Herr_Flocke wrote: »don't really want to burst your bubble, but this exact behavior is as old as there is pvp in mmorpg's. Or why do you think UO felt the need to invent the Trammel/Felucca schisma back in the good old days
I started playing WoW back in BC. I distinctly remember this alliance dude doing their outmost best to trick me into flagging so they could kill me. and that was on pve server. pvp server was far FAR worse.
"don't make me get my main" is kind of a famous WoW machinima and its for a reason. I also had this stuff happen in SWTOR, back at launch. Reputation is still a factor in ESO. its just... gankers are not nearly as condemned as you think they are, and haven't been even back then. more often then not - they are admired instead. not by everyone. but by enough people to encourage rather then discourage them. enough for that reputation - play to their advantage.
The mega-server enviroment tends to favour a very specific type of player that wouldn't have flourished on old style PvP MMORPG servers.
This is completely untrue. In DAoC, people used to camp mile gate choke points, boat stations or quest mobs with the sole purpose of ganking inexperienced players. Sometimes, people would even walk all the way into the enemy realm, find xp spots and kill the buffbots of low levels. This playstyle has been around since 2002 and probably even earlier.
Herr_Flocke wrote: »don't really want to burst your bubble, but this exact behavior is as old as there is pvp in mmorpg's. Or why do you think UO felt the need to invent the Trammel/Felucca schisma back in the good old days
UO was the first and things developed more after that time, remember back in 1997 you'd basically get 3 death threats a week for stating an opinion on anything, the web was a differenct place back then.I started playing WoW back in BC. I distinctly remember this alliance dude doing their outmost best to trick me into flagging so they could kill me. and that was on pve server. pvp server was far FAR worse.
"don't make me get my main" is kind of a famous WoW machinima and its for a reason. I also had this stuff happen in SWTOR, back at launch. Reputation is still a factor in ESO. its just... gankers are not nearly as condemned as you think they are, and haven't been even back then. more often then not - they are admired instead. not by everyone. but by enough people to encourage rather then discourage them. enough for that reputation - play to their advantage.
WoW had server rep, but as the first (and only) truly massive MMORPG (with a genuine 10,000,000 at its peak) it wasn't as important as earlier games and smaller games.
Also PvE servers are PvE servers, they are full of people that wouldn't last 5 mins on a PvP server, but do silly things like you mention (mostly because they couldn't be revenge camped on a PvE server I'd guess).
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
PizzaCat82 wrote: »I just want all the PVErs out of IC. If either of those options works for that then that's fine.
Basically you have to kind of ignore the PvE labeling on IC. It's really not. That's just the technical term for "there are quests there".
Hmm I am not sure I can agree. My brother dislikes, but occasionally will play an MMO like ESO or WoW. That said, he thinks MMO pvp is a joke and constantly talks about it when it comes up in discord. "PVP was made for FPS" Or" MMO PvP is like crouch only servers for old people". I doubt anyone cares but, it is comforting to know that as much as "hardcore" pvper's in an mmo seem to dislike the pve people, FPS think the same things about themmarkulrich1966 wrote: »the moment I get ganked I think "a*holes, stupid psychopaths".
However with a little distance, I have a more objective view.
I think many of them are used to games like Quake 3 Arena, a very fast paced pvp.
SeaGtGruff wrote: »PizzaCat82 wrote: »I just want all the PVErs out of IC. If either of those options works for that then that's fine.
Why? How are you ever going to convert PvErs to PvP if you don't even want them to be able to enter PvP areas? Certainly a lot of them aren't going to be converted anytime soon, but some of them might just discover that PvP can be fun.
Herr_Flocke wrote: »[snip][snip]
Who's talking about the current event? What about people who just want to do the IC/Cyrodiil quests?
I get it you don't like PVP, and you'd rather have de-PVP'ed PVP zones, so it suits your preferences better. Same goes the other way round though, other players have other preferences. Guess we all have to live with what the game offers and act accordingly.
See, I for one do like the occassional PVP but I don't like Battleground drama. So I just don't do Battlegrounds, easy as that. I also don't like farming dungeons for gear for the umpteenth time, but I still like the gear, so I just do it and live with the boredom and watch NFX in the background to ease the burden.
