sgtalexinsidpreeb18_ESO wrote: »so it took 40-50 randoms to less than 5 mins to kill the emperor? cant see the broblem... there is only one on the server and he had to jump trough ALL the hoops to get it.
Reminds me of DAOC bomber groups, and actually i think it is good thing that small groups are able to take on zergs if they dont play well.
How much DPS does such a Vampire?
Is it really unhealable/instagib?
How many healer builds are available in the Zerg?
How much does he heal for if people move away from him, instead of trying to take him down in melee?
What does silence do to the vampire?
I am not saying if it is op or not, just that the fact it can take out zergs/large groups is not making it overpowered. There needs to be some counter, and i think there are counters, but i could be wrong.
Censorious wrote: »Well. I haven't met this yet but as an avid PvP player, it just sounds like fun.
What we have here is the PvP equivalent of a PvE boss made incarnate. (Pity there isn't a shape change associated - maybe a bloody great dragon hmm?)
I'm all for it, having one of these on the battlefield certainly adds to the excitement. I often wondered how it would play if one of those PvE bosses could actually think properly.
starkerealm wrote: »Reminds me of DAOC bomber groups, and actually i think it is good thing that small groups are able to take on zergs if they dont play well.
How much DPS does such a Vampire?
Is it really unhealable/instagib?
How many healer builds are available in the Zerg?
How much does he heal for if people move away from him, instead of trying to take him down in melee?
What does silence do to the vampire?
I am not saying if it is op or not, just that the fact it can take out zergs/large groups is not making it overpowered. There needs to be some counter, and i think there are counters, but i could be wrong.
The obvious counters (Fire and Silver Bolts) don't work... The players doing this are apparently using fire resist runes for the former. For the bolts they use Reflective Scales.
That also takes care of ranged attacks. Mist form lets them avoid direct targeted attacks most of the time. And apparently batswarm gives them enough healing if they get swarmed. It's only if they're alone that they're (briefly) vulnerable.
dbennett707cub18_ESO wrote: »starkerealm wrote: »Reminds me of DAOC bomber groups, and actually i think it is good thing that small groups are able to take on zergs if they dont play well.
How much DPS does such a Vampire?
Is it really unhealable/instagib?
How many healer builds are available in the Zerg?
How much does he heal for if people move away from him, instead of trying to take him down in melee?
What does silence do to the vampire?
I am not saying if it is op or not, just that the fact it can take out zergs/large groups is not making it overpowered. There needs to be some counter, and i think there are counters, but i could be wrong.
The obvious counters (Fire and Silver Bolts) don't work... The players doing this are apparently using fire resist runes for the former. For the bolts they use Reflective Scales.
That also takes care of ranged attacks. Mist form lets them avoid direct targeted attacks most of the time. And apparently batswarm gives them enough healing if they get swarmed. It's only if they're alone that they're (briefly) vulnerable.
Doesn't look like that's the cast in this video though, don't see any projectiles being reflected.
rwood0604_ESO wrote: »I have seen a lot worse emperor battles this one went down pretty easy and from what I see she took no one down with her so what is there to complain about? you couldn't kill the Emperor fast enough?
ThreeEyedCrow wrote: »First, DK Vamps cannot reduce their ultimate cost to 4. Only a Sorc Vamp could theoretically do that.
Second the OP comes from the Emperor buffs. A non-vamp DK Emperor specced Fire Staff/Resto Staff could do the same thing to a Zerg with different skills.
Right now it is the Emperor buffs that make single players into Bosses, which I think was what they intended.
let the meta play out a bit more and people develop counters before calling for nerfs already.
Reminds me of DAOC bomber groups, and actually i think it is good thing that small groups are able to take on zergs if they dont play well.
How much DPS does such a Vampire?
Is it really unhealable/instagib?
How many healer builds are available in the Zerg?
How much does he heal for if people move away from him, instead of trying to take him down in melee?
What does silence do to the vampire?
I am not saying if it is op or not, just that the fact it can take out zergs/large groups is not making it overpowered. There needs to be some counter, and i think there are counters, but i could be wrong.
An emperor rank10 vampire came onto dawnbreaker today and wrecked faces.
Now, I hit him and 4 others repeatedly over a long time with a fire ballista at double damage (my own emperor buff), but none of them actually took any damage at all, my addon showed no damage and their health bars did not move. Others in the area burned alive. I don't know what it means, just putting it out there.
I did manage to kill him a few times along with a zerg later on however.
revanghost wrote: »I loved DAOC bomb groups. I played DAOC for 7+ years and never heard the amount of crying and calls for nerfs that I've heard here. Healers that can AOE stun for 7+ seconds? Elds and chanters two shotting entire zergs in a keep lord room?
Just as "broken" but the DAOC crowd saw it as fun, a challenge, and employed similar tactics to disrupt the enemy.
