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Any Word on Group BG Q's?

  • TwinLamps
    TwinLamps
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    mairwen85 wrote: »
    TwinLamps wrote: »
    I enjoy solo queue BGs
    On the other hand it would be good to have duo queue BGs as well.
    I am against full premades though.

    I'm sorry but what logic is this?

    Imagine if you could queue solo and not have to worry about facing a full pre-made because they were in a separate queue. Would you still be against it then? Or are you saying you would like a solo queue and a duo queue, but no option for 3+ to queue together?

    Could you elaborate on that stance?

    Yes.
    There might not be enough players for full premades and then people willing to play this mode would have hours of wait.
    On the other hand duo queue would be more populated and queues would be shorter.
    That would result in less salt in game as well, because I am sure no one likes to queue for hours.
    Awake, but at what cost
  • Amunari
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    For those saying eso should not have full premades (be it in normal ques, or ranked) i have an argument for you.

    These are as vital to the game as traders are for trading. So if you don't agree with full guild premades, which are vital for validating pvp guilds, then traders should instantly be removed.
  • Hotdog_23
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    A lot of talk in the thread for and against group Battlegrounds queues. I prefer solo just for reference. At least for me I always get a group within five minutes or less.

    The only and truly easiest solution is to allow both single and group queues with each having its own leaderboards. Premade groups even of 2 people only can totally dominate a battleground against solo only players.

    If we can only have one queue for battlegrounds, then I vote for solo because in my experience they are more competitive and fun now than before they made the change.

    Be safe and have fun :)
  • mairwen85
    mairwen85
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    Amunari wrote: »
    For those saying eso should not have full premades (be it in normal ques, or ranked) i have an argument for you.

    These are as vital to the game as traders are for trading. So if you don't agree with full guild premades, which are vital for validating pvp guilds, then traders should instantly be removed.

    While I agree that allowing pre-mades of any size is healthy for PvP and the game in general if implemented correctly, I honestly don't see how you can equate that to the trader system. Having a trader does not necessarily validate the existence for a guild as it purely depends on the 'mission' of the guild whether to have one or not. Likewise battlegrounds and pre-made options in the sense of guild mission are only relevant for battleground guilds. That's a bit of a weird equivalence in my opinion, and you're making a statement outside of the boundaries of this conversation with it... unless you can elaborate and explain that equivalence in more depth, I feel it has no place in the thought process here.

    Edited by mairwen85 on August 14, 2020 8:29AM
  • kargen27
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    Amunari wrote: »
    When it comes to skill and the knowledge (ie builds) of the game, PvP Queues should not be considered. Ranking systems are the fix to the abuse of "better players farming the bracket", this is not a valid reason for preventing group queue. Actually, this is a highly beneficial thing and in my profession opinion, is THE of the most important aspects of content and its validation (ie cooperation and competition).


    As for the stomping noobs aspect, its because of the power in the game. If pvp had some hard caps on it this would be significantly less of an issue. On top of that some things just need a hard cap (like being an unkillable tank in pvp, or spamming 10 abilities in 1 second).

    Each problem needs to be introduced separately. If one stroke can solve a few problems, that is a more desirable stroke, provided it does not need as much development time/effort as the two separate strokes would collectively.

    One things for sure, regardless of ranking systems and all that, the group pvp should not be disabled. I am so enraged at zenimax for not addressing this problem i cannot begin to express my utter and unconditional disgust as a player, [snip]

    I find this to be extremely unprofessional.