[snip][snip] I wonder why Zenimax bothers at all with story expansions and doesn't make purely dungeons and new PvP zones instead. It'd be way cheaper for them, and probably just as profitable.
[snip]
[snip] Can you PvE at all in BG's? [snip]
[snip] that the IC (and, to a lesser extent, Cyrodiil) are MIXED PvE/PvP zones (even by Zenimax' own definition), and that there are STORIES, NPC's and bosses that people wants to play and enjoy without some PvP hero jumping out to kill them, even when they're CLEARLY limiting themselves to do the PvE content.
[Edited to remove Baiting]
SeaGtGruff wrote: »PizzaCat82 wrote: »I just want all the PVErs out of IC. If either of those options works for that then that's fine.
Why? How are you ever going to convert PvErs to PvP if you don't even want them to be able to enter PvP areas? Certainly a lot of them aren't going to be converted anytime soon, but some of them might just discover that PvP can be fun.
That's precisely why I always help to advise people on how best to avoid PvP areas if possible. I was excited to try PvP in this game, having come from another where PvP was pretty toxic. I had friends who were willing to teach me. I tried it. I ran into jerk after jerk after jerk, I got hate whispers for dying, I got teabagged, and my groups were like "yeah, unfortunately there are just people like that, you have to ignore them." But I'm not the sort of person who can just ignore some stranger screaming obscenities at me or randomly making rude gestures I did nothing to ask for. I check etiquette first, I avoid cheese builds, I go out of my way not to step on people's toes, and when I get abused for it anyway...I leave. Because that crap makes things un-fun, and I am in the game to have fun. They say that doing the same thing over and over and expecting different results is a definition of insanity. I chose sanity and so I won't PvP. I have friends who are PvEers who will not even try it because they are the same way, they don't play to have a stranger be spitty to them, and I don't blame them. I will be honest with them about the state of the PvP community in this game and help them find alternative ways to get stuff, or do achievements without running into too much action. You can't convert people when the bad outweighs the good, and it looks like the majority doesn't even want to.
SeaGtGruff wrote: »Another time I was in the sewers after having completed all 6 of the dailies, and there was an enemy player near our base who killed me as I was fighting some NPCs. I respawned in the base and went out for more, and sure enough he was still there and he killed me again. I respawned and waited up on the safe platform, and he uncloaked near the platform and started taunting me with whispers, to which I replied "wutevs." He offered to let me come down "for free"-- presumably so he could kill me as soon as I tried to get past him-- but I just stood up on the platform and ignored his taunts. Then suddenly a few friendly players came running in on their way back to the base, and one of them wiped the guy while he was taunting me instead of paying attention. I almost felt sorry for him.
FlopsyPrince wrote: »PizzaCat82 wrote: »PizzaCat82 wrote: »What would it matter to you?
... ZOS shouldn't waste time catering to a handful of players refusing to play a zone as it was designed.
ZOS can waste their time doing whatever they want. Would you be mad at people getting rewards you had to gank and hide to get?
That you had to run off-peak hours to hunt through, or spend time with groups to zerg your way through?
I mean, whats it matter to you? What if they could flip a switch and you'd never be affected by it?
Would you be mad at the skins, polymorphs, pets, and telvar rewards? You can buy those in a trader for gold. Not even step foot in IC.
Some people on these forums see depriving others as their highest calling.FlopsyPrince wrote: »PizzaCat82 wrote: »If they made a PVE version of Imperial City or Cyro I guarantee you PVPers would lose their *** and some would probably quit the game.
Cant be a ganker if everone's a ganker.
Nope, at least I wouldn't, but there is one condition, same as with PvE Cyrodiil. No Alliance Points and Tel Vars for PvE version. That's all. Then you can have your PvE Cyrodiil and IC.
I'd go even further. No rewards at all if this became a PVE only zone. You can complete your quests, explore the zone, grab skyshards and books and fish, but absolutely zero drops from mobs and zero drops from quest turn ins. No Tel Var, AP, Key Frags, gold, boxes, nothing. Don't want to take the actual risk the PvPvE zone poses, you don't deserve any rewards for it.
No rewards? What about the storyline in the zone? You are too focused on the PvP stuff....
