They should seriously consider removing any additive bonuses to the original tool tips on proc sets from sources, such as CP, offense resource pools, w/s Damage... This would lower the proc damage down but still buffed by m/M buffs and Malcath ring. Fairly straightforward adjustment. This avoids creating any extra GCD on sets outside their original design. This would also allow ZOS to revisit any balance adjustments on raw stats of the set.
The health cost is much more noticeable in no-CP than some people seem to believe. I can get popped with 1 Poison Injection + Light Attack, and by the time I can cleanse the effects off (even if I get LOS pretty much immediately), I'm frequently looking at having to cast 2-4 of my "burst heals" in order to recover.JayKwellen wrote: »Only 50%? Lucky you.
Its rare for me to see actual skills on the recap, maybe poison inject.
Oh I see poison inject all the time. Of course, it's almost always accompanied by hunters venom and venomous smite. Sometimes a snipe too, just for good measure.
Now that I'm playing on a magblade without stealth and without a purge (and no, "jUsT sLoT pUrGe" isn't an answer either) it's really been a good time.
You know what's funny is that Templar purge is only 500 Magicka cheaper at base than efficient cleanse.
Meanwhile necros can self purge 4 negative effects for a small amount of health.
But ppl still think templars do well in this meta cuz they have a cleanse.
I have to disagree - I don't think it's a good idea for ZOS to try and balance PvP around groups for the foreseeable future. First of all, there's no actual ranking system. And secondly, the current state of class balance is nowhere near good enough to try and build things around groups.NeillMcAttack wrote: »I feel like we can’t really judge the meta until group BG’s are returned. The game should never be balanced around solo play IMO, and if you try to balance around both they will both lack in diversity.
Yes, it sucks to look at a recap of, syvarra’s, sheer venom, and unleashed terror. You are going to struggle on the majority of specs when 2-3 people drop these highly potent dots on you. But we must at least try to find out if there is some healthy group play possible. Because when you think about it, one purge every 10 seconds would negate 2-3 players 5 piece bonus’s if a group tries to run this in group play. I can’t see a Meta, at a competitive level, relying on this totally counterable strategy.
And in fairness, if you were outnumbered by 2-3 competent players, procs or no procs, you are likely screwed anyway. This is just to make PvP more accessible for solo noobs.
On one hand, it is quite satisfying to melt these players with stat based builds while their procs are down.
On the other, it is pretty frustrating to see how much these sets raise the skill floor. Some builds are capable of securing kills with one light attack and ability cast..
To be clear, do when discussing proc sets, are we talking things like master bow, or sets like Sheer Venom?
I'm fine with the first type that procs stats on your character, I take issue with the ones that do damage for you.
The health cost is much more noticeable in no-CP than some people seem to believe. I can get popped with 1 Poison Injection + Light Attack, and by the time I can cleanse the effects off (even if I get LOS pretty much immediately), I'm frequently looking at having to cast 2-4 of my "burst heals" in order to recover.JayKwellen wrote: »Only 50%? Lucky you.
Its rare for me to see actual skills on the recap, maybe poison inject.
Oh I see poison inject all the time. Of course, it's almost always accompanied by hunters venom and venomous smite. Sometimes a snipe too, just for good measure.
Now that I'm playing on a magblade without stealth and without a purge (and no, "jUsT sLoT pUrGe" isn't an answer either) it's really been a good time.
You know what's funny is that Templar purge is only 500 Magicka cheaper at base than efficient cleanse.
Meanwhile necros can self purge 4 negative effects for a small amount of health.
But ppl still think templars do well in this meta cuz they have a cleanse.I have to disagree - I don't think it's a good idea for ZOS to try and balance PvP around groups for the foreseeable future. First of all, there's no actual ranking system. And secondly, the current state of class balance is nowhere near good enough to try and build things around groups.NeillMcAttack wrote: »I feel like we can’t really judge the meta until group BG’s are returned. The game should never be balanced around solo play IMO, and if you try to balance around both they will both lack in diversity.
Yes, it sucks to look at a recap of, syvarra’s, sheer venom, and unleashed terror. You are going to struggle on the majority of specs when 2-3 people drop these highly potent dots on you. But we must at least try to find out if there is some healthy group play possible. Because when you think about it, one purge every 10 seconds would negate 2-3 players 5 piece bonus’s if a group tries to run this in group play. I can’t see a Meta, at a competitive level, relying on this totally counterable strategy.
And in fairness, if you were outnumbered by 2-3 competent players, procs or no procs, you are likely screwed anyway. This is just to make PvP more accessible for solo noobs.
