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Any Word on Group BG Q's?

  • bellanca6561n
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    Beardimus wrote: »
    Need two queues. Simple.

    Solo queue for solo and fast entrance. Groups in group and takes longer..why not push the boat out and register teams for leaderboards too etc..

    I've not played them since solo queue, I enjoy them besat with mates.

    THIS. As others have noted, separating team queues from solo player queues is something th
    t so many online games have done.

    What killed the MMO was the ever-growing time investment required. BGs were an alternative that also kept many players in the game who'd burned out of the regular scripted content.

    Plus, also others have noted, Battlegrounds can be built upon. Larger team sizes. Guild versus Guild contests. New game types.

    Personally, I passed on Greymoor and not for financial reasons. What I want is expansion and innovation in competitive play, not more scripted stories.

    Some call competitive play PvP which has its own, often negative connotations. I'm no kid. Hell, I turn 68 this year. My entire BG team was comprised of people over 60 and we enjoyed the hell out of it before it became a Lord of the Flies scenario.

    We're not children eager for some kid to tell us a story or devise imaginary monsters for us to fight. ESO Battle Grounds hit a sweet spot for old school online gamers. Where else are we going to go? Fortnight? League of Legends? :D

    Please. Restore team play to BGs.
  • mairwen85
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    I’ve made this point again and again, team orientated, objective based PvP is designed around GROUPS and therefore, you should be allowed to play it in a group. It is 4v4v4 small team tactical player vs player. By the logic I’m seeing on this topic, we should make dungeons solo q only, because I’m sick of seeing premades in there reserving loot for each other while I can only rely on myself.

    I completely disregard any argument saying that GROUP PVP should be made strictly as a solo experience, not only do I ignore these but every other developer of other MMOs ignore them too and for good reason. You guys say ZOS doesn’t listen when in fact I think they listen too much, some QQ needs to be ignored and traditional battlegrounds should never have been altered. And I’ll say again, they should just make a free for all playlist for the solo players and let us pvpers enjoy our small scale tactical PvP.

    Nobody can justify FPS games doing solo matchmaking or dungeons as solo q’s so why does it make sense to change battlegrounds? Give the solo players a free for all playlist and let us pvpers have our communities back.

    Edit: I forgot to mention that I primarily main a nightblade healer so “not being able to get kills” is definitely not my problem, as I now run a cheesey gank build for death match and get around 25-30 kills on average and if I find people who are in pve gear I can farm them even harder. This isn’t about kills it’s about BG’s being absolutely no fun and playing alone is not what an MMORPG is about, least of all PvP. I thought these things were there to promote team play and communities not the complete opposite?

    BGs were designed as a team-oriented PVP experience. The problem lies in the fact that the current game has long been terrible in getting players to form teams. Voice chat is hit or miss and balance is abysmal.

    FPSs are well designed for team balancing during matchmaking. Modes are designed for players coming in and out, not having voice chat, and low population queuing. Most importantly, the player population coming in is specifically focused on being competitive.

    BGs were designed for a constant player population engaging but obviously not for low population. @mairwen85 BGs were once filled with full groups and partial groups queuing up to play and things were good. But the lack of content updates for the mode, coupled with imbalances in the meta got players to quit the mode when things weren’t quickly addressed. 3 months of tanking bashcros, sload semblance users, overturned werewolves, etc drove those players away. The hardcore stayed but now the population is crap. You have the elite and the uninitiated, the latter of which get whooped so bad that they don’t want to continue after losing to experienced players and premade groups.

    The experienced single players and premades, coupled with attrition brought about by static content and grouping imbalances, have dropped the population so low you cannot have two separate queues. The choice to eliminate group queues was simply the first step in stemming the population loss in BGs. The next will be to restructure BGs properly which is not a priority right now. Combat balances and overall stability are.

    As I said, it's an abject design failure addressed with a quick and dirty 'fix' that goes against the core concept outright. The problem was never solo/pugs vs premade, but inexperienced players vs players who understood how to play tactics by build or coordination. ZOS decision to implement solo-only queues by their own words was to address that falsehood with this ridiculousness, nothing at all related to population other than individuals expressing their discontent because they got flattened by an experienced group. It was an experiment that was doomed to fail from the start and was always only going to reduce the population. I mean, ffs, even now people still cry about how they got rolled by a premade.

    I agree more modes, more maps, more creativity, more effort could have been put toward Battlegrounds. I've said as much in many other threads; you could even go so far as actually creating single player or duo player team modes, it didn't always have to be 4v4v4, and objectives could have been more varied... But, as I've also said, they haven't added anything, and rather than addressing the actual problem and providing a meaningful solution (eg more options/variety/choice), they took away from it and forced random selection and pug life into group oriented, objective based small scale pvp (and yes I know I keep saying that, but that definition is kind of the crux here). At this point just make the damned things a battle royale, because let's be honest, that's what most players you run into seem to think they're playing now anyway.