    Random groups can and do cooperate. Even with cooperation they often can not compete against a team that can coordinate in Discord or have discussed strategy before entering.
    The ranking system is a completely separate issue. As players rise in rank they find the queue times getting longer. No ranking system means a chance for a player new to battlegrounds getting easily outdone by players with more experience and that isn't a fun experience for either most of the time. It might even cause the less experience player to not give battlegrounds another try. Without an increase in player population there is no easy fix. Going back to group queues is not the fix. In fact it is going in exactly the wrong direction. I think an antiquity lead being found in battlegrounds was a toe in the water approach to trying to get more people interested.
    Might be good to have a battleground exclusive event. Something like they did with the dragons where we all got a house if a certain number of dragons were killed. Until the population increases there isn't enough players to support two separate queues except maybe at peak hours for a short time. Most the day queues would be miserable.
    Edited by ZOS_ConnorG on August 14, 2020 12:30PM
    and then the parrot said, "must be the water mines green too."
  • mairwen85
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    kargen27 wrote: »
    Amunari wrote: »
    When it comes to skill and the knowledge (ie builds) of the game, PvP Queues should not be considered. Ranking systems are the fix to the abuse of "better players farming the bracket", this is not a valid reason for preventing group queue. Actually, this is a highly beneficial thing and in my profession opinion, is THE of the most important aspects of content and its validation (ie cooperation and competition).


    As for the stomping noobs aspect, its because of the power in the game. If pvp had some hard caps on it this would be significantly less of an issue. On top of that some things just need a hard cap (like being an unkillable tank in pvp, or spamming 10 abilities in 1 second).

    Each problem needs to be introduced separately. If one stroke can solve a few problems, that is a more desirable stroke, provided it does not need as much development time/effort as the two separate strokes would collectively.

    One things for sure, regardless of ranking systems and all that, the group pvp should not be disabled. I am so enraged at zenimax for not addressing this problem i cannot begin to express my utter and unconditional disgust as a player, and hatred for the bad name they are giving the rest of us designers/developers.

    I find this to be extremely unprofessional.

    Random groups can and do cooperate. Even with cooperation they often can not compete against a team that can coordinate in Discord or have discussed strategy before entering.
    The ranking system is a completely separate issue. As players rise in rank they find the queue times getting longer. No ranking system means a chance for a player new to battlegrounds getting easily outdone by players with more experience and that isn't a fun experience for either most of the time. It might even cause the less experience player to not give battlegrounds another try. Without an increase in player population there is no easy fix. Going back to group queues is not the fix. In fact it is going in exactly the wrong direction. I think an antiquity lead being found in battlegrounds was a toe in the water approach to trying to get more people interested.
    Might be good to have a battleground exclusive event. Something like they did with the dragons where we all got a house if a certain number of dragons were killed. Until the population increases there isn't enough players to support two separate queues except maybe at peak hours for a short time. Most the day queues would be miserable.

    The population problem is addressed with options and rewards. More varied BG modes and objectives that are more attuned to pug-life, and other modes that are better aligned with tactical group composition. Unique and scaled rewards based on method of entry to the match. Locking the queue down isolates one selection of the population and excludes the others because it removes options. More options, more creativity, more effort, and better rankings is the solution that ZOS should have considered in the first place. The problem is myopia, not being able to see the bigger picture and concentrating on one minor point as the defining factor.

  • SamanthaCarter
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    I carried thousands of randoms groups vs premades... l2p instead of complaining because you can’t win without your friends
  • SamanthaCarter
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    I am cool with solo queue and premade queue as well because at the end i win everytimes no matters who is with and against me
  • mairwen85
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    I carried thousands of randoms groups vs premades... l2p instead of complaining because you can’t win without your friends

    Which adds credence to group queues being re-implemented, no?

    Edited by mairwen85 on August 14, 2020 9:44AM
  • Parasaurolophus
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    I carried thousands of randoms groups vs premades...
    And what was the result?

    Edited by Parasaurolophus on August 14, 2020 9:51AM
    PC/EU
  • mairwen85
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    I carried thousands of randoms groups vs premades...
    And what was the result?
    I am cool with solo queue and premade queue as well because at the end i win everytimes no matters who is with and against me

    They are a PvP & 1vX master and demi-god according to their posting history; so I think we can assume the result was they won.

    Edited by mairwen85 on August 14, 2020 9:54AM
  • Ruder
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    I used to play mostly solo BGs, but removing the group que is terrible, also they did something to the MMR system and now in every match there is a patato who feeds like it's his last day on earth.


  • OlumoGarbag
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    Ruder wrote: »
    I used to play mostly solo BGs, but removing the group que is terrible, also they did something to the MMR system and now in every match there is a patato who feeds like it's his last day on earth.


