Maintenance for the week of May 4:
• PC/Mac: No maintenance – May 4

"Scheduled for Nov 16"

  • Parasaurolophus
    Parasaurolophus
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    JhonathanD wrote: »
    There is a positive side. My ping now, even in trials, rarely rises above the minimum values (116-130ms) and fps rarely stays below 60. I have not been to Cyrodiil yet, but all pve works fine. I'm afraid that after fixing light attacks everything will become worse as it was. Perhaps ZOS should pay more attention to the code at this point.


    This is all because a very large number of people do not play TESO now, so there is less load on the server))))

    Do you have statistics?
    PC/EU
  • JhonathanD
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    JhonathanD wrote: »
    There is a positive side. My ping now, even in trials, rarely rises above the minimum values (116-130ms) and fps rarely stays below 60. I have not been to Cyrodiil yet, but all pve works fine. I'm afraid that after fixing light attacks everything will become worse as it was. Perhaps ZOS should pay more attention to the code at this point.


    This is all because a very large number of people do not play TESO now, so there is less load on the server))))

    Do you have statistics?

    I'm just thinking logically, analyzing this forum topic

    And the second point, I would rather play with bad ping and fps than with non-working abilities and bugs
  • Celephantsylvius_Bornasfinmo
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    JhonathanD wrote: »
    There is a positive side. My ping now, even in trials, rarely rises above the minimum values (116-130ms) and fps rarely stays below 60. I have not been to Cyrodiil yet, but all pve works fine. I'm afraid that after fixing light attacks everything will become worse as it was. Perhaps ZOS should pay more attention to the code at this point.


    This is all because a very large number of people do not play TESO now, so there is less load on the server))))

    Wow that's a great fix. I heard crashes are still occuring though. It must be the keyboards we use.....
  • Katheriah
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    In Cyro I experience less lag, but more crashes than usual.
  • Razorruk
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    It's genuinely remarkable how badly ZOS have broken the game for endgame players with this patch. GG
  • Jaraal
    Jaraal
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    JhonathanD wrote: »
    There is a positive side. My ping now, even in trials, rarely rises above the minimum values (116-130ms) and fps rarely stays below 60. I have not been to Cyrodiil yet, but all pve works fine. I'm afraid that after fixing light attacks everything will become worse as it was. Perhaps ZOS should pay more attention to the code at this point.


    This is all because a very large number of people do not play TESO now, so there is less load on the server))))

    Do you have statistics?

    There was a bump in logins for the free house event and the witches event, but the freefall continues.

    https://steamcharts.com/app/306130
  • karekiz
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    Bumping thread just because I can't parse atm.
  • kargen27
    kargen27
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    Jaraal wrote: »
    JhonathanD wrote: »
    There is a positive side. My ping now, even in trials, rarely rises above the minimum values (116-130ms) and fps rarely stays below 60. I have not been to Cyrodiil yet, but all pve works fine. I'm afraid that after fixing light attacks everything will become worse as it was. Perhaps ZOS should pay more attention to the code at this point.


    This is all because a very large number of people do not play TESO now, so there is less load on the server))))

    Do you have statistics?

    There was a bump in logins for the free house event and the witches event, but the freefall continues.

    https://steamcharts.com/app/306130

    What freefall? Did you not actually look at the charts? Looking at the past charts we are seeing a common pattern.

    And even if there were a decline on Steam that really isn't a good indication of the overall population in the game.
    and then the parrot said, "must be the water mines green too."
  • Jaraal
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    kargen27 wrote: »
    And even if there were a decline on Steam that really isn't a good indication of the overall population in the game.

    Why would the percentage of ESO players who log in through Steam versus the percentage of players who use the Zenimax patcher be different?
  • karekiz
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    Sitting on login screen - 5 minutes+ load times PC NA
  • Spearpoint
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    Why does if feel like SOZ have pulled a Soul Tether on us? Oh, right..

    "Ravage nearby customers' souls with a disappointment rune, dealing 3303 Emotional Damage, healing for half the damage, and stunning them for 4 months. Ravaged subscribers are tethered to you for 8 weeks, and while they remain within your grasp, you siphon 574 cents from them every second. An employee can target a ravaged patronage and activate the Soul Leech synergy, dealing 2864 Mental Damage to them and saluting for the damage caused."


    SOZ really did sell their soul to Google this time, at our expenses :/

    Apparently there is no need for patching today :o, so I sincerely hope the scheduled maintenance on the 16th will be of a decent size. In heavy need of some TLC.