    @bellanca6561n, same bracket here ☺ though I'm often referred to as a curmudgeon 😉
    Edited by mairwen85 on August 13, 2020 1:20AM
  • kargen27
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    mairwen85 wrote: »
    In my opinion
    Either it stay at iit is or the seperate the player base with premade queue an matchmade queue wich would basicly separate the already low pvp population in 2

    Yet, I can't help but think this is a fallacy. Either battlegrounds were previously dominated by full and partial pre-mades, or there aren't enough players to support group queues. Both can't be true.

    It was common during not prime hours to see the same pre-made group over and over again. Eventually the few players queuing as pugs would give up for the night and those that stuck around would sit around waiting, hoping enough would join to start and that the pre-made got bored and moved on.
    Only takes one or two groups to dominate what was often a low population causing even lower populations. Pre-made groups could very easily be to blame for the low numbers of players willing to give battlegrounds a fair try. A larger percentage of the battles I have now are fun and competitive compared to when we could group. It isn't even close the difference in fun and entertaining matches.
    I'm hoping the reputation battle grounds gained because of pre-made groups fades and more people start doing them again. As it is now there is nowhere near enough players interested to divide into two queues. The few that have returned will leave again if the changes are reverted and groups are allowed again.
    and then the parrot said, "must be the water mines green too."
  • CheeseyNugs
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    kargen27 wrote: »
    mairwen85 wrote: »
    In my opinion
    Either it stay at iit is or the seperate the player base with premade queue an matchmade queue wich would basicly separate the already low pvp population in 2

    Yet, I can't help but think this is a fallacy. Either battlegrounds were previously dominated by full and partial pre-mades, or there aren't enough players to support group queues. Both can't be true.

    It was common during not prime hours to see the same pre-made group over and over again. Eventually the few players queuing as pugs would give up for the night and those that stuck around would sit around waiting, hoping enough would join to start and that the pre-made got bored and moved on.
    Only takes one or two groups to dominate what was often a low population causing even lower populations. Pre-made groups could very easily be to blame for the low numbers of players willing to give battlegrounds a fair try. A larger percentage of the battles I have now are fun and competitive compared to when we could group. It isn't even close the difference in fun and entertaining matches.
    I'm hoping the reputation battle grounds gained because of pre-made groups fades and more people start doing them again. As it is now there is nowhere near enough players interested to divide into two queues. The few that have returned will leave again if the changes are reverted and groups are allowed again.

    I have had the exact opposite of an experience. Even when I used to Q for a battleground solo and would come up against premades, it is what it is, premades are a part of ANY game that allows player vs player, in any genre that isn’t a free for all. Every MMO, every shooting game, console games etc that have team based PvP, will have premades and if that is too much to handle then perhaps PvP battlegrounds aren’t for you and you should look at another avenue of PvP. If you really love battlegrounds so much and premades are THAT much of an issue for you, then why not create a group of your own? Wouldn’t that be more fun? Or are we catering to the minority who LOVE battlegrounds to death but ONLY play solo? How do you do dungeons and trials then? It doesn’t make sense.

    BG’s now are FAR from competitive in any aspect, you are either being ROLLED or doing the rolling, depending on who is luckier with their team match up. I’ve had 3 healers on my team, I’ve seen groups with 4 of the same class including 4 bow blades, 4 DK’s and a 4 sorc team. So how has anything changed? Most people blame premades for their losses even when they were simply outmatched, some people still even blame premades now!

    BG’s are no longer a team environment in ESO as they are everywhere else - they are a solo experience catered toward the casual minority, not only have their been guilds with full populations and discord servers completely die off from these changes but it has put a lot of people off the game period. I’ve said it once and I’ll say it again... Cyrodiil is large enough to cater for single player PvP and large scale PvP, however it does not cater for small scale objective based PvP, this is where battlegrounds would shine and now that is a watered down, boring experience in itself having to mindlessly play alone and frustratingly try to coordinate with a team who is just there for the daily or to rack up as many kills as possible in a chaos ball.

    Edit: And for the record, even when I used to Q by myself I never experienced any repetitive decimation from the same premade over and over, at most I would find them twice in a row and I never had an issue in Qing again to find a new group. I would see a lot more variety in the names I see now. I PvP for about 90% of my game time and if I dedicate one full day to BG’s I’ll see the same damn people continuously, all day, not only that, but my team will half the time not even be full!
    Edited by CheeseyNugs on August 13, 2020 4:26AM
  • mav1234
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    Duos would solve the vast majority of issues with the current BG implementation, and would revitalize a declining activity. It is also completely possible to beat duos as a solo player - it happened quite often before the change.

