rapids change

  • Kazren
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    Sgrug wrote: »
    L_Nici wrote: »
    It is such a minimal effort to get to the needed ranks in Assault. I never cared which was first had both anyway in less than 30 minutes.

    Not for 17 characters it is not

    I totally agree. I'm an altaholic and have 18 alts. Only my Nighblades had level 6 or higher, because they really "needed" the vigor heal. Now I have about 14 characters who will have to slug through Cyrodiil again, something that is certainly not my choice of how I want to spend my time.
  • skyrimfantasy
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    nukk3r wrote: »

    That's how everyone I know plays this game. Do people really do the same zone quests over and over with dozens of toons?

    Yes, there are people who do that.
  • AlnilamE
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    hakan wrote: »
    i thought abuse, hate words, hate messages were a thing mostly in pve?
    abigfishy wrote: »
    So we PVE players should all look forward to many hours of hideous abuse, name calling and toxic insults one EACH character just so we can actually travel about at a decent speed on a new character? Who thought this was a good idea?

    and its hilarious to call out on zos because they secretly wanted to sell more riding books, cuz you know everyone has 17 chars that SOME REASON need rapid manouver.

    I mean, if someone went and got rapids on their 17 characters, they obviously need it.

    Same with the people that went to Cyrodiil and got Vigor on their characters.

    ZOS could certainly have handled this differently. The most common suggestion was to have Vigor swapped with Siege Shield rather than Rapids, so that both Rapids and Vigor unlock at the same level.
    The Moot Councillor
  • etchedpixels
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    Very disappointed. I won't be going to cyrodiil just to get this, because it's basically a different unrelated game I am not interested in playing. I'll just level riding skill slowly. As most of my chars are not new it's not that big a deal except the annoying unfair cost of a skill respec.

    For a new player however it's awful, because the pointlessly slow initial riding speed makes the game already makes the story part of the game suck early on for new questing/pve players. A book does not intersperse the story with 50 page descriptions of sitting on a horse for hours for a reason, yet the game seems intent on doing this.
    Too many toons not enough time
  • Sgrug
    Sgrug
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    nukk3r wrote: »

    That's how everyone I know plays this game. Do people really do the same zone quests over and over with dozens of toons?

    Yes, there are people who do that.

    I have completed the main line quests on 7 characters, and Caldwell's gold on 3. I have 18 total toons the rest in various stages of progression and 3 separate accounts and played since beta.

    I would think players like me are a good thing, not something to be scorned for playing so many and so much.
    Edited by Sgrug on August 24, 2020 3:27PM
  • fierackas
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    nukk3r wrote: »

    That's how everyone I know plays this game. Do people really do the same zone quests over and over with dozens of toons?

    Yes
  • Ratinira
    Ratinira
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    nukk3r wrote: »

    That's how everyone I know plays this game. Do people really do the same zone quests over and over with dozens of toons?

    Yes
  • nukk3r
    nukk3r
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    nukk3r wrote: »
    SydneyGrey wrote: »
    They only care about PvP, dungeons and trials. They really don't care about players who like to make a dozen alts for fun, or who roleplay. They want to force everyone to do PvP even if they don't want to. Looks like they've ignored all the suggestions people gave them that would work better for everyone.
    They could have just added Rapids as the first unlock in the Soul Magic line, but noooo ....

    PvP, dungeons and trials are the primary activities of this game, making alts and roleplay are not, that's why we get new dungeons and trials every patch. The majority of players create characters to actually achieve something in the game, no wonder the devs would make stuff convenient for them. Hanging out in Riften inn is irrelevant to any progression in the game.

    Its primary activity is -everything the game has to offer-, as all are, at some point, tied into each other.

    You said it yourself. Everything is interconnected. You can't really cherrypick, you want Rapids, work to get it.

