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THERE IS NO WAY 2 PEOPLE (vamps) SHOULD BE ABLE TO WIPE OUT AN ENTIRE ZERG

  • Libertine
    Libertine
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  • Sirmati
    Sirmati
    Solution its simple. When Vampire cast mist magica regen must be 0. Like stamina when you hide. Its prevent spam this ability.

    And about this movie... Of course nobody see shield... (op ***...)
    Edited by Sirmati on April 22, 2014 6:22AM
  • dbennett707cub18_ESO
    Libertine wrote: »

    To be fair, that is an emp and alot of stupid people feeding her health.
  • rwood0604_ESO
    rwood0604_ESO
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    I have seen a lot worse emperor battles this one went down pretty easy and from what I see she took no one down with her so what is there to complain about? you couldn't kill the Emperor fast enough?
  • sgtalexinsidpreeb18_ESO
    so it took 40-50 randoms to less than 5 mins to kill the emperor? cant see the broblem... there is only one on the server and he had to jump trough ALL the hoops to get it.
  • dbennett707cub18_ESO
    so it took 40-50 randoms to less than 5 mins to kill the emperor? cant see the broblem... there is only one on the server and he had to jump trough ALL the hoops to get it.

    They also did everything wrong they could have almost. Only thing that might be a problem is the vamp ult taking 4 ulti points if correctly geared, if that rumor is true.

  • starkerealm
    starkerealm
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    Kililin wrote: »
    Reminds me of DAOC bomber groups, and actually i think it is good thing that small groups are able to take on zergs if they dont play well.

    How much DPS does such a Vampire?
    Is it really unhealable/instagib?
    How many healer builds are available in the Zerg?
    How much does he heal for if people move away from him, instead of trying to take him down in melee?
    What does silence do to the vampire?

    I am not saying if it is op or not, just that the fact it can take out zergs/large groups is not making it overpowered. There needs to be some counter, and i think there are counters, but i could be wrong.

    The obvious counters (Fire and Silver Bolts) don't work... The players doing this are apparently using fire resist runes for the former. For the bolts they use Reflective Scales.

    That also takes care of ranged attacks. Mist form lets them avoid direct targeted attacks most of the time. And apparently batswarm gives them enough healing if they get swarmed. It's only if they're alone that they're (briefly) vulnerable.
  • starkerealm
    starkerealm
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    Censorious wrote: »
    Well. I haven't met this yet but as an avid PvP player, it just sounds like fun.

    What we have here is the PvP equivalent of a PvE boss made incarnate. (Pity there isn't a shape change associated - maybe a bloody great dragon hmm?)

    I'm all for it, having one of these on the battlefield certainly adds to the excitement. I often wondered how it would play if one of those PvE bosses could actually think properly.

    While the idea of making a single player a kind of massive boss is a kinda neat idea... I'm pretty sure this isn't the way to do it.
  • dbennett707cub18_ESO
    Kililin wrote: »
    Reminds me of DAOC bomber groups, and actually i think it is good thing that small groups are able to take on zergs if they dont play well.

    How much DPS does such a Vampire?
    Is it really unhealable/instagib?
    How many healer builds are available in the Zerg?
    How much does he heal for if people move away from him, instead of trying to take him down in melee?
    What does silence do to the vampire?

    I am not saying if it is op or not, just that the fact it can take out zergs/large groups is not making it overpowered. There needs to be some counter, and i think there are counters, but i could be wrong.

    The obvious counters (Fire and Silver Bolts) don't work... The players doing this are apparently using fire resist runes for the former. For the bolts they use Reflective Scales.

    That also takes care of ranged attacks. Mist form lets them avoid direct targeted attacks most of the time. And apparently batswarm gives them enough healing if they get swarmed. It's only if they're alone that they're (briefly) vulnerable.

    Doesn't look like that's the case in this video though, don't see any projectiles being reflected.
    Edited by dbennett707cub18_ESO on April 22, 2014 7:28AM
  • starkerealm
    starkerealm
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    Kililin wrote: »
    Reminds me of DAOC bomber groups, and actually i think it is good thing that small groups are able to take on zergs if they dont play well.

    How much DPS does such a Vampire?
    Is it really unhealable/instagib?
    How many healer builds are available in the Zerg?
    How much does he heal for if people move away from him, instead of trying to take him down in melee?
    What does silence do to the vampire?