    Yeah until you are max MMR the teams are extremly mixed up and teamplay is not possible at all.
    If half of your teammates spend the entire bg waiting to revive and running back from base bgs are basically only a 1vX situation. I really enjoyed solo queing back when people used to play together to win, now a days you are only trying to kill the other teams feeders more often then they can kill your feeders, so you eventually win.
    class representative for the working class, non-cp, bwb and Trolling
  • UppGRAYxDD
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    I just don’t get why ZoS cannot or will not develop a single player BG que AND a group que... they can even keep their broken MMR...
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • TwinLamps
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    Ruder wrote: »
    I used to play mostly solo BGs, but removing the group que is terrible, also they did something to the MMR system and now in every match there is a patato who feeds like it's his last day on earth.


    Not only that, but there are extremely toxic players who run in with 35k wardens with proc sets, end game with 9-15 and every time they die because they went 1v8 they blame it on others calling them names, using racist slurs and similar. I am sure these will recognize themselves.
    Awake, but at what cost
  • Amunari
    Amunari
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    kargen27 wrote: »
    Amunari wrote: »
    When it comes to skill and the knowledge (ie builds) of the game, PvP Queues should not be considered. Ranking systems are the fix to the abuse of "better players farming the bracket", this is not a valid reason for preventing group queue. Actually, this is a highly beneficial thing and in my profession opinion, is THE of the most important aspects of content and its validation (ie cooperation and competition).


    As for the stomping noobs aspect, its because of the power in the game. If pvp had some hard caps on it this would be significantly less of an issue. On top of that some things just need a hard cap (like being an unkillable tank in pvp, or spamming 10 abilities in 1 second).

    Each problem needs to be introduced separately. If one stroke can solve a few problems, that is a more desirable stroke, provided it does not need as much development time/effort as the two separate strokes would collectively.

    One things for sure, regardless of ranking systems and all that, the group pvp should not be disabled. I am so enraged at zenimax for not addressing this problem i cannot begin to express my utter and unconditional disgust as a player, and hatred for the bad name they are giving the rest of us designers/developers.

    I find this to be extremely unprofessional.

    Random groups can and do cooperate. Even with cooperation they often can not compete against a team that can coordinate in Discord or have discussed strategy before entering.
    The ranking system is a completely separate issue. As players rise in rank they find the queue times getting longer. No ranking system means a chance for a player new to battlegrounds getting easily outdone by players with more experience and that isn't a fun experience for either most of the time. It might even cause the less experience player to not give battlegrounds another try. Without an increase in player population there is no easy fix. Going back to group queues is not the fix. In fact it is going in exactly the wrong direction. I think an antiquity lead being found in battlegrounds was a toe in the water approach to trying to get more people interested.
    Might be good to have a battleground exclusive event. Something like they did with the dragons where we all got a house if a certain number of dragons were killed. Until the population increases there isn't enough players to support two separate queues except maybe at peak hours for a short time. Most the day queues would be miserable.

    This is not about validating (group specific) teamwork, its about validating guilds and their existence which result in a long-term social bond.This (guild validation) is the most important aspect of an mmo. Group validation will always bet there as long as its a group vs group event.

    People are trying to argue that group ques should not be because they get farmed, but this is a horrible diagnoses of the cause of the problem.

    The problem ultimately is ignorance (specifically about builds) but some of it may be shifted to better skill (ability to push buttons, and push the more correctly).

    IF people are being farmed (and btw, they are now with out premades), then the cause of that (ie player ignorance) should be looked at.

    When it comes to solving the problem of ignorance, the solution is to remove the ignorance. There are various ways of doing this, but as designers (of what ever game we work on), the best option is to simply remove the complexity(more ambiguous options) from the game and replace it with depth (easier to understand options).

    As i said in the past, complexity is the second greatest cause of imbalance in the game (the first being power). People think that removing complexity means removing options, but this is by far not he case. The truth is such people fall under that previously mentioned realm of "egotism" that is the primary driving factor of complexity.


    To put this in a more simplistic way...