    ZOS has said that solo queue BGs did NOT bring more players back into BGs, and that overall population of BGs did not ultimately increase as a result. A big reason for that could be that many of us have declined in how many BGs we play because we play this game with friends, and when we can't even play in BGs with one of them, we look for ways to play with them... which means fewer people queuing for BGs. It isn't that I can't play solo, it is that I want to play with my friends.

    Duo queues would help a lot. BGs could have done so much for this game... but they can't be monetized well, and so the cynic in me wonders if that is why support for them seems to have gone away completely :(
  • mairwen85
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    mav1234 wrote: »
    Duos would solve the vast majority of issues with the current BG implementation, and would revitalize a declining activity. It is also completely possible to beat duos as a solo player - it happened quite often before the change.

    ZOS has said that solo queue BGs did NOT bring more players back into BGs, and that overall population of BGs did not ultimately increase as a result. A big reason for that could be that many of us have declined in how many BGs we play because we play this game with friends, and when we can't even play in BGs with one of them, we look for ways to play with them... which means fewer people queuing for BGs. It isn't that I can't play solo, it is that I want to play with my friends.

    Duo queues would help a lot. BGs could have done so much for this game... but they can't be monetized well, and so the cynic in me wonders if that is why support for them seems to have gone away completely :(

    Imagine if every new chapter had a 'contested' sub zone reserved for battleground style pvp objectives, or lawless no-mans lands that had gauntlets, or gladiatorial arenas, or micro-allegiances with players fighting under the story big-bad, localised forces et al with objectives and match based abilities adhering to the chapter theme, or what if as players not competing we could view and place wagers on battleground matches. The problem isn't that things don't monetise so much as creative thinking is severely lacking.
  • OlumoGarbag
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    Solo Que-> teamplay PvP players and Smallscalers = :'(

    Group Que-> solo PvPer, casuals and PvErs= :'(

    "Only one duo per Group"-Que-> everyone = :)

    to sum it up
    class representative for the working class, non-cp, bwb and Trolling
  • mairwen85
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    Solo Que-> teamplay PvP players and Smallscalers = :'(

    Group Que-> solo PvPer, casuals and PvErs= :'(

    "Only one duo per Group"-Que-> everyone = :)

    to sum it up

    :lol:
  • MurderMostFoul
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    Solo queue only is an improvement over the prior system. The combat system in ESO results in semi-competent 4-man premades having a nearly insurmountable advantage over randoms, even if the randoms are highly skilled. Removing that power asymmetry from BGs made sense.

    However, friends should be able to play with each other. But a separate group queue won't work. The population will not be high enough in a separate group queue to permit functional matchmaking. Thus, allow solos and duos to queue together. Duos will have an advantage, but nothing like a 4-man premade. And people will be able to queue with a friend again. This also avoids fracturing the population and increasing queue times. It is a rational, easily implemented, and effective compromise solution.
    Edited by MurderMostFoul on August 13, 2020 8:32PM
    “There is nothing either good or bad, but thinking makes it so.”
  • OlumoGarbag
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    Solo queue only is an improvement over the prior system. The combat system in ESO results in semi-competent 4-man premades having a nearly insurmountable advantage over randoms, even if the randoms are highly skilled. Removing that power asymmetry from BGs made sense.

    However, friends should be able to play with each other. But a separate group queue won't work. The population will not be high enough in a separate group queue to permit functional matchmaking. Thus, allow solos and duos to queue together. Duos will have and advantage, but nothing like a 4-man premade. And people will be able to queue with a friend again. This also avoids fracturing the population and increasing queue times. It is a rational, easily implemented, and effective compromise solution.

    exactly! i dont know how people still refuse to see that this is the only possible solution for now. If they implement solo+duo que bg population will increase alot espacially in the mid/high mmr area. Almost all of my friends and members of different discords stopped doing bgs frequently. Even a discord that was founded for BGs only went to be completly silent.
    Zenimax safe Battlegrounds from becoming nothing more then a daily random activity once a day!
    class representative for the working class, non-cp, bwb and Trolling
  • Tandor
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    This was dealt with conclusively by ZOS in May.
    Hey all,

    At this time, there are no immediate plans to reintroduce group queuing for PvP Battlegrounds in ESO. We are focusing on game performance improvements, and monitoring PvP Battlegrounds activity and feedback. If we do consider reintroducing group queueing for PvP Battlegrounds in the future, we’ll let everyone know.

    https://forums.elderscrollsonline.com/en/discussion/comment/6771934#Comment_6771934
  • mairwen85
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    Tandor wrote: »
    This was dealt with conclusively by ZOS in May.
    Hey all,

    At this time, there are no immediate plans to reintroduce group queuing for PvP Battlegrounds in ESO. We are focusing on game performance improvements, and monitoring PvP Battlegrounds activity and feedback. If we do consider reintroducing group queueing for PvP Battlegrounds in the future, we’ll let everyone know.

    https://forums.elderscrollsonline.com/en/discussion/comment/6771934#Comment_6771934
    and monitoring PvP Battlegrounds activity and feedback.

