Ganking Players Fighting Mobs (IC)

  • TequilaFire
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    All this talk makes me want to dust off my stamblade. lmao
    Edited by TequilaFire on September 14, 2020 1:22PM
  • nukk3r
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    Ratinira wrote: »
    Found it quite... strange... experience of running in IC with voice group. Never heard so much aggression and abusive language in PvE. Aggression to any player who comes to sight. Even though we are there for quests only for some people any other player is like a red rag for the crazy bull. They don't listen to anyone, they rush away to kill that *censored* *censored* *censored* (<-enemy player). And comment about that *censored*.
    Enemy player? - Kill that *censored*
    Running away? - *censored* *censored* catch up and KILL!
    Showing they don't want to fight? - kill that *censored* *censored*, that *censored* *censored* shouldn't come here, they must DIE.
    Enemy zerg? - *censored* *censored* *censored* *censored*!

    From what I see (and hear) pvp is extremely good in causing tons of aggression...

    Let me guess, a casual PvE guild decided to have an IC run? I used to lead such groups in Cyro and IC for almost a year and it usually took saying "Don't chase that guy" five times and half the group wiped for them to stop.
  • JamieAubrey
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    If I'm there to do a quick quest I'll never attack anyone because they could be doing the same but if they attack me then it's fair game and any one I see gets killed
  • Ratinira
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    nukk3r wrote: »
    Ratinira wrote: »
    Found it quite... strange... experience of running in IC with voice group. Never heard so much aggression and abusive language in PvE. Aggression to any player who comes to sight. Even though we are there for quests only for some people any other player is like a red rag for the crazy bull. They don't listen to anyone, they rush away to kill that *censored* *censored* *censored* (<-enemy player). And comment about that *censored*.
    Enemy player? - Kill that *censored*
    Running away? - *censored* *censored* catch up and KILL!
    Showing they don't want to fight? - kill that *censored* *censored*, that *censored* *censored* shouldn't come here, they must DIE.
    Enemy zerg? - *censored* *censored* *censored* *censored*!

    From what I see (and hear) pvp is extremely good in causing tons of aggression...

    Let me guess, a casual PvE guild decided to have an IC run? I used to lead such groups in Cyro and IC for almost a year and it usually took saying "Don't chase that guy" five times and half the group wiped for them to stop.

    Some are pure-pve, some have experience in pvp... First are more aggressive in comments, last are more aggressive (and bolder) in actions...
  • Saucy_Jack
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    On a helpful note, if you're trying to kill the IC bosses for an achieve and someone ganks you while you're trying to do so, DON'T resurrect at your base. Lay on the ground, dead, while they continue the fight the boss, until the boss has been killed. You will then also receive credit for the boss kill, and if you did enough damage, you can come back and loot the corpse.

    If you resurrect before the boss is killed though, you'll get nothing. So don't.
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • CMDR_Un1k0rn
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    Saucy_Jack wrote: »
    On a helpful note, if you're trying to kill the IC bosses for an achieve and someone ganks you while you're trying to do so, DON'T resurrect at your base. Lay on the ground, dead, while they continue the fight the boss, until the boss has been killed. You will then also receive credit for the boss kill, and if you did enough damage, you can come back and loot the corpse.

    If you resurrect before the boss is killed though, you'll get nothing. So don't.

    I got my kill on Molag Bal this way. :D
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • oregonrob
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    I have been in Cyrodiil for the past week and it was refreshing to see the play based upon the Alliance War and virtually no ganking. It is clear that there is a niche player who does like to gank and that for the most part they were in IC for the event. So make IC a complete free for all. Give it its own leaderboard and achievements/titles for advancing in level based on acquired televar stones (not accrued so that if you die you do not go down in level). Have unique gear/costumes for achieving higher levels, like is done in Cyrodiil. This is a chance for players to match their skills against each other in close quarters. However, do not give it its own event. Keep it in Midyear Mayhem so that players can choose their PVP options. This to me seems to meet the needs of both PVE and PVP players. It also would revitalize the place so that people would go there outside of Mid Year Mayhem.
  • VaranisArano
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    oregonrob wrote: »
    I have been in Cyrodiil for the past week and it was refreshing to see the play based upon the Alliance War and virtually no ganking. It is clear that there is a niche player who does like to gank and that for the most part they were in IC for the event. So make IC a complete free for all. Give it its own leaderboard and achievements/titles for advancing in level based on acquired televar stones (not accrued so that if you die you do not go down in level). Have unique gear/costumes for achieving higher levels, like is done in Cyrodiil. This is a chance for players to match their skills against each other in close quarters. However, do not give it its own event. Keep it in Midyear Mayhem so that players can choose their PVP options. This to me seems to meet the needs of both PVE and PVP players. It also would revitalize the place so that people would go there outside of Mid Year Mayhem.