    People get farmed in battlegrounds in a group because another group of players have sat down, invested time in learning how to break the game through its complex aspects, and then farm people with it. This would not be an issue if the complexity was not there to start with, and the "mechanic" of people having to investigate ways to break things did not exist.

    More over, If the "breaking of things" was not directly tied to large amounts of power, it would not complexity would not be as bad as it is.
  • Sevn
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    mairwen85 wrote: »
    Qbiken wrote: »
    Vanagrand wrote: »
    Qbiken wrote: »
    Jeremy wrote: »
    The sad part...I want the Fire Drake Signature armor. I hate PvP, and by reading these and how people talk in the game it's a terrible experience...not sure I"ll bother with the grind for it.

    Battlegrounds can still be fun - even though I think damage is too high right now - just so long as your'e not pitted against a pre-made (who still manage to get in now and then).

    Going up against premade teams as a pug is what can make battlegrounds an absolutely miserable experience. That's why a solo queue for battlegrounds is extremely important to maintain. Especially in this environment - because running around as an organized team focusing on the same target to stun and coordinate damage burst would easily destroy any pug group.

    That being said: I'm not against adding a group queue for tournament style battlegrounds. But it needs to be made in addition to the solo queue and not as a replacement.

    Solo queue has killed BG´s more than you can imagine.

    Crying premade is an excuse for being bad and playing with friends needs to have higher priority than people making up excuses for losing BG matches.

    You with 3 randoms without voicechat against 4 guys in discord speaking about priorities. If you win ill give you 500k if you lose you give me 250k, are you up? Or you are so bad to try it?

    Already occurred back in the days in high mmr matches when group queues were a thing. So I'll have those 500k tyvm :)
    You can send the gold to @ Qbiken on PCEU.

    On topic now that I've responded to obvious bait:

    I wouldn't mind a separate queue as long as zos put efffort into making a proper ranking system where I can see my MMR. What I would like to see:

    * A solo queue only option where MMR/ranking is disabled. This will lead to faster games since you no longer get put in a bracket, but in return the rewards aren't as attractive + you don't get any score that counts towards the weekly leaderboards.

    * Next you've a ranked mode which allows you to queue with ANY group size. These games affects your BG rankings/mmr and counts towards the leaderboard scores. Ranked games also have more attractive rewards (needs to be unique and worth the effort).

    And I don't buy the argument that there aren't enough players to support two queues. The underlying issue is the ranking/mmr system and the lack of a competitive atmosphere with BG's. Currently there is no competitiveness whatsoever.

    Interesting that despite several approaches to the actual detail, the common theme for most suggestions on how to properly resolve the original issue (and re-introduce group queues) is rankings/leagues. As I've said in multiple threads and posts, a proper ranking system with bragging rights and decent rewards is what's necessary: ranked match (group enabled queue) and un-ranked (solo-only queue).

    [Another thing to add to your rankings suggestion would be how rewards scale to your queue option, i.e. queue solo in ranked match = greater yield, queue 4 man = least reward]

    Why is group ranked? Because it's what you prefer. No, I'm all for a split, but I don't want to be forced to group just to get credit for my BG efforts or be punished for playing solo.

    Let group play be the unranked one or both or no deal. Stop trying to set the table where it only benefits premades.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • mav1234
    mav1234
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    Tandor wrote: »
    This was dealt with conclusively by ZOS in May.
    Hey all,

    At this time, there are no immediate plans to reintroduce group queuing for PvP Battlegrounds in ESO. We are focusing on game performance improvements, and monitoring PvP Battlegrounds activity and feedback. If we do consider reintroducing group queueing for PvP Battlegrounds in the future, we’ll let everyone know.

    https://forums.elderscrollsonline.com/en/discussion/comment/6771934#Comment_6771934

    Conclusively? Thread says "at this time" and "monitoring feedback" and is months old.

    So we will keep giving feedback:-)
  • mav1234
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    First, duos and solos should be eligible for the current queue.