    Personally I do every activity provided by the game (not the players). I have 9 toons and even my tank and healer are at Support 6 for Barrier. It's one of the most valuable skills and it happens to be in a PvP skill line because again, PvE and PvP aspects of the game are interconnected. It is a good game design.
    I just went to cyro and got it, it's not that hard even for a PvE tank. You don't even need to go to cyro, just lose 12 BG matches and reach your level 5. Either way is about 2 hours per character.
  • tmbrinks
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    nukk3r wrote: »
    nukk3r wrote: »
    SydneyGrey wrote: »
    They only care about PvP, dungeons and trials. They really don't care about players who like to make a dozen alts for fun, or who roleplay. They want to force everyone to do PvP even if they don't want to. Looks like they've ignored all the suggestions people gave them that would work better for everyone.
    They could have just added Rapids as the first unlock in the Soul Magic line, but noooo ....

    PvP, dungeons and trials are the primary activities of this game, making alts and roleplay are not, that's why we get new dungeons and trials every patch. The majority of players create characters to actually achieve something in the game, no wonder the devs would make stuff convenient for them. Hanging out in Riften inn is irrelevant to any progression in the game.

    Its primary activity is -everything the game has to offer-, as all are, at some point, tied into each other.

    You said it yourself. Everything is interconnected. You can't really cherrypick, you want Rapids, work to get it.

    Personally I do every activity provided by the game (not the players). I have 9 toons and even my tank and healer are at Support 6 for Barrier. It's one of the most valuable skills and it happens to be in a PvP skill line because again, PvE and PvP aspects of the game are interconnected. It is a good game design.
    I just went to cyro and got it, it's not that hard even for a PvE tank. You don't even need to go to cyro, just lose 12 BG matches and reach your level 5. Either way is about 2 hours per character.

    You're playing 12, 15 minute long BGs (and the queue time in between), in 2 hours. Math doesn't check out.
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  • Cirantille
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    Imagine leveling Undaunted on 10+ PvP chars

    Those mudcrabs in Fungal grotto preventing us from our max resources : (
  • Ratinira
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    nukk3r wrote: »
    I have 9 toons and even my tank and healer are at Support 6 for Barrier. It's one of the most valuable skills

    Need to read the description of that one of the most valuable skill...
    Looks like all my 9 chars. are missing something very important...
    nukk3r wrote: »
    It is a good game design ... You don't even need to go to cyro, just lose 12 BG matches

    Yes, that is exactly what the good game design is)

  • wolonggong
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    Ahh as we can all see here clearly now, this change has done a lot of good. Elitists happy they have something others wont have when they are the ones that should have it the least.

    Travel speed increases should not be granted to PvPers as it creates an even greater imbalance (already vast via gear and CP) between those that do and those that are just getting started that only increases the elitist mindset.

    Bad change is bad, even hurts PvEers by slowing them down.
  • caperb
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    Ridicilous change. Now every baby alt needs to ride for hours through Cyrodiil with hoping just to be there in time for the tick, instead of fight in Cyrodiil because I could actually get to the fights...
  • curtis337
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    only half of the builds need vig but all need rapid this change sucks
  • nukk3r
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    Ratinira wrote: »
    nukk3r wrote: »
    I have 9 toons and even my tank and healer are at Support 6 for Barrier. It's one of the most valuable skills

    Need to read the description of that one of the most valuable skill...
    Looks like all my 9 chars. are missing something very important...
    nukk3r wrote: »
    It is a good game design ... You don't even need to go to cyro, just lose 12 BG matches

    Yes, that is exactly what the good game design is)

    1. No need, I got you covered. It's a 30k group damage shield for 30 seconds, that also heals the group for about 15k over 15 seconds. It is useful for soloing world bosses, doing 3DD vDLC runs, PvP group raids and is also an essential support character skill. Ah, and it requires 188k AP to unlock.
    2. You're trying to connect sentences from two different paragraphs.
    tmbrinks wrote: »
    nukk3r wrote: »
    nukk3r wrote: »
    SydneyGrey wrote: »
    They only care about PvP, dungeons and trials. They really don't care about players who like to make a dozen alts for fun, or who roleplay. They want to force everyone to do PvP even if they don't want to. Looks like they've ignored all the suggestions people gave them that would work better for everyone.
    They could have just added Rapids as the first unlock in the Soul Magic line, but noooo ....