    I admit to know being very familiar with the terms of "baiting" etc., and if this counts as such, it is not intended.
    Edited by Spearpoint on November 9, 2020 5:44AM
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  • Czekoludek
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    kargen27 wrote: »
    Jaraal wrote: »
    JhonathanD wrote: »
    There is a positive side. My ping now, even in trials, rarely rises above the minimum values (116-130ms) and fps rarely stays below 60. I have not been to Cyrodiil yet, but all pve works fine. I'm afraid that after fixing light attacks everything will become worse as it was. Perhaps ZOS should pay more attention to the code at this point.


    This is all because a very large number of people do not play TESO now, so there is less load on the server))))

    Do you have statistics?

    There was a bump in logins for the free house event and the witches event, but the freefall continues.

    https://steamcharts.com/app/306130

    What freefall? Did you not actually look at the charts? Looking at the past charts we are seeing a common pattern.

    And even if there were a decline on Steam that really isn't a good indication of the overall population in the game.

    Steam charts are great way to study trends then overall population. From steam charts you cannot deduce how many active players ESO have but you can see od playerbase decline or rise (just like polls before elections which shows you political trends based on fraction of overall population with x% error margin). Also Twitch stats are nice indicator how many ppl are interested in the game
  • Sephyr
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    kargen27 wrote: »
    Jaraal wrote: »
    JhonathanD wrote: »
    There is a positive side. My ping now, even in trials, rarely rises above the minimum values (116-130ms) and fps rarely stays below 60. I have not been to Cyrodiil yet, but all pve works fine. I'm afraid that after fixing light attacks everything will become worse as it was. Perhaps ZOS should pay more attention to the code at this point.


    This is all because a very large number of people do not play TESO now, so there is less load on the server))))

    Do you have statistics?

    There was a bump in logins for the free house event and the witches event, but the freefall continues.

    https://steamcharts.com/app/306130

    What freefall? Did you not actually look at the charts? Looking at the past charts we are seeing a common pattern.

    And even if there were a decline on Steam that really isn't a good indication of the overall population in the game.

    • March 30, 2020: ~21,500 (Harrowstorm release date).
    • May 25, 2020: 39,494 (Greymoor release date was May 26th)
    • June 29, 2020: 32,687 (Stonethorn release date)
    • November 2, 2020: 33,807 (Markarth release date)
    • Saturday, November 7th, 2020: 26,593
    • Yesterday, November 8th, 2020: 27,047

    While it's not so much a freefall, there is quite a common pattern after every single release. There was growth up until Greymoor's release day, which ever since then has been stumbling in an up/down pattern that shows a clear decline of overall users on Steam. While this isn't indicative of those of us who don't use Steam, nor counts the losses outside of their platform, I certainly wouldn't doubt that there's been a significant drop since there's not exactly much holding long-term players here aside from minor collection gimmicks (antiquities, the set stickerbook) when performance hasn't been up to par with things that the game was once ambitiously proud of (raiding, Cyrodiil). It's bad when I queue on my tank and it still takes upwards of 10 minutes just to get a random vet.
    Edited by Sephyr on November 9, 2020 12:03PM
  • Jolsyf
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    Honestly it has become a regular thing for they to break stuff after every major update, it would be almost fine as long as the fix didn't delayed too much, but they consistently take a long time to fix the smallest things (except the crown$ store ofc). Greymoor was months util they fixed the freeze after getting xp.

    It is my hope that things will change with microsoft in charge now...
  • techyeshic
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    Naftal wrote: »
    Can ZOS cancel the contract with Google for Stadia anymore?

    Because it only makes the game worse for every actual PC player.

    Lol I am betting Google would be the ones that would like to as I don't think Stadia is doing as well as they hoped, yet judging by this 2 week wait; someone at ZOS likes the revenue stream.
  • zergbase_ESO
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    JhonathanD wrote: »
    Are you out of your mind? What is the schedule? This is not a regular maintenance, you have continuous bugs in the update, crashes from the game, non-working abilities that require immediate fixing.

    Are you suggesting to wait a couple of weeks and look among your characters for those who are lucky enough not to be bugged, instead of fixing the broken?

    Is this a way out of the situation? And what if scheduled maintenance was in six months? Would you suggest to wait too?

    Any self-respecting company tries to remove all bugs after the release of a new DLS in the first week!
    You have your next service on Monday. The fact that you are scheduled to service the new patch on November 16 means that the patch is normal and there are no problems with it.

    It looks like it's worth giving up the game for a month or two. The fact that you so quickly fixed the moments with the non-working Crown Store (in the first place) showed everything.
    Money is more important than reputation.