    Which is why feedback matters. Threads like this one tend to start off constructive, get a little bolshy in the middle, and then taper off for the cycle to start afresh in a new thread. I hope they really are monitoring the feedback across the forums.
    Edited by mairwen85 on August 13, 2020 2:44PM
  • sharquez
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    This is the only team based multiplayer game mode I have ever seen where you can't play with your friends. it's ridiculous. No one has ever done this, because it makes no sense. Every game has it's blow outs, and quite frankly if your willing to take your chances queuing up solo that is a chance you chose to take.

    DOTA, Rainbow Six, Overwatch, Halo. What makes this game different from those in how players are matched up that people can't handle a loss now and then? Well the obvious is the three teams. but that's clearly not changing anytime soon, but only having a 1/3 chance of winning rather than 1/2 might be a part of the problem with all the bruised egos that resulted in the crusade for crimes against common sense and best practices.

    Regardless, group ques should come back as the options for team play are Cyrodiil which quite frankly is a boring, laggy, zerg fest in which finding a fair fight is like hunting for a needle in a haystack and IC, which can vary wildly from completely dead to much the same. Battlegrounds has the benefit of at least usually having a comparable number of members on each team such the fights have reasonable odds.

    Hell why not have BG lobbys for organized 4v4v4 or even dare I say it just regular 4v4 small group fights? Every single other one of those multiplayer games I mentioned has custom lobbys .I mean while we are asking might as well go all in and request something really nice.
  • Tandor
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    mairwen85 wrote: »
    Tandor wrote: »
    This was dealt with conclusively by ZOS in May.
    Hey all,

    At this time, there are no immediate plans to reintroduce group queuing for PvP Battlegrounds in ESO. We are focusing on game performance improvements, and monitoring PvP Battlegrounds activity and feedback. If we do consider reintroducing group queueing for PvP Battlegrounds in the future, we’ll let everyone know.

    https://forums.elderscrollsonline.com/en/discussion/comment/6771934#Comment_6771934
    and monitoring PvP Battlegrounds activity and feedback.

    Which is why feedback matters. Threads like this one tend to start off constructive, get a little bolshy in the middle, and then taper off for the cycle to start afresh in a new thread. I hope they really are monitoring the feedback across the forums.

    The problem with the feedback on this is that half the commenters want solo queues, half the commenters want group queues, and the two halves don't make up enough of a base to split it in two and offer both options. You may read Sarah's comment differently to me, but I read it as being pretty conclusive.
    Edited by Tandor on August 13, 2020 3:02PM
  • mairwen85
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    Tandor wrote: »
    mairwen85 wrote: »
    Tandor wrote: »
    This was dealt with conclusively by ZOS in May.
    Hey all,

    At this time, there are no immediate plans to reintroduce group queuing for PvP Battlegrounds in ESO. We are focusing on game performance improvements, and monitoring PvP Battlegrounds activity and feedback. If we do consider reintroducing group queueing for PvP Battlegrounds in the future, we’ll let everyone know.

    https://forums.elderscrollsonline.com/en/discussion/comment/6771934#Comment_6771934
    and monitoring PvP Battlegrounds activity and feedback.

    Which is why feedback matters. Threads like this one tend to start off constructive, get a little bolshy in the middle, and then taper off for the cycle to start afresh in a new thread. I hope they really are monitoring the feedback across the forums.

    The problem with the feedback on this is that half the commenters want solo queues, half the commenters want group queues, and the two halves don't make up enough of a base to split it in two and offer both options. You may read Sarah's comment differently to me, but I read it as being pretty conclusive.