    Second, I really believe that, if performance was addressed in bgs (the problem is more limited than e.g. cyro it seems), a competitive queue with decent rewards would bring interest. Any group size could queue, and of course you wl end up vs 4 stacks if you go solo... but with incentives, players will come.
  • mairwen85
    mairwen85
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    Sevn wrote: »
    mairwen85 wrote: »
    Qbiken wrote: »
    Vanagrand wrote: »
    Qbiken wrote: »
    Jeremy wrote: »
    The sad part...I want the Fire Drake Signature armor. I hate PvP, and by reading these and how people talk in the game it's a terrible experience...not sure I"ll bother with the grind for it.

    Battlegrounds can still be fun - even though I think damage is too high right now - just so long as your'e not pitted against a pre-made (who still manage to get in now and then).

    Going up against premade teams as a pug is what can make battlegrounds an absolutely miserable experience. That's why a solo queue for battlegrounds is extremely important to maintain. Especially in this environment - because running around as an organized team focusing on the same target to stun and coordinate damage burst would easily destroy any pug group.

    That being said: I'm not against adding a group queue for tournament style battlegrounds. But it needs to be made in addition to the solo queue and not as a replacement.

    Solo queue has killed BG´s more than you can imagine.

    Crying premade is an excuse for being bad and playing with friends needs to have higher priority than people making up excuses for losing BG matches.

    You with 3 randoms without voicechat against 4 guys in discord speaking about priorities. If you win ill give you 500k if you lose you give me 250k, are you up? Or you are so bad to try it?

    Already occurred back in the days in high mmr matches when group queues were a thing. So I'll have those 500k tyvm :)
    You can send the gold to @ Qbiken on PCEU.

    On topic now that I've responded to obvious bait:

    I wouldn't mind a separate queue as long as zos put efffort into making a proper ranking system where I can see my MMR. What I would like to see:

    * A solo queue only option where MMR/ranking is disabled. This will lead to faster games since you no longer get put in a bracket, but in return the rewards aren't as attractive + you don't get any score that counts towards the weekly leaderboards.

    * Next you've a ranked mode which allows you to queue with ANY group size. These games affects your BG rankings/mmr and counts towards the leaderboard scores. Ranked games also have more attractive rewards (needs to be unique and worth the effort).

    And I don't buy the argument that there aren't enough players to support two queues. The underlying issue is the ranking/mmr system and the lack of a competitive atmosphere with BG's. Currently there is no competitiveness whatsoever.

    Interesting that despite several approaches to the actual detail, the common theme for most suggestions on how to properly resolve the original issue (and re-introduce group queues) is rankings/leagues. As I've said in multiple threads and posts, a proper ranking system with bragging rights and decent rewards is what's necessary: ranked match (group enabled queue) and un-ranked (solo-only queue).

    [Another thing to add to your rankings suggestion would be how rewards scale to your queue option, i.e. queue solo in ranked match = greater yield, queue 4 man = least reward]

    Why is group ranked? Because it's what you prefer. No, I'm all for a split, but I don't want to be forced to group just to get credit for my BG efforts or be punished for playing solo.

    Let group play be the unranked one or both or no deal. Stop trying to set the table where it only benefits premades.

    If you look at my previous posts in this thread, you'll see I've suggested many things, including individual rankings for solo and group play and believe both are a good idea, as are rewards based on method of entry, and a wider range of modes and options to support either. I'm not putting forward any bias for either as a player preference. The bottom line is options and a modicum of creativity in the design of how this can be implemented. Don't make it personal, it's not helpful--objectively discussing this is far more productive, hence putting forward a spread of ideas under a common theme.

    You also overlooked:
    ... rewards scale to your queue option, i.e. queue solo in ranked match = greater yield, queue 4 man = least reward

    Hardly setting the table where it only benefits premades, even in the context of ranking options on a queue permissive of group entry.

    Edited by mairwen85 on August 14, 2020 3:25PM
  • WastedJoker
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    I'll let you group with premades if you also let us queue for a specific match type for the daily reward 👍

    In other words, stop forcing me to play chaosball with PUGs who don't know how it works 😣

    Let me guess, someone stole your sweetroll!
  • Taleof2Cities
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    mairwen85 wrote: »
    As I've said in multiple threads and posts, a proper ranking system with bragging rights and decent rewards is what's necessary: ranked match (group enabled queue) and un-ranked (solo-only queue).