Proc sets are fine as they are, it is the interaction with the malcath piece which needs removing. Getting tired of the same old nerf threads, smite already has a cool down as does surge, the latter of which doesn't do much damage anyway . Don't like them? Man up and build tanky builds, next patch the meta will probably shift anyway
Waffennacht wrote: »Stamina gets executes, dots, and spammable... Then they get some of the best proc sets.
Mag on the other hand has a few decent proc sets that actually compliment classes and fill gaps.
Yet both are treated equally here.
Every complaint that actually named a set has named stamina sets.
IF the weapon abilities didnt already include everything needed to fill in class gaps, then stam procs wouldn't be OP.
Malacath seems OP on stam procs and seems necessary on mag procs.
Oh and without some form of Procs Magden, Mag NB, and Mag DK (even with Procs lol @ mag Necro) are all severely lacking to any others.
Proc sets are fine as they are, it is the interaction with the malcath piece which needs removing. Getting tired of the same old nerf threads, smite already has a cool down as does surge, the latter of which doesn't do much damage anyway . Don't like them? Man up and build tanky builds, next patch the meta will probably shift anyway
The meta won't shift, people already build tanky because procs give them the option to do so while still having more damage than offensive stat focused builds
No one says you cant wear proc sets either.
Proc sets give average players a chance.
Joy_Division wrote: »No one says you cant wear proc sets either.
Proc sets give average players a chance.
The problem isn;t average players wearing proc sets. They'll still lose. The problem is when good players wear them. It's also a problem when someone who wants to get into PvP gets discouraged because they get deleted by proc sets without being able to do anything about it.
MentalxHammer wrote: »To he honest, the real issue here is likely proc damage sets intersction with Malacaths. As many know, proc sets were nerfed long ago by having their ability to crit taken away. Obviously, the main drawback to Malacaths is that it disables your crits.
When most of a players dps is coming from proc sets, this drawback becomes nonexistent. This is a seeming oversight that has generated a dominant meta leading to almost complete uniformity in pvp builds.
Many of these problem sets existed before Malacaths, with little impact on the meta. I urge ZOS dev's to take a look at the circumvention of Malacaths drawback through proc sets, and perhaps make adjustments to this objectively broken interaction.
Should really make this a poll.
But yes 100% aggree.
Have you ever played premade-vs-premade-vs-premade Battlegrounds, back when group queues were a thing? You can't really balance the game around everyone having a dedicated healer on standby, Harmony bombing, etc...At least not if you want non-premade fights to be remotely enjoyable.NeillMcAttack wrote: »The health cost is much more noticeable in no-CP than some people seem to believe. I can get popped with 1 Poison Injection + Light Attack, and by the time I can cleanse the effects off (even if I get LOS pretty much immediately), I'm frequently looking at having to cast 2-4 of my "burst heals" in order to recover.JayKwellen wrote: »Only 50%? Lucky you.
Its rare for me to see actual skills on the recap, maybe poison inject.
Oh I see poison inject all the time. Of course, it's almost always accompanied by hunters venom and venomous smite. Sometimes a snipe too, just for good measure.
Now that I'm playing on a magblade without stealth and without a purge (and no, "jUsT sLoT pUrGe" isn't an answer either) it's really been a good time.
You know what's funny is that Templar purge is only 500 Magicka cheaper at base than efficient cleanse.
Meanwhile necros can self purge 4 negative effects for a small amount of health.
But ppl still think templars do well in this meta cuz they have a cleanse.I have to disagree - I don't think it's a good idea for ZOS to try and balance PvP around groups for the foreseeable future. First of all, there's no actual ranking system. And secondly, the current state of class balance is nowhere near good enough to try and build things around groups.NeillMcAttack wrote: »I feel like we can’t really judge the meta until group BG’s are returned. The game should never be balanced around solo play IMO, and if you try to balance around both they will both lack in diversity.
Yes, it sucks to look at a recap of, syvarra’s, sheer venom, and unleashed terror. You are going to struggle on the majority of specs when 2-3 people drop these highly potent dots on you. But we must at least try to find out if there is some healthy group play possible. Because when you think about it, one purge every 10 seconds would negate 2-3 players 5 piece bonus’s if a group tries to run this in group play. I can’t see a Meta, at a competitive level, relying on this totally counterable strategy.
And in fairness, if you were outnumbered by 2-3 competent players, procs or no procs, you are likely screwed anyway. This is just to make PvP more accessible for solo noobs.
Not a good idea to balance around group play, in a game based on group play!?. And which classes do you feel are the most imbalanced?