    Interestingly when there are 2 options available and you have the means to provide both, it's often a good practice to do so. There is an ongoing thread in PTS forums on this subject, so clearly monitoring feedback means they want to receive feedback. The comment that at this time there are no plans to implement simple means it's on the radar but not planned as other work has priority--we can and should continue to think as a community and provide ideas and suggestions on it on the meantime. As I say, the conversation tends to meander and fall into ego driven territory, but that's due to players being empassioned and wanting something that fits their vision on this matter. ZOS are aware this is a subject which is divisive, anyone entering into discussion is aware of the same, but over the last few months I have seen many common sense solutions that cater to all sides or at least propose a skeletal halfway house.
  • Dusk_Coven
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    They need to implement leagues first. Which they should have done from the very start.
  • Dusk_Coven
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    A really easy way to implement leagues:

    - You cannot play with people of a much lower MMR low MMR people even if it would result in no matches possible
    - Premades use the MMR of the highest-MMR team member
    - Whenever you create a new toon, the MMR starts at the highest MMR achieved by that server account. So when you buy skills and hand down your gear to your under-50 toon you will still get appropriate matches.
    Edited by Dusk_Coven on August 13, 2020 4:28PM
  • Cinbri
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    Years of playing group bg I can definetly say that i met more premades than amount of solo quers. It feels like it same 10 people playing bg and it getting too boring. It was by far more people during group q in bgs.
  • TequilaFire
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    A lot more fun too.
  • Danksta
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    Here's a thought, proper ranking and leader-boards with option to play ranked match with group, or non ranked solo.[/quote]

    Good idea. Problem is there aren’t enough players actively queuing for splitting the population like this. If ESO were a dedicated PVP game like Battlefield or COD sure you can do this. But if you look at current leaderboards it’s easily the same individuals over and over again, week after week. Players simply have too many choices in alternative activities within the game.

    BG problems go WAY beyond just leaderboards that rewards the most play time. There’s no incentive for players to join up. The gear is stale and of no use in the meta. Players treat every mode as if it were a deathmatch resulting in frustration. And the MIN-MAX meta results in severely unbalanced matches which again forces frustrated players to quit and never return to the mode.

    Solo-only queue was the first step in fixing these issue by trying to get a larger number of ppl to play BGs. But more corrective action is needed before group queue can be brought back. Otherwise the same issues will be exacerbated and BGs will be pointless and die. [/quote]

    Maybe more people would queue if they could play with their friends?
    BawKinTackWarDs PS4/NA

  • kargen27
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    kargen27 wrote: »
    mairwen85 wrote: »
    In my opinion
    Either it stay at iit is or the seperate the player base with premade queue an matchmade queue wich would basicly separate the already low pvp population in 2

    Yet, I can't help but think this is a fallacy. Either battlegrounds were previously dominated by full and partial pre-mades, or there aren't enough players to support group queues. Both can't be true.

    It was common during not prime hours to see the same pre-made group over and over again. Eventually the few players queuing as pugs would give up for the night and those that stuck around would sit around waiting, hoping enough would join to start and that the pre-made got bored and moved on.
    Only takes one or two groups to dominate what was often a low population causing even lower populations. Pre-made groups could very easily be to blame for the low numbers of players willing to give battlegrounds a fair try. A larger percentage of the battles I have now are fun and competitive compared to when we could group. It isn't even close the difference in fun and entertaining matches.
    I'm hoping the reputation battle grounds gained because of pre-made groups fades and more people start doing them again. As it is now there is nowhere near enough players interested to divide into two queues. The few that have returned will leave again if the changes are reverted and groups are allowed again.

    I have had the exact opposite of an experience. Even when I used to Q for a battleground solo and would come up against premades, it is what it is, premades are a part of ANY game that allows player vs player, in any genre that isn’t a free for all. Every MMO, every shooting game, console games etc that have team based PvP, will have premades and if that is too much to handle then perhaps PvP battlegrounds aren’t for you and you should look at another avenue of PvP. If you really love battlegrounds so much and premades are THAT much of an issue for you, then why not create a group of your own? Wouldn’t that be more fun? Or are we catering to the minority who LOVE battlegrounds to death but ONLY play solo? How do you do dungeons and trials then? It doesn’t make sense.

    BG’s now are FAR from competitive in any aspect, you are either being ROLLED or doing the rolling, depending on who is luckier with their team match up. I’ve had 3 healers on my team, I’ve seen groups with 4 of the same class including 4 bow blades, 4 DK’s and a 4 sorc team. So how has anything changed? Most people blame premades for their losses even when they were simply outmatched, some people still even blame premades now!

    BG’s are no longer a team environment in ESO as they are everywhere else - they are a solo experience catered toward the casual minority, not only have their been guilds with full populations and discord servers completely die off from these changes but it has put a lot of people off the game period. I’ve said it once and I’ll say it again... Cyrodiil is large enough to cater for single player PvP and large scale PvP, however it does not cater for small scale objective based PvP, this is where battlegrounds would shine and now that is a watered down, boring experience in itself having to mindlessly play alone and frustratingly try to coordinate with a team who is just there for the daily or to rack up as many kills as possible in a chaos ball.