    PvP, dungeons and trials are the primary activities of this game, making alts and roleplay are not, that's why we get new dungeons and trials every patch. The majority of players create characters to actually achieve something in the game, no wonder the devs would make stuff convenient for them. Hanging out in Riften inn is irrelevant to any progression in the game.

    Its primary activity is -everything the game has to offer-, as all are, at some point, tied into each other.

    You said it yourself. Everything is interconnected. You can't really cherrypick, you want Rapids, work to get it.

    Personally I do every activity provided by the game (not the players). I have 9 toons and even my tank and healer are at Support 6 for Barrier. It's one of the most valuable skills and it happens to be in a PvP skill line because again, PvE and PvP aspects of the game are interconnected. It is a good game design.
    I just went to cyro and got it, it's not that hard even for a PvE tank. You don't even need to go to cyro, just lose 12 BG matches and reach your level 5. Either way is about 2 hours per character.

    You're playing 12, 15 minute long BGs (and the queue time in between), in 2 hours. Math doesn't check out.

    Most matches end in 7-8 minutes and the queue in prime time is never longer than 5 minutes.
  • ArchangelIsraphel
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    nukk3r wrote: »
    nukk3r wrote: »
    SydneyGrey wrote: »
    They only care about PvP, dungeons and trials. They really don't care about players who like to make a dozen alts for fun, or who roleplay. They want to force everyone to do PvP even if they don't want to. Looks like they've ignored all the suggestions people gave them that would work better for everyone.
    They could have just added Rapids as the first unlock in the Soul Magic line, but noooo ....

    PvP, dungeons and trials are the primary activities of this game, making alts and roleplay are not, that's why we get new dungeons and trials every patch. The majority of players create characters to actually achieve something in the game, no wonder the devs would make stuff convenient for them. Hanging out in Riften inn is irrelevant to any progression in the game.

    Its primary activity is -everything the game has to offer-, as all are, at some point, tied into each other.

    You said it yourself. Everything is interconnected. You can't really cherrypick, you want Rapids, work to get it.

    Personally I do every activity provided by the game (not the players). I have 9 toons and even my tank and healer are at Support 6 for Barrier. It's one of the most valuable skills and it happens to be in a PvP skill line because again, PvE and PvP aspects of the game are interconnected. It is a good game design.
    I just went to cyro and got it, it's not that hard even for a PvE tank. You don't even need to go to cyro, just lose 12 BG matches and reach your level 5. Either way is about 2 hours per character.

    Before if I wanted vigor, I had to work to get it. I didn't mind that. But why should I work to get something again that I already had, while receiving a skill practically free that I do not want nor need on my magica characters? Your logic makes no sense, and you seem to be ignoring the fact that the changes are unfriendly. Why do you think people shouldn't have to work to get vigor, but should have to work to get a skill they already had?

    I also do every activity provided by this game- along with RP. I consider it to be a part of what my characters do, and many roleplayers are the same. I enjoy them. But I don't enjoy having skills stripped from alts that need them that make things like going to cyro easier in the beginning, and I have every respect for those who have no desire to set foot in a BG or Cyro to get something they already had....for years.
    Edited by ArchangelIsraphel on August 24, 2020 4:20PM
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • tmbrinks
    tmbrinks
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    nukk3r wrote: »
    Ratinira wrote: »
    nukk3r wrote: »
    I have 9 toons and even my tank and healer are at Support 6 for Barrier. It's one of the most valuable skills

    Need to read the description of that one of the most valuable skill...
    Looks like all my 9 chars. are missing something very important...
    nukk3r wrote: »
    It is a good game design ... You don't even need to go to cyro, just lose 12 BG matches

    Yes, that is exactly what the good game design is)