NTclaymore wrote: »Okay Okay. I read most of these posts now and some of these are ..special. So Ill try to explain how this works. you need to reduce your ultimate cost with passives and set effects. you will need enchantments to buff your resistances.
Emp isnt needed but prefered. A skill to trap your enemies in place. Dark talons from DKs are a good way to do it. A shield to prevent knockbacks and stuns. and the morphed version of Bat Swamp. You sneak/rush/use mist to get into a zerg. Use Dark talons to Lock your foes into place -> Use Bat swamp -> Block -> Repeat. It can be countered with. 1: not being many ppl. 2: Negate magic Ult. 3: Catch person by surprise and keep him/her stunned and kill him/her before he/she gets the chance to use the setup. If you wanna go with this you must either be dunmer or use glyphs to counter your fire weakness. Breton Works too with magic resist. when your setup is up and running along as Theres enough around you Silver bolts wont even hurt. Same with fire siege weapons of all kinds. even at once.
Reminds me of DAOC bomber groups, and actually i think it is good thing that small groups are able to take on zergs if they dont play well.
How much DPS does such a Vampire?
Is it really unhealable/instagib?
How many healer builds are available in the Zerg?
How much does he heal for if people move away from him, instead of trying to take him down in melee?
What does silence do to the vampire?
I am not saying if it is op or not, just that the fact it can take out zergs/large groups is not making it overpowered. There needs to be some counter, and i think there are counters, but i could be wrong.
I have no real numbers of damage / heal of VR 10 Emperor vampire, if someone VR10 could send their parsed damagelists of Devouring Swarm against a single target. But I know the damage isn't above 300 per second, and he heals pretty much exactly the amount of damage he does with Devouring Swarm. Silence blocks mistform & ultimate.
Now, to those screen shots: You people do realize that if someone has Devouring Swarm cost of 4, they have 98% reduced ultimate cost? That's not a vampirism balance issue, thats Sorcerer balance issue, no other class could come near this number. The whole idea and the concept behind batswarm is that you can use it often, and keep it up most of the time (hence reduced ultimate cost) but I don't think developers realized that Sorcerers could go so far they could keep it up 247? If we only had non-buggy vampirism abilities we might see ex. Clouded Swarm builds more, but whats the point when the stealth fails 50-50 of the time. Of course everyone goes Devouring swarm then.
But I agree to the extent that reduced ultimate cost% should not be RAW stack, its stack category shouldn't go with raw numbers and add them together for raw cost (Hence if you have 98% cut you cut 98%) But decrease the percentages from first percentage by multiplying then, so the number will never reach as low as 98%.
Ex. 60% reduction, apply 20% additional reduction, reduction drops down to 48%
This way, no one could ever get completely free ultimates.
revanghost wrote: »This. We were guesting into Skullcrusher the other night and this DK Vamp Empress was always kicking everyone's asses. People got mowed down by the tens. Every time we took a keep, this empress would just rush in, spam talons and bat swarm and take it right back. Her regen was insane, she spammed bat swarm every other second it seemed.
there was 20 of us. Every time we made some sort of gain, it was ripped from our hardcore organized PVP group hands. We have been PvPing since beta and have never faced anything like this. We are looking for a new campaign to call our home. Definitely not skullcrusher.
A 4 Ultimate Bat swarm..... how the.....
Yeah they should just nerf all vampires because literally one person per campaign can abuse a specific setup.So, people telling others to L2P when there is something this goddamned retardedly OP in the game? I don't even care about counter abilities etc, this just shouldn't be possible. No one should be capable of doing this in a healthy pvp environment, though to be entirely fair here-I'll say that TESO has it's own thing going with the emperor, and they should be stronger than the norm to really be regarded as something unique, but the vampire stuff is just plain stupid. For anyone who enjoys healthy competition-this is a game-breaking disgrace.. I hope at the very least they'll provide smaller battlegrounds and arenas for people who enjoy healthy balanced competition, they can go ahead and keep the zerging insanity in cyrodil alongside these vamps (but seriously when did this game turn into the twilight fanboys online???)
Yeah they should just nerf all vampires because literally one person per campaign can abuse a specific setup.So, people telling others to L2P when there is something this goddamned retardedly OP in the game? I don't even care about counter abilities etc, this just shouldn't be possible. No one should be capable of doing this in a healthy pvp environment, though to be entirely fair here-I'll say that TESO has it's own thing going with the emperor, and they should be stronger than the norm to really be regarded as something unique, but the vampire stuff is just plain stupid. For anyone who enjoys healthy competition-this is a game-breaking disgrace.. I hope at the very least they'll provide smaller battlegrounds and arenas for people who enjoy healthy balanced competition, they can go ahead and keep the zerging insanity in cyrodil alongside these vamps (but seriously when did this game turn into the twilight fanboys online???)
hurrrrr