    Edit: And for the record, even when I used to Q by myself I never experienced any repetitive decimation from the same premade over and over, at most I would find them twice in a row and I never had an issue in Qing again to find a new group. I would see a lot more variety in the names I see now. I PvP for about 90% of my game time and if I dedicate one full day to BG’s I’ll see the same damn people continuously, all day, not only that, but my team will half the time not even be full!

    Maybe our differences in experience are the time of day we play the game? And no playing in a preformed group wasn't much fun either. Why? Because we were the ones doing the steamrolling until other players just quit queuing. Every once in a while you would get a good competitive match. With the change there are still matches that are dominated by one side but a larger percentage of matches are competitive. It is more fun now in more matches than before the change. Would be great if they were able to fix battlegrounds so I could group with guild mates again but going back to what it was before is not the answer.

    The population of players doing battlegrounds was nowhere big enough that entire full guilds died because of the change. If those players quit they were near quitting anyway.
    and then the parrot said, "must be the water mines green too."
  • HalvarIronfist
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    They already were due to how the MMR system works. The higher score you get,the more games you played or the more you queued as a group, the faster you would end up in high MMR. And in high MMR you would either face:
    1. Better player
    2. More premades

    So back then the issue solved itself by how ZOS mmr system worked. Now you end up fighting the same 20 players in each game and it´s pure RNG on whoever gets the least *** players who for some reason ended up in a high mmr game and ends up with 0-20 on their scoreboard. You can´t defend the current system. The old one is miles better. Even now people make excused about premades, even tho it´s not possible anymore. That if anything tells you all you need to know about the people who cries about premades.

    I´d take the old system 24/7 and be up against two full stacked premades as a solo player, as long as it meant I could play with friend whenever I wanted to.

    I have to agree here. In high MMR, I run into roughly the same 15-30 players I can recognize by character or @ usernames,

    Even then, many of these matches are still stomping grounds for the better players, I can provide many of my own screenshots of high MMR stomping without a cheese build. I can also provide friends in higher MMR with those screenshots. I can link to a particular streamer that is my MMR, that faces the same general people I do.

    Really, one thing I liked about the old system was the variance in teammates, and the fact that I could group with friends. I don't mind playing solo now, as I didn't mind it before, but it was wonderful to have the option to play with a friend if I wanted to.
  • Amunari
    Amunari
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    When it comes to skill and the knowledge (ie builds) of the game, PvP Queues should not be considered. Ranking systems are the fix to the abuse of "better players farming the bracket", this is not a valid reason for preventing group queue. Actually, this is a highly beneficial thing and in my profession opinion, is THE of the most important aspects of content and its validation (ie cooperation and competition).


    As for the stomping noobs aspect, its because of the power in the game. If pvp had some hard caps on it this would be significantly less of an issue. On top of that some things just need a hard cap (like being an unkillable tank in pvp, or spamming 10 abilities in 1 second).

    Each problem needs to be introduced separately. If one stroke can solve a few problems, that is a more desirable stroke, provided it does not need as much development time/effort as the two separate strokes would collectively.

    One things for sure, regardless of ranking systems and all that, the group pvp should not be disabled. I am so enraged at zenimax for not addressing this problem i cannot begin to express my utter and unconditional disgust as a player, [snip]

    I find this to be extremely unprofessional.

    [Edited to remove Bashing]
    Edited by ZOS_ConnorG on August 14, 2020 12:25PM
  • Qbiken
    Qbiken
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    Vanagrand wrote: »
    Qbiken wrote: »
    Jeremy wrote: »
    The sad part...I want the Fire Drake Signature armor. I hate PvP, and by reading these and how people talk in the game it's a terrible experience...not sure I"ll bother with the grind for it.

    Battlegrounds can still be fun - even though I think damage is too high right now - just so long as your'e not pitted against a pre-made (who still manage to get in now and then).

    Going up against premade teams as a pug is what can make battlegrounds an absolutely miserable experience. That's why a solo queue for battlegrounds is extremely important to maintain. Especially in this environment - because running around as an organized team focusing on the same target to stun and coordinate damage burst would easily destroy any pug group.

    That being said: I'm not against adding a group queue for tournament style battlegrounds. But it needs to be made in addition to the solo queue and not as a replacement.

    Solo queue has killed BG´s more than you can imagine.

    [snip]

    [Quoted post was removed]

    [snip]

    I wouldn't mind a separate queue as long as zos put efffort into making a proper ranking system where I can see my MMR. What I would like to see:

    * A solo queue only option where MMR/ranking is disabled. This will lead to faster games since you no longer get put in a bracket, but in return the rewards aren't as attractive + you don't get any score that counts towards the weekly leaderboards.

