Recapitated wrote: »Nah, if anything buff proc set, way to much set in this game are useless, make them all viable.
Cool, let's make Adept Rider instakill players whenever you roll your reticle over them; the game will make no sense but those who don't quit won't have to cope with all these useless sets -- and isn't that what matters in the end?
There's no sense in using Sheer Venom in PVE. You can, and you'll be doing pretty bad, and I guess if for some reason you were doing that and Sheer Venom gets nerfed you'll be doing worse. So what? Does every set have to be viable in PVE? I don't get it, it's like if Siroria was overperforming in PVE and anytime someone asked to nerf it I were like "Well I like to be wearing Siroria when I die in BGs so don't touch it, possibly just delete PVE"
Its really weird how inconsistent stuff. New ring of Pale Order not working with procsets even tho its tooltip equal to Scion that does working. Yet same logic not implemented for Malacath yet. Wondering of this inconsistence is result of zos trying to increase total damage done.On top of that we need malacath to not buff sources of damage that can´t inheritably crit to begin with. NOCP is turning into a competition on who can stack the most procsets and apply them first.
People must be playing a different no cp to me. I'd agree that malacath probably needs nerfing - it seems way overpowered for 1 item, all benefit no downside with procs - but if you take that out of the occasion, I don't see the issue with proc sets. A decent player is just going to purge or outheal them - or going to be be tanky enough in the first place. If you're wandering round cyro in your pve gear, fine, I get it, but well, it is pvp....
Ultimately they're just a different approach that bring a lot of variety to the game, to builds. Sure, non proc set users don't like them. But then, soloers don't like zergs, zergs hate ball groups, groups hate gankers etc etc etc Everyone's desperate to nerf every one else's build - but don't seem to get that, taken to it's logical conclusion, everyone's going to look just like them. People keep going down this road calling for nerfs, cyro's going to become a very boring place
Recapitated wrote: »Nah, if anything buff proc set, way to much set in this game are useless, make them all viable.
Cool, let's make Adept Rider instakill players whenever you roll your reticle over them; the game will make no sense but those who don't quit won't have to cope with all these useless sets -- and isn't that what matters in the end?
There's no sense in using Sheer Venom in PVE. You can, and you'll be doing pretty bad, and I guess if for some reason you were doing that and Sheer Venom gets nerfed you'll be doing worse. So what? Does every set have to be viable in PVE? I don't get it, it's like if Siroria was overperforming in PVE and anytime someone asked to nerf it I were like "Well I like to be wearing Siroria when I die in BGs so don't touch it, possibly just delete PVE"
[snip]
Doesn't matter what you said, PvP is and always have been a mess.
Recapitated wrote: »Recapitated wrote: »Nah, if anything buff proc set, way to much set in this game are useless, make them all viable.
Cool, let's make Adept Rider instakill players whenever you roll your reticle over them; the game will make no sense but those who don't quit won't have to cope with all these useless sets -- and isn't that what matters in the end?
There's no sense in using Sheer Venom in PVE. You can, and you'll be doing pretty bad, and I guess if for some reason you were doing that and Sheer Venom gets nerfed you'll be doing worse. So what? Does every set have to be viable in PVE? I don't get it, it's like if Siroria was overperforming in PVE and anytime someone asked to nerf it I were like "Well I like to be wearing Siroria when I die in BGs so don't touch it, possibly just delete PVE"
[snip]
Doesn't matter what you said, PvP is and always have been a mess.
But it can and has gotten worse, which means it can get better. That's the thing, there's mess as in Greymoor, mess as in Stonethorn, and mess as in Markarth — none of those may be to your liking but others might find some patches playable and some patches not.
People who think PVP is irredeemable anyway have no business commenting on balance between patches — especially if they oppose any possible change even though it's demonstrably false that it will affect PVE. That's what actually "doesn't matter" here — this discussion has no effect on PVE.
Atherakhia wrote: »Recapitated wrote: »Recapitated wrote: »Nah, if anything buff proc set, way to much set in this game are useless, make them all viable.
Cool, let's make Adept Rider instakill players whenever you roll your reticle over them; the game will make no sense but those who don't quit won't have to cope with all these useless sets -- and isn't that what matters in the end?
There's no sense in using Sheer Venom in PVE. You can, and you'll be doing pretty bad, and I guess if for some reason you were doing that and Sheer Venom gets nerfed you'll be doing worse. So what? Does every set have to be viable in PVE? I don't get it, it's like if Siroria was overperforming in PVE and anytime someone asked to nerf it I were like "Well I like to be wearing Siroria when I die in BGs so don't touch it, possibly just delete PVE"
[snip]
Doesn't matter what you said, PvP is and always have been a mess.