    I'm not sure how the Imperial City event isn't meeting the needs of PVE players. The event does include the two dungeons that are a part of the DLC.
  • CMDR_Un1k0rn
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    oregonrob wrote: »
    I have been in Cyrodiil for the past week and it was refreshing to see the play based upon the Alliance War and virtually no ganking. It is clear that there is a niche player who does like to gank and that for the most part they were in IC for the event. So make IC a complete free for all. Give it its own leaderboard and achievements/titles for advancing in level based on acquired televar stones (not accrued so that if you die you do not go down in level). Have unique gear/costumes for achieving higher levels, like is done in Cyrodiil. This is a chance for players to match their skills against each other in close quarters. However, do not give it its own event. Keep it in Midyear Mayhem so that players can choose their PVP options. This to me seems to meet the needs of both PVE and PVP players. It also would revitalize the place so that people would go there outside of Mid Year Mayhem.

    I'm not sure how the Imperial City event isn't meeting the needs of PVE players. The event does include the two dungeons that are a part of the DLC.

    Not to mention that White-Gold Tower is by far and away the easiest DLC dungeon in the game.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • TheJTOON
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    TheJTOON wrote: »
    Is there a way to get the event tickets without participating in the pvp content from this event without having to wait for the next event coming along? I hate pvp but want those tickets.

    sure, just do one of the group dungeons WGT or ICP per day. WGT is soloable, though I'd highly recommend to max legerdemain first ;)

    WGT not soloable. Always got locked in the cell and boss resetted.
  • Mayrael
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    Dovakhan wrote: »
    Dovakhan wrote: »
    So what is the point? (...) I am trying to understand the point of this and whether they feel good when they are done or something else.(...)

    It's a PvP zone. You need to be prepared for this, specially in an event time which brings a lot of players into the zone.

    You can repeat a lie 1000 times, or all the times you want. It won't make it true.

    "You can repeat a lie 1000 times, or all the times you want. It won't make it true."?! < what?!

    It's a fact, not a lie. What are you really expecting when you go into a PvP zone while there's an event going on in there!? Are you expecting that other players leave you alone because they see you fighting a mob for some PvE quest?! If you want to PvE quest in a PvP zone do it when there's not an event going on in there... Do it at low pop times... IC is pretty dead outside events...

    First of all, you don't get to say when people can play the game or not.

    Second of all, it only takes one PvP hero to ruin the experience of even small groups of PvE'rs, let alone solo players, and you know it. So even in low-server population, there's always a chance of being just killed again and again.

    And third of all, it IS a lie, because wheter you like it or not, it's a mixed PvP/PvE zone, as it's ****ing evident and, if you need even more proof, by the devs' definition themselves. That you don't wanna get it is irrelevant.

    And PvP isn't even the main focus in the IC by far (as opposed as in Cyrodiil), so stop acting like it is already.

    @Dovakhan
    And because of people like you who can't accept it's mixed zone with both play styles designed by the devs, I am even more eager to kill PvErs in IC.

    PvPers are trying to give you all a hand, tips how to deal with them, how to survive this with least possible stress, but all you do is raging and insulting them because they dare to play the way IC was designed. They do not refuse to acknowledge it's mixed zone, none of them ever said that PvE is not welcomed there, but it's you who refuse to accept the other part: PvP is not only welcomed there but it's promoted by the devs by the way how tel vars loot works, even in description of event they say about fighting other players, and TBF developers say it's PvP zone, quote from the official eso site:

    "To enter the Imperial City PvP zone, open your Alliance War menu, select the Imperial City category, choose either Champion Point or non-Champion point Campaign, and select “Enter Campaign.” (It’ll take you to the Imperial City Sewers to begin.) ".

