hate the thought of hard tab targeting. I get it
    But when constantly facing the target and trying to LA HA skills etc and nothing happening it gets frustrating
  • Recapitated
    Recapitated
    ✭✭✭✭
    Cancelling light attacks is honestly a corny game mechanic. Nobody designing a combat system would be like oh yeah, this is how fighting goes.

    In PvE, the differences between DPS classes are almost cosmetic. Babysit your DOTs and spam a filler when you're not doing that. Class skills have almost no built-in interaction except for a few things like Frag Shield > GDB; combos are only relevant in pvp.

    There are a multitude of small things that just feel weird.

    5m range on stam looks bizarre, you're just doing rapid strikes in the air most of the time.

    Objects that look identical but have inconsistent collision detection, terrain getting your character stuck in random crap you can barely see.

    Odd behaviour when jumping, characters take weirdly long to land, struggling to jump onto ledges.

    If you get *any* amount of air when sprinting (this can happen off tiny sand dunes if you have speed buffs), your character stops sprinting when you land on the ground and only resumes after 1000ms. When this happens to me I retrace my steps and try to get air again and I can never manage it again which means players can't predict what will be considered a ledge.

    Dodging out of an AOE leaves your character in it until the dodge is completed so you can be visually out and yet inside as far as the server is concerned. If this happens to you inside that Elden Hollow AOE where skeletal hands pull you into a void you get CC'd outside the AOE with hands pulling on you, it looks so bad lol.
Sign In or Register to comment.