I enjoy solo queue BGs
On the other hand it would be good to have duo queue BGs as well.
I am against full premades though.
I'm sorry but what logic is this?
Imagine if you could queue solo and not have to worry about facing a full pre-made because they were in a separate queue. Would you still be against it then? Or are you saying you would like a solo queue and a duo queue, but no option for 3+ to queue together?
Could you elaborate on that stance?
For those saying eso should not have full premades (be it in normal ques, or ranked) i have an argument for you.
These are as vital to the game as traders are for trading. So if you don't agree with full guild premades, which are vital for validating pvp guilds, then traders should instantly be removed.
When it comes to skill and the knowledge (ie builds) of the game, PvP Queues should not be considered. Ranking systems are the fix to the abuse of "better players farming the bracket", this is not a valid reason for preventing group queue. Actually, this is a highly beneficial thing and in my profession opinion, is THE of the most important aspects of content and its validation (ie cooperation and competition).
As for the stomping noobs aspect, its because of the power in the game. If pvp had some hard caps on it this would be significantly less of an issue. On top of that some things just need a hard cap (like being an unkillable tank in pvp, or spamming 10 abilities in 1 second).
Each problem needs to be introduced separately. If one stroke can solve a few problems, that is a more desirable stroke, provided it does not need as much development time/effort as the two separate strokes would collectively.
One things for sure, regardless of ranking systems and all that, the group pvp should not be disabled. I am so enraged at zenimax for not addressing this problem i cannot begin to express my utter and unconditional disgust as a player, [snip]
I find this to be extremely unprofessional.
When it comes to skill and the knowledge (ie builds) of the game, PvP Queues should not be considered. Ranking systems are the fix to the abuse of "better players farming the bracket", this is not a valid reason for preventing group queue. Actually, this is a highly beneficial thing and in my profession opinion, is THE of the most important aspects of content and its validation (ie cooperation and competition).
As for the stomping noobs aspect, its because of the power in the game. If pvp had some hard caps on it this would be significantly less of an issue. On top of that some things just need a hard cap (like being an unkillable tank in pvp, or spamming 10 abilities in 1 second).
Each problem needs to be introduced separately. If one stroke can solve a few problems, that is a more desirable stroke, provided it does not need as much development time/effort as the two separate strokes would collectively.
One things for sure, regardless of ranking systems and all that, the group pvp should not be disabled. I am so enraged at zenimax for not addressing this problem i cannot begin to express my utter and unconditional disgust as a player, and hatred for the bad name they are giving the rest of us designers/developers.
I find this to be extremely unprofessional.
Random groups can and do cooperate. Even with cooperation they often can not compete against a team that can coordinate in Discord or have discussed strategy before entering.
The ranking system is a completely separate issue. As players rise in rank they find the queue times getting longer. No ranking system means a chance for a player new to battlegrounds getting easily outdone by players with more experience and that isn't a fun experience for either most of the time. It might even cause the less experience player to not give battlegrounds another try. Without an increase in player population there is no easy fix. Going back to group queues is not the fix. In fact it is going in exactly the wrong direction. I think an antiquity lead being found in battlegrounds was a toe in the water approach to trying to get more people interested.
Might be good to have a battleground exclusive event. Something like they did with the dragons where we all got a house if a certain number of dragons were killed. Until the population increases there isn't enough players to support two separate queues except maybe at peak hours for a short time. Most the day queues would be miserable.
SamanthaCarter wrote: »I carried thousands of randoms groups vs premades... l2p instead of complaining because you can’t win without your friends
And what was the result?SamanthaCarter wrote: »I carried thousands of randoms groups vs premades...
BrownChicken wrote: »And what was the result?SamanthaCarter wrote: »I carried thousands of randoms groups vs premades...
SamanthaCarter wrote: »I am cool with solo queue and premade queue as well because at the end i win everytimes no matters who is with and against me
I used to play mostly solo BGs, but removing the group que is terrible, also they did something to the MMR system and now in every match there is a patato who feeds like it's his last day on earth.
I used to play mostly solo BGs, but removing the group que is terrible, also they did something to the MMR system and now in every match there is a patato who feeds like it's his last day on earth.
When it comes to skill and the knowledge (ie builds) of the game, PvP Queues should not be considered. Ranking systems are the fix to the abuse of "better players farming the bracket", this is not a valid reason for preventing group queue. Actually, this is a highly beneficial thing and in my profession opinion, is THE of the most important aspects of content and its validation (ie cooperation and competition).
As for the stomping noobs aspect, its because of the power in the game. If pvp had some hard caps on it this would be significantly less of an issue. On top of that some things just need a hard cap (like being an unkillable tank in pvp, or spamming 10 abilities in 1 second).
Each problem needs to be introduced separately. If one stroke can solve a few problems, that is a more desirable stroke, provided it does not need as much development time/effort as the two separate strokes would collectively.