But it can and has gotten worse, which means it can get better. That's the thing, there's mess as in Greymoor, mess as in Stonethorn, and mess as in Markarth — none of those may be to your liking but others might find some patches playable and some patches not.
People who think PVP is irredeemable anyway have no business commenting on balance between patches — especially if they oppose any possible change even though it's demonstrably false that it will affect PVE. That's what actually "doesn't matter" here — this discussion has no effect on PVE.
The problem is the proc sets are probably the least of the problem where PvP is concerned. How about the servers simply not working so you literally can't PvP? How about how not one of the tests they did had any noticeable improvement on performance while they were going on and they've provided no feedback on any of the tests so far? How about overall class balance being non-existant and how this has been Elder Stamina Online for a year (or more)?
Proc sets aren't even on the radar for why PvP is a 'mess'.
Atherakhia wrote: »The problem is the proc sets are probably the least of the problem where PvP is concerned. How about the servers simply not working so you literally can't PvP? How about how not one of the tests they did had any noticeable improvement on performance while they were going on and they've provided no feedback on any of the tests so far? How about overall class balance being non-existant and how this has been Elder Stamina Online for a year (or more)?
Proc sets aren't even on the radar for why PvP is a 'mess'.
People must be playing a different no cp to me. I'd agree that malacath probably needs nerfing - it seems way overpowered for 1 item, all benefit no downside with procs - but if you take that out of the occasion, I don't see the issue with proc sets. A decent player is just going to purge or outheal them - or going to be be tanky enough in the first place. If you're wandering round cyro in your pve gear, fine, I get it, but well, it is pvp....
Ultimately they're just a different approach that bring a lot of variety to the game, to builds. Sure, non proc set users don't like them. But then, soloers don't like zergs, zergs hate ball groups, groups hate gankers etc etc etc Everyone's desperate to nerf every one else's build - but don't seem to get that, taken to it's logical conclusion, everyone's going to look just like them. People keep going down this road calling for nerfs, cyro's going to become a very boring place
I can put on sheer venom and syvarra on a stamblade with no malacath and still walk away with millions of dmg every bg, while passively getting kills.
Procsets are an issue, and malacath is making them worse, but for example on pc EU BGs were always a procfest.
It's really a combination of grossly overbuffed sets, nerfed healing and malacath.
And all 3 are an issue.
Not everyone wants to play a 40k hp sword and board warden just to outheal the dots you know.
I do not use Venomouse or another dot one set.
But why they are not a problem for me ?
May be you say about new players that do not play right, but really you do not play well ?
I am not a Top pvp player, but i have no problem with this sets, and i do not use them, where i do wrong ?
What i need to do to be killed by proc sets ?
People must be playing a different no cp to me. I'd agree that malacath probably needs nerfing - it seems way overpowered for 1 item, all benefit no downside with procs - but if you take that out of the occasion, I don't see the issue with proc sets. A decent player is just going to purge or outheal them - or going to be be tanky enough in the first place. If you're wandering round cyro in your pve gear, fine, I get it, but well, it is pvp....
Ultimately they're just a different approach that bring a lot of variety to the game, to builds. Sure, non proc set users don't like them. But then, soloers don't like zergs, zergs hate ball groups, groups hate gankers etc etc etc Everyone's desperate to nerf every one else's build - but don't seem to get that, taken to it's logical conclusion, everyone's going to look just like them. People keep going down this road calling for nerfs, cyro's going to become a very boring place
I can put on sheer venom and syvarra on a stamblade with no malacath and still walk away with millions of dmg every bg, while passively getting kills.
Procsets are an issue, and malacath is making them worse, but for example on pc EU BGs were always a procfest.
It's really a combination of grossly overbuffed sets, nerfed healing and malacath.
And all 3 are an issue.
Not everyone wants to play a 40k hp sword and board warden just to outheal the dots you know.
I really am starting to think I'm playing a different game. I get hit by these pretty frequently; they're really not that big a deal. You certainly don't need to be a 40khp sword and board build to see one off. Just to give you a small eg of that, I took one of my toons into cyro yesterday to get rapids on them. My level 18 baby kitty cat to bee precise. Wearing white level 4 training armor. And yes, heading north out of Nikel some nb spams me with hunter's venom. I just roll dodged, put some line of sight between us... and kept running. Sure, it took some health off, but it's not going to kill me.