    I am not saying if it is op or not, just that the fact it can take out zergs/large groups is not making it overpowered. There needs to be some counter, and i think there are counters, but i could be wrong.

    The obvious counters (Fire and Silver Bolts) don't work... The players doing this are apparently using fire resist runes for the former. For the bolts they use Reflective Scales.

    That also takes care of ranged attacks. Mist form lets them avoid direct targeted attacks most of the time. And apparently batswarm gives them enough healing if they get swarmed. It's only if they're alone that they're (briefly) vulnerable.

    Doesn't look like that's the cast in this video though, don't see any projectiles being reflected.

    I'm sorry, I thought you said that there is a counter, not that there should be.
  • Libertine
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    I have seen a lot worse emperor battles this one went down pretty easy and from what I see she took no one down with her so what is there to complain about? you couldn't kill the Emperor fast enough?

    if you dont see the problem in that video maybe go play hello kitty online adventure
  • revanghost
    revanghost
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    I loved DAOC bomb groups. I played DAOC for 7+ years and never heard the amount of crying and calls for nerfs that I've heard here. Healers that can AOE stun for 7+ seconds? Elds and chanters two shotting entire zergs in a keep lord room?

    Just as "broken" but the DAOC crowd saw it as fun, a challenge, and employed similar tactics to disrupt the enemy.

    I don't know about this game. PvP seems too... GW2.
  • ThreeEyedCrow
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    First, DK Vamps cannot reduce their ultimate cost to 4. Only a Sorc Vamp could theoretically do that.

    Second the OP comes from the Emperor buffs. A non-vamp DK Emperor specced Fire Staff/Resto Staff could do the same thing to a Zerg with different skills.

    Right now it is the Emperor buffs that make single players into Bosses, which I think was what they intended.

    let the meta play out a bit more and people develop counters before calling for nerfs already.
    V12 Corporal

    Victoria Concordia Crescit
  • dbennett707cub18_ESO
    First, DK Vamps cannot reduce their ultimate cost to 4. Only a Sorc Vamp could theoretically do that.

    Second the OP comes from the Emperor buffs. A non-vamp DK Emperor specced Fire Staff/Resto Staff could do the same thing to a Zerg with different skills.

    Right now it is the Emperor buffs that make single players into Bosses, which I think was what they intended.

    let the meta play out a bit more and people develop counters before calling for nerfs already.

    Actually, its the devouring swarm spam + mist form that's giving them the sustain. But just to note, stage 4 buff on ulti almost never works, unless you just hit stage 4, in which case it will work until you zone again. The only way to get it to work again is to feed to stage 3 and wait the 1 hour 30mins ish for stage 4 to kick in again.

  • Angua
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    The discussion in this thread is exactly what I expected a thread on a broken PvP mechanic to sound like.
  • Hexi
    Hexi
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    As a Vampire myself who PvPs a lot, I agree. I don't use the either of the 2 bug abusing methods currently being used in PvP, and I never would and as such, hope they fix it asap.

    On a related note however, most Vampire abilities and passives are bugged as it is.

    Mist form only ticks 1/s if you have the damage morph instead of twice.

    The sneak speed is always on after you zone until you die, regardless of time of day.

    The drain can't even be used if an enemy is already stunned, this cannot possibly be intended, as no other stun behaves like this.

    Then there are the 2 bugs people abuse left and right in PvP, and it pisses me off to the point where I've kind of lost interest in PvP till they fix them.
  • Nehemia
    Nehemia
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    Kililin wrote: »
    Reminds me of DAOC bomber groups, and actually i think it is good thing that small groups are able to take on zergs if they dont play well.

    How much DPS does such a Vampire?
    Is it really unhealable/instagib?
    How many healer builds are available in the Zerg?
    How much does he heal for if people move away from him, instead of trying to take him down in melee?
    What does silence do to the vampire?

    I am not saying if it is op or not, just that the fact it can take out zergs/large groups is not making it overpowered. There needs to be some counter, and i think there are counters, but i could be wrong.

    I have no real numbers of damage / heal of VR 10 Emperor vampire, if someone VR10 could send their parsed damagelists of Devouring Swarm against a single target. But I know the damage isn't above 300 per second, and he heals pretty much exactly the amount of damage he does with Devouring Swarm. Silence blocks mistform & ultimate.