One things for sure, regardless of ranking systems and all that, the group pvp should not be disabled. I am so enraged at zenimax for not addressing this problem i cannot begin to express my utter and unconditional disgust as a player, and hatred for the bad name they are giving the rest of us designers/developers.
I find this to be extremely unprofessional.
Random groups can and do cooperate. Even with cooperation they often can not compete against a team that can coordinate in Discord or have discussed strategy before entering.
The ranking system is a completely separate issue. As players rise in rank they find the queue times getting longer. No ranking system means a chance for a player new to battlegrounds getting easily outdone by players with more experience and that isn't a fun experience for either most of the time. It might even cause the less experience player to not give battlegrounds another try. Without an increase in player population there is no easy fix. Going back to group queues is not the fix. In fact it is going in exactly the wrong direction. I think an antiquity lead being found in battlegrounds was a toe in the water approach to trying to get more people interested.
Might be good to have a battleground exclusive event. Something like they did with the dragons where we all got a house if a certain number of dragons were killed. Until the population increases there isn't enough players to support two separate queues except maybe at peak hours for a short time. Most the day queues would be miserable.
DMuehlhausen wrote: »The sad part...I want the Fire Drake Signature armor. I hate PvP, and by reading these and how people talk in the game it's a terrible experience...not sure I"ll bother with the grind for it.
Battlegrounds can still be fun - even though I think damage is too high right now - just so long as your'e not pitted against a pre-made (who still manage to get in now and then).
Going up against premade teams as a pug is what can make battlegrounds an absolutely miserable experience. That's why a solo queue for battlegrounds is extremely important to maintain. Especially in this environment - because running around as an organized team focusing on the same target to stun and coordinate damage burst would easily destroy any pug group.
That being said: I'm not against adding a group queue for tournament style battlegrounds. But it needs to be made in addition to the solo queue and not as a replacement.
Solo queue has killed BG´s more than you can imagine.
Crying premade is an excuse for being bad and playing with friends needs to have higher priority than people making up excuses for losing BG matches.
You with 3 randoms without voicechat against 4 guys in discord speaking about priorities. If you win ill give you 500k if you lose you give me 250k, are you up? Or you are so bad to try it?
Already occurred back in the days in high mmr matches when group queues were a thing. So I'll have those 500k tyvm
You can send the gold to @ Qbiken on PCEU.
On topic now that I've responded to obvious bait:
I wouldn't mind a separate queue as long as zos put efffort into making a proper ranking system where I can see my MMR. What I would like to see:
* A solo queue only option where MMR/ranking is disabled. This will lead to faster games since you no longer get put in a bracket, but in return the rewards aren't as attractive + you don't get any score that counts towards the weekly leaderboards.
* Next you've a ranked mode which allows you to queue with ANY group size. These games affects your BG rankings/mmr and counts towards the leaderboard scores. Ranked games also have more attractive rewards (needs to be unique and worth the effort).
And I don't buy the argument that there aren't enough players to support two queues. The underlying issue is the ranking/mmr system and the lack of a competitive atmosphere with BG's. Currently there is no competitiveness whatsoever.
Interesting that despite several approaches to the actual detail, the common theme for most suggestions on how to properly resolve the original issue (and re-introduce group queues) is rankings/leagues. As I've said in multiple threads and posts, a proper ranking system with bragging rights and decent rewards is what's necessary: ranked match (group enabled queue) and un-ranked (solo-only queue).
[Another thing to add to your rankings suggestion would be how rewards scale to your queue option, i.e. queue solo in ranked match = greater yield, queue 4 man = least reward]
This was dealt with conclusively by ZOS in May.ZOS_SarahHecker wrote: »Hey all,
At this time, there are no immediate plans to reintroduce group queuing for PvP Battlegrounds in ESO. We are focusing on game performance improvements, and monitoring PvP Battlegrounds activity and feedback. If we do consider reintroducing group queueing for PvP Battlegrounds in the future, we’ll let everyone know.
https://forums.elderscrollsonline.com/en/discussion/comment/6771934#Comment_6771934
DMuehlhausen wrote: »The sad part...I want the Fire Drake Signature armor. I hate PvP, and by reading these and how people talk in the game it's a terrible experience...not sure I"ll bother with the grind for it.
Battlegrounds can still be fun - even though I think damage is too high right now - just so long as your'e not pitted against a pre-made (who still manage to get in now and then).
Going up against premade teams as a pug is what can make battlegrounds an absolutely miserable experience. That's why a solo queue for battlegrounds is extremely important to maintain. Especially in this environment - because running around as an organized team focusing on the same target to stun and coordinate damage burst would easily destroy any pug group.
That being said: I'm not against adding a group queue for tournament style battlegrounds. But it needs to be made in addition to the solo queue and not as a replacement.
