ArtOfShred wrote: »A few notes / suggestions for Nightblades:
Malevolent Offering has a spammy debuff: The un-removable DoT this applies on the player when cast doesn't stack but rather creates a new instance of a debuff. This can get rather spammy if you're casting it in succession. Most likely you'd never actually be doing it but it might be used a few times in order to get the tank up when they're low or something.
I think this would be better implemented as a stacking debuff when cast (although this would increase the self-damage it does in certain cases, like casting it right as the debuff was about to fade, it's relatively a minor penalty to have as a tradeoff for cleaner implementation IMO).https://www.youtube.com/watch?v=-hSRbtsPE14
Surprise Attack & Minor Breach: With Minor Breach being buffed a decent amount (50% of the major value) I think it might be nice to attach this back onto Surprise Attack (and maybe drop the 5% unique pen buff that doesn't really fit in very well). There was an argument to be made that having Major Fracture on this ability was a bit overloaded/too much back in the day, but I think the balance pendulum has swung back the other way far enough that putting a bit more power back on this ability would be fine. Minor Breach gives a great opportunity to do so.
karthrag_inak wrote: »So, will khajiit get some kind of recompense since the crit chance nerf affects them more than any other race?
brandoncoffmannub18_ESO wrote: »PvE Trial perspective, magDK:
With all the sustain problems combat is annoying, and the reason why I can't build for sustain reasonably
- Different Sets : Less Damage
- Heavy attacks : take 3 seconds which is losing a lot of damage, and if you get interrupted you have to do it again.
- Sustain Food : Less Health thus less damage because I have to account for health
- Spell Symmetry: Takes a cool-down and just feels awful to have to use at least 10 times per most fights.
- Different class : Well I can't exactly do that with my main, and this is the class I enjoy and like the most
Suggestions
- Innate sustain
- Class sustain abilities/passives other than combustion, it's not enough even when building for it using charged staff
- Heavy attacks take less time but deal less damage based off of this
- Sustain Food isn't such a big difference
- Spell Symmetry give something over time rather than just half the health it costs
- Class change token
Other than that, it feels like a lot of passives and active abilities are wasted for my class.


In my opinion the fix would be that some buffs can be toggled and don t need to be recast. This should apply to all buffs that are untargeted - which are either self or group etc.Atherakhia wrote: »This is one of the major flaws I find with ESO in general: so much of your time is spent doing nothing but maintaining buffs that don't do anything remarkable. This was an issue in WoW as well but they went through a lot of effort to ensure that any GCD spent was meaningful and provided a quantifiable return on the player's investment. This game could really use a pass through a lot of the skills/passives/game mechanics to find ways to alleviate some of the time we all spend doing nothing but maintaining buffs.
glad to have my strom atro back, still looking at a 10k dps loss vs live.
latest pts parse
live
was really hoping whatever the cause of this would be fixed this week. considering stam are fine and some mag builds are decent as long as they are using a melee spammable, it looks like all ranged abiltiies are getting 10% damage reduction, instead of just light attacks. a mag sorc has no way ot testing this however.
Also my brain keeps telling me that I should have better sustain on the dummy with the buffs to major and minor intellect, but my parses keep telling me otherwise. Could just be the nerf to magicka steal i guess...
glad to have my strom atro back, still looking at a 10k dps loss vs live.
latest pts parse
live
was really hoping whatever the cause of this would be fixed this week. considering stam are fine and some mag builds are decent as long as they are using a melee spammable, it looks like all ranged abiltiies are getting 10% damage reduction, instead of just light attacks. a mag sorc has no way ot testing this however.
Also my brain keeps telling me that I should have better sustain on the dummy with the buffs to major and minor intellect, but my parses keep telling me otherwise. Could just be the nerf to magicka steal i guess...
glad to have my strom atro back, still looking at a 10k dps loss vs live.
latest pts parse
live
was really hoping whatever the cause of this would be fixed this week. considering stam are fine and some mag builds are decent as long as they are using a melee spammable, it looks like all ranged abiltiies are getting 10% damage reduction, instead of just light attacks. a mag sorc has no way ot testing this however.
Also my brain keeps telling me that I should have better sustain on the dummy with the buffs to major and minor intellect, but my parses keep telling me otherwise. Could just be the nerf to magicka steal i guess...

Wearing buff sets should give a specific buff to the user as well so they don't have to cry that their parse is a fraction of others, buff sets should compliment the group but keep your damage just as well.
Ideally, every class would have a buff set specific that the wear and provide buffs the best, but also buff themselves, this would provide an extra layer of synergy; but also not feel like a buff female dog but like a buff and asset.
A pass should be done on the ultimate abilities affected(nerfed) by the changes to the major/minor system reworks, similar to Necromancers Colossus ultimate.
Templar:
Nova: Both morphs lose a huge amount damage reduction. This leaves this ultimate with very little functionality outside Gravitiy Rush. For 240 ultimate this ability needs to provide more than a weak damage redutcion buff and some very weak aoe damage.
Remembrance(Morph of Rite of passage): Again a ton of damage reduction being lost here, the healing on this ability was already reduced multiple times over, very few templars use this ultimate already outside of large group play.