    Now, to those screen shots: You people do realize that if someone has Devouring Swarm cost of 4, they have 98% reduced ultimate cost? That's not a vampirism balance issue, thats Sorcerer balance issue, no other class could come near this number. The whole idea and the concept behind batswarm is that you can use it often, and keep it up most of the time (hence reduced ultimate cost) but I don't think developers realized that Sorcerers could go so far they could keep it up 247? If we only had non-buggy vampirism abilities we might see ex. Clouded Swarm builds more, but whats the point when the stealth fails 50-50 of the time. Of course everyone goes Devouring swarm then.

    But I agree to the extent that reduced ultimate cost% should not be RAW stack, its stack category shouldn't go with raw numbers and add them together for raw cost (Hence if you have 98% cut you cut 98%) But decrease the percentages from first percentage by multiplying then, so the number will never reach as low as 98%.

    Ex. 60% reduction, apply 20% additional reduction, reduction drops down to 48%

    This way, no one could ever get completely free ultimates.

  • Izatar
    Izatar
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    An emperor rank10 vampire came onto dawnbreaker today and wrecked faces.
    Now, I hit him and 4 others repeatedly over a long time with a fire ballista at double damage (my own emperor buff), but none of them actually took any damage at all, my addon showed no damage and their health bars did not move. Others in the area burned alive. I don't know what it means, just putting it out there.
    I did manage to kill him a few times along with a zerg later on however.
    Edited by Izatar on April 22, 2014 8:41AM
  • Hexi
    Hexi
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    Izatar wrote: »
    An emperor rank10 vampire came onto dawnbreaker today and wrecked faces.
    Now, I hit him and 4 others repeatedly over a long time with a fire ballista at double damage (my own emperor buff), but none of them actually took any damage at all, my addon showed no damage and their health bars did not move. Others in the area burned alive. I don't know what it means, just putting it out there.
    I did manage to kill him a few times along with a zerg later on however.

    If they are sorcs, it means they use lightinign form before going into mist form, making a Vamp literally unkillable until you run out of mackiga. I know this for a fact as a Vampire sorc myself.
  • Darzil
    Darzil
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    revanghost wrote: »
    I loved DAOC bomb groups. I played DAOC for 7+ years and never heard the amount of crying and calls for nerfs that I've heard here. Healers that can AOE stun for 7+ seconds? Elds and chanters two shotting entire zergs in a keep lord room?

    Just as "broken" but the DAOC crowd saw it as fun, a challenge, and employed similar tactics to disrupt the enemy.

    Ah, I remember being a Stormlord when everyone thought it was rubbish, so there were no enemy Stormlords to repel my storms. Sticking a constantly ticking dot interrupting the enemy lord room bomb squad in before we took it was great fun (and gates on the way in). Was a fun few days before they realised how effective it was and enemy casters respecced to Stormlord. Was interesting in 8 man too, as I'd drop storms at chokepoints in the map, when they were hit I'd know where they enemy was and who they were (The downside was I'd drop into combat speed, and often meant my fire wizard arrived late to engagements, which while negative in some ways, also meant the enemy were already committed to the fight, and weren't expecting to be nuked).
  • Inzababa
    Inzababa
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    NTclaymore wrote: »
    Okay Okay. I read most of these posts now and some of these are ..special. So Ill try to explain how this works. you need to reduce your ultimate cost with passives and set effects. you will need enchantments to buff your resistances.
    Emp isnt needed but prefered. A skill to trap your enemies in place. Dark talons from DKs are a good way to do it. A shield to prevent knockbacks and stuns. and the morphed version of Bat Swamp. You sneak/rush/use mist to get into a zerg. Use Dark talons to Lock your foes into place -> Use Bat swamp -> Block -> Repeat. It can be countered with. 1: not being many ppl. 2: Negate magic Ult. 3: Catch person by surprise and keep him/her stunned and kill him/her before he/she gets the chance to use the setup. If you wanna go with this you must either be dunmer or use glyphs to counter your fire weakness. Breton Works too with magic resist. when your setup is up and running along as Theres enough around you Silver bolts wont even hurt. Same with fire siege weapons of all kinds. even at once.

    thank you
    Resistance is FUtilez
    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
    Tyranny, like hell, is not easily conquered; yet we have this consolation with us, that the harder the conflict, the more glorious the triumph. What we obtain too cheap, we esteem too lightly: it is dearness only that gives every thing its value.