Have you ever played premade-vs-premade-vs-premade Battlegrounds, back when group queues were a thing? You can't really balance the game around everyone having a dedicated healer on standby, Harmony bombing, etc...At least not if you want non-premade fights to be remotely enjoyable.NeillMcAttack wrote: »The health cost is much more noticeable in no-CP than some people seem to believe. I can get popped with 1 Poison Injection + Light Attack, and by the time I can cleanse the effects off (even if I get LOS pretty much immediately), I'm frequently looking at having to cast 2-4 of my "burst heals" in order to recover.JayKwellen wrote: »Only 50%? Lucky you.
Its rare for me to see actual skills on the recap, maybe poison inject.
Oh I see poison inject all the time. Of course, it's almost always accompanied by hunters venom and venomous smite. Sometimes a snipe too, just for good measure.
Now that I'm playing on a magblade without stealth and without a purge (and no, "jUsT sLoT pUrGe" isn't an answer either) it's really been a good time.
You know what's funny is that Templar purge is only 500 Magicka cheaper at base than efficient cleanse.
Meanwhile necros can self purge 4 negative effects for a small amount of health.
But ppl still think templars do well in this meta cuz they have a cleanse.I have to disagree - I don't think it's a good idea for ZOS to try and balance PvP around groups for the foreseeable future. First of all, there's no actual ranking system. And secondly, the current state of class balance is nowhere near good enough to try and build things around groups.NeillMcAttack wrote: »I feel like we can’t really judge the meta until group BG’s are returned. The game should never be balanced around solo play IMO, and if you try to balance around both they will both lack in diversity.
Yes, it sucks to look at a recap of, syvarra’s, sheer venom, and unleashed terror. You are going to struggle on the majority of specs when 2-3 people drop these highly potent dots on you. But we must at least try to find out if there is some healthy group play possible. Because when you think about it, one purge every 10 seconds would negate 2-3 players 5 piece bonus’s if a group tries to run this in group play. I can’t see a Meta, at a competitive level, relying on this totally counterable strategy.
And in fairness, if you were outnumbered by 2-3 competent players, procs or no procs, you are likely screwed anyway. This is just to make PvP more accessible for solo noobs.
Not a good idea to balance around group play, in a game based on group play!?. And which classes do you feel are the most imbalanced?
And when it comes to class imbalance; Magicka Necromancer is still hot garbage (won't even be particularly useful for Harmony bombing teams when the Colossus' Major Vulnerability gets nerfed), Bombard spam is still way too strong, and the game is often referred to as "Elder Stamina Online" for a reason.
As someone who has played Magicka Necromancer as a main since Elsweyr's early access, I have to roll my eyes every time I see forum complaints about Stamina-Class-X being inferior to Stamina-Classes-Y-and-Z...they're all borderline gods compared to some Magicka builds. Even the vaunted Magicka Sorcerer falls behind its Stamina counterpart in organized groups.
Proc sets are not a problem.
2 proc sets just can be negated by 1 defensive set. Or purged.
If it is 4 on 1 fight, yes it kills, but why do you think that you must kill 4 people solo ?
1 on 1 player in 2 attack proc sets is always weeker.
And proc sets were always used before patch to, so what is the problem?
I kill people with proc sets more easely.
But they are playable now. They just were useless before. Now they are playable, but it is not win button, 1 on 1 i always kill them.
Lets be real, chances that something will be done during pts are equal to almost zero.
Do you honestly think that ESO's PvP should be balanced around dedicated premade groups, when there's no real "infrastructure" to support said groups?NeillMcAttack wrote: »Have you ever played premade-vs-premade-vs-premade Battlegrounds, back when group queues were a thing? You can't really balance the game around everyone having a dedicated healer on standby, Harmony bombing, etc...At least not if you want non-premade fights to be remotely enjoyable.
And when it comes to class imbalance; Magicka Necromancer is still hot garbage (won't even be particularly useful for Harmony bombing teams when the Colossus' Major Vulnerability gets nerfed), Bombard spam is still way too strong, and the game is often referred to as "Elder Stamina Online" for a reason.
As someone who has played Magicka Necromancer as a main since Elsweyr's early access, I have to roll my eyes every time I see forum complaints about Stamina-Class-X being inferior to Stamina-Classes-Y-and-Z...they're all borderline gods compared to some Magicka builds. Even the vaunted Magicka Sorcerer falls behind its Stamina counterpart in organized groups.
“You can’t really balance the game around everyone having a dedicated healer on standby”.
So every mag class should need a resto back bar, every stam should only have vigor? I don’t know how to respond honestly. I feel like we are playing two completely different games. You should try out hunters arena: legends. I think it’s more the kind of game you are looking for.
Nah, if anything buff proc set, way to much set in this game are useless, make them all viable.