Hello,
i tried to transcribe the AMA/Interview hosted today on twitch.tv/kyledempsterstudios.
I hope that i didn't miss too much or wrote down anything wrong.
(English is not my native language, but i tried to get everything as clean as possible)
The interview is also availble as a VOD here:
https://www.twitch.tv/videos/633422102?t=06h31m00s
1.
Q: Lots of people ask for things to be introduced into ESO. If you had a magic wand, what would you introduce first?
A: Fix all performance issues! We have a big team looking at it, and its just very hard. Its often caused by high load.
2. Regarding bad launch of Greymoor
Q: Still digging through it, there will be an official message for that, as the Live team was fixing things all the time.
We almost broke all time concurrency record today.
We are investigating Lag-Related Issues for Western Skyrim, but other than that, servers are holding up fine.
3.
Q: Are there any plans to adjust combat based on the current performance issues - for example client server location desync's caused by knock back and knock up abilities, and bugs with sprinting and stuns (streak cc bug?)?
A: Do you want us to remove sprint? No.
We know there are Desync Issues, We are knocking them out over time. A lot of them got fixed in Update 25, and some more fixes on 26.
The Team is currently doing an audit, and is looking at these issues.
4.
Q:What do you think about an "Choose your start Location"-Menue after creating a new alt? (That way players could experience the old starting zones again)
A: I think its a good idea.
5.
Q: Will there be another Trial this year?
A: We released Kynes Aegis this year
6.
Q: Are you planning to split up the servers into EU West / East to help with the server load?
A: We don't have any plans on splitting servers. We did add capacity to the EU Server. We look at the load regulary, and monitor it. We got alot better compared to last year
7.
Q: With Western Skyrim opened up, is there any chance to see Markarth or the Reach later in the year?
A: Good question. Check out the Stage Event, there may be a small spoiler there.
8.
Q: Is there any chance in the future to update the vanilla designs to reflect the progress made over time.
A: Though question. We don't have unlimited time or unlimited people. We are constantly evaluating if we do something new or revisit something old. New stuff most times wins, as we learned a lot. If we would revisit old zones, we would need to bulldoze these if we would like to do major changes. We do add things and update those, but not whole overhauls (any time soon).
9.
Q: Lyris Mount?
A: No.
10.
Q: Why are current VMA and VDSA weapons not being upgraded to their perfected versions?
A: They are not imperfect, you didnt loose any power. Its still the same weapon. Current weapons became a lot more accessible. I made the call for them to not be upgraded, as players didnt loose any power.
You didnt loose anything. If you want the perfected versions, run VMA again.
Yes it may feel arbitrary, i get that, but again when youre kind of doing that kind of balancing act, i made the call to not upgrade them. Blame me (Rich) for it.
11.
Q: How is working from home?
A: Its definetly been a very big learning cure. We already had some experience, a lot of us are already used to it.But now its the entire team, and some pipelines/processes didnt work quite as well from home as from work, so we went through a bit of a learning cure. But i would say overall the team did an great job to adjust to it. But we are not pretty much right where we were before.
For me (Rich) the hardest thing to get accustomed to is loosing these kind of "Watercooler Talks" This doesnt happens anymore as much, and you have to book meetings for these kind of things. It's tough.
Note: Use the /bug and /feedback-functions. They are read everyday.
12.
Q: Opinion on feet/toes in Skyrim?
A: Eeeh, i don't look at the feet in skyrim.
13.
Q: Will we ever be able to gift houses to other players?
A: We know a lot of people want it. I can't guarantee it,but we are looking into it.
14.
Q: Is there any plan on making the respawns for Harrowstorns shorter? People are sometimes waiting >20 minutes for these.
A: Shouldn't happen. I will make a note
15.
Q: How many players are needed to take down a Harrowstorm? (vs Dragon)
A: We balanced to a decent group (4 player). They will scale up to 8. When there are more than 8, they becoma cakewalk.
16.
Q: What is the next festival/even this year, that you are excited for?
A: One of my faviorite ones is "Witches Fest". You can do what you want, and can just "stumble" into it. New Life will be interesting this year. (Spoiler maybe)
17.
Q: Revising Events on the Roadmap?
A: Big Part of Engagement Strategy. So yes, there is a team for that.
First Goal for that team was to just make them work without any issues. They helped to make these events a lot more bugfree. They are also working on improving them.
18.
Q: What are you planning for the Champion Point System?
A: Hmm. I will say, that the team is actively working on it right now. We can't talk right now about it, but we hope that we can talk about it hopefully soon. (Within a year). We have a plan, the team is working on it, and as soon as it "solidifies" we will reveal more.
19.
Q: Are we still on the same release cycle. (With everything going on in the world right now)
A: We are still commited to the quarterly updates. We are working on Update 27. Next internal date for it is tomorrow. (28.05). We are already working on Update 28, 29 and even Update 30 (The next Chapter)
20.
Q: What will happen to us console players when the new systems arrive?
A: We didnt talk about it? Then i cant talk about it right now. When we are ready about it, we will talk about it.
21.
Q: Thoughts on ESO STADIA?
A: Very soon (June 16th)
22.
Q: Would you think to add barbers to the game?
A: Really gone that direction, you can kind of already change your hair at will as long as you have these collectibles. We are interested into adding new Hairstyles, but we are not thinking about adding new systems in that direction.
23.
Q: Are we going to see event incentive other than Indrik, and will the Indrik system be reworked soon?
A: That's a good question. Time will tell.
24.
Q: Dragurkin are unkillable. Is that intentional?
A: Dragurkin are unkillable?? *Wife yelling in the background, telling him to fix it*. Yeah, i guess there is an issue.
25.
Q: Regarding /bug /feedback: How much is it funneled through the Selection List
A: Rich and the individual Leads reads the Raw Lists. The other people read the funneled lists.
26.
Q: More transparency to the /bug /feedback system? More screenshot options?
A: I will ask, and see. CS/QA control those forms, but i will ask about it in particular.
In regards to more transparency: The first test was the performance roadmap, not sure how successful it has been.
We are evaluating how these things are working. We want to be as transparent as we can, but we are not sure how far we can go. A lot of things happen during the development process.
Info: Server Multi Threading in Update 26 was in the first PTS Patch, but was removed and will be included in 27
27.
Q: Any plans there will be more NPCs in the future for housing? Or armor stands?
A: I like that train of thought
28.
Q: We will ever see an system to earn Crowns through daily challenges etc?
A: Not sure
We kinda have that right now with the gems, where you can earn those with crowns. I can talk with the teams to see where their heads are.
29.
Q: Cyrodil performance is not where it should be, it got worse since Harrowstorm. Any thoughts/forecasts?
A: The team is nose to the grindstone in looking at the performance impacts. (Pretty big team, not just engineers). They are looking at every item set, and trying to find issues.
This is the reason we didnt add a lot of new content into it, as it would only increase the issue.
I can't guarantee when this is will happen.
30.
Q: Last year Battlegrounds became Soloqueue. Is this permanent, or temporal?
A: We are still evaluating it. We havent seen a marked improvement. We didnt see a large change in player numbers. (Slight Improvement). We are still talking about it.
If we let players choose we would fragment the queues, and Battlegrounds wouldnt match up anymore. We are still in the evaluation process.
We have seen Feedback by passionate PvPers: "We ignore the PvP". This couldnt be further from the trough. These are just hard issues. We are working on it.
31.
Q: Any plans to get the "Female only" adornments to become available for male?
A: I will ask. Good question