    Resistance is FUtilez
  • Kililin
    Kililin
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    Nehemia wrote: »
    Kililin wrote: »
    Reminds me of DAOC bomber groups, and actually i think it is good thing that small groups are able to take on zergs if they dont play well.

    How much DPS does such a Vampire?
    Is it really unhealable/instagib?
    How many healer builds are available in the Zerg?
    How much does he heal for if people move away from him, instead of trying to take him down in melee?
    What does silence do to the vampire?

    I am not saying if it is op or not, just that the fact it can take out zergs/large groups is not making it overpowered. There needs to be some counter, and i think there are counters, but i could be wrong.

    I have no real numbers of damage / heal of VR 10 Emperor vampire, if someone VR10 could send their parsed damagelists of Devouring Swarm against a single target. But I know the damage isn't above 300 per second, and he heals pretty much exactly the amount of damage he does with Devouring Swarm. Silence blocks mistform & ultimate.


    Now, to those screen shots: You people do realize that if someone has Devouring Swarm cost of 4, they have 98% reduced ultimate cost? That's not a vampirism balance issue, thats Sorcerer balance issue, no other class could come near this number. The whole idea and the concept behind batswarm is that you can use it often, and keep it up most of the time (hence reduced ultimate cost) but I don't think developers realized that Sorcerers could go so far they could keep it up 247? If we only had non-buggy vampirism abilities we might see ex. Clouded Swarm builds more, but whats the point when the stealth fails 50-50 of the time. Of course everyone goes Devouring swarm then.

    But I agree to the extent that reduced ultimate cost% should not be RAW stack, its stack category shouldn't go with raw numbers and add them together for raw cost (Hence if you have 98% cut you cut 98%) But decrease the percentages from first percentage by multiplying then, so the number will never reach as low as 98%.

    Ex. 60% reduction, apply 20% additional reduction, reduction drops down to 48%

    This way, no one could ever get completely free ultimates.

    Thank you.
    So there is not 1 Sorceror in the whole zerg who can cast negate Magic especially in the mentioned keep choke points.
    There obviously is not enough heal and Crowd control in the zergs. (Or it is really impossible to match 300dps in hps?)
    The Video really speaks for itself, swarming an enemy with ae life leech, awesome idea...

    Unhindered Healing from any ability in Mistform is a bug in need of fixing obviously.

    Strong builds, for small groups are a good thing and enforce coordination for zergs.

    Edit: Emperor on the other hand is imho a not so good idea, with way to much personal benefits, and it creates problems with the perception of certain builds.
    Edited by Kililin on April 22, 2014 9:30AM
  • limeli8
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    revanghost wrote: »
    This. We were guesting into Skullcrusher the other night and this DK Vamp Empress was always kicking everyone's asses. People got mowed down by the tens. Every time we took a keep, this empress would just rush in, spam talons and bat swarm and take it right back. Her regen was insane, she spammed bat swarm every other second it seemed.

    there was 20 of us. Every time we made some sort of gain, it was ripped from our hardcore organized PVP group hands. We have been PvPing since beta and have never faced anything like this. We are looking for a new campaign to call our home. Definitely not skullcrusher.

    A 4 Ultimate Bat swarm..... how the.....




    I know who you are talking about, and the Empress that was killing you has no cost reduction on ultimates at all. All emperors get +100% ult generation and because of it are able to use them often.

    You all talk about how vamp is OP and EMP is OP, well.... if a bunch of scrubs attack emperor they should expect nothing but death!

    here are 2 vids of Empress wiping out whole keep defense and another one of 1 VR2 person 1 shotting the same empress.

    https://www.youtube.com/watch?v=aLLs0oOxTZs

    https://www.youtube.com/watch?v=uJQfRRh-CNs
    Edited by limeli8 on April 22, 2014 10:49AM
    I have to give a credit to AD pack of Vampires with VR10 Night Mistress leading them (seriously VR10 10 days after the official release?).

