Balance is balance; prior to the proc based changes stat dense gear was better, now proc based gear is better.
Neither was, nor is, balance.
i dont want all of them to be removed since some of them opens up other playstyles but yeah this is tiring. losing 400wd doesnt matter when you can deal 9k dmg from proc every ten seconds without using gcd, resource whatever.
and to the guy whos asking which is what, i dont think masters bow is proc set. or clever alch, eternal hunt etc.
just pure stats would be boring too.
I have no problem with proc sets in general. They are here to stay anyway.
BUT,
They shouldn't be OP, they shouldn't add the amount of damage of one or several good, punchy skills. Someone said - it's a tool for average player to feel powered. Not necessarily - due to human nature, people WILL abuse it, as we can already see in Cyrodiil. The amount of average players helping vs abusers is probably 1:10.
Simply put, proc sets should be nerfed or put into boundaries, to help, have fun etc. but not to do the work for you.
Strider__Roshin wrote: »Oh look no dev comment. What a shock. Also expect none of this to get addressed in the PTS.
Proc sets are not a problem.
2 proc sets just can be negated by 1 defensive set. Or purged.
If it is 4 on 1 fight, yes it kills, but why do you think that you must kill 4 people solo ?
1 on 1 player in 2 attack proc sets is always weeker.
And proc sets were always used before patch to, so what is the problem?
I kill people with proc sets more easely.
But they are playable now. They just were useless before. Now they are playable, but it is not win button, 1 on 1 i always kill them.
yeah yeah its balanced lol, when gear does more dmg then abilities and they make its easly proc so boomers can kill people by just smashing the keyboard without thought or need to learn the game, such a joke 1.3k bb
great balance and thanks you so much for listening to the community zos
can't wait for new world to come out ,this game went from being good competitive mmorpg and became so bad and boring
this proc meta, block changes that made the game clunky , ultimate cast time they killed pvp already so many people left
and the people who still play just don't have thing else to play for the moment
MentalxHammer wrote: »Good job guys on all the feedback, and thank you ZOS for listening and making adjustments to Sheer venom and Syvarras.
As has been discussed, it might be a more effective option to adjust the interaction between Malacaths and proc sets, as it has been concluded that this the core of the proc set meta. This would address the issue without effecting playstyles or numerous sets.
kathandira wrote: »MentalxHammer wrote: »Good job guys on all the feedback, and thank you ZOS for listening and making adjustments to Sheer venom and Syvarras.
As has been discussed, it might be a more effective option to adjust the interaction between Malacaths and proc sets, as it has been concluded that this the core of the proc set meta. This would address the issue without effecting playstyles or numerous sets.
Terrific! Problems in PvP affect PvE again! Rejoice!
why do we applaud this lazy approach to fixing problems?
kathandira wrote: »Proc sets are not a problem.
2 proc sets just can be negated by 1 defensive set. Or purged.
If it is 4 on 1 fight, yes it kills, but why do you think that you must kill 4 people solo ?
1 on 1 player in 2 attack proc sets is always weeker.
And proc sets were always used before patch to, so what is the problem?
I kill people with proc sets more easely.
But they are playable now. They just were useless before. Now they are playable, but it is not win button, 1 on 1 i always kill them.
yeah yeah its balanced lol, when gear does more dmg then abilities and they make its easly proc so boomers can kill people by just smashing the keyboard without thought or need to learn the game, such a joke 1.3k bb
great balance and thanks you so much for listening to the community zos
can't wait for new world to come out ,this game went from being good competitive mmorpg and became so bad and boring
this proc meta, block changes that made the game clunky , ultimate cast time they killed pvp already so many people left
and the people who still play just don't have thing else to play for the moment
Icey Conjurer hit 10x for 753 per second
Sheer Venom hit 5x for 1,101 per second
Unleashed Terror hit 10x for 810 per second
Twin Blade hit 6x for 796 per second
Blast Bones hit 1x for 1337
In total, at the moment of death, what is shown is a total of 4,797 damage.
This doesn't appear to be a great example of what you are attempting to show.
relentless_turnip wrote: »kathandira wrote: »Proc sets are not a problem.
2 proc sets just can be negated by 1 defensive set. Or purged.
If it is 4 on 1 fight, yes it kills, but why do you think that you must kill 4 people solo ?
1 on 1 player in 2 attack proc sets is always weeker.
And proc sets were always used before patch to, so what is the problem?
I kill people with proc sets more easely.
But they are playable now. They just were useless before. Now they are playable, but it is not win button, 1 on 1 i always kill them.
yeah yeah its balanced lol, when gear does more dmg then abilities and they make its easly proc so boomers can kill people by just smashing the keyboard without thought or need to learn the game, such a joke 1.3k bb
great balance and thanks you so much for listening to the community zos
can't wait for new world to come out ,this game went from being good competitive mmorpg and became so bad and boring
this proc meta, block changes that made the game clunky , ultimate cast time they killed pvp already so many people left
and the people who still play just don't have thing else to play for the moment
Icey Conjurer hit 10x for 753 per second
Sheer Venom hit 5x for 1,101 per second
Unleashed Terror hit 10x for 810 per second
Twin Blade hit 6x for 796 per second
Blast Bones hit 1x for 1337
In total, at the moment of death, what is shown is a total of 4,797 damage.
