It is such a minimal effort to get to the needed ranks in Assault. I never cared which was first had both anyway in less than 30 minutes.
SydneyGrey wrote: »They only care about PvP, dungeons and trials. They really don't care about players who like to make a dozen alts for fun, or who roleplay. They want to force everyone to do PvP even if they don't want to. Looks like they've ignored all the suggestions people gave them that would work better for everyone.
They could have just added Rapids as the first unlock in the Soul Magic line, but noooo ....
It is such a minimal effort to get to the needed ranks in Assault. I never cared which was first had both anyway in less than 30 minutes.
I'll admit that it wasn't clear to me that characters that already had Rapids would lose rapids with this change but the math makes sense.
It doesn't affect me greatly given that my lower level characters are primarily mules anyway. I do have to say that I was surprised to see that the skill had been removed however.
Shame on me for not being a better consumer of the PTS patch notes and the ubiquitous woe and gnashing of teeth around this topic for the past few weeks.
I am positive that this is nothing that a visit to the Crown Store won't fix.
Donny_Vito wrote: »
Correct, which is also true about a lot of other skills... purge, barrier, vigor (at least it was), warhorn, etc...
I understand, people want to go as fast as possible and limit the exposure to ZoS environment, but pretty much like every other change its a learn to adapt issue. And let's not act like the crown store alternative for buying horse speed wasn't taken into consideration here, as there is obviously more cause to buy them now.
It is the first time they have actually directly taken away a skill when they made changes like this. Previously it was just "locked" but was still able to be put onto your bars until you took the skill point out yourself by respeccing.
It was unprecedented, a change from past practice.
Why was this one different? Because there's a way to monetize it.
DaveMoeDee wrote: »My feelings are:
(3) Vigor is a big help for people leveling first character.
(4) Loss of rapids will be missed when leveling alts and trying to do things as fast as possible, which is a far less important consideration than #3.
Personally, I got more value from rapids leveling my alts, but I have 18 max level characters at this point. There were times though when doing random dungeons on those alts where I really missed having vigor. I can imagine this is far more significant for newer players.
It is such a minimal effort to get to the needed ranks in Assault. I never cared which was first had both anyway in less than 30 minutes.
Ah No! I was Assault Level 4 1/2 and it took an hour half in BG's to get to Level 5. I don't wanna know how long it's gonna take my toons that are assault level 2.
SydneyGrey wrote: »Your way of playing is not any more valid than anyone else's way of playing, so stop with the condescending attitude. You are not more important than anyone else.SydneyGrey wrote: »They only care about PvP, dungeons and trials. They really don't care about players who like to make a dozen alts for fun, or who roleplay. They want to force everyone to do PvP even if they don't want to. Looks like they've ignored all the suggestions people gave them that would work better for everyone.
They could have just added Rapids as the first unlock in the Soul Magic line, but noooo ....
PvP, dungeons and trials are the primary activities of this game, making alts and roleplay are not, that's why we get new dungeons and trials every patch. The majority of players create characters to actually achieve something in the game, no wonder the devs would make stuff convenient for them. Hanging out in Riften inn is irrelevant to any progression in the game.
I don't do roleplay, but I DO enjoy making a lot of alts for fun. This change just killed my desire to make more characters.
I never said that PvE/P players are more important, I said that they play the actual game the way it was designed, not spend the time chatting to other players. Why these changes should mean anything to roleplayers is beyond me.PvP, dungeons and trials are the primary activities of this game, making alts and roleplay are not, that's why we get new dungeons and trials every patch.
And that is why all in-game zones are pvp zones, and we are leaving pvp only to enter dungeon or trial... Oh, wait...
If that is how *you* play that does not mean everyone else play that way. And there are alot of other locations in game except Cyrodiil, dungeons and trials. It is easily seen just by opening the map
That's how everyone I know plays this game. Do people really do the same zone quests over and over with dozens of toons?