I think what's going on here is that, because these proc sets generate a lot of ticks, they're filling up people's death recaps and quite often scoring the killing blow. That's why you're getting loads of damage and kills in Bgs. Thing is, what actually did most of the damage to the guy is the couple of big smacks he got from the magsorc over the hill. Who's probably swearing about kill stealing NBs right now. The dots themselves are good - esp with malacarth - but they're not *that* powerful. They're just very visible, because they generate alot of ticks.
People must be playing a different no cp to me. I'd agree that malacath probably needs nerfing - it seems way overpowered for 1 item, all benefit no downside with procs - but if you take that out of the occasion, I don't see the issue with proc sets. A decent player is just going to purge or outheal them - or going to be be tanky enough in the first place. If you're wandering round cyro in your pve gear, fine, I get it, but well, it is pvp....
Ultimately they're just a different approach that bring a lot of variety to the game, to builds. Sure, non proc set users don't like them. But then, soloers don't like zergs, zergs hate ball groups, groups hate gankers etc etc etc Everyone's desperate to nerf every one else's build - but don't seem to get that, taken to it's logical conclusion, everyone's going to look just like them. People keep going down this road calling for nerfs, cyro's going to become a very boring place
People must be playing a different no cp to me. I'd agree that malacath probably needs nerfing - it seems way overpowered for 1 item, all benefit no downside with procs - but if you take that out of the occasion, I don't see the issue with proc sets. A decent player is just going to purge or outheal them - or going to be be tanky enough in the first place. If you're wandering round cyro in your pve gear, fine, I get it, but well, it is pvp....
Ultimately they're just a different approach that bring a lot of variety to the game, to builds. Sure, non proc set users don't like them. But then, soloers don't like zergs, zergs hate ball groups, groups hate gankers etc etc etc Everyone's desperate to nerf every one else's build - but don't seem to get that, taken to it's logical conclusion, everyone's going to look just like them. People keep going down this road calling for nerfs, cyro's going to become a very boring place
I can put on sheer venom and syvarra on a stamblade with no malacath and still walk away with millions of dmg every bg, while passively getting kills.
Procsets are an issue, and malacath is making them worse, but for example on pc EU BGs were always a procfest.
It's really a combination of grossly overbuffed sets, nerfed healing and malacath.
And all 3 are an issue.
Not everyone wants to play a 40k hp sword and board warden just to outheal the dots you know.
I really am starting to think I'm playing a different game. I get hit by these pretty frequently; they're really not that big a deal. You certainly don't need to be a 40khp sword and board build to see one off. Just to give you a small eg of that, I took one of my toons into cyro yesterday to get rapids on them. My level 18 baby kitty cat to bee precise. Wearing white level 4 training armor. And yes, heading north out of Nikel some nb spams me with hunter's venom. I just roll dodged, put some line of sight between us... and kept running. Sure, it took some health off, but it's not going to kill me.
I think what's going on here is that, because these proc sets generate a lot of ticks, they're filling up people's death recaps and quite often scoring the killing blow. That's why you're getting loads of damage and kills in Bgs. Thing is, what actually did most of the damage to the guy is the couple of big smacks he got from the magsorc over the hill. Who's probably swearing about kill stealing NBs right now. The dots themselves are good - esp with malacarth - but they're not *that* powerful. They're just very visible, because they generate alot of ticks.
Recapitated wrote: »People must be playing a different no cp to me. I'd agree that malacath probably needs nerfing - it seems way overpowered for 1 item, all benefit no downside with procs - but if you take that out of the occasion, I don't see the issue with proc sets. A decent player is just going to purge or outheal them - or going to be be tanky enough in the first place. If you're wandering round cyro in your pve gear, fine, I get it, but well, it is pvp....
Ultimately they're just a different approach that bring a lot of variety to the game, to builds. Sure, non proc set users don't like them. But then, soloers don't like zergs, zergs hate ball groups, groups hate gankers etc etc etc Everyone's desperate to nerf every one else's build - but don't seem to get that, taken to it's logical conclusion, everyone's going to look just like them. People keep going down this road calling for nerfs, cyro's going to become a very boring place
I can put on sheer venom and syvarra on a stamblade with no malacath and still walk away with millions of dmg every bg, while passively getting kills.
Procsets are an issue, and malacath is making them worse, but for example on pc EU BGs were always a procfest.
It's really a combination of grossly overbuffed sets, nerfed healing and malacath.
And all 3 are an issue.
Not everyone wants to play a 40k hp sword and board warden just to outheal the dots you know.