Yeah, none. The rewards come with the risk of PVP in the zone. No risk, no rewards.
The only thing I might request is say 1/2 or even 1/10th the Tel Var. That would fit the current paradigm without all the interruptions in working through the story, which I have been doing on a couple of characters.
Though I would still ask what is the point of your anger on this? Tel Var is not all that useful.
Not attacking you @FlopsyPrince just perspective. It's the only hybrid zone in the game, it's very possible solo. Clearly not during an event but Imp City does not have such a vast population that you can't complete the questline. I know as I've done it on several toons before I got into PvP.
Just don't rock up in a peak gaming period and expect it to be quiet..
I think the majority of gripes in this thread are from players turning up in an event and having a hard time, or have been killed once or twice by players and for some reason (each to their own) get massively upset by it. Just keep trying, come back when it's quieter
Also the middle event has been mentioned by @Dohvahkiin which is dead 98% of the year. These evil PvP gankers you are expecting are not sat there waiting, honnestly.
Lastly, PvP is not this big evil world of chaos you think it is. Join a PvP guild, get a PvP setup and don't go to a PvP zone with entitlement. See it as a challenge and work around it / with it..
Like you have to do with
-PvE Vet Trials
-hard mode / no death skins
-vMA
-vDSA
- trading to earn millions
- fishing
All require adaption and the right mindset. And if you can't get into it just leave that area of the game rather than as for it to be dumbed down..
If you can't find a quiet 30 mins in IC to earn 60k stones soloing all the bosses. And an hour when it's quiet to do the questine I'd be very suprised..
i asked the OP for an answer.
I personally don't matter some losing. That is fine. But trying to free 4 skeletons and getting ganked multiple times or having the same trying to free 12 citizens does get frustrating after the 6th time trying, with breaks in other areas in between.
I suppose the "be a jerk" aspect it far from my personality, so I find it very crude. Teabagging is very juvenile, but many seem to thrive on that.
i asked the OP for an answer.
I personally don't matter some losing. That is fine. But trying to free 4 skeletons and getting ganked multiple times or having the same trying to free 12 citizens does get frustrating after the 6th time trying, with breaks in other areas in between.
I suppose the "be a jerk" aspect it far from my personality, so I find it very crude. Teabagging is very juvenile, but many seem to thrive on that.
You keep getting your answer but it seems it's but the answer you want. The whole point of that quest being IN A PVP ZONE is to make it more challenging, to add a different dimension of gameplay for those that want it. This is AS ZOS INTENDED.
As far as rude or childish behaviour is concerned that's just human nature. Give people more freedom and some will abuse it. That doesn't mean that everyone has to have their freedom curtailed just because some people do that. Leave PvP zones for those who enjoy everything that comes along with PvP including ganking. I'm not malicious about it and don't camp people but I go to PvP zone to PVP. If you don't want that then don't go there.
To me it's like moving to Beijing then complaining there are Chinese people everywhere.
Herr_Flocke wrote: »don't really want to burst your bubble, but this exact behavior is as old as there is pvp in mmorpg's. Or why do you think UO felt the need to invent the Trammel/Felucca schisma back in the good old days
UO was the first and things developed more after that time, remember back in 1997 you'd basically get 3 death threats a week for stating an opinion on anything, the web was a differenct place back then.I started playing WoW back in BC. I distinctly remember this alliance dude doing their outmost best to trick me into flagging so they could kill me. and that was on pve server. pvp server was far FAR worse.
"don't make me get my main" is kind of a famous WoW machinima and its for a reason. I also had this stuff happen in SWTOR, back at launch. Reputation is still a factor in ESO. its just... gankers are not nearly as condemned as you think they are, and haven't been even back then. more often then not - they are admired instead. not by everyone. but by enough people to encourage rather then discourage them. enough for that reputation - play to their advantage.
WoW had server rep, but as the first (and only) truly massive MMORPG (with a genuine 10,000,000 at its peak) it wasn't as important as earlier games and smaller games.