    * Next you've a ranked mode which allows you to queue with ANY group size. These games affects your BG rankings/mmr and counts towards the leaderboard scores. Ranked games also have more attractive rewards (needs to be unique and worth the effort).

    And I don't buy the argument that there aren't enough players to support two queues. The underlying issue is the ranking/mmr system and the lack of a competitive atmosphere with BG's. Currently there is no competitiveness whatsoever.

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on August 14, 2020 12:29PM
  • Eifleber
    Eifleber
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    Funny that Guild Wars 1 (2005) already had 4 x 4 random and 4 x 4 team arena.

    How hard can it be to program two almost identical queues.

    Playing since dec 2019 | PC EU
  • CheeseyNugs
    CheeseyNugs
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    kargen27 wrote: »
    kargen27 wrote: »
    mairwen85 wrote: »
    In my opinion
    Either it stay at iit is or the seperate the player base with premade queue an matchmade queue wich would basicly separate the already low pvp population in 2

    Yet, I can't help but think this is a fallacy. Either battlegrounds were previously dominated by full and partial pre-mades, or there aren't enough players to support group queues. Both can't be true.

    It was common during not prime hours to see the same pre-made group over and over again. Eventually the few players queuing as pugs would give up for the night and those that stuck around would sit around waiting, hoping enough would join to start and that the pre-made got bored and moved on.
    Only takes one or two groups to dominate what was often a low population causing even lower populations. Pre-made groups could very easily be to blame for the low numbers of players willing to give battlegrounds a fair try. A larger percentage of the battles I have now are fun and competitive compared to when we could group. It isn't even close the difference in fun and entertaining matches.
    I'm hoping the reputation battle grounds gained because of pre-made groups fades and more people start doing them again. As it is now there is nowhere near enough players interested to divide into two queues. The few that have returned will leave again if the changes are reverted and groups are allowed again.

    I have had the exact opposite of an experience. Even when I used to Q for a battleground solo and would come up against premades, it is what it is, premades are a part of ANY game that allows player vs player, in any genre that isn’t a free for all. Every MMO, every shooting game, console games etc that have team based PvP, will have premades and if that is too much to handle then perhaps PvP battlegrounds aren’t for you and you should look at another avenue of PvP. If you really love battlegrounds so much and premades are THAT much of an issue for you, then why not create a group of your own? Wouldn’t that be more fun? Or are we catering to the minority who LOVE battlegrounds to death but ONLY play solo? How do you do dungeons and trials then? It doesn’t make sense.

    BG’s now are FAR from competitive in any aspect, you are either being ROLLED or doing the rolling, depending on who is luckier with their team match up. I’ve had 3 healers on my team, I’ve seen groups with 4 of the same class including 4 bow blades, 4 DK’s and a 4 sorc team. So how has anything changed? Most people blame premades for their losses even when they were simply outmatched, some people still even blame premades now!

    BG’s are no longer a team environment in ESO as they are everywhere else - they are a solo experience catered toward the casual minority, not only have their been guilds with full populations and discord servers completely die off from these changes but it has put a lot of people off the game period. I’ve said it once and I’ll say it again... Cyrodiil is large enough to cater for single player PvP and large scale PvP, however it does not cater for small scale objective based PvP, this is where battlegrounds would shine and now that is a watered down, boring experience in itself having to mindlessly play alone and frustratingly try to coordinate with a team who is just there for the daily or to rack up as many kills as possible in a chaos ball.

    Edit: And for the record, even when I used to Q by myself I never experienced any repetitive decimation from the same premade over and over, at most I would find them twice in a row and I never had an issue in Qing again to find a new group. I would see a lot more variety in the names I see now. I PvP for about 90% of my game time and if I dedicate one full day to BG’s I’ll see the same damn people continuously, all day, not only that, but my team will half the time not even be full!

    Maybe our differences in experience are the time of day we play the game? And no playing in a preformed group wasn't much fun either. Why? Because we were the ones doing the steamrolling until other players just quit queuing. Every once in a while you would get a good competitive match. With the change there are still matches that are dominated by one side but a larger percentage of matches are competitive. It is more fun now in more matches than before the change. Would be great if they were able to fix battlegrounds so I could group with guild mates again but going back to what it was before is not the answer.

    The population of players doing battlegrounds was nowhere big enough that entire full guilds died because of the change. If those players quit they were near quitting anyway.

