God knows what it has been like for all you veterans that have been here since the beginning, it's a real shame though because i love this game.
NeillMcAttack wrote: »I know how to get aknowledgement to these issues.
*ahem*
This patch is great, me and my guildies got ‘Godslayer’ title last night because the bosses weren’t even summoning adds, and when they did the adds were just spinning around in circles and didn’t attack.
Statues just walked so slowly over to the OT we could just burn the boss before they did anything. We didn’t even have to fight the eternal servant, she spawned top but didn’t cast any spells. It was great.
Thanks ZOS.
Started Tanking on my fun Tank in Unhallowed Grave then Today in the new Stone Garden.
Geezz, before I notice lag I was thinking "damn why mob just spin around and HM boss hit through my block, Am I so bad at Tanking ?"
Then all group started complaining about delay on animation, bar who don't swap, skill who don't fire, etc.. Oooff, was happy in a way to understand that what not me xD
When it stopped to be laggy we have done them easily.
I don't know what they did every time they "fix" perf.
I mean, before the patch all was fine, never have ping or fps issue, why changing all ? Now it's just so boring.. I just can't do difficult content because I'll just die of frustration being killed by lag..
Pyr0xyrecuprotite wrote: »I can confirm this lag issue is not just affecting trials, but also some instances of dungeons, e.g. normal Stone Garden. Anytime you are in combat, the whole group suddenly ends up playing in slide show mode - you just have to hope that your skills are going to fire off; sometimes you end up double casting skills to make sure, etc. It's survivable in normal but I would not want to do vet dungeons at the moment. I really hope they figure out a fix soon.
SidraWillowsky wrote: »vMoL is borked too... one of our tank's stam would drop to zero when she wasn't even moving- look at the stam bar.
https://www.youtube.com/watch?v=sdrFarVVmgY
And no, it wasn't just a visual drop- she was literally at zero stam.
Other tonk was getting hit with random 300,000 hits despite doing everything right. Desyncs galore... DD skills not firing; we were hitting about half of what we normally hit because nothing would cast.
emilyhyoyeon wrote: »SidraWillowsky wrote: »vMoL is borked too... one of our tank's stam would drop to zero when she wasn't even moving- look at the stam bar.
https://www.youtube.com/watch?v=sdrFarVVmgY
And no, it wasn't just a visual drop- she was literally at zero stam.
Other tonk was getting hit with random 300,000 hits despite doing everything right. Desyncs galore... DD skills not firing; we were hitting about half of what we normally hit because nothing would cast.
The drain to 0 stam happened to me too. I was in HRC and can confirm it isn't just a UI glitch. My block was dropped
Hey @ZOS_Finn
Have you heard of the more hardware solution?
Instead of spreading trial and dungeon instances out across already occupied servers, you'd do the opposite and dedicate trials and dungeons to more of their own servers.
Instead of a server doubling down on the loading the behavior of different NPCs and map grids, It would need load only the one set of references of the one instance model preferably for one instance.
I think the current issues are a good example of what one server can't handle. It looks like Graymoor launch.
Hey @ZOS_Finn
Have you heard of the more hardware solution?
Instead of spreading trial and dungeon instances out across already occupied servers, you'd do the opposite and dedicate trials and dungeons to more of their own servers.
Instead of a server doubling down on the loading the behavior of different NPCs and map grids, It would need load only the one set of references of the one instance model preferably for one instance.
I think the current issues are a good example of what one server can't handle. It looks like Graymoor launch.
So, your idea is to take a powerful server, run it at less than full capacity, and run only one trial on it? That might work. ZOS could use cheaper hardware, but more of them.
Maybe. They could also use the same type of server, double up on them, then half the number of trial instances on the server.
SidraWillowsky wrote: »It's not just trials- happening in overland...
SidraWillowsky wrote: »It's not just trials- happening in overland...
Yes. I was doing a public dungeon today and it was quite... interesting.
BrownChicken wrote: »There are official comments on why the performance is very poor all week at EU?
SeaUnicorn wrote: »Only that they are looking into it.
ItsJustHashtag wrote: »
Update: We have made some adjustments on the back end which have so far shown some improvements (looking at PC EU prime time feedback). Please feel free to continue to provide feedback regarding your experiences in Dungeons and Trials. Also note, these adjustments are not exhaustive as we have more potential fixes in testing as well.
Thanks as always for your patience
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Update: We have made some adjustments on the back end which have so far shown some improvements (looking at PC EU prime time feedback). Please feel free to continue to provide feedback regarding your experiences in Dungeons and Trials. Also note, these adjustments are not exhaustive as we have more potential fixes in testing as well.
Thanks as always for your patience
Update: We have made some adjustments on the back end which have so far shown some improvements (looking at PC EU prime time feedback). Please feel free to continue to provide feedback regarding your experiences in Dungeons and Trials. Also note, these adjustments are not exhaustive as we have more potential fixes in testing as well.
Thanks as always for your patience