    And I have said in multiple threads and posts that you can't split the queue, @mairwen85.

    I don't understand why players keep bringing this idea up either ... because it will increase the wait times on both sides (both solo and group).

    Rich Lambert has said the same himself in a recent (5/27) interview:

    "If we let players choose we would fragment the queues ... and Battlegrounds wouldn't match up anymore."

    https://forums.elderscrollsonline.com/en/discussion/529552/transcribed-interview-with-rich-lambert-27-05-2020/p1

  • mav1234
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    Although current populations of BGs could not support two separate queues, I tend to believe that if you build it, they will come. This game has a wide appeal to PvPers but the appearance of lack of developer support hampers it.

    Also, duo queue in the 'main queue' is a simple and easy compromise that would address many of our desires to at least play with a friend sometimes.
  • Sunderling
    HI everyone.

    I am new to ESO, but I love the PvP.

    I used to play Aion, or more specifically a Private Server, and we had BG's there as well.

    I was wondering if anyone else agreed, what if ESO used a system like:

    instead of manually q'ing for BG's whenever you want, every 20 or 30 minutes, or even less, or more, whatever you think the timing should be, a small window popped up with an audio q that says "Apply for BG".

    What if they were all most solo entry BG's, but every 2 or 3 or 4 pops it was a group BG - Apply solo or in a group.

    This way, solo and group bg's pop all day and night long and those who want to que only for solo can skip the group q, and those who want to group q can get their fill every so often as well.
  • mairwen85
    mairwen85
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    mairwen85 wrote: »
    As I've said in multiple threads and posts, a proper ranking system with bragging rights and decent rewards is what's necessary: ranked match (group enabled queue) and un-ranked (solo-only queue).

    And I have said in multiple threads and posts that you can't split the queue, @mairwen85.

    I don't understand why players keep bringing this idea up either ... because it will increase the wait times on both sides (both solo and group).

    Rich Lambert has said the same himself in a recent (5/27) interview:

    "If we let players choose we would fragment the queues ... and Battlegrounds wouldn't match up anymore."

    https://forums.elderscrollsonline.com/en/discussion/529552/transcribed-interview-with-rich-lambert-27-05-2020/p1

    And the solution to that is to extend what Battlegrounds offer. Create modes that are better aligned with pug and/or group, unique rewards--the problem is myopically holding on to a failed design, and lack of creativity and imagination. Like I keep saying. Incentivise participation don't deny it.
    Edited by mairwen85 on August 14, 2020 6:59PM
  • MincVinyl
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    mairwen85 wrote: »
    mairwen85 wrote: »
    As I've said in multiple threads and posts, a proper ranking system with bragging rights and decent rewards is what's necessary: ranked match (group enabled queue) and un-ranked (solo-only queue).

    And I have said in multiple threads and posts that you can't split the queue, @mairwen85.

    I don't understand why players keep bringing this idea up either ... because it will increase the wait times on both sides (both solo and group).

    Rich Lambert has said the same himself in a recent (5/27) interview:

    "If we let players choose we would fragment the queues ... and Battlegrounds wouldn't match up anymore."

    https://forums.elderscrollsonline.com/en/discussion/529552/transcribed-interview-with-rich-lambert-27-05-2020/p1

    And the solution to that is to extend what Battlegrounds offer. Create modes that are better aligned with pug and/or group, unique rewards--the problem is myopically holding on to a failed design, and lack of creativity and imagination. Like I keep saying. Incentivise participation don't deny it.

    They would have to do something like have arena weapons for weekly rewards again, tbh the same should be done for cyrodil and IC so there is any sort of reason to go there. Even though these places are old content, zos could add current items as incentives.
  • crjs1
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    Removing premades was the absolute best thing that has happened to BGs. Prior to the change pre mades destroyed the BG experience for anyone else. In a perfect world you could have a separate queue for premades but I just don’t see a high enough population for that.
  • Sunderling
    crjs1 wrote: »
    Removing premades was the absolute best thing that has happened to BGs. Prior to the change pre mades destroyed the BG experience for anyone else. In a perfect world you could have a separate queue for premades but I just don’t see a high enough population for that.

