Found it quite... strange... experience of running in IC with voice group. Never heard so much aggression and abusive language in PvE. Aggression to any player who comes to sight. Even though we are there for quests only for some people any other player is like a red rag for the crazy bull. They don't listen to anyone, they rush away to kill that *censored* *censored* *censored* (<-enemy player). And comment about that *censored*.
Enemy player? - Kill that *censored*
Running away? - *censored* *censored* catch up and KILL!
Showing they don't want to fight? - kill that *censored* *censored*, that *censored* *censored* shouldn't come here, they must DIE.
Enemy zerg? - *censored* *censored* *censored* *censored*!
From what I see (and hear) pvp is extremely good in causing tons of aggression...
Found it quite... strange... experience of running in IC with voice group. Never heard so much aggression and abusive language in PvE. Aggression to any player who comes to sight. Even though we are there for quests only for some people any other player is like a red rag for the crazy bull. They don't listen to anyone, they rush away to kill that *censored* *censored* *censored* (<-enemy player). And comment about that *censored*.
Enemy player? - Kill that *censored*
Running away? - *censored* *censored* catch up and KILL!
Showing they don't want to fight? - kill that *censored* *censored*, that *censored* *censored* shouldn't come here, they must DIE.
Enemy zerg? - *censored* *censored* *censored* *censored*!
From what I see (and hear) pvp is extremely good in causing tons of aggression...
Let me guess, a casual PvE guild decided to have an IC run? I used to lead such groups in Cyro and IC for almost a year and it usually took saying "Don't chase that guy" five times and half the group wiped for them to stop.
Saucy_Jack wrote: »On a helpful note, if you're trying to kill the IC bosses for an achieve and someone ganks you while you're trying to do so, DON'T resurrect at your base. Lay on the ground, dead, while they continue the fight the boss, until the boss has been killed. You will then also receive credit for the boss kill, and if you did enough damage, you can come back and loot the corpse.
If you resurrect before the boss is killed though, you'll get nothing. So don't.
I have been in Cyrodiil for the past week and it was refreshing to see the play based upon the Alliance War and virtually no ganking. It is clear that there is a niche player who does like to gank and that for the most part they were in IC for the event. So make IC a complete free for all. Give it its own leaderboard and achievements/titles for advancing in level based on acquired televar stones (not accrued so that if you die you do not go down in level). Have unique gear/costumes for achieving higher levels, like is done in Cyrodiil. This is a chance for players to match their skills against each other in close quarters. However, do not give it its own event. Keep it in Midyear Mayhem so that players can choose their PVP options. This to me seems to meet the needs of both PVE and PVP players. It also would revitalize the place so that people would go there outside of Mid Year Mayhem.
VaranisArano wrote: »I have been in Cyrodiil for the past week and it was refreshing to see the play based upon the Alliance War and virtually no ganking. It is clear that there is a niche player who does like to gank and that for the most part they were in IC for the event. So make IC a complete free for all. Give it its own leaderboard and achievements/titles for advancing in level based on acquired televar stones (not accrued so that if you die you do not go down in level). Have unique gear/costumes for achieving higher levels, like is done in Cyrodiil. This is a chance for players to match their skills against each other in close quarters. However, do not give it its own event. Keep it in Midyear Mayhem so that players can choose their PVP options. This to me seems to meet the needs of both PVE and PVP players. It also would revitalize the place so that people would go there outside of Mid Year Mayhem.
I'm not sure how the Imperial City event isn't meeting the needs of PVE players. The event does include the two dungeons that are a part of the DLC.
Herr_Flocke wrote: »Is there a way to get the event tickets without participating in the pvp content from this event without having to wait for the next event coming along? I hate pvp but want those tickets.
sure, just do one of the group dungeons WGT or ICP per day. WGT is soloable, though I'd highly recommend to max legerdemain first
redlink1979 wrote: »redlink1979 wrote: »FlopsyPrince wrote: »So what is the point? (...) I am trying to understand the point of this and whether they feel good when they are done or something else.(...)
It's a PvP zone. You need to be prepared for this, specially in an event time which brings a lot of players into the zone.
You can repeat a lie 1000 times, or all the times you want. It won't make it true.
"You can repeat a lie 1000 times, or all the times you want. It won't make it true."?! < what?!
It's a fact, not a lie. What are you really expecting when you go into a PvP zone while there's an event going on in there!? Are you expecting that other players leave you alone because they see you fighting a mob for some PvE quest?! If you want to PvE quest in a PvP zone do it when there's not an event going on in there... Do it at low pop times... IC is pretty dead outside events...
First of all, you don't get to say when people can play the game or not.
Second of all, it only takes one PvP hero to ruin the experience of even small groups of PvE'rs, let alone solo players, and you know it. So even in low-server population, there's always a chance of being just killed again and again.
And third of all, it IS a lie, because wheter you like it or not, it's a mixed PvP/PvE zone, as it's ****ing evident and, if you need even more proof, by the devs' definition themselves. That you don't wanna get it is irrelevant.
And PvP isn't even the main focus in the IC by far (as opposed as in Cyrodiil), so stop acting like it is already.
PizzaCat82 wrote: »If they made a PVE version of Imperial City or Cyro I guarantee you PVPers would lose their *** and some would probably quit the game.
Cant be a ganker if everone's a ganker.
Herr_Flocke wrote: »
sure, just do one of the group dungeons WGT or ICP per day. WGT is soloable, though I'd highly recommend to max legerdemain first
WGT not soloable. Always got locked in the cell and boss resetted.
Herr_Flocke wrote: »Herr_Flocke wrote: »
sure, just do one of the group dungeons WGT or ICP per day. WGT is soloable, though I'd highly recommend to max legerdemain first
WGT not soloable. Always got locked in the cell and boss resetted.
that's why you need maxed out legerdemain to force pick the lock. If you open the cage quick enough the boss won't reset.
CMDR_Un1k0rn wrote: »VaranisArano wrote: »I have been in Cyrodiil for the past week and it was refreshing to see the play based upon the Alliance War and virtually no ganking. It is clear that there is a niche player who does like to gank and that for the most part they were in IC for the event. So make IC a complete free for all. Give it its own leaderboard and achievements/titles for advancing in level based on acquired televar stones (not accrued so that if you die you do not go down in level). Have unique gear/costumes for achieving higher levels, like is done in Cyrodiil. This is a chance for players to match their skills against each other in close quarters. However, do not give it its own event. Keep it in Midyear Mayhem so that players can choose their PVP options. This to me seems to meet the needs of both PVE and PVP players. It also would revitalize the place so that people would go there outside of Mid Year Mayhem.
I'm not sure how the Imperial City event isn't meeting the needs of PVE players. The event does include the two dungeons that are a part of the DLC.
Not to mention that White-Gold Tower is by far and away the easiest DLC dungeon in the game.
even on a petsorc you need to get out of that cage asap. Times are long gone that a clannifer could reliably be used as a pet tank.CMDR_Un1k0rn wrote: »Herr_Flocke wrote: »
that's why you need maxed out legerdemain to force pick the lock. If you open the cage quick enough the boss won't reset.
I am not entirely sure how true this is, but I was told that playing a pet sorcerer can also help here.
PizzaCat82 wrote: »If they made a PVE version of Imperial City or Cyro I guarantee you PVPers would lose their *** and some would probably quit the game.
Cant be a ganker if everone's a ganker.
Nope, at least I wouldn't, but there is one condition, same as with PvE Cyrodiil. No Alliance Points and Tel Vars for PvE version. That's all. Then you can have your PvE Cyrodiil and IC.
and im gonna ask again and again , maybe i should open a thread of my own at this point. Why do you "have" to got there? you can get everything in game in your safe pve, why is it a "must"?
PizzaCat82 wrote: »If they made a PVE version of Imperial City or Cyro I guarantee you PVPers would lose their *** and some would probably quit the game.
Cant be a ganker if everone's a ganker.
Nope, at least I wouldn't, but there is one condition, same as with PvE Cyrodiil. No Alliance Points and Tel Vars for PvE version. That's all. Then you can have your PvE Cyrodiil and IC.
I'd go even further. No rewards at all if this became a PVE only zone. You can complete your quests, explore the zone, grab skyshards and books and fish, but absolutely zero drops from mobs and zero drops from quest turn ins. No Tel Var, AP, Key Frags, gold, boxes, nothing. Don't want to take the actual risk the PvPvE zone poses, you don't deserve any rewards for it.
SidraWillowsky wrote: »I'm a (mostly) PvEer and I support this. I love the IC as it is, but I really just want to be able to finish the main quest alone and am struggling with the Arena part, because every time I get the final boss down below 25% or so, someone swoops in and kills me.
Saucy_Jack wrote: »SidraWillowsky wrote: »I'm a (mostly) PvEer and I support this. I love the IC as it is, but I really just want to be able to finish the main quest alone and am struggling with the Arena part, because every time I get the final boss down below 25% or so, someone swoops in and kills me.
Start one arena boss. If someone kills you, DON'T RESURRECT. Wait as a dead guy and see if they kill off the boss themselves; they usually will. You will get credit for that boss kill.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Herr_Flocke wrote: »but you already can, just get your tickets from WGT or ICP. No PVP involved and WGT is even soloable, so not even a Q involved.So let people choose if they want that "thrill" or not.
Noone forces you to enter IC. But if you do, just don't complain about players that play by IC rules.
[snip]
Who's talking about the current event? What about people who just want to do the IC/Cyrodiil quests? What about those who just wants to make a group and fight the (multiple) bosses there and in the IC sewers? What about those who just wants to farm some Tel Var for X item without having to bother about some guy stealing them? There's much more to this endless PvP/PvE debate than merely the current IC event, and you know it.
[snip] At most, like I said before, it's Cyrodiil the zone that could be considered more PvP-designed. But in my book, PvP'ers are the trespassers in the IC, and not otherwise.
Remove the stupid Alliance flags and PvP damage, and it's basically a normal DLC expansion.
VaranisArano wrote: »I mean, ideally they'd let you kill the mobs and then kill you for more Tel Var.
Saucy_Jack wrote: »On a helpful note, if you're trying to kill the IC bosses for an achieve and someone ganks you while you're trying to do so, DON'T resurrect at your base. Lay on the ground, dead, while they continue the fight the boss, until the boss has been killed. You will then also receive credit for the boss kill, and if you did enough damage, you can come back and loot the corpse.
If you resurrect before the boss is killed though, you'll get nothing. So don't.
Saucy_Jack wrote: »SidraWillowsky wrote: »I'm a (mostly) PvEer and I support this. I love the IC as it is, but I really just want to be able to finish the main quest alone and am struggling with the Arena part, because every time I get the final boss down below 25% or so, someone swoops in and kills me.
Start one arena boss. If someone kills you, DON'T RESURRECT. Wait as a dead guy and see if they kill off the boss themselves; they usually will. You will get credit for that boss kill.
PizzaCat82 wrote: »If they made a PVE version of Imperial City or Cyro I guarantee you PVPers would lose their *** and some would probably quit the game.
Cant be a ganker if everone's a ganker.
Nope, at least I wouldn't, but there is one condition, same as with PvE Cyrodiil. No Alliance Points and Tel Vars for PvE version. That's all. Then you can have your PvE Cyrodiil and IC.
I'd go even further. No rewards at all if this became a PVE only zone. You can complete your quests, explore the zone, grab skyshards and books and fish, but absolutely zero drops from mobs and zero drops from quest turn ins. No Tel Var, AP, Key Frags, gold, boxes, nothing. Don't want to take the actual risk the PvPvE zone poses, you don't deserve any rewards for it.
SidraWillowsky wrote: »Brilliant, maybe after over a year I'll complete that damn quest (I haven't tried in almost as long, but it remains in my quest log, taunting me)
PizzaCat82 wrote: »PizzaCat82 wrote: »If they made a PVE version of Imperial City or Cyro I guarantee you PVPers would lose their *** and some would probably quit the game.
Cant be a ganker if everone's a ganker.
Nope, at least I wouldn't, but there is one condition, same as with PvE Cyrodiil. No Alliance Points and Tel Vars for PvE version. That's all. Then you can have your PvE Cyrodiil and IC.
I'd go even further. No rewards at all if this became a PVE only zone. You can complete your quests, explore the zone, grab skyshards and books and fish, but absolutely zero drops from mobs and zero drops from quest turn ins. No Tel Var, AP, Key Frags, gold, boxes, nothing. Don't want to take the actual risk the PvPvE zone poses, you don't deserve any rewards for it.
What would it matter to you?