Warden:
Sleet Storm: yes it is annoying fighting a team in bgs with mutliple wardens rotating Permafrost/Northern storm, however magicka warden specifically needed this ultimate to be relevant.
Nightblade:
Consuming Darkness: Pretty much in the same shoes as Nova, an already underused ultimate losing even more of its power.
Dragonknight:
Dragonkinght Standard: Im a bit reluctant to put standard here and its already a pretty good ultimate, and im not a fan major defile, but with the nerf to defile this ultimate is also loosing effectiveness.
A pass should be done on the ultimate abilities affected(nerfed) by the changes to the major/minor system reworks, similar to Necromancers Colossus ultimate.
Templar:
Nova: Both morphs lose a huge amount damage reduction. This leaves this ultimate with very little functionality outside Gravitiy Rush. For 240 ultimate this ability needs to provide more than a weak damage redutcion buff and some very weak aoe damage.
Remembrance(Morph of Rite of passage): Again a ton of damage reduction being lost here, the healing on this ability was already reduced multiple times over, very few templars use this ultimate already outside of large group play.
Warden:
Sleet Storm: yes it is annoying fighting a team in bgs with mutliple wardens rotating Permafrost/Northern storm, however magicka warden specifically needed this ultimate to be relevant.
Nightblade:
Consuming Darkness: Pretty much in the same shoes as Nova, an already underused ultimate losing even more of its power.
Dragonknight:
Dragonkinght Standard: Im a bit reluctant to put standard here and its already a pretty good ultimate, and im not a fan major defile, but with the nerf to defile this ultimate is also loosing effectiveness.
Agree on everything but Sleet Storm - it was one of the most overtuned ultimates for an already overperforming in pvp clutch class. Cheaper, larger radius, mobile, perfect group utility - everything got pushed into Sleet Storm. Major Prot nerf will finally stop it being that rudiculously overperforming.
Its design so strong that even in its new state - it will still massively outperform similar ults that also got nerfed, exactly those you mentioned Nova, Standard and Consuming Darkness.
What we need now is Nova, Standard and CD to be overhauled into probably similar mobile ults and only then they will be on par with warden ult.
A pass should be done on the ultimate abilities affected(nerfed) by the changes to the major/minor system reworks, similar to Necromancers Colossus ultimate.
Templar:
Nova: Both morphs lose a huge amount damage reduction. This leaves this ultimate with very little functionality outside Gravitiy Rush. For 240 ultimate this ability needs to provide more than a weak damage redutcion buff and some very weak aoe damage.
Remembrance(Morph of Rite of passage): Again a ton of damage reduction being lost here, the healing on this ability was already reduced multiple times over, very few templars use this ultimate already outside of large group play.
Warden:
Sleet Storm: yes it is annoying fighting a team in bgs with mutliple wardens rotating Permafrost/Northern storm, however magicka warden specifically needed this ultimate to be relevant.
Nightblade:
Consuming Darkness: Pretty much in the same shoes as Nova, an already underused ultimate losing even more of its power.
Dragonknight:
Dragonkinght Standard: Im a bit reluctant to put standard here and its already a pretty good ultimate, and im not a fan major defile, but with the nerf to defile this ultimate is also loosing effectiveness.
Agree on everything but Sleet Storm - it was one of the most overtuned ultimates for an already overperforming in pvp clutch class. Cheaper, larger radius, mobile, perfect group utility - everything got pushed into Sleet Storm. Major Prot nerf will finally stop it being that rudiculously overperforming.
Its design so strong that even in its new state - it will still massively outperform similar ults that also got nerfed, exactly those you mentioned Nova, Standard and Consuming Darkness.
What we need now is Nova, Standard and CD to be overhauled into probably similar mobile ults and only then they will be on par with warden ult.
Wearing buff sets should give a specific buff to the user as well so they don't have to cry that their parse is a fraction of others, buff sets should compliment the group but keep your damage just as well.
Ideally, every class would have a buff set specific that the wear and provide buffs the best, but also buff themselves, this would provide an extra layer of synergy; but also not feel like a buff female dog but like a buff and asset.
Which buff set are you talking about specifically?
Master architect/war machine grants you and your grp major slayer.
Olorime/spc gives you and affected allies its buff.
Same for powerful assault and pretty much all group buff sets I can think of.
If you want these sets to provide additional bonuses to the wearer, that's a slippery slope, Beacuse the whole point of these buff sets is that the wearer gives up some amount of power for greater overall group strength.
Change Vampire Fear to affect targets in 180° of frontal view instead of current 90°.
Changes to Master assassin passive seems very undesired from pve perspective, magicka nightblades will be overpenetrating in pve with basic debuffs.
Lets count:
2974 minor breach
5948 major breach (both applied by single skill from a tank)
2108 infused crusher enchant (also applied by tank)
4884 concentration passive
2974 master assassin
Sum: 18888 which is 688 over boss armor
Seems like this passive was changed in a vacuum without counting other penetration changes in.
They could have lowered the amount of damage it gives or penetration because it was an unnecessary buff to begin with that made them much stronger than other classes.
But if they were to buff other classes with free damage, why not. It's basically inflation at that point though.