Red_Feather wrote: »Honestly it feels like testing the game and reporting it for a month on the public test server is just pointless.
We take a lot of time to play test and report and give feedback and it is ignored month after month and builds released with the very things we warned about!
We seem to care more about the game than you do!
Can we be given the tools to fix the bugs ourselves?!
Seriously, f*** Stadia.
All that Stadia has done is slow things down--we get an extra idle week of PTS with no patch (that obviously doesn't actually help with the quality of the patch that goes live, particularly since no changes can be made in that final week anyway), and the critical fixes that are needed to make the game playable get delayed by Stadia's patch cycle restrictions.
The negative impact that Stadia's patch cycle restrictions affect everyone on PC. All for the four people who actually use Stadia. And for a product that everyone knows Google is going to can in the future anyway (the omission "delay" of Stadia support in the latest Chromecast is all too telling).
This is beyond infuriating @ZOS_GinaBruno.
JhonathanD wrote: »Are you out of your mind? What is the schedule? This is not a regular maintenance, you have continuous bugs in the update, crashes from the game, non-working abilities that require immediate fixing.
Are you suggesting to wait a couple of weeks and look among your characters for those who are lucky enough not to be bugged, instead of fixing the broken?
Is this a way out of the situation? And what if scheduled maintenance was in six months? Would you suggest to wait too?
Any self-respecting company tries to remove all bugs after the release of a new DLS in the first week!
You have your next service on Monday. The fact that you are scheduled to service the new patch on November 16 means that the patch is normal and there are no problems with it.
It looks like it's worth giving up the game for a month or two. The fact that you so quickly fixed the moments with the non-working Crown Store (in the first place) showed everything.
Money is more important than reputation.
IIRC, it took them months to fix Greymoor quests, what do you expect? I cannot fully express what I think about how they handle bugs, because I'd get banned.
I mean, I know that resources are limited, but quality isn't declining anymore, it's hecking plunging.
And yes, say "thanks" to Stadia.
Mythreindeer wrote: »IIRC, it took them months to fix Greymoor quests, what do you expect? I cannot fully express what I think about how they handle bugs, because I'd get banned.
I mean, I know that resources are limited, but quality isn't declining anymore, it's hecking plunging.
And yes, say "thanks" to Stadia.
The above bolded phrase: are resources really limited? Why? I find it pretty hard to believe that cash flow and margins for ESO don't cover some employee time to fix stuff. Are there not enough employees? HIRE SOME MORE!
We know you got the money.
Mythreindeer wrote: »IIRC, it took them months to fix Greymoor quests, what do you expect? I cannot fully express what I think about how they handle bugs, because I'd get banned.
I mean, I know that resources are limited, but quality isn't declining anymore, it's hecking plunging.
And yes, say "thanks" to Stadia.
The above bolded phrase: are resources really limited? Why? I find it pretty hard to believe that cash flow and margins for ESO don't cover some employee time to fix stuff. Are there not enough employees? HIRE SOME MORE!
We know you got the money.
Because people and their time are a limited resource no matter how much you pay.
Though I must agree that if they reduced the scope (by reusing assets in their year-long theme) they must be losing people faster than we are losing patience, because just last year game wasn't so hopelessly broken. Maybe employees are leaving because of that Microsoft deal? Or they just have a lot of really bad coders. Then I wouldn't expect it getting better anytime soon.
Mythreindeer wrote: »IIRC, it took them months to fix Greymoor quests, what do you expect? I cannot fully express what I think about how they handle bugs, because I'd get banned.
I mean, I know that resources are limited, but quality isn't declining anymore, it's hecking plunging.
And yes, say "thanks" to Stadia.
The above bolded phrase: are resources really limited? Why? I find it pretty hard to believe that cash flow and margins for ESO don't cover some employee time to fix stuff. Are there not enough employees? HIRE SOME MORE!
We know you got the money.
Because people and their time are a limited resource no matter how much you pay.
Though I must agree that if they reduced the scope (by reusing assets in their year-long theme) they must be losing people faster than we are losing patience, because just last year game wasn't so hopelessly broken. Maybe employees are leaving because of that Microsoft deal? Or they just have a lot of really bad coders. Then I wouldn't expect it getting better anytime soon.
We can only speculate, given that there's quite a few engineering/programming positions open in their careers section. Including Lead, Senior, and regular Server Engineers. Same with Lead Gameplay Engineers. Whether or not it's for ESO, we don't know, but it's something that I do find rather ironic considering the whole "Look at this amazing performance! We've totally tested it!", and then it ends up like this.
Mythreindeer wrote: »IIRC, it took them months to fix Greymoor quests, what do you expect? I cannot fully express what I think about how they handle bugs, because I'd get banned.
I mean, I know that resources are limited, but quality isn't declining anymore, it's hecking plunging.
And yes, say "thanks" to Stadia.
The above bolded phrase: are resources really limited? Why? I find it pretty hard to believe that cash flow and margins for ESO don't cover some employee time to fix stuff. Are there not enough employees? HIRE SOME MORE!
We know you got the money.
Because people and their time are a limited resource no matter how much you pay.
Though I must agree that if they reduced the scope (by reusing assets in their year-long theme) they must be losing people faster than we are losing patience, because just last year game wasn't so hopelessly broken. Maybe employees are leaving because of that Microsoft deal? Or they just have a lot of really bad coders. Then I wouldn't expect it getting better anytime soon.
We can only speculate, given that there's quite a few engineering/programming positions open in their careers section. Including Lead, Senior, and regular Server Engineers. Same with Lead Gameplay Engineers. Whether or not it's for ESO, we don't know, but it's something that I do find rather ironic considering the whole "Look at this amazing performance! We've totally tested it!", and then it ends up like this.
We did test it though. It was not great.
Crown Store - Instant fix
Game breaking bugs - 10 days
You can see how Zos puts money over players.
Only benefit is that it will not be longGrizzbeorn wrote: »Yeah. You can thank Stadia for that.
I can't wait for that thing to die.