    1. No need, I got you covered. It's a 30k group damage shield for 30 seconds, that also heals the group for about 15k over 15 seconds. It is useful for soloing world bosses, doing 3DD vDLC runs, PvP group raids and is also an essential support character skill. Ah, and it requires 188k AP to unlock.
    2. You're trying to connect sentences from two different paragraphs.
    tmbrinks wrote: »
    nukk3r wrote: »
    nukk3r wrote: »
    SydneyGrey wrote: »
    They only care about PvP, dungeons and trials. They really don't care about players who like to make a dozen alts for fun, or who roleplay. They want to force everyone to do PvP even if they don't want to. Looks like they've ignored all the suggestions people gave them that would work better for everyone.
    They could have just added Rapids as the first unlock in the Soul Magic line, but noooo ....

    PvP, dungeons and trials are the primary activities of this game, making alts and roleplay are not, that's why we get new dungeons and trials every patch. The majority of players create characters to actually achieve something in the game, no wonder the devs would make stuff convenient for them. Hanging out in Riften inn is irrelevant to any progression in the game.

    Its primary activity is -everything the game has to offer-, as all are, at some point, tied into each other.

    You said it yourself. Everything is interconnected. You can't really cherrypick, you want Rapids, work to get it.

    Personally I do every activity provided by the game (not the players). I have 9 toons and even my tank and healer are at Support 6 for Barrier. It's one of the most valuable skills and it happens to be in a PvP skill line because again, PvE and PvP aspects of the game are interconnected. It is a good game design.
    I just went to cyro and got it, it's not that hard even for a PvE tank. You don't even need to go to cyro, just lose 12 BG matches and reach your level 5. Either way is about 2 hours per character.

    You're playing 12, 15 minute long BGs (and the queue time in between), in 2 hours. Math doesn't check out.

    Most matches end in 7-8 minutes and the queue in prime time is never longer than 5 minutes.

    That's not my experience. I've easily had 20/30 minute queues on my main in prime time. (and 12 x 12 is still more than 2 hours :smile: )

    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
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    70,730 achievement points
  • NeillMcAttack
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    Factually speaking one of the great demoralizing moments for new players is the realization that their horse will take literal months to be on par with others, the great work around was having rapids available, which also helped progress the entire skill line if done in cyro. And I can speak first hand on multiple occasions where the horse training was a major factor to new players coming on board.

    Also, for myself, when I make a new toon, I grab rapids as soon as I hit 10, as that is the most efficient way to get the skill points my toons will need. Psijic, sky shards, and lore books are made much faster with this skill.

    Oh well, guess I’ll just wreck noobs in BG’s instead.....
    PC EU - NoCP PvP, is real PvP
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  • Ratinira
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    nukk3r wrote: »

    1. No need, I got you covered. It's a 30k group damage shield for 30 seconds, that also heals the group for about 15k over 15 seconds. It is useful for soloing world bosses, doing 3DD vDLC runs, PvP group raids and is also an essential support character skill. Ah, and it requires 188k AP to unlock.
    2. You're trying to connect sentences from two different paragraphs.

    1. So it's absolutely useless for me, thank you.
    2. That were 2 paragraphs? Didn't noticed that.
    Though the game design of stealing rapid from all characters is still absolutely not good..

  • TheRealPotoroo
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    L_Nici wrote: »
    It is such a minimal effort to get to the needed ranks in Assault. I never cared which was first had both anyway in less than 30 minutes.

    Video or it never happened. There is no way you got to Assault 5 in 30 minutes.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • Kiralyn2000
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    abigfishy wrote: »
    So we PVE players should all look forward to many hours of hideous abuse, name calling and toxic insults one EACH character just so we can actually travel about at a decent speed on a new character? Who thought this was a good idea?

    As I mentioned in the other "OMG Rapids" threads - I've been playing since 2016. I've got 8 alts. I've never used Rapids. I've only rarely seen people using it in PvE (like when a crowd of people were running to a Jester daily, and one person pulled ahead, for instance). Until these threads popped up the last few weeks, I'd never seen people talking about how Rapids was Absolutely Necessary For PvE & Alts.