    You're right. This should be hotfixes. But since it is not crown store they will delay the fix and not hot fix it. Fun game but [snip]

    [Edited to remove Bashing]
    Edited by ZOS_ConnorG on November 10, 2020 2:14PM
  • Recapitated
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    Sephyr wrote: »
    kargen27 wrote: »
    Jaraal wrote: »
    JhonathanD wrote: »
    There is a positive side. My ping now, even in trials, rarely rises above the minimum values (116-130ms) and fps rarely stays below 60. I have not been to Cyrodiil yet, but all pve works fine. I'm afraid that after fixing light attacks everything will become worse as it was. Perhaps ZOS should pay more attention to the code at this point.


    This is all because a very large number of people do not play TESO now, so there is less load on the server))))

    Do you have statistics?

    There was a bump in logins for the free house event and the witches event, but the freefall continues.

    https://steamcharts.com/app/306130

    What freefall? Did you not actually look at the charts? Looking at the past charts we are seeing a common pattern.

    And even if there were a decline on Steam that really isn't a good indication of the overall population in the game.

    • March 30, 2020: ~21,500 (Harrowstorm release date).
    • May 25, 2020: 39,494 (Greymoor release date was May 26th)
    • June 29, 2020: 32,687 (Stonethorn release date)
    • November 2, 2020: 33,807 (Markarth release date)
    • Saturday, November 7th, 2020: 26,593
    • Yesterday, November 8th, 2020: 27,047

    While it's not so much a freefall, there is quite a common pattern after every single release. There was growth up until Greymoor's release day, which ever since then has been stumbling in an up/down pattern that shows a clear decline of overall users on Steam. While this isn't indicative of those of us who don't use Steam, nor counts the losses outside of their platform, I certainly wouldn't doubt that there's been a significant drop since there's not exactly much holding long-term players here aside from minor collection gimmicks (antiquities, the set stickerbook) when performance hasn't been up to par with things that the game was once ambitiously proud of (raiding, Cyrodiil). It's bad when I queue on my tank and it still takes upwards of 10 minutes just to get a random vet.

    Maybe I'm looking at this wrong, but I don't see this pattern for any year before this one.

    What I'm seeing is the highest population this game has ever seen in March (covid + Skyrim?). But also, the population this week is about as low as the lowest points in 2018 and 2019.

    FWIW I queue on tank mainly and I haven't had a queue longer than one minute, though I have encountered a number of bugs where the queue didn't pop for full groups.
    Edited by Recapitated on November 9, 2020 4:54PM
  • Sarannah
    Sarannah
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    The known issues post says: 5.2.6 is scheduled for november 16, but the fixes are stated to be in update: 6.2.6

    I'm assuming this is a typo, as it means the update is still WAY over an expansion away(years). hehe
    Someone might want to fix that! :smiley:

    Edit: Don't tell me noone else noticed that!?!
    Edited by Sarannah on November 9, 2020 7:35PM
  • Sephyr
    Sephyr
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    Sephyr wrote: »
    kargen27 wrote: »
    Jaraal wrote: »
    JhonathanD wrote: »
    There is a positive side. My ping now, even in trials, rarely rises above the minimum values (116-130ms) and fps rarely stays below 60. I have not been to Cyrodiil yet, but all pve works fine. I'm afraid that after fixing light attacks everything will become worse as it was. Perhaps ZOS should pay more attention to the code at this point.


    This is all because a very large number of people do not play TESO now, so there is less load on the server))))

    Do you have statistics?

    There was a bump in logins for the free house event and the witches event, but the freefall continues.

    https://steamcharts.com/app/306130

    What freefall? Did you not actually look at the charts? Looking at the past charts we are seeing a common pattern.

    And even if there were a decline on Steam that really isn't a good indication of the overall population in the game.

    • March 30, 2020: ~21,500 (Harrowstorm release date).
    • May 25, 2020: 39,494 (Greymoor release date was May 26th)
    • June 29, 2020: 32,687 (Stonethorn release date)
    • November 2, 2020: 33,807 (Markarth release date)
    • Saturday, November 7th, 2020: 26,593
    • Yesterday, November 8th, 2020: 27,047

    While it's not so much a freefall, there is quite a common pattern after every single release. There was growth up until Greymoor's release day, which ever since then has been stumbling in an up/down pattern that shows a clear decline of overall users on Steam. While this isn't indicative of those of us who don't use Steam, nor counts the losses outside of their platform, I certainly wouldn't doubt that there's been a significant drop since there's not exactly much holding long-term players here aside from minor collection gimmicks (antiquities, the set stickerbook) when performance hasn't been up to par with things that the game was once ambitiously proud of (raiding, Cyrodiil). It's bad when I queue on my tank and it still takes upwards of 10 minutes just to get a random vet.

    Maybe I'm looking at this wrong, but I don't see this pattern for any year before this one.

    What I'm seeing is the highest population this game has ever seen in March (covid + Skyrim?). But also, the population this week is about as low as the lowest points in 2018 and 2019.