This doesn't appear to be a great example of what you are attempting to show.
I think the point is there are now skills on his death recap. Ultimately armor killed him...
Even the blastbones is evidence of someone using proc sets, judging by its low tooltip.
Atherakhia wrote: »You know, for a lot of players proc sets are fun and a welcome change after years and years of boring stat based gameplay.
This is an MMO, not a first person shooter. The gear that you farm is supposed to have a heavy impact on your gameplay.
Which is counter productive when only stamina get access to the fun and exciting sets. If they can't be bothered to do it right, then don't do it at all please.
Now that said, I really don't think a lot of the sets are the problem and simply changing Malacath would likely solve some of the problem. There are obviously exceptions to the rule like Sheer Venom and Unleashed being far too powerful.
kathandira wrote: »MentalxHammer wrote: »Good job guys on all the feedback, and thank you ZOS for listening and making adjustments to Sheer venom and Syvarras.
As has been discussed, it might be a more effective option to adjust the interaction between Malacaths and proc sets, as it has been concluded that this the core of the proc set meta. This would address the issue without effecting playstyles or numerous sets.
Terrific! Problems in PvP affect PvE again! Rejoice!
why do we applaud this lazy approach to fixing problems?
Wolf_Watching wrote: »Atherakhia wrote: »You know, for a lot of players proc sets are fun and a welcome change after years and years of boring stat based gameplay.
This is an MMO, not a first person shooter. The gear that you farm is supposed to have a heavy impact on your gameplay.
Which is counter productive when only stamina get access to the fun and exciting sets. If they can't be bothered to do it right, then don't do it at all please.
Now that said, I really don't think a lot of the sets are the problem and simply changing Malacath would likely solve some of the problem. There are obviously exceptions to the rule like Sheer Venom and Unleashed being far too powerful.
Cauluarians and that 5 la monster set says otherwise
Kingslayer513 wrote: »kathandira wrote: »MentalxHammer wrote: »Good job guys on all the feedback, and thank you ZOS for listening and making adjustments to Sheer venom and Syvarras.
As has been discussed, it might be a more effective option to adjust the interaction between Malacaths and proc sets, as it has been concluded that this the core of the proc set meta. This would address the issue without effecting playstyles or numerous sets.
Terrific! Problems in PvP affect PvE again! Rejoice!
why do we applaud this lazy approach to fixing problems?
Nobody used those proc sets in pve anyways. What alternative would you propose?
kathandira wrote: »Kingslayer513 wrote: »kathandira wrote: »MentalxHammer wrote: »Good job guys on all the feedback, and thank you ZOS for listening and making adjustments to Sheer venom and Syvarras.
As has been discussed, it might be a more effective option to adjust the interaction between Malacaths and proc sets, as it has been concluded that this the core of the proc set meta. This would address the issue without effecting playstyles or numerous sets.
Terrific! Problems in PvP affect PvE again! Rejoice!
why do we applaud this lazy approach to fixing problems?
Nobody used those proc sets in pve anyways. What alternative would you propose?
I propose the same thing many others have over the years.
Separate the rules on items and skills for PvE and PvP.
Proc dmg itself is fine, as others post, what needs to change is stacking multiple instances of the same proc in PvP.
Proc dmg itself is fine, as others post, what needs to change is stacking multiple instances of the same proc in PvP.
MentalxHammer wrote: »Good job guys on all the feedback, and thank you ZOS for listening and making adjustments to Sheer venom and Syvarras.
As has been discussed, it might be a more effective option to adjust the interaction between Malacaths and proc sets, as it has been concluded that this the core of the proc set meta. This would address the issue without effecting playstyles or numerous sets.
NeillMcAttack wrote: »I feel like we can’t really judge the meta until group BG’s are returned. The game should never be balanced around solo play IMO, and if you try to balance around both they will both lack in diversity.
Yes, it sucks to look at a recap of, syvarra’s, sheer venom, and unleashed terror. You are going to struggle on the majority of specs when 2-3 people drop these highly potent dots on you. But we must at least try to find out if there is some healthy group play possible. Because when you think about it, one purge every 10 seconds would negate 2-3 players 5 piece bonus’s if a group tries to run this in group play. I can’t see a Meta, at a competitive level, relying on this totally counterable strategy.
And in fairness, if you were outnumbered by 2-3 competent players, procs or no procs, you are likely screwed anyway. This is just to make PvP more accessible for solo noobs.[/quote
Seems procs should hit for much less with lower damage imo