It is such a minimal effort to get to the needed ranks in Assault. I never cared which was first had both anyway in less than 30 minutes.
Ah No! I was Assault Level 4 1/2 and it took an hour half in BG's to get to Level 5. I don't wanna know how long it's gonna take my toons that are assault level 2.
You do realise you can jump into Cyrodiil and repair walls?
DarcyMardin wrote: »TheRealPotoroo wrote: »
Agreed. If it’s so quick and easy to get to level 5 in assault, why all the previous complaints about how long it took stam characters to get vigor?
ArchangelIsraphel wrote: »SydneyGrey wrote: »They only care about PvP, dungeons and trials. They really don't care about players who like to make a dozen alts for fun, or who roleplay. They want to force everyone to do PvP even if they don't want to. Looks like they've ignored all the suggestions people gave them that would work better for everyone.
They could have just added Rapids as the first unlock in the Soul Magic line, but noooo ....
PvP, dungeons and trials are the primary activities of this game, making alts and roleplay are not, that's why we get new dungeons and trials every patch. The majority of players create characters to actually achieve something in the game, no wonder the devs would make stuff convenient for them. Hanging out in Riften inn is irrelevant to any progression in the game.
Its primary activity is -everything the game has to offer-, as all are, at some point, tied into each other.
You said it yourself. Everything is interconnected. You can't really cherrypick, you want Rapids, work to get it.
Personally I do every activity provided by the game (not the players). I have 9 toons and even my tank and healer are at Support 6 for Barrier. It's one of the most valuable skills and it happens to be in a PvP skill line because again, PvE and PvP aspects of the game are interconnected. It is a good game design.
I just went to cyro and got it, it's not that hard even for a PvE tank. You don't even need to go to cyro, just lose 12 BG matches and reach your level 5. Either way is about 2 hours per character.
johnebrown wrote: »ArchangelIsraphel wrote: »SydneyGrey wrote: »They only care about PvP, dungeons and trials. They really don't care about players who like to make a dozen alts for fun, or who roleplay. They want to force everyone to do PvP even if they don't want to. Looks like they've ignored all the suggestions people gave them that would work better for everyone.
They could have just added Rapids as the first unlock in the Soul Magic line, but noooo ....
PvP, dungeons and trials are the primary activities of this game, making alts and roleplay are not, that's why we get new dungeons and trials every patch. The majority of players create characters to actually achieve something in the game, no wonder the devs would make stuff convenient for them. Hanging out in Riften inn is irrelevant to any progression in the game.
Its primary activity is -everything the game has to offer-, as all are, at some point, tied into each other.
You said it yourself. Everything is interconnected. You can't really cherrypick, you want Rapids, work to get it.
Personally I do every activity provided by the game (not the players). I have 9 toons and even my tank and healer are at Support 6 for Barrier. It's one of the most valuable skills and it happens to be in a PvP skill line because again, PvE and PvP aspects of the game are interconnected. It is a good game design.
I just went to cyro and got it, it's not that hard even for a PvE tank. You don't even need to go to cyro, just lose 12 BG matches and reach your level 5. Either way is about 2 hours per character.
Most of the people complaining already DID something to get the skill.
Let's see how the defenders of change will sing when there is always a crowd of noobs on their side.
And they will simply because they need this skill.
Well, maybe these crowds of noobs will learn something and become interested in PvP. I, for myself, was never toxic to new players in PvP and, contrary to the popular belief, many PvP'ers aren't either.
JR_Returns wrote: »I don't have too much of a problem losing rapids. I've got the Ring of the Wild Hunt which means my character now runs faster than my mount. So this change just means that I'll no longer be spending crowns on mounts.
In other news, completely unrelated of course, ZOS is pleased to announce an uptick in Crown Store Riding Lessons. GO TEAM!
First world propband its hilarious to call out on zos because they secretly wanted to sell more riding books, cuz you know everyone has 17 chars that SOME REASON need rapid manouver.