Also PvE servers are PvE servers, they are full of people that wouldn't last 5 mins on a PvP server, but do silly things like you mention (mostly because they couldn't be revenge camped on a PvE server I'd guess).
some of the most infamous and revered gankers in WoW - played on pvp servers. there are even threads documenting all the hate whispers they were getting as well as people who were in awe over getting killed by them, as if celebrity they adore, nodded at them and acknowledged their presence. here's a writeup about the most infamous one. https://www.pcgamer.com/meet-world-of-warcrafts-most-notorious-ganker/
WoW was massive, but not nearly as massive at launch as you'd think. people on servers very much did know each other and reputation mattered even in BC both in pve and pvp. heck... I mained a hunter in BC and eventually I had enough reputation on my original server as a hunter who knew how to chain trap, to have MUCH easier time getting dungeon groups. as a personal example.
wow server rep didn't really stop being important until late Wrath when they not only introduced random dungeon finder, but made it cross server. because now you could be as terrible as you wanted to and you would still get groups for most things.
but in any case. I'm not sure you can call stealthers hiding out at key points - cheesing. they still need to have enough burst to slaughter their targets quickly, evade as needed, etc. its rather more of the fact of HOW they chose their targets that can be... unpleasant.
FlopsyPrince wrote: »So what is the point? Do the people doing this just want lots of AP or maybe TelVar? Do they enjoy causing other players to have a bad time? Something else?
It does make it VERY frustrating, but I am trying to understand the point of this and whether they feel good when they are done or something else.
(This is a real question. I could easily rant, but I am not trying to do that here.)
Are any of you who are here (and will admit it) able to give insight on that behavior?
Herr_Flocke wrote: »don't really want to burst your bubble, but this exact behavior is as old as there is pvp in mmorpg's. Or why do you think UO felt the need to invent the Trammel/Felucca schisma back in the good old days
UO was the first and things developed more after that time, remember back in 1997 you'd basically get 3 death threats a week for stating an opinion on anything, the web was a differenct place back then.I started playing WoW back in BC. I distinctly remember this alliance dude doing their outmost best to trick me into flagging so they could kill me. and that was on pve server. pvp server was far FAR worse.
"don't make me get my main" is kind of a famous WoW machinima and its for a reason. I also had this stuff happen in SWTOR, back at launch. Reputation is still a factor in ESO. its just... gankers are not nearly as condemned as you think they are, and haven't been even back then. more often then not - they are admired instead. not by everyone. but by enough people to encourage rather then discourage them. enough for that reputation - play to their advantage.
WoW had server rep, but as the first (and only) truly massive MMORPG (with a genuine 10,000,000 at its peak) it wasn't as important as earlier games and smaller games.
Also PvE servers are PvE servers, they are full of people that wouldn't last 5 mins on a PvP server, but do silly things like you mention (mostly because they couldn't be revenge camped on a PvE server I'd guess).
some of the most infamous and revered gankers in WoW - played on pvp servers. there are even threads documenting all the hate whispers they were getting as well as people who were in awe over getting killed by them, as if celebrity they adore, nodded at them and acknowledged their presence. here's a writeup about the most infamous one. https://www.pcgamer.com/meet-world-of-warcrafts-most-notorious-ganker/
WoW was massive, but not nearly as massive at launch as you'd think. people on servers very much did know each other and reputation mattered even in BC both in pve and pvp. heck... I mained a hunter in BC and eventually I had enough reputation on my original server as a hunter who knew how to chain trap, to have MUCH easier time getting dungeon groups. as a personal example.
wow server rep didn't really stop being important until late Wrath when they not only introduced random dungeon finder, but made it cross server. because now you could be as terrible as you wanted to and you would still get groups for most things.
but in any case. I'm not sure you can call stealthers hiding out at key points - cheesing. they still need to have enough burst to slaughter their targets quickly, evade as needed, etc. its rather more of the fact of HOW they chose their targets that can be... unpleasant.
WoW had 10 times the population of any other existing Western MMORPG by a few months after launch and only grew.
But again I'm not saying gankers did not exist, but people that acted like #######'s ended up being both ostricised and hunted (athough in WoW there were enough servers people could and would swap for that very reason).
I knew most serious PvPers and PvErs on my server (as I did on pretty much every server I played on from UO, EQ1, WoW, LOTRO, WAR and others), and again on the PvP servers you couldn't "hide in PvE" and concequences were more direct.