    So actually it's you who are wrong, and calling @redlink1979 a liar is really rude and toxic. You lost not only battle in the game but also here on the forums @Dovakhan.
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
  • Mayrael
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    PizzaCat82 wrote: »
    If they made a PVE version of Imperial City or Cyro I guarantee you PVPers would lose their *** and some would probably quit the game.

    Cant be a ganker if everone's a ganker.

    Nope, at least I wouldn't, but there is one condition, same as with PvE Cyrodiil. No Alliance Points and Tel Vars for PvE version. That's all. Then you can have your PvE Cyrodiil and IC.
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
  • Herr_Flocke
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    TheJTOON wrote: »

    sure, just do one of the group dungeons WGT or ICP per day. WGT is soloable, though I'd highly recommend to max legerdemain first ;)

    WGT not soloable. Always got locked in the cell and boss resetted.

    that's why you need maxed out legerdemain to force pick the lock. If you open the cage quick enough the boss won't reset.
  • CMDR_Un1k0rn
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    TheJTOON wrote: »

    sure, just do one of the group dungeons WGT or ICP per day. WGT is soloable, though I'd highly recommend to max legerdemain first ;)

    WGT not soloable. Always got locked in the cell and boss resetted.

    that's why you need maxed out legerdemain to force pick the lock. If you open the cage quick enough the boss won't reset.

    I am not entirely sure how true this is, but I was told that playing a pet sorcerer can also help here.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • VaranisArano
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    oregonrob wrote: »
    I have been in Cyrodiil for the past week and it was refreshing to see the play based upon the Alliance War and virtually no ganking. It is clear that there is a niche player who does like to gank and that for the most part they were in IC for the event. So make IC a complete free for all. Give it its own leaderboard and achievements/titles for advancing in level based on acquired televar stones (not accrued so that if you die you do not go down in level). Have unique gear/costumes for achieving higher levels, like is done in Cyrodiil. This is a chance for players to match their skills against each other in close quarters. However, do not give it its own event. Keep it in Midyear Mayhem so that players can choose their PVP options. This to me seems to meet the needs of both PVE and PVP players. It also would revitalize the place so that people would go there outside of Mid Year Mayhem.

    I'm not sure how the Imperial City event isn't meeting the needs of PVE players. The event does include the two dungeons that are a part of the DLC.

    Not to mention that White-Gold Tower is by far and away the easiest DLC dungeon in the game.

    We used to do WGT with level 10s before ZOS put the level restrictions on Groupfinder. I'm not saying it was always easy with level 10 players, but yeah, it's the easiest of the DLC dungeons.

    It's even pretty easy to enter if you have to go there manually, since it's right outside the sewer base exit.
  • Herr_Flocke
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    that's why you need maxed out legerdemain to force pick the lock. If you open the cage quick enough the boss won't reset.

    I am not entirely sure how true this is, but I was told that playing a pet sorcerer can also help here.
    even on a petsorc you need to get out of that cage asap. Times are long gone that a clannifer could reliably be used as a pet tank.
  • jaws343
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    Mayrael wrote: »
    PizzaCat82 wrote: »
    If they made a PVE version of Imperial City or Cyro I guarantee you PVPers would lose their *** and some would probably quit the game.

    Cant be a ganker if everone's a ganker.

    Nope, at least I wouldn't, but there is one condition, same as with PvE Cyrodiil. No Alliance Points and Tel Vars for PvE version. That's all. Then you can have your PvE Cyrodiil and IC.

    I'd go even further. No rewards at all if this became a PVE only zone. You can complete your quests, explore the zone, grab skyshards and books and fish, but absolutely zero drops from mobs and zero drops from quest turn ins. No Tel Var, AP, Key Frags, gold, boxes, nothing. Don't want to take the actual risk the PvPvE zone poses, you don't deserve any rewards for it.
    Edited by jaws343 on September 14, 2020 3:03PM
  • SidraWillowsky
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    hakan wrote: »
    and im gonna ask again and again , maybe i should open a thread of my own at this point. Why do you "have" to got there? you can get everything in game in your safe pve, why is it a "must"?
    jaws343 wrote: »
    Mayrael wrote: »
    PizzaCat82 wrote: »
    If they made a PVE version of Imperial City or Cyro I guarantee you PVPers would lose their *** and some would probably quit the game.

    Cant be a ganker if everone's a ganker.

    Nope, at least I wouldn't, but there is one condition, same as with PvE Cyrodiil. No Alliance Points and Tel Vars for PvE version. That's all. Then you can have your PvE Cyrodiil and IC.

    I'd go even further. No rewards at all if this became a PVE only zone. You can complete your quests, explore the zone, grab skyshards and books and fish, but absolutely zero drops from mobs and zero drops from quest turn ins. No Tel Var, AP, Key Frags, gold, boxes, nothing. Don't want to take the actual risk the PvPvE zone poses, you don't deserve any rewards for it.

    I'm a (mostly) PvEer and I support this. I love the IC as it is, but I really just want to be able to finish the main quest alone and am struggling with the Arena part, because every time I get the final boss down below 25% or so, someone swoops in and kills me. I've got the setup to survive gankers and the like normally but at that point I'm pretty low on resources and have been weakened, so I'm an easy kill. I get it, all's fair in love and war, but...

    The IC questline is one of the few I'm actually interested in in the game, and I do prefer to quest alone (not that I could get anyone I know into the IC without serious begging anyway), so it's proving difficult to finish it. I'd love a PvE instance where I can- I don't need rewards (and I 100% agree that you should only get PvP rewards if you... PvP) or anything, and once I complete the quest I'd go back to the normal PvPvE instance, but I'm just interested in completing the questline once.
    Edited by SidraWillowsky on September 14, 2020 4:16PM
  • furiouslog
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    There are bounty quests that give rewards for killing players, so you need to do that to get the reward. Also tel var is an incentive, which is usually minimal for questers, but sometimes you find a more casual player who drops a bunch. That's pretty much it.
  • abzdeman
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    I don't kill people fishing in Cyrodil cause it took me ages to get master angler so I know the pain, but everything else is fair game.
  • Saucy_Jack
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    I'm a (mostly) PvEer and I support this. I love the IC as it is, but I really just want to be able to finish the main quest alone and am struggling with the Arena part, because every time I get the final boss down below 25% or so, someone swoops in and kills me.

    Start one arena boss. If someone kills you, DON'T RESURRECT. Wait as a dead guy and see if they kill off the boss themselves; they usually will. You will get credit for that boss kill.
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • Linaleah
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    Saucy_Jack wrote: »
    I'm a (mostly) PvEer and I support this. I love the IC as it is, but I really just want to be able to finish the main quest alone and am struggling with the Arena part, because every time I get the final boss down below 25% or so, someone swoops in and kills me.

    Start one arena boss. If someone kills you, DON'T RESURRECT. Wait as a dead guy and see if they kill off the boss themselves; they usually will. You will get credit for that boss kill.

    gankers I have been running into - drop combat the moment you re dead by vanishing.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • FENGRUSH
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    Dovakhan wrote: »
    Dovakhan wrote: »
    So let people choose if they want that "thrill" or not.
    but you already can, just get your tickets from WGT or ICP. No PVP involved and WGT is even soloable, so not even a Q involved.
    Noone forces you to enter IC. But if you do, just don't complain about players that play by IC rules.

    [snip]

    Who's talking about the current event? What about people who just want to do the IC/Cyrodiil quests? What about those who just wants to make a group and fight the (multiple) bosses there and in the IC sewers? What about those who just wants to farm some Tel Var for X item without having to bother about some guy stealing them? There's much more to this endless PvP/PvE debate than merely the current IC event, and you know it.

    [snip] At most, like I said before, it's Cyrodiil the zone that could be considered more PvP-designed. But in my book, PvP'ers are the trespassers in the IC, and not otherwise.

    Remove the stupid Alliance flags and PvP damage, and it's basically a normal DLC expansion.

    Have you considered pretending the players are actually mobs with more unique pathing? It may help you overcome these challenges.
    Edited by ZOS_ConnorG on September 15, 2020 12:58PM
  • Jaraal
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    Personally, I think it makes the gameplay more exciting. Should I engage the boss, knowing that there's a good chance I will get ganked / zerged, or should I go kill mudcrabs on Bleakrock Isle where I know I'll be safe?

    I mean, ideally they'd let you kill the mobs and then kill you for more Tel Var.

    This has happened to me, on multiple occasions. I've seen enemy players lurking nearby while soloing district bosses. Sometimes they are better than me, and I lose half of it, sometimes I can take them out and take all the boss loot plus half of theirs.

    I wouldn't change a thing.
  • Jaraal
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    Saucy_Jack wrote: »
    On a helpful note, if you're trying to kill the IC bosses for an achieve and someone ganks you while you're trying to do so, DON'T resurrect at your base. Lay on the ground, dead, while they continue the fight the boss, until the boss has been killed. You will then also receive credit for the boss kill, and if you did enough damage, you can come back and loot the corpse.

    If you resurrect before the boss is killed though, you'll get nothing. So don't.

    Also a good way to get AP.

    Nothing funnier than to get ganked and watch somebody wasting time t-bagging you, only to see them get counter ganked by someone from your alliance while you collect AP from your ganker.
  • hakan
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    @dovakhan saying "wow people changing the reality"

    then saying "in my book" wow indeed.
  • SidraWillowsky
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    Saucy_Jack wrote: »
    I'm a (mostly) PvEer and I support this. I love the IC as it is, but I really just want to be able to finish the main quest alone and am struggling with the Arena part, because every time I get the final boss down below 25% or so, someone swoops in and kills me.

    Start one arena boss. If someone kills you, DON'T RESURRECT. Wait as a dead guy and see if they kill off the boss themselves; they usually will. You will get credit for that boss kill.

    Brilliant, maybe after over a year I'll complete that damn quest (I haven't tried in almost as long, but it remains in my quest log, taunting me)
  • PizzaCat82
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    jaws343 wrote: »
    Mayrael wrote: »
    PizzaCat82 wrote: »
    If they made a PVE version of Imperial City or Cyro I guarantee you PVPers would lose their *** and some would probably quit the game.

    Cant be a ganker if everone's a ganker.

    Nope, at least I wouldn't, but there is one condition, same as with PvE Cyrodiil. No Alliance Points and Tel Vars for PvE version. That's all. Then you can have your PvE Cyrodiil and IC.

    I'd go even further. No rewards at all if this became a PVE only zone. You can complete your quests, explore the zone, grab skyshards and books and fish, but absolutely zero drops from mobs and zero drops from quest turn ins. No Tel Var, AP, Key Frags, gold, boxes, nothing. Don't want to take the actual risk the PvPvE zone poses, you don't deserve any rewards for it.

    What would it matter to you?
  • Saucy_Jack
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    Brilliant, maybe after over a year I'll complete that damn quest (I haven't tried in almost as long, but it remains in my quest log, taunting me)

    I've been playing since beta (so I've been able to play IC since whenever it first dropped) but it was only in the past week that I finished the IC questline for the first time ever. Huzzah!
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • jaws343
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    PizzaCat82 wrote: »
    jaws343 wrote: »
    Mayrael wrote: »
    PizzaCat82 wrote: »
    If they made a PVE version of Imperial City or Cyro I guarantee you PVPers would lose their *** and some would probably quit the game.

    Cant be a ganker if everone's a ganker.

    Nope, at least I wouldn't, but there is one condition, same as with PvE Cyrodiil. No Alliance Points and Tel Vars for PvE version. That's all. Then you can have your PvE Cyrodiil and IC.

    I'd go even further. No rewards at all if this became a PVE only zone. You can complete your quests, explore the zone, grab skyshards and books and fish, but absolutely zero drops from mobs and zero drops from quest turn ins. No Tel Var, AP, Key Frags, gold, boxes, nothing. Don't want to take the actual risk the PvPvE zone poses, you don't deserve any rewards for it.

    What would it matter to you?

    I don't think a player should get rewarded for playing a dumbed down version of a game mode. If you want the rewards, play the zone as intended.

    Ultimately though, this is a dumb conversation. ZOS shouldn't waste time catering to a handful of players refusing to play a zone as it was designed.
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