I have rapids on many toons, use it on the bar of exactly one of those, my gatherer. Cyro needs it admittedly, rest of ESO world the zones are really too small and twisty/multileveled to use it to much effect despite all the many rationalizations to the contrary. First world problem, still waiting for some logical, reasonable rationale for needing it on a multitude of alts, doubt we'll be seeing that anytime soon other than "but but... I wants it!"
OTOH, a majority of stam toons doing any group content can use vigor. Great change.
Thechuckage wrote: »johnebrown wrote: »It is done. You guys have been creating these threads for 5 weeks and it got you nowhere. They won't do anything about it, no matter how loud you are.
Got us nowhere? So we did it all in vain? I think not. Sometimes they do make changes based on feedback. If you don't try, they definitely won't change.
Look at all the vMA weapons threads. We got the same level of response on that one as well. At this point people were actually ignorant (to no fault of their own) or willfully ignorant.
Oddly enough, the same response can be used for all of us who advocated for changing existing weapons to perfected. "Get back to grinding"
TequilaFire wrote: »DarcyMardin wrote: »TheRealPotoroo wrote: »
Agreed. If it’s so quick and easy to get to level 5 in assault, why all the previous complaints about how long it took stam characters to get vigor?
Those complaints were made by the same people that are now complaining about rapids now.
What PvE players seem to want is all PvP skills handed to them without doing the content.
I admit I wish the same thong could be done for undaunted for PvP players but grit my teeth and do the content anyway.
Donny_Vito wrote: »
Correct, which is also true about a lot of other skills... purge, barrier, vigor (at least it was), warhorn, etc...
I understand, people want to go as fast as possible and limit the exposure to ZoS environment, but pretty much like every other change its a learn to adapt issue. And let's not act like the crown store alternative for buying horse speed wasn't taken into consideration here, as there is obviously more cause to buy them now.
Doesn't even affect me and I think it was an ignorant and stupid decision. You really need to start listening to your player feedback .....
Thechuckage wrote: »johnebrown wrote: »It is done. You guys have been creating these threads for 5 weeks and it got you nowhere. They won't do anything about it, no matter how loud you are.
Got us nowhere? So we did it all in vain? I think not. Sometimes they do make changes based on feedback. If you don't try, they definitely won't change.
Look at all the vMA weapons threads. We got the same level of response on that one as well. At this point people were actually ignorant (to no fault of their own) or willfully ignorant.
Oddly enough, the same response can be used for all of us who advocated for changing existing weapons to perfected. "Get back to grinding"
But they didn't take your existing weapons away. You got to keep what you already had.
If they had introduced a "super-rapids" at Assault 10 that made it so you always have Major Gallop when on a horse, and left the original rapids as is, you would not hear a peep from me.
And again, many people suggested swapping Vigor with Siege Shield instead of Rapids so that people could unlock both at the same time.
That's an insulting thing to say. Rapids is NOT a PvP-only skill. It's every bit as useful while running around overland doing quests, collecting skyshards and whatever. I don't want my time wasted on a game that just became Slow Horse Simulator on every new character I make from now on. How about you start a new character and try going into Cyrodiil to get Rapids now ... WITHOUT buying riding lessons? Go ahead. Let us know how it went.TequilaFire wrote: »Those complaints were made by the same people that are now complaining about rapids now.
What PvE players seem to want is all PvP skills handed to them without doing the content.
I admit I wish the same thong could be done for undaunted for PvP players but grit my teeth and do the content anyway.
Let's see how the defenders of change will sing when there is always a crowd of noobs on their side.
And they will simply because they need this skill.
Well, maybe these crowds of noobs will learn something and become interested in PvP. I, for myself, was never toxic to new players in PvP and, contrary to the popular belief, many PvP'ers aren't either.
Requiring someone to do something rarely encourages them to like it, in fact the opposite tends to happen.