I really am starting to think I'm playing a different game. I get hit by these pretty frequently; they're really not that big a deal. You certainly don't need to be a 40khp sword and board build to see one off. Just to give you a small eg of that, I took one of my toons into cyro yesterday to get rapids on them. My level 18 baby kitty cat to bee precise. Wearing white level 4 training armor. And yes, heading north out of Nikel some nb spams me with hunter's venom. I just roll dodged, put some line of sight between us... and kept running. Sure, it took some health off, but it's not going to kill me.
I think what's going on here is that, because these proc sets generate a lot of ticks, they're filling up people's death recaps and quite often scoring the killing blow. That's why you're getting loads of damage and kills in Bgs. Thing is, what actually did most of the damage to the guy is the couple of big smacks he got from the magsorc over the hill. Who's probably swearing about kill stealing NBs right now. The dots themselves are good - esp with malacarth - but they're not *that* powerful. They're just very visible, because they generate alot of ticks.
1) You weren't trying to fight anyone. In a BG, any time you expose yourself to kill someone, proc set users need only one GCD to lay the pressure on (removing any need to combo the same person, no need to aim or track targets). Even if you hide and outheal behind LOS you're neutralized — can't help your team survive or score from the sidelines.
2) Ability DOTs as just as capable of clogging up recaps but they don't, because they require more GCDs to apply, they're not as powerful, they cost resources, and many can't be applied from range.
FangOfTheTwoMoons wrote: »Recapitated wrote: »People must be playing a different no cp to me. I'd agree that malacath probably needs nerfing - it seems way overpowered for 1 item, all benefit no downside with procs - but if you take that out of the occasion, I don't see the issue with proc sets. A decent player is just going to purge or outheal them - or going to be be tanky enough in the first place. If you're wandering round cyro in your pve gear, fine, I get it, but well, it is pvp....
Ultimately they're just a different approach that bring a lot of variety to the game, to builds. Sure, non proc set users don't like them. But then, soloers don't like zergs, zergs hate ball groups, groups hate gankers etc etc etc Everyone's desperate to nerf every one else's build - but don't seem to get that, taken to it's logical conclusion, everyone's going to look just like them. People keep going down this road calling for nerfs, cyro's going to become a very boring place
I can put on sheer venom and syvarra on a stamblade with no malacath and still walk away with millions of dmg every bg, while passively getting kills.
Procsets are an issue, and malacath is making them worse, but for example on pc EU BGs were always a procfest.
It's really a combination of grossly overbuffed sets, nerfed healing and malacath.
And all 3 are an issue.
Not everyone wants to play a 40k hp sword and board warden just to outheal the dots you know.
I really am starting to think I'm playing a different game. I get hit by these pretty frequently; they're really not that big a deal. You certainly don't need to be a 40khp sword and board build to see one off. Just to give you a small eg of that, I took one of my toons into cyro yesterday to get rapids on them. My level 18 baby kitty cat to bee precise. Wearing white level 4 training armor. And yes, heading north out of Nikel some nb spams me with hunter's venom. I just roll dodged, put some line of sight between us... and kept running. Sure, it took some health off, but it's not going to kill me.
I think what's going on here is that, because these proc sets generate a lot of ticks, they're filling up people's death recaps and quite often scoring the killing blow. That's why you're getting loads of damage and kills in Bgs. Thing is, what actually did most of the damage to the guy is the couple of big smacks he got from the magsorc over the hill. Who's probably swearing about kill stealing NBs right now. The dots themselves are good - esp with malacarth - but they're not *that* powerful. They're just very visible, because they generate alot of ticks.
1) You weren't trying to fight anyone. In a BG, any time you expose yourself to kill someone, proc set users need only one GCD to lay the pressure on (removing any need to combo the same person, no need to aim or track targets). Even if you hide and outheal behind LOS you're neutralized — can't help your team survive or score from the sidelines.
2) Ability DOTs as just as capable of clogging up recaps but they don't, because they require more GCDs to apply, they're not as powerful, they cost resources, and many can't be applied from range.
This^
Proc sets just apply too much pressure for free. Sure they help less skilled players, but in the hands of a good player these sets dominate.
The amount of work you need to put in to get a kill with proc sets is nothing. Meanwhile stat based builds need to work their butts off to achieve the same result. This was toxic years ago and its toxic now. Why the combat team didn't learn from past mistakes is beyond me.
Make proc sets scale off of your highest offensive stat and call it a day.