    Night Mistress - v12 Former Empress Sorcerer AD
    Night Mistress II - v12 Night Blade AD
  • Mizumauz
    Mizumauz
    So, people telling others to L2P when there is something this goddamned retardedly OP in the game? I don't even care about counter abilities etc, this just shouldn't be possible. No one should be capable of doing this in a healthy pvp environment, though to be entirely fair here-I'll say that TESO has it's own thing going with the emperor, and they should be stronger than the norm to really be regarded as something unique, but the vampire stuff is just plain stupid. For anyone who enjoys healthy competition-this is a game-breaking disgrace.. I hope at the very least they'll provide smaller battlegrounds and arenas for people who enjoy healthy balanced competition, they can go ahead and keep the zerging insanity in cyrodil alongside these vamps (but seriously when did this game turn into the twilight fanboys online???)
    I LOVE YOU!
  • Bunk
    Bunk
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    Mizumauz wrote: »
    So, people telling others to L2P when there is something this goddamned retardedly OP in the game? I don't even care about counter abilities etc, this just shouldn't be possible. No one should be capable of doing this in a healthy pvp environment, though to be entirely fair here-I'll say that TESO has it's own thing going with the emperor, and they should be stronger than the norm to really be regarded as something unique, but the vampire stuff is just plain stupid. For anyone who enjoys healthy competition-this is a game-breaking disgrace.. I hope at the very least they'll provide smaller battlegrounds and arenas for people who enjoy healthy balanced competition, they can go ahead and keep the zerging insanity in cyrodil alongside these vamps (but seriously when did this game turn into the twilight fanboys online???)
    Yeah they should just nerf all vampires because literally one person per campaign can abuse a specific setup.

    hurrrrr
    idiot
  • Hexi
    Hexi
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    Bunk wrote: »
    Mizumauz wrote: »
    So, people telling others to L2P when there is something this goddamned retardedly OP in the game? I don't even care about counter abilities etc, this just shouldn't be possible. No one should be capable of doing this in a healthy pvp environment, though to be entirely fair here-I'll say that TESO has it's own thing going with the emperor, and they should be stronger than the norm to really be regarded as something unique, but the vampire stuff is just plain stupid. For anyone who enjoys healthy competition-this is a game-breaking disgrace.. I hope at the very least they'll provide smaller battlegrounds and arenas for people who enjoy healthy balanced competition, they can go ahead and keep the zerging insanity in cyrodil alongside these vamps (but seriously when did this game turn into the twilight fanboys online???)
    Yeah they should just nerf all vampires because literally one person per campaign can abuse a specific setup.

    hurrrrr

    Nerfed? No, the vamp abilities aren't that great to begin with. Bugs fixed so people can no longer abuse them? Yeah, duh.

  • Jarnhand
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    ROFL...the ignorance, and swarm of vamps trying to defend the bugged OP class, in this thread is amazing!

    1) Vamp ulti is BUGGED, yes BUGGED, and it can be exploited to extreme degrees. On top of that there is a stacking issue that leads to ulti being up all the time. This is confirmed in a reddit thread, and if I do not understand it wrong, its the person using it that confirms it.

    2) Fire or Silver attacks does nothing, the bugged regen overshadows 50 people spamming damage, including silver and fire.

    3) Seeing how people defend this even after seeing how silly this turns out in PvP, does not bode well for the game. Just hope Vamps get a swift hard fix, so those individuals leave the game. The game does not benefit from a player mass that thinks this utterly OPed gameplay should stay in the game, or even remotely be defended.

    4) Yes, she can be killed solo or in small group, where the exploit can not fully be used. The more that attack the sillier it gets.

    5) How this hasn't been fixed already, is beyond me.
  • skinraider
    you all cry like 5 year old girls I just lvled and only PVP for my daily 20 kills for lvl 1-50 then I PVP at VR1 and own everyone....... sorry everyone think they can PVP without the lvls you just stupid every PVP game is base on lvls if you don't do the work you cant PVP ( I also take out lame nightblade vamps vr10 1 on 1 they easy kills ) im a DK vr4 tank WW I also can go into 20 zergs by my self and get 3-5 kills before dieing so go LVL and stop being lazy nubs
  • skinraider
    hint hint DK main damage is all flame damage so vamps are easy kills also I have a group AOE buff that give everyone around me flame damage on there AA so vamps don't stand a chance agaist DK's if played correctly
  • Oblongship
    Oblongship
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    Hey guys.....IT IS THE EMPORER...They are supposed to be a bad a@#...
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