Yes, its feels really good. When your enemies suffer, when you humiliating your victim - its all pure adrenaline. Toxic community and hate wispers are also fun.
Dont forget, gankers also being ganked and they dont worry about it.
Dragonredux wrote: »It's natural in any game with a PvPvE environment. Most often the tactic is wait until opponent is worn down from fighting PvE mob and then gank them and usually they'll die from being spent on resources/abilities.
markulrich1966 wrote: »the moment I get ganked I think "a*holes, stupid psychopaths".
However with a little distance, I have a more objective view.
I think many of them are used to games like Quake 3 Arena, a very fast paced pvp.
You don't really think, you react. See someone, follow, jump up platforms, always aware they can get you first.
As everyone has the same objective, this becomes as normal as the "muscle memory" people develop training a skill rotation.
They see pixels, not players.
This is different to questers (pve), who often identify to a high degree with the characters they created.
Often these remind them of someone, even people they lost in real life due to circumstances like cancer (like in my case, and I know of others).
So when this character gets ganked, they project it on the feelings they have developed for everything that makes up this character.
This is of course a unperfect generalization, you also will have a few real "psychos", who just enjoy to harrass other people.
Taking this all in account it becomes clear, why the mixed pvp/pve in eso is such a big problem.
They are "emotionally" incompatible.
I watched a preview of a highly interesting mmorpg on PC, that has a strict seperation, despite PVP and PVE are connected.
(PVP fights have influence on how the world develops, like how a city looks like depending on the faction that wins, like orcs or elves). But you are not forced like in eso events or to get rapids, to participate in such battles. I prefer such a concept, as the forced mix destroys a lot of immersion for me (despite the fact that I like to play cyrodiil now and then).
My suggestion:
try to get distance, try to get info on how to solve such quests with a good chance to avoid other players. It worked pretty good for me during this IC event, had very few fights doing almost 80 dailies.
markulrich1966 wrote: »the moment I get ganked I think "a*holes, stupid psychopaths".
However with a little distance, I have a more objective view.
I think many of them are used to games like Quake 3 Arena, a very fast paced pvp.
You don't really think, you react. See someone, follow, jump up platforms, always aware they can get you first.
As everyone has the same objective, this becomes as normal as the "muscle memory" people develop training a skill rotation.
They see pixels, not players.
This is different to questers (pve), who often identify to a high degree with the characters they created.
Often these remind them of someone, even people they lost in real life due to circumstances like cancer (like in my case, and I know of others).
So when this character gets ganked, they project it on the feelings they have developed for everything that makes up this character.
This is of course a unperfect generalization, you also will have a few real "psychos", who just enjoy to harrass other people.
Taking this all in account it becomes clear, why the mixed pvp/pve in eso is such a big problem.
They are "emotionally" incompatible.
I watched a preview of a highly interesting mmorpg on PC, that has a strict seperation, despite PVP and PVE are connected.
(PVP fights have influence on how the world develops, like how a city looks like depending on the faction that wins, like orcs or elves). But you are not forced like in eso events or to get rapids, to participate in such battles. I prefer such a concept, as the forced mix destroys a lot of immersion for me (despite the fact that I like to play cyrodiil now and then).
My suggestion:
try to get distance, try to get info on how to solve such quests with a good chance to avoid other players. It worked pretty good for me during this IC event, had very few fights doing almost 80 dailies.
There's a difference between a boxing match and a street fight.
When I go to Battlegrounds I know what to expect, there's a set of rules and it's easy to treat people just like pixels on the screen. IC is wild, unpredictable, and personal, but not in the way you described. There are people who deliberately waste your time. I mentioned this in another thread, I've been coming to IC with my PvE main to catch fish at 4AM, there was always someone who killed me over and over again near the fishing hole. They gained nothing, I wasn't fighting back, they were simply being an a-hole.
This, IC is close in an personal street fighting.markulrich1966 wrote: »markulrich1966 wrote: »the moment I get ganked I think "a*holes, stupid psychopaths".
However with a little distance, I have a more objective view.
I think many of them are used to games like Quake 3 Arena, a very fast paced pvp.
You don't really think, you react. See someone, follow, jump up platforms, always aware they can get you first.
As everyone has the same objective, this becomes as normal as the "muscle memory" people develop training a skill rotation.
They see pixels, not players.
This is different to questers (pve), who often identify to a high degree with the characters they created.
Often these remind them of someone, even people they lost in real life due to circumstances like cancer (like in my case, and I know of others).
So when this character gets ganked, they project it on the feelings they have developed for everything that makes up this character.
This is of course a unperfect generalization, you also will have a few real "psychos", who just enjoy to harrass other people.
Taking this all in account it becomes clear, why the mixed pvp/pve in eso is such a big problem.
They are "emotionally" incompatible.
I watched a preview of a highly interesting mmorpg on PC, that has a strict seperation, despite PVP and PVE are connected.
(PVP fights have influence on how the world develops, like how a city looks like depending on the faction that wins, like orcs or elves). But you are not forced like in eso events or to get rapids, to participate in such battles. I prefer such a concept, as the forced mix destroys a lot of immersion for me (despite the fact that I like to play cyrodiil now and then).
My suggestion:
try to get distance, try to get info on how to solve such quests with a good chance to avoid other players. It worked pretty good for me during this IC event, had very few fights doing almost 80 dailies.