Atherakhia wrote: »FangOfTheTwoMoons wrote: »Recapitated wrote: »People must be playing a different no cp to me. I'd agree that malacath probably needs nerfing - it seems way overpowered for 1 item, all benefit no downside with procs - but if you take that out of the occasion, I don't see the issue with proc sets. A decent player is just going to purge or outheal them - or going to be be tanky enough in the first place. If you're wandering round cyro in your pve gear, fine, I get it, but well, it is pvp....
Ultimately they're just a different approach that bring a lot of variety to the game, to builds. Sure, non proc set users don't like them. But then, soloers don't like zergs, zergs hate ball groups, groups hate gankers etc etc etc Everyone's desperate to nerf every one else's build - but don't seem to get that, taken to it's logical conclusion, everyone's going to look just like them. People keep going down this road calling for nerfs, cyro's going to become a very boring place
I can put on sheer venom and syvarra on a stamblade with no malacath and still walk away with millions of dmg every bg, while passively getting kills.
Procsets are an issue, and malacath is making them worse, but for example on pc EU BGs were always a procfest.
It's really a combination of grossly overbuffed sets, nerfed healing and malacath.
And all 3 are an issue.
Not everyone wants to play a 40k hp sword and board warden just to outheal the dots you know.
I really am starting to think I'm playing a different game. I get hit by these pretty frequently; they're really not that big a deal. You certainly don't need to be a 40khp sword and board build to see one off. Just to give you a small eg of that, I took one of my toons into cyro yesterday to get rapids on them. My level 18 baby kitty cat to bee precise. Wearing white level 4 training armor. And yes, heading north out of Nikel some nb spams me with hunter's venom. I just roll dodged, put some line of sight between us... and kept running. Sure, it took some health off, but it's not going to kill me.
I think what's going on here is that, because these proc sets generate a lot of ticks, they're filling up people's death recaps and quite often scoring the killing blow. That's why you're getting loads of damage and kills in Bgs. Thing is, what actually did most of the damage to the guy is the couple of big smacks he got from the magsorc over the hill. Who's probably swearing about kill stealing NBs right now. The dots themselves are good - esp with malacarth - but they're not *that* powerful. They're just very visible, because they generate alot of ticks.
1) You weren't trying to fight anyone. In a BG, any time you expose yourself to kill someone, proc set users need only one GCD to lay the pressure on (removing any need to combo the same person, no need to aim or track targets). Even if you hide and outheal behind LOS you're neutralized — can't help your team survive or score from the sidelines.
2) Ability DOTs as just as capable of clogging up recaps but they don't, because they require more GCDs to apply, they're not as powerful, they cost resources, and many can't be applied from range.
This^
Proc sets just apply too much pressure for free. Sure they help less skilled players, but in the hands of a good player these sets dominate.
The amount of work you need to put in to get a kill with proc sets is nothing. Meanwhile stat based builds need to work their butts off to achieve the same result. This was toxic years ago and its toxic now. Why the combat team didn't learn from past mistakes is beyond me.
Make proc sets scale off of your highest offensive stat and call it a day.
Not convinced this would solve anything. While I'm sure there are some people who are running with max health and using proc sets to carry them, I'm sure the vast majority of players are still max stam/mag and running proc sets just like they would any other set. And since the majority of offending sets people complain about are DPS sets to begin with, they really aren't going to be hurting for stats. Especially when you consider the majority of complaints are about DPS sets to begin with.
Hakkanistorm wrote: »it's absurd
You know, for a lot of players proc sets are fun and a welcome change after years and years of boring stat based gameplay.
This is an MMO, not a first person shooter. The gear that you farm is supposed to have a heavy impact on your gameplay.
You know, for a lot of players proc sets are fun and a welcome change after years and years of boring stat based gameplay.
This is an MMO, not a first person shooter. The gear that you farm is supposed to have a heavy impact on your gameplay.
I want a set that will do 100k instant oblivion dmg to any player that uses proc set. It'll be fun for a lot of players and wil have heavy impact on the gameplay.
You know, for a lot of players proc sets are fun and a welcome change after years and years of boring stat based gameplay.
This is an MMO, not a first person shooter. The gear that you farm is supposed to have a heavy impact on your gameplay.
I want a set that will do 100k instant oblivion dmg to any player that uses proc set. It'll be fun for a lot of players and wil have heavy impact on the gameplay.
Honestly if they made a set that reflected 100% of proc damage back on the proccer (just not a set in Heavy please), but equally used a lot of its "stat-budget" to do so, it would be a thing I think with the current meta.