Solo queue has killed BG´s more than you can imagine.
Crying premade is an excuse for being bad and playing with friends needs to have higher priority than people making up excuses for losing BG matches.
You with 3 randoms without voicechat against 4 guys in discord speaking about priorities. If you win ill give you 500k if you lose you give me 250k, are you up? Or you are so bad to try it?
Already occurred back in the days in high mmr matches when group queues were a thing. So I'll have those 500k tyvm
You can send the gold to @ Qbiken on PCEU.
On topic now that I've responded to obvious bait:
I wouldn't mind a separate queue as long as zos put efffort into making a proper ranking system where I can see my MMR. What I would like to see:
* A solo queue only option where MMR/ranking is disabled. This will lead to faster games since you no longer get put in a bracket, but in return the rewards aren't as attractive + you don't get any score that counts towards the weekly leaderboards.
* Next you've a ranked mode which allows you to queue with ANY group size. These games affects your BG rankings/mmr and counts towards the leaderboard scores. Ranked games also have more attractive rewards (needs to be unique and worth the effort).
And I don't buy the argument that there aren't enough players to support two queues. The underlying issue is the ranking/mmr system and the lack of a competitive atmosphere with BG's. Currently there is no competitiveness whatsoever.
Interesting that despite several approaches to the actual detail, the common theme for most suggestions on how to properly resolve the original issue (and re-introduce group queues) is rankings/leagues. As I've said in multiple threads and posts, a proper ranking system with bragging rights and decent rewards is what's necessary: ranked match (group enabled queue) and un-ranked (solo-only queue).
[Another thing to add to your rankings suggestion would be how rewards scale to your queue option, i.e. queue solo in ranked match = greater yield, queue 4 man = least reward]
Why is group ranked? Because it's what you prefer. No, I'm all for a split, but I don't want to be forced to group just to get credit for my BG efforts or be punished for playing solo.
Let group play be the unranked one or both or no deal. Stop trying to set the table where it only benefits premades.
... rewards scale to your queue option, i.e. queue solo in ranked match = greater yield, queue 4 man = least reward
As I've said in multiple threads and posts, a proper ranking system with bragging rights and decent rewards is what's necessary: ranked match (group enabled queue) and un-ranked (solo-only queue).
Taleof2Cities wrote: »As I've said in multiple threads and posts, a proper ranking system with bragging rights and decent rewards is what's necessary: ranked match (group enabled queue) and un-ranked (solo-only queue).
And I have said in multiple threads and posts that you can't split the queue, @mairwen85.
I don't understand why players keep bringing this idea up either ... because it will increase the wait times on both sides (both solo and group).
Rich Lambert has said the same himself in a recent (5/27) interview:
"If we let players choose we would fragment the queues ... and Battlegrounds wouldn't match up anymore."
https://forums.elderscrollsonline.com/en/discussion/529552/transcribed-interview-with-rich-lambert-27-05-2020/p1
Taleof2Cities wrote: »As I've said in multiple threads and posts, a proper ranking system with bragging rights and decent rewards is what's necessary: ranked match (group enabled queue) and un-ranked (solo-only queue).
And I have said in multiple threads and posts that you can't split the queue, @mairwen85.
I don't understand why players keep bringing this idea up either ... because it will increase the wait times on both sides (both solo and group).
Rich Lambert has said the same himself in a recent (5/27) interview:
"If we let players choose we would fragment the queues ... and Battlegrounds wouldn't match up anymore."
https://forums.elderscrollsonline.com/en/discussion/529552/transcribed-interview-with-rich-lambert-27-05-2020/p1
And the solution to that is to extend what Battlegrounds offer. Create modes that are better aligned with pug and/or group, unique rewards--the problem is myopically holding on to a failed design, and lack of creativity and imagination. Like I keep saying. Incentivise participation don't deny it.
Removing premades was the absolute best thing that has happened to BGs. Prior to the change pre mades destroyed the BG experience for anyone else. In a perfect world you could have a separate queue for premades but I just don’t see a high enough population for that.
UppGRAYxDD wrote: »I just don’t get why ZoS cannot or will not develop a single player BG que AND a group que... they can even keep their broken MMR...
Taleof2Cities wrote: »As I've said in multiple threads and posts, a proper ranking system with bragging rights and decent rewards is what's necessary: ranked match (group enabled queue) and un-ranked (solo-only queue).
And I have said in multiple threads and posts that you can't split the queue, @mairwen85.
I don't understand why players keep bringing this idea up either ... because it will increase the wait times on both sides (both solo and group).
Rich Lambert has said the same himself in a recent (5/27) interview:
"If we let players choose we would fragment the queues ... and Battlegrounds wouldn't match up anymore."
https://forums.elderscrollsonline.com/en/discussion/529552/transcribed-interview-with-rich-lambert-27-05-2020/p1