    FWIW I queue on tank mainly and I haven't had a queue longer than one minute, though I have encountered a number of bugs where the queue didn't pop for full groups.

    Generally speaking, spikes will be seen around yearly chapter announcements somewhat close to release and steadily drop off, but slowly increase at the year's end. So in 2018, they were climbing numbers into the end of the year reaching into 2019 with it following suit into 2020. However this year, for some reason, there doesn't seem to be the same player retention of years past. It's, again, not a freefall like some have described and for the record I know that the numbers don't indicate causation. After all, there are plenty of people 'liberating' themselves from Steam's platform as of late due to other issues surrounding not just ESO, but other games as well so there's a lot that we can't really say for sure and only speculate.

    That being said, while I can't exactly count my personal experiences into what seems to be happening, I also think that the significant 'drop' as I mentioned probably isn't above a 2% drop on either side of the PC client. I don't see the numbers as "OMG GAME'S DEAD!", but rather more of just a steady decline of players over time, which again the numbers won't tell us why. The numbers that'd tell us something would be how many have cancelled their subs around this time, how many accounts have been inactive starting from Harrowstorm to now and how often they went inactive since around that time. All that the data tells me from Steam is that there seems to be a bit of a bleed-out. However ZOS still has time to act on keeping both short-term and long-term players more congruent with content engagement, it's just a matter on if they're going to live up to promises or not. I'm just going to play other things until the 16th and vote with my wallet as this patch cadencing when there's gamebreaking bugs makes it really hard to stay engaged.

    And I wish I had that luck! Normals pop for me faster, but for some reason random vets just take a long time for me to find a group. Most of the time, I just drag guildies with me who are needing the clears and they get something out of it.

  • DrYitMat
    DrYitMat
    This is pretty ridiculous that a bug making the game pretty much unplayable (at the very least extremely unenjoyable) is going to last for a full 2 weeks before being patched. The known issue tracker seems to indicate that the issue has been fixed and is waiting to be deployed. Why not just hotfix the damn thing? This type of *** makes me want to drop my sub before DLC releases since they will break something and I won't play for atleast half the month until they fix it.
  • techyeshic
    techyeshic
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    Inb4 the generic response on how dome things cant be hot fixed due to people confusing that with a mid week maintenance.

    Hot fixes are done when the server can stay up during the process. Most fixes require down time, but I get what you all mean about waiting 2 weeks for maintenance
    Edited by techyeshic on November 9, 2020 10:16PM
  • karekiz
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    "If an emergency arises, we’ll of course work with Stadia to get a patch published ASAP. So in general, PC incrementals will now occur bi-weekly, but if needed, we can update quickly."

    Tells me now that it means:

    Crown Store Billing issues.
    Can't login issues for an entire server.

    Everything else is considered not an emergency.
    Edited by karekiz on November 9, 2020 10:38PM
  • Sylvermynx
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    Sarannah wrote: »
    The known issues post says: 5.2.6 is scheduled for november 16, but the fixes are stated to be in update: 6.2.6

    I'm assuming this is a typo, as it means the update is still WAY over an expansion away(years). hehe
    Someone might want to fix that! :smiley:

    Edit: Don't tell me noone else noticed that!?!

    I did, and PM'd Gina about it. It shows 6.2.6 now - though she did miss correcting one of the instances.
  • JhonathanD
    JhonathanD
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    It's funny, but despite all our remarks, no one answered or did anything. They don't give a damn, absolutely.
  • idk
    idk
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    PC patches are now beholden to Stadia as they have to be scheduled now. Only emergency patches can be pushed faster and weaving basic attacks is not an emergency even though it is very annoying.
  • Banana
    Banana
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    Great. Even the updates are lagging now
  • Katheriah
    Katheriah
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    JhonathanD wrote: »
    It's funny, but despite all our remarks, no one answered or did anything. They don't give a damn, absolutely.

    We don't even get a 'sorry, we messed up, we promise to be better.'

    This DLC and all the issues feel like ZOS is flipping us the finger. Both of them, actually.
  • JhonathanD
    JhonathanD
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    Why hasn't the list of known issues been updated?

    There are many more of them than indicated. Or will it be more convenient to fix it?


    "We solved 4 problems, we are great !!!"


    But what about the rest? Or will they be decided in a couple of weeks?
  • BazOfWar
    BazOfWar
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    If these fixes don't work do we have to wait another 2 weeks for them to fix the fixes?.
  • code65536
    code65536
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    BazOfWar wrote: »
    If these fixes don't work do we have to wait another 2 weeks for them to fix the fixes?.

    Yes.

    This is what happens when you surrender your patch cycle to Google.
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