Ragnaroek93 wrote: »So they nerfed the one set which made overnerfed Poison Injection actually worth using while leaving the other procs alone and buffing the new destro staff proc. Can't wait for the "just line of sight/run out of range" memes for this dumb destro staff.
Waffennacht wrote: »If anyone has been using plague slinger they know its not OP.
Cannot control target, can be walked away from/dodged, and rarely all hit the same player if at all
Waffennacht wrote: »If anyone has been using plague slinger they know its not OP.
Cannot control target, can be walked away from/dodged, and rarely all hit the same player if at all

Urzigurumash wrote: »Ok I'll revise my statement, Plagueslinger is next to useless about 50% of the time in Cyro. Being clustered on those Bruma flags with no NPCs around is one of the rare times it will outperform other sets. Guards around, it's useless, open field, it's useless. That's my experience anyhow, I've used the set here and there since 2018.
Urzigurumash wrote: »Yeah if you see my above comment, it's incredible in BG maps with tight spots, like the Colosseum one with the rooms off to the side. The open lava dome one, etc., not so much.
The damage being that low indicates that it was probably blocked. Which doesn't protect you from the Major Defile, or all the stacked up procs. And don't forget the other DOTs that simply didn't have room on his recap.relentless_turnip wrote: »kathandira wrote: »Proc sets are not a problem.
2 proc sets just can be negated by 1 defensive set. Or purged.
If it is 4 on 1 fight, yes it kills, but why do you think that you must kill 4 people solo ?
1 on 1 player in 2 attack proc sets is always weeker.
And proc sets were always used before patch to, so what is the problem?
I kill people with proc sets more easely.
But they are playable now. They just were useless before. Now they are playable, but it is not win button, 1 on 1 i always kill them.
yeah yeah its balanced lol, when gear does more dmg then abilities and they make its easly proc so boomers can kill people by just smashing the keyboard without thought or need to learn the game, such a joke 1.3k bb
great balance and thanks you so much for listening to the community zos
can't wait for new world to come out ,this game went from being good competitive mmorpg and became so bad and boring
this proc meta, block changes that made the game clunky , ultimate cast time they killed pvp already so many people left
and the people who still play just don't have thing else to play for the moment
Icey Conjurer hit 10x for 753 per second
Sheer Venom hit 5x for 1,101 per second
Unleashed Terror hit 10x for 810 per second
Twin Blade hit 6x for 796 per second
Blast Bones hit 1x for 1337
In total, at the moment of death, what is shown is a total of 4,797 damage.
This doesn't appear to be a great example of what you are attempting to show.
I think the point is there are now skills on his death recap. Ultimately armor killed him...
Even the blastbones is evidence of someone using proc sets, judging by its low tooltip.
Jeez how do you even get BB to hit for 1337? In eso builder, all points in health, no cp, crafted CP160 generic heavy armor, only the gravelord skill line chosen, and 2H with no enchants gets me over that, even assuming 75% mitigation on the target. lol
FangOfTheTwoMoons wrote: »
It does hit pretty hard. Especially if you combo it like that guy did. Oh and the nice sheer venom proc too.
FangOfTheTwoMoons wrote: »
It does hit pretty hard. Especially if you combo it like that guy did. Oh and the nice sheer venom proc too.
if u have 5k resis sure it does it hard
im playing stam blade the squishiest class possible and i have no problems with proc sets
just dont mimimi thanks
FangOfTheTwoMoons wrote: »FangOfTheTwoMoons wrote: »
It does hit pretty hard. Especially if you combo it like that guy did. Oh and the nice sheer venom proc too.
if u have 5k resis sure it does it hard
im playing stam blade the squishiest class possible and i have no problems with proc sets
just dont mimimi thanks
My Mag D has 27k+ so idk what to tell you.
I'm a stamblade main so I know it's easy to just cloak and mitigate the damage. Cloaking to mitigate the damage is a luxury only Nightblade has on demand. You didn't make too good of a case for yourself there.
Not to mention the countless other screenshots with ridiculous kill feeds.
