Uhh - Seriously watched a pack of 8 ww farm a zerg for more than 20 minutes in GH last weekend.
Even watched them ram a door down with a zerg on them. Just kept putting the ram back up and got the door open through attrition.
https://www.youtube.com/watch?v=S1_OAKPjUHs&ab_channel=Grimhallow
Took 20 mins to farm. Literally put it on some random toon that was ww for some reason and face tanked a group of like 7 dudes for 10 mins before they gave up
Congratulations, you made a tank that needs someone else to carry your damage for you.
Yup. The guy you bring is another ww and now youre both unkillable.
Actually, Crimson is bugged, and the three sets you mentioned would also work on any other tank setup.Werewolf is imho overturned solo and completely broken in group. People abusing it in IC for a reason after all.
Balance shud be discussed considering the highest potential of something, not the average performance or the low end build around it.
And here is the critical point:
I will lead my first werewolf meme raid in 3 years tomorrow in OPEN FIELD (not in IC!), and I expect it to be EXTREMELY hard, given the poison Dot Meta.
A Werewolf group on open field is laughably weak compared to a real mixed guild group. Have you ever seen 12 WW farm 40 pugs on open ground in a single battle? There is a reason for that:
No purge, limited CC break, no useful synergy dump, no ulti dump, no group healing and worst of all: the need to be in melee all the time while being perma snared. All this doesn't play a role when you can choose your fighting ground (i.e. places with a lot of LoS obstacles like IC). But when you can't, a Werewolf group is probably one of the weakest groups you can make and worlds apart from, say, a Warden group or a PetSorc raid.
Uhh - Seriously watched a pack of 8 ww farm a zerg for more than 20 minutes in GH last weekend.
Even watched them ram a door down with a zerg on them. Just kept putting the ram back up and got the door open through attrition.
You can siege with WW - you actually always could, but it was a bit harder back in the day.
Ok, WW raids might work if the pugs are stupid enough to stand in MELEE against WWs, are not using OIL AND don't use poison Proc sets
There were 2-3 oils + multiple meatbags. Pretty sure everyone and their mother has poison proc sets right now.
WW is fine. They excel in small group pack play and that is all. In fact, WW needs a buff to make stronger for solo play.
Does anyone unironically think werewolf is balanced? Major beserk, perhaps the best heal in the game (much better than templar, the healing class in this game), major brutality, you get resources back for using that heal, major defile, increase movement speed, increase return on heavy attack, increase weapon damage by a flat 18 percent, increase resistances by 10K. Much more.
Vampire, up to 30% damage reduction if you're stage 3 or higher. While being at stage 3, you have 60% less health regen, increase cost of skills by 8%, increase fire damage taken by 13%.
Vampire ulti costs 281 at stage 3. Vampire ulti costs more if you're stage 1. Werewolf costs 300. You can literally stay in werewolf for a whole bg, like 10 plus minutes. You can die as a werewolf, and you will still be werewolf. Vampire ulti lasts 20 seconds, and there are so many downsides to vampire.
I legitimately could not imagine if anyone responds to this forum post and thinks that werewolf is balanced. It has insane healing, damage, buffs, major defile, etc.
????
https://elderscrollsonline.wiki.fextralife.com/Werewolf+Skills
Does anyone unironically think werewolf is balanced? Major beserk, perhaps the best heal in the game (much better than templar, the healing class in this game), major brutality, you get resources back for using that heal, major defile, increase movement speed, increase return on heavy attack, increase weapon damage by a flat 18 percent, increase resistances by 10K. Much more.
Vampire, up to 30% damage reduction if you're stage 3 or higher. While being at stage 3, you have 60% less health regen, increase cost of skills by 8%, increase fire damage taken by 13%.
Vampire ulti costs 281 at stage 3. Vampire ulti costs more if you're stage 1. Werewolf costs 300. You can literally stay in werewolf for a whole bg, like 10 plus minutes. You can die as a werewolf, and you will still be werewolf. Vampire ulti lasts 20 seconds, and there are so many downsides to vampire.
I legitimately could not imagine if anyone responds to this forum post and thinks that werewolf is balanced. It has insane healing, damage, buffs, major defile, etc.
????
https://elderscrollsonline.wiki.fextralife.com/Werewolf+Skills
precambria wrote: »Now that the ult is bugged and there are almost no WW in battlegrounds, yeah it's better without them honestly they are overly disruptive and not in a reflect dmg hold block potato way, they have insane pressure for how tanky they are it's basically 2h sword and board with fur and all on one bar.