    Feels like it came out of nowhere. /shrug
  • Oreyn_Bearclaw
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    L_Nici wrote: »
    It is such a minimal effort to get to the needed ranks in Assault. I never cared which was first had both anyway in less than 30 minutes.

    That is a flat out lie. Only way you could get Vigor previously in less than 30 minutes would be during double AP and you log on and port straight to a massive D Tick.

    So sick of when players flat out lie about this stuff. It makes it impossible to have a reasonable discourse.

    This is going to make a lot of older players mad, especially those with lots of Alts. And newer players arent going to notice the difference anyway.

    To use myself as an example, I did not need vigor on any of my characters prior to this patch. I went into cyro for all 6 of my stam DPS, and my tank specifically for it. Most of my mag DPS have it as well, simply because they have been in Cyro over the years. That said, I now have to go into Cyro to get rapids, a QOL skill i have had for years, on I believe 7 of my alts, or I could buy the skill line 7 times. I certainly wont, but dont kid yourself, that is why ZOS did this.
  • nukk3r
    nukk3r
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    nukk3r wrote: »
    nukk3r wrote: »
    SydneyGrey wrote: »
    They only care about PvP, dungeons and trials. They really don't care about players who like to make a dozen alts for fun, or who roleplay. They want to force everyone to do PvP even if they don't want to. Looks like they've ignored all the suggestions people gave them that would work better for everyone.
    They could have just added Rapids as the first unlock in the Soul Magic line, but noooo ....

    PvP, dungeons and trials are the primary activities of this game, making alts and roleplay are not, that's why we get new dungeons and trials every patch. The majority of players create characters to actually achieve something in the game, no wonder the devs would make stuff convenient for them. Hanging out in Riften inn is irrelevant to any progression in the game.

    Its primary activity is -everything the game has to offer-, as all are, at some point, tied into each other.

    You said it yourself. Everything is interconnected. You can't really cherrypick, you want Rapids, work to get it.

    Personally I do every activity provided by the game (not the players). I have 9 toons and even my tank and healer are at Support 6 for Barrier. It's one of the most valuable skills and it happens to be in a PvP skill line because again, PvE and PvP aspects of the game are interconnected. It is a good game design.
    I just went to cyro and got it, it's not that hard even for a PvE tank. You don't even need to go to cyro, just lose 12 BG matches and reach your level 5. Either way is about 2 hours per character.

    Before if I wanted vigor, I had to work to get it. I didn't mind that. But why should I work to get something again that I already had, while receiving a skill practically free that I do not want nor need on my magica characters? Your logic makes no sense, and you seem to be ignoring the fact that the changes are unfriendly. Why do you think people shouldn't have to work to get vigor, but should have to work to get a skill they already had?

    I also do every activity provided by this game- along with RP. I consider it to be a part of what my characters do, and many roleplayers are the same. I enjoy them. But I don't enjoy having skills stripped from alts that need them that make things like going to cyro easier in the beginning, and I have every respect for those who have no desire to set foot in a BG or Cyro to get something they already had....for years.

    They gave out Rapids for free, now they're giving Vigor for free. Deal with it, it wasn't a given right, it was a luxury. People who got their Vigor/Barrier won't be affected. If they decide to revert it next patch, I will support the change too because I have no horse in this race.
    Why does everything needs to be friendly? New players won't know any better, it will be their pre-existing reality, not the new one. Existing players... If they have time to play dozens of characters, they could've found a couple of hours for each of them during the last five weeks.
    You told me that everything is intertwined in this game, maybe you should tell the same to the people who don't play PvP.
  • ArchangelIsraphel
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    abigfishy wrote: »
    So we PVE players should all look forward to many hours of hideous abuse, name calling and toxic insults one EACH character just so we can actually travel about at a decent speed on a new character? Who thought this was a good idea?