FangOfTheTwoMoons wrote: »FangOfTheTwoMoons wrote: »
It does hit pretty hard. Especially if you combo it like that guy did. Oh and the nice sheer venom proc too.
if u have 5k resis sure it does it hard
im playing stam blade the squishiest class possible and i have no problems with proc sets
just dont mimimi thanks
My Mag D has 27k+ so idk what to tell you.
I'm a stamblade main so I know it's easy to just cloak and mitigate the damage. Cloaking to mitigate the damage is a luxury only Nightblade has on demand. You didn't make too good of a case for yourself there.
Not to mention the countless other screenshots with ridiculous kill feeds.
sure so if u dont accept nb as example than i can go on: my mag dk kills 80% of all enemys i fight in the first 20sec and i have 40k resis = i dont even get dmg .... next example my mag nekro its average in tankyness but i had never a problem with dots cause nekro has a purge ....
sorcs could just shild to infinity
templar has purge and redicoulus heal
warden has purge too...
u see every class can do something about it its not like its deadric unpurgable dmg so its just a case of how good u can adapt to diffrent scenarios
and what rediculous killfeeds i only see there a few dots which was running 10sec + if u cant dodge it than maybe purge them...
Plus, given how quickly, cheaply, and easily all these various proc-DOTs apply, where am I supposed to get the global cooldowns necessary to actually fight back? Or even heal myself from the DOT damage + Necromancer class cleanse health cost?FangOfTheTwoMoons wrote: »FangOfTheTwoMoons wrote: »FangOfTheTwoMoons wrote: »
It does hit pretty hard. Especially if you combo it like that guy did. Oh and the nice sheer venom proc too.
if u have 5k resis sure it does it hard
im playing stam blade the squishiest class possible and i have no problems with proc sets
just dont mimimi thanks
My Mag D has 27k+ so idk what to tell you.
I'm a stamblade main so I know it's easy to just cloak and mitigate the damage. Cloaking to mitigate the damage is a luxury only Nightblade has on demand. You didn't make too good of a case for yourself there.
Not to mention the countless other screenshots with ridiculous kill feeds.
sure so if u dont accept nb as example than i can go on: my mag dk kills 80% of all enemys i fight in the first 20sec and i have 40k resis = i dont even get dmg .... next example my mag nekro its average in tankyness but i had never a problem with dots cause nekro has a purge ....
sorcs could just shild to infinity
templar has purge and redicoulus heal
warden has purge too...
u see every class can do something about it its not like its deadric unpurgable dmg so its just a case of how good u can adapt to diffrent scenarios
and what rediculous killfeeds i only see there a few dots which was running 10sec + if u cant dodge it than maybe purge them...
Holy crap everyone @Xologamer has figured it out! Lets cease these pointless discussion, it was this easy all along!
You're examples are good in a vacuum. It's never that simple.
"i only see there a few dots which was running 10sec + if u cant dodge it than maybe purge them..."
Dots, that after 2 or 3 GCDs are putting more pressure on you than anything a stat based build could dream of. Also not every class has a purge, and if you're implying everyone should run purge, it reinforces the idea that Proc sets are overcentralizing.
FangOfTheTwoMoons wrote: »FangOfTheTwoMoons wrote: »FangOfTheTwoMoons wrote: »
It does hit pretty hard. Especially if you combo it like that guy did. Oh and the nice sheer venom proc too.
if u have 5k resis sure it does it hard
im playing stam blade the squishiest class possible and i have no problems with proc sets
just dont mimimi thanks
My Mag D has 27k+ so idk what to tell you.
I'm a stamblade main so I know it's easy to just cloak and mitigate the damage. Cloaking to mitigate the damage is a luxury only Nightblade has on demand. You didn't make too good of a case for yourself there.
Not to mention the countless other screenshots with ridiculous kill feeds.
sure so if u dont accept nb as example than i can go on: my mag dk kills 80% of all enemys i fight in the first 20sec and i have 40k resis = i dont even get dmg .... next example my mag nekro its average in tankyness but i had never a problem with dots cause nekro has a purge ....
sorcs could just shild to infinity
templar has purge and redicoulus heal
warden has purge too...
u see every class can do something about it its not like its deadric unpurgable dmg so its just a case of how good u can adapt to diffrent scenarios
and what rediculous killfeeds i only see there a few dots which was running 10sec + if u cant dodge it than maybe purge them...