    You can't say that the population of battlegrounds WAS NOT big enough, I was a part of 2 guilds that primarily formed through / over battlegrounds and both of which had 300+ people, both were extremely active and I played with them frequently, for you to say that these guilds died off because "they were going to quit anyway" are not FACTS, they are your assumptions and they are wrong. I know a lot of people who I play with in other games still who quit BECAUSE of the battleground system and who will not come back until they can do BG's again. You have to understand that for some people, like me, this is the only source of PvP outside of duels (sometimes) that is playable, if you guys in America think cyro is bad imagine playing it from an oceanic region like I do. I think there's a mod in Skyrim that lets you invite other players to your game, perhaps try that if you want solo q pvp? Just a thought.
  • Taleof2Cities
    Taleof2Cities
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    You have to understand that for some people, like me, this is the only source of PvP outside of duels (sometimes) that is playable ...

    I still don't understand why people play the "there's nowhere for me to PvP now" card.

    You can still play Battlegrounds. It's a solo queue.

    There is more than one campaign in both Cyrodiil and IC.

    Just because the main campaign is often laggy doesn't mean that's the only campaign choice.

    Whatever number of friends have quit just because of the Battlegrounds solo queue issue only ZOS knows. It's likely not a lot ... definitely not more than the players who were always stuck fighting organized teams. Otherwise ZOS wouldn't have made the decision to remove group queue.

    Edited by Taleof2Cities on August 14, 2020 7:01AM
  • mairwen85
    mairwen85
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    Qbiken wrote: »
    Vanagrand wrote: »
    Qbiken wrote: »
    Jeremy wrote: »
    The sad part...I want the Fire Drake Signature armor. I hate PvP, and by reading these and how people talk in the game it's a terrible experience...not sure I"ll bother with the grind for it.

    Battlegrounds can still be fun - even though I think damage is too high right now - just so long as your'e not pitted against a pre-made (who still manage to get in now and then).

    Going up against premade teams as a pug is what can make battlegrounds an absolutely miserable experience. That's why a solo queue for battlegrounds is extremely important to maintain. Especially in this environment - because running around as an organized team focusing on the same target to stun and coordinate damage burst would easily destroy any pug group.

    That being said: I'm not against adding a group queue for tournament style battlegrounds. But it needs to be made in addition to the solo queue and not as a replacement.

    Solo queue has killed BG´s more than you can imagine.

    Crying premade is an excuse for being bad and playing with friends needs to have higher priority than people making up excuses for losing BG matches.

    You with 3 randoms without voicechat against 4 guys in discord speaking about priorities. If you win ill give you 500k if you lose you give me 250k, are you up? Or you are so bad to try it?

    Already occurred back in the days in high mmr matches when group queues were a thing. So I'll have those 500k tyvm :)
    You can send the gold to @ Qbiken on PCEU.

    On topic now that I've responded to obvious bait:

    I wouldn't mind a separate queue as long as zos put efffort into making a proper ranking system where I can see my MMR. What I would like to see:

    * A solo queue only option where MMR/ranking is disabled. This will lead to faster games since you no longer get put in a bracket, but in return the rewards aren't as attractive + you don't get any score that counts towards the weekly leaderboards.

    * Next you've a ranked mode which allows you to queue with ANY group size. These games affects your BG rankings/mmr and counts towards the leaderboard scores. Ranked games also have more attractive rewards (needs to be unique and worth the effort).

    And I don't buy the argument that there aren't enough players to support two queues. The underlying issue is the ranking/mmr system and the lack of a competitive atmosphere with BG's. Currently there is no competitiveness whatsoever.

    Interesting that despite several approaches to the actual detail, the common theme for most suggestions on how to properly resolve the original issue (and re-introduce group queues) is rankings/leagues. As I've said in multiple threads and posts, a proper ranking system with bragging rights and decent rewards is what's necessary: ranked match (group enabled queue) and un-ranked (solo-only queue).

    [Another thing to add to your rankings suggestion would be how rewards scale to your queue option, i.e. queue solo in ranked match = greater yield, queue 4 man = least reward]
    Edited by mairwen85 on August 14, 2020 8:11AM
  • TwinLamps
    TwinLamps
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    I enjoy solo queue BGs
    On the other hand it would be good to have duo queue BGs as well.
    I am against full premades though.
    Awake, but at what cost
  • mairwen85
    mairwen85
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    TwinLamps wrote: »
    I enjoy solo queue BGs
    On the other hand it would be good to have duo queue BGs as well.
    I am against full premades though.

    I'm sorry but what logic is this?

    Imagine if you could queue solo and not have to worry about facing a full pre-made because they were in a separate queue. Would you still be against it then? Or are you saying you would like a solo queue and a duo queue, but no option for 3+ to queue together?

    Could you elaborate on that stance?

    Edited by mairwen85 on August 14, 2020 8:08AM
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