    Exactly why I think timed and staggered ques would be better (and more exciting) than queues that are statically available.

    "instead of manually q'ing for BG's whenever you want, every 20 or 30 minutes, or even less, or more, whatever you think the timing should be, a small window popped up with an audio q that says "Apply for BG".

    What if they were all most solo entry BG's, but every 2 or 3 or 4 pops it was a group BG - Apply solo or in a group."
  • MurderMostFoul
    MurderMostFoul
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    UppGRAYxDD wrote: »
    I just don’t get why ZoS cannot or will not develop a single player BG que AND a group que... they can even keep their broken MMR...

    This:
    mairwen85 wrote: »
    As I've said in multiple threads and posts, a proper ranking system with bragging rights and decent rewards is what's necessary: ranked match (group enabled queue) and un-ranked (solo-only queue).

    And I have said in multiple threads and posts that you can't split the queue, @mairwen85.

    I don't understand why players keep bringing this idea up either ... because it will increase the wait times on both sides (both solo and group).

    Rich Lambert has said the same himself in a recent (5/27) interview:

    "If we let players choose we would fragment the queues ... and Battlegrounds wouldn't match up anymore."

    https://forums.elderscrollsonline.com/en/discussion/529552/transcribed-interview-with-rich-lambert-27-05-2020/p1

    Also, I've done a bit of premade queuing, and smashing pugs was not fun. And the very rare occasions where we would face other premades were even less fun. Ball v ball, aoe and heal spam, relying entirely on ultimate dumping, and matches that always hit the time limit with low scores. It wasn't fun, ESO is not well designed for this kind of min-max group v. min-max group play. I suspect a lot of the folks clamoring for the return of group queue and suggesting a group only queue would find premade v premade v premade a lot less fun then it was when they could farm randoms. (Assuming the population would be high enough for a group only queue to work, which even Rich doubts.)

    But there should be a social option. Therefore, let solos and duos queue together.

    “There is nothing either good or bad, but thinking makes it so.”
  • Cinbri
    Cinbri
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    Funny, yet this dilema is just result of pvp problem and elitism in eso.
    I remember first time zos showed arena-typed match just for fun when 3 teams were fighting for flag; I think it was Quakecon. And lot of people wished zos will add arenas.
    Then when zos announced bgs people were super hyped, there was even created guild "Crucible" on eu pc, specifically to prepare and coordinate people for incoming pvp mode. We were doing weekly evening matches 2v2/3v3 with score and rankings, ended with large 2v2 tournament.
    But when bgs launched, apart from problem that they were horribly bugged for couple months, people literally lost interest to it without even trying them, despite all that hype.
    Those who planned to play "small-scale" bgs simply didnt wanted to hop there and fight other groups. It was far easier to go cyro and farm unorganized pugs in towers, instead of coming to bg and fight equally strong and organized groups, risking to loose to them and hurt your ego; and sadly arrogance is common trait of end-game players in eso.
    And it resulted in lower bg pop than expected. But even then as i already said - there was more premades than amount of solo players in high mmr matches right now..
    That kinda sad how one of most awaited feature turned into empty hype, just coz people want casuality and lack of competitiveness.
    P.S.: this actually reminded me situation with no-cp cyro. When it was announced everyone was so hyped claiming stuff like "finally we will fight using our personal skills instead of carry points", as even then CP was already getting out of control. But when Morrowind launched - what an irony, literally noone of those "elite small-scale" pvpers fully switched to it for a simple reason: CP carrying 1vX so hard that and it was far easier to fight on cp cyro being carried with CP system, than fighting "using personal skill" without carry. And people abandoned their claims for easier route, simply coz pvp community in eso always prefer easy way. This irony is making me laugh even tho it sad.
    Edited by Cinbri on August 14, 2020 10:10PM
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