    As I mentioned in the other "OMG Rapids" threads - I've been playing since 2016. I've got 8 alts. I've never used Rapids. I've only rarely seen people using it in PvE (like when a crowd of people were running to a Jester daily, and one person pulled ahead, for instance). Until these threads popped up the last few weeks, I'd never seen people talking about how Rapids was Absolutely Necessary For PvE & Alts.

    Feels like it came out of nowhere. /shrug

    I'm going to guess this is probably because most people are using it out in the open world to get places where you wouldn't see them, and since it's sort of a skill that was always there, no one really spoke of the fact that they used it or found it necessary, until the loss of it became a threat that made those who need it more vocal. I see people use it constantly to get between dragons, dolmens, harrowstorms, and other such timed events where wayshrines are not well placed.
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • TESO_sb
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    Let's see how the defenders of change will sing when there is always a crowd of noobs on their side.
    And they will simply because they need this skill.

    and everything is done so that people buy skills for crowns.
    Edited by TESO_sb on August 24, 2020 4:43PM
  • Sgrug
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    LMAO, tried Cyridoll on one of my alts. This is how it works, see a fight try to run it now, miss fight, see another fight try to run, miss fight, repeat as necessary. Now I have to wait at a location and hope the fight happens there. Ya wonderful change O.o
    Edited by Sgrug on August 24, 2020 4:42PM
  • TheRealPotoroo
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    abigfishy wrote: »
    So we PVE players should all look forward to many hours of hideous abuse, name calling and toxic insults one EACH character just so we can actually travel about at a decent speed on a new character? Who thought this was a good idea?

    As I mentioned in the other "OMG Rapids" threads - I've been playing since 2016. I've got 8 alts. I've never used Rapids. I've only rarely seen people using it in PvE (like when a crowd of people were running to a Jester daily, and one person pulled ahead, for instance). Until these threads popped up the last few weeks, I'd never seen people talking about how Rapids was Absolutely Necessary For PvE & Alts.

    Feels like it came out of nowhere. /shrug

    I only PVE and all of my characters use Rapids a lot. It makes a big difference to how much I can get done. This is a huge QoL drop for no good reason.

    But yes, it did come out of nowhere. There was no problem with Rapids where it was.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • DarcyMardin
    DarcyMardin
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    joerginger wrote: »
    Absolutely horrible change as was said time and time again here. Apart from my main, I have to level the PvP horror on all my other characters. This kills every desire to really play this game anymore.

    I agree, and I’ve been playing since beta and have 3 accounts. This may well be the most irritating change in the game I’ve ever seen, and I’ve seen them all.

    I started a new account earlier this month, with, so far, five alts. They have no CP and 4 of them are under level 15, but they all had rapids and had it on their bar. Now none of them do. I joined a dolmen group after the patch and it was excruciating—the whole group was crawling across the desert. Leveling is tedious enough without a fast horse, but at least with rapids we used to be able to speed things up.

    As everyone has said, we made lots of suggestions for alternate switches so stam characters could get vigor earlier, but we ere ignored. If ZOS thinks they’re going to get one single penny from me for crown store riding speed, they’re dead wrong.
  • Sgrug
    Sgrug
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    Sgrug wrote: »
    LMAO, tried Cyridoll on one of my alts. This is how it works, see a fight try to run it now, miss fight, see another fight try to run, miss fight, repeat as necessary. Now I have to wait at a location and hope the fight happens there. Ya wonderful change O.o

    What this change has done is cause me to park an alt at a fort waiting for fights camping AP ticks... Way to encourage camping! Sorry did not mean to quote myself, miss-clicked on editing
    Edited by Sgrug on August 24, 2020 4:44PM
  • tmbrinks
    tmbrinks
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    TESO_sb wrote: »
    Let's see how the defenders of change will sing when there is always a crowd of noobs on their side.
    And they will simply because they need this skill.

    they'll be happy... because there will be "fresh meat" for them to gank in Cyrodiil. Under-geared, under-experienced, under-leveled PVE players... so they can think they're gods for killing them. They'll probably T-bag them and send them hate whispers as well, as PVP players are wont to do.
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