There's a difference between a boxing match and a street fight.
When I go to Battlegrounds I know what to expect, there's a set of rules and it's easy to treat people just like pixels on the screen. IC is wild, unpredictable, and personal, but not in the way you described. There are people who deliberately waste your time. I mentioned this in another thread, I've been coming to IC with my PvE main to catch fish at 4AM, there was always someone who killed me over and over again near the fishing hole. They gained nothing, I wasn't fighting back, they were simply being an a-hole.
or they were simply bored.
4 am, zone is empty (at least even on the populated xbox NA server, where I did my dailies at night as I luckily have 6-9 hours timeshift in europe).
In this empty environment it was very easy to reach the quest targets, sneaking and running.
I saw very very few pvp guys patrolling the region, in the hope to find a fight somewhere.
So they found you, and you helped them to forget their boredom.
As I wrote above, for a full scale PVP player who has the background experience of Quake or counterstrike, you are "pixels", not a real person.
It is really important to understand this, as it means you are simply unimportant to them as a person.
With all respect, but I think the one who makes it a personal issue is you, as you are embarrassed that you could not fish (and hence both playstyles in one region are incompatible).

Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
markulrich1966 wrote: »markulrich1966 wrote: »the moment I get ganked I think "a*holes, stupid psychopaths".
However with a little distance, I have a more objective view.
I think many of them are used to games like Quake 3 Arena, a very fast paced pvp.
You don't really think, you react. See someone, follow, jump up platforms, always aware they can get you first.
As everyone has the same objective, this becomes as normal as the "muscle memory" people develop training a skill rotation.
They see pixels, not players.
This is different to questers (pve), who often identify to a high degree with the characters they created.
Often these remind them of someone, even people they lost in real life due to circumstances like cancer (like in my case, and I know of others).
So when this character gets ganked, they project it on the feelings they have developed for everything that makes up this character.
This is of course a unperfect generalization, you also will have a few real "psychos", who just enjoy to harrass other people.
Taking this all in account it becomes clear, why the mixed pvp/pve in eso is such a big problem.
They are "emotionally" incompatible.
I watched a preview of a highly interesting mmorpg on PC, that has a strict seperation, despite PVP and PVE are connected.
(PVP fights have influence on how the world develops, like how a city looks like depending on the faction that wins, like orcs or elves). But you are not forced like in eso events or to get rapids, to participate in such battles. I prefer such a concept, as the forced mix destroys a lot of immersion for me (despite the fact that I like to play cyrodiil now and then).
My suggestion:
try to get distance, try to get info on how to solve such quests with a good chance to avoid other players. It worked pretty good for me during this IC event, had very few fights doing almost 80 dailies.
There's a difference between a boxing match and a street fight.
When I go to Battlegrounds I know what to expect, there's a set of rules and it's easy to treat people just like pixels on the screen. IC is wild, unpredictable, and personal, but not in the way you described. There are people who deliberately waste your time. I mentioned this in another thread, I've been coming to IC with my PvE main to catch fish at 4AM, there was always someone who killed me over and over again near the fishing hole. They gained nothing, I wasn't fighting back, they were simply being an a-hole.
or they were simply bored.
4 am, zone is empty (at least even on the populated xbox NA server, where I did my dailies at night as I luckily have 6-9 hours timeshift in europe).
In this empty environment it was very easy to reach the quest targets, sneaking and running.
I saw very very few pvp guys patrolling the region, in the hope to find a fight somewhere.
So they found you, and you helped them to forget their boredom.
As I wrote above, for a full scale PVP player who has the background experience of Quake or counterstrike, you are "pixels", not a real person.
It is really important to understand this, as it means you are simply unimportant to them as a person.
With all respect, but I think the one who makes it a personal issue is you, as you are embarrassed that you could not fish (and hence both playstyles in one region are incompatible).
Guild leader who promoted the ignore questers are mostly PvP.markulrich1966 wrote: »
nice picture. I had similar situations.
Helped a opponent faction player who got almost killed by daedra.
And a low level 25 used the obeisance emote when I stopped to attack him realising he was not intending to attack me either.
As nice as these situations are - they are pve.
All involved are questers, so there is no clash.
But it clashes if we pve-ers meet pvp-ers. It is a design error imho.
The intention certainly was to force pve-ers to at least try pvp (so a marketing strategy).
In some cases this works (like @GenjiraX who replied before, I think I helped crafting his first pve armor on xbox eu if I'm not mixing it up with someone else).
But in many cases it has the exact opposite effect, and the frustration certainly was a reason for several players to look for pvp free games instead, disgusted by the emotional hell they subjectively experienced.
Yes, its feels really good. When your enemies suffer, when you humiliating your victim - its all pure adrenaline. Toxic community and hate wispers are also fun.
Dont forget, gankers also being ganked and they dont worry about it.
FrancisCrawford wrote: »I basically only go to IC for event quests on a nearly maxed out thief -- Khajit nightblade, Darloc Brae, Night Terror, Ring of the Wild Hunt, 3x Swift, Vampire Stage 1. Even when I see players from other alliances who I suspect of camping quest objectives, I'm out of and back into stealth so fast that they usually don't tag me.
Are they just nicely letting me live? Was I wrong about them wanting to gank me? Am I really skillfully eluding them? Often, I'm not really sure.
But I usually survive.