Holy crap everyone @Xologamer has figured it out! Lets cease these pointless discussion, it was this easy all along!
You're examples are good in a vacuum. It's never that simple.
"i only see there a few dots which was running 10sec + if u cant dodge it than maybe purge them..."
Dots, that after 2 or 3 GCDs are putting more pressure on you than anything a stat based build could dream of. Also not every class has a purge, and if you're implying everyone should run purge, it reinforces the idea that Proc sets are overcentralizing.
FangOfTheTwoMoons wrote: »FangOfTheTwoMoons wrote: »FangOfTheTwoMoons wrote: »
It does hit pretty hard. Especially if you combo it like that guy did. Oh and the nice sheer venom proc too.
if u have 5k resis sure it does it hard
im playing stam blade the squishiest class possible and i have no problems with proc sets
just dont mimimi thanks
My Mag D has 27k+ so idk what to tell you.
I'm a stamblade main so I know it's easy to just cloak and mitigate the damage. Cloaking to mitigate the damage is a luxury only Nightblade has on demand. You didn't make too good of a case for yourself there.
Not to mention the countless other screenshots with ridiculous kill feeds.
sure so if u dont accept nb as example than i can go on: my mag dk kills 80% of all enemys i fight in the first 20sec and i have 40k resis = i dont even get dmg .... next example my mag nekro its average in tankyness but i had never a problem with dots cause nekro has a purge ....
sorcs could just shild to infinity
templar has purge and redicoulus heal
warden has purge too...
u see every class can do something about it its not like its deadric unpurgable dmg so its just a case of how good u can adapt to diffrent scenarios
and what rediculous killfeeds i only see there a few dots which was running 10sec + if u cant dodge it than maybe purge them...
Holy crap everyone @Xologamer has figured it out! Lets cease these pointless discussion, it was this easy all along!
You're examples are good in a vacuum. It's never that simple.
"i only see there a few dots which was running 10sec + if u cant dodge it than maybe purge them..."
Dots, that after 2 or 3 GCDs are putting more pressure on you than anything a stat based build could dream of. Also not every class has a purge, and if you're implying everyone should run purge, it reinforces the idea that Proc sets are overcentralizing.
if you're implying everyone should run purge, it reinforces the idea that Proc sets are overcentralizing.
thats a stupid statment its like i would say nerf direct dmg cause than everyone needs to use heals ....
if u die cause of any reason e.g. dots than use something to prevent it u cant just use 1build for many years u need to adapt to mets zerg noobs if all use templar jabs than u should maybe think about using major evasion.... if everyone uses dots maybe think about using a cleanse (and everyone can use the pvp one and there is no reason not to)
and last but not least if u press x2 a purge all debuffs are gone and ur enemy needs the next 5-10sec jsut to reaply them and in this whole time ulll get close to 0 dmg
FangOfTheTwoMoons wrote: »
It does hit pretty hard. Especially if you combo it like that guy did. Oh and the nice sheer venom proc too.
if u have 5k resis sure it does it hard
im playing stam blade the squishiest class possible and i have no problems with proc sets
just dont mimimi thanks
FangOfTheTwoMoons wrote: »FangOfTheTwoMoons wrote: »FangOfTheTwoMoons wrote: »
It does hit pretty hard. Especially if you combo it like that guy did. Oh and the nice sheer venom proc too.
if u have 5k resis sure it does it hard
im playing stam blade the squishiest class possible and i have no problems with proc sets
just dont mimimi thanks
My Mag D has 27k+ so idk what to tell you.
I'm a stamblade main so I know it's easy to just cloak and mitigate the damage. Cloaking to mitigate the damage is a luxury only Nightblade has on demand. You didn't make too good of a case for yourself there.
Not to mention the countless other screenshots with ridiculous kill feeds.
sure so if u dont accept nb as example than i can go on: my mag dk kills 80% of all enemys i fight in the first 20sec and i have 40k resis = i dont even get dmg .... next example my mag nekro its average in tankyness but i had never a problem with dots cause nekro has a purge ....
sorcs could just shild to infinity
templar has purge and redicoulus heal
warden has purge too...
u see every class can do something about it its not like its deadric unpurgable dmg so its just a case of how good u can adapt to diffrent scenarios
and what rediculous killfeeds i only see there a few dots which was running 10sec + if u cant dodge it than maybe purge them...
Holy crap everyone @Xologamer has figured it out! Lets cease these pointless discussion, it was this easy all along!
You're examples are good in a vacuum. It's never that simple.
"i only see there a few dots which was running 10sec + if u cant dodge it than maybe purge them..."
Dots, that after 2 or 3 GCDs are putting more pressure on you than anything a stat based build could dream of. Also not every class has a purge, and if you're implying everyone should run purge, it reinforces the idea that Proc sets are overcentralizing.
if you're implying everyone should run purge, it reinforces the idea that Proc sets are overcentralizing.
thats a stupid statment its like i would say nerf direct dmg cause than everyone needs to use heals ....
if u die cause of any reason e.g. dots than use something to prevent it u cant just use 1build for many years u need to adapt to mets zerg noobs if all use templar jabs than u should maybe think about using major evasion.... if everyone uses dots maybe think about using a cleanse (and everyone can use the pvp one and there is no reason not to)
and last but not least if u press x2 a purge all debuffs are gone and ur enemy needs the next 5-10sec jsut to reaply them and in this whole time ulll get close to 0 dmg
FangOfTheTwoMoons wrote: »
It does hit pretty hard. Especially if you combo it like that guy did. Oh and the nice sheer venom proc too.
if u have 5k resis sure it does it hard
im playing stam blade the squishiest class possible and i have no problems with proc sets
just dont mimimi thanks
This is objectively false. I mentioned why in my previous post, but I'll expand on things a bit.and last but not least if u press x2 a purge all debuffs are gone and ur enemy needs the next 5-10sec jsut to reaply them and in this whole time ulll get close to 0 dmg
FangOfTheTwoMoons wrote: »FangOfTheTwoMoons wrote: »
It does hit pretty hard. Especially if you combo it like that guy did. Oh and the nice sheer venom proc too.
if u have 5k resis sure it does it hard
im playing stam blade the squishiest class possible and i have no problems with proc sets
just dont mimimi thanks
My Mag D has 27k+ so idk what to tell you.
I'm a stamblade main so I know it's easy to just cloak and mitigate the damage. Cloaking to mitigate the damage is a luxury only Nightblade has on demand. You didn't make too good of a case for yourself there.
Not to mention the countless other screenshots with ridiculous kill feeds.
sure so if u dont accept nb as example than i can go on: my mag dk kills 80% of all enemys i fight in the first 20sec and i have 40k resis = i dont even get dmg .... next example my mag nekro its average in tankyness but i had never a problem with dots cause nekro has a purge ....
sorcs could just shild to infinity
templar has purge and redicoulus heal
warden has purge too...
u see every class can do something about it its not like its deadric unpurgable dmg so its just a case of how good u can adapt to diffrent scenarios
and what rediculous killfeeds i only see there a few dots which was running 10sec + if u cant dodge it than maybe purge them...
This is objectively false. I mentioned why in my previous post, but I'll expand on things a bit.and last but not least if u press x2 a purge all debuffs are gone and ur enemy needs the next 5-10sec jsut to reaply them and in this whole time ulll get close to 0 dmg
Lets take my earlier example of Sheer Venom + Unleashed Terror + Maelstrom 2h (and the Malacath Ring, of course). This setup will indeed mean that you're only using a 1 piece monster set, but it seems that a ton of people find that trade off to be totally worth it.
First, the guaranteed DOTs:
Global Cooldown 1: Poison Injection (DOT-1) + Sheer Venom proc (DOT-2).
Bar Swap
Global Cooldown 2: Stampede (DOT-3 as ground-based AOE) + Maelstrom 2h proc (DOT-4) + Unleased Terror proc (DOT-5)
Secondly, the potential DOTs which may also be applied during the aforementioned 2 GCDs, but aren't 100% guaranteed:
Double DOT poisons (DOT-6 and DOT-7), Poisoned status effect (DOT-8), Heavy Weapons bleed proc if Maelstrom 2h is an axe (DOT-9).
That's 5-9 DOTs in two GCDs, which means 2 seconds and not 5-10. A best case scenario for the defender is that none of the "potential" DOTs trigger, which still means 5 DOTs in 2 seconds. And if you're relying on the Purge ability to remove those DOTs, that's 2 GCDs spent for the defender as well - at a drastically higher resource cost than that spent by the attacker, even if using the Efficient Purge morph. But wait, there's more!
Sheer Venom will automatically reapply itself if Poison Injection ticks, and the ground AOE DOT from Stampede is able to automatically reapply the Maelstrom 2h proc. So if the server thinks that your little toe is still touching the ground AOE when your first Purge is cast, it has the potential to be 100% wasted - even without any extra input from the attacker.
It's interesting that these Stamina-based procs can automatically reapply themselves in this manner, but Oblivion's Foe can't. Oftentimes, it really does feel like ZOS goes out of their way to make sure that Magicka-usable (not even Magicka-specific) sets have extra limitations that their Stamina-based counterparts don't. Even with the 6.2.3 nerf to Sheer Venom, they didn't restrict it from proc'ing multiple times from a single Poison Injection.
This is objectively false. I mentioned why in my previous post, but I'll expand on things a bit.and last but not least if u press x2 a purge all debuffs are gone and ur enemy needs the next 5-10sec jsut to reaply them and in this whole time ulll get close to 0 dmg
Lets take my earlier example of Sheer Venom + Unleashed Terror + Maelstrom 2h (and the Malacath Ring, of course). This setup will indeed mean that you're only using a 1 piece monster set, but it seems that a ton of people find that trade off to be totally worth it.
First, the guaranteed DOTs:
Global Cooldown 1: Poison Injection (DOT-1) + Sheer Venom proc (DOT-2).
Bar Swap
Global Cooldown 2: Stampede (DOT-3 as ground-based AOE) + Maelstrom 2h proc (DOT-4) + Unleased Terror proc (DOT-5)
Secondly, the potential DOTs which may also be applied during the aforementioned 2 GCDs, but aren't 100% guaranteed:
Double DOT poisons (DOT-6 and DOT-7), Poisoned status effect (DOT-8), Heavy Weapons bleed proc if Maelstrom 2h is an axe (DOT-9).
That's 5-9 DOTs in two GCDs, which means 2 seconds and not 5-10. A best case scenario for the defender is that none of the "potential" DOTs trigger, which still means 5 DOTs in 2 seconds. And if you're relying on the Purge ability to remove those DOTs, that's 2 GCDs spent for the defender as well - at a drastically higher resource cost than that spent by the attacker, even if using the Efficient Purge morph. But wait, there's more!
Sheer Venom will automatically reapply itself if Poison Injection ticks, and the ground AOE DOT from Stampede is able to automatically reapply the Maelstrom 2h proc. So if the server thinks that your little toe is still touching the ground AOE when your first Purge is cast, it has the potential to be 100% wasted - even without any extra input from the attacker.
It's interesting that these Stamina-based procs can automatically reapply themselves in this manner, but Oblivion's Foe can't. Oftentimes, it really does feel like ZOS goes out of their way to make sure that Magicka-usable (not even Magicka-specific) sets have extra limitations that their Stamina-based counterparts don't. Even with the 6.2.3 nerf to Sheer Venom, they didn't restrict it from proc'ing multiple times from a single Poison Injection.
Like I said before they should remove all the proc sets and rework them to provide unique buffs because any Magicka players who aren't Magblades with Caluurions aren't having fun in the Elder Stamina Procs Online atm. Stamina players particularly Stamblades are loving this meta, also with all the tests going on in Cyrodiil half the time you can't fight back or heal properly without it costing half your resources or being on a cooldown, whereas cloak is not on a cooldown and negates all DoT damage from skills and procs and a NB can hide and reset the fight to snipe dysnc/wait for their procs to come off cooldown and kill people again, so FUN.