WARchief10K wrote: »entire game now broken.
Daemons_Bane wrote: »Entire game broken.? Weird, my guild and I have been running the heck out of both the new dungeons and the regular trials, no problem
Daemons_Bane wrote: »Entire game broken.? Weird, my guild and I have been running the heck out of both the new dungeons and the regular trials, no problem
Dungeons have historically not really been a problem, and depending on what 'regular trials' means, if you're referring to the craglorns, they generally have been fine besides a few hiccups here and there, or if you meant on normal, you probably wouldn't notice anything wrong on norm lol
SeaUnicorn wrote: »https/i.imgur.com/zeiqXQS.mp4
Same in dungeons. My group couldn't complete vLoM hm yesterday due to all sorts of stuff like roll not going off, sudden freezes, not being able to barswap. Lurcher boss wasn't reviving if there were any adds left when it was "dead". At one point when Maarselok did his charge he just turned 180 degrees and charged into DDs for no reason.
https://streamable.com/xfip0i
watch siroria when zmaja is at 55% lol
Im thinking they tried spreading out memory allocation for all instances and instances are overlapping and memory is not being released or something. it almost